Author Topic: L.A. Noire  (Read 34001 times)

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MyNameIsMethodis

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Re: L.A. Noire
« Reply #300 on: May 18, 2011, 05:02:19 PM »
havent had it happen to me at all

and god damn that golden butterfly case is a bitch I got 2 stars on the first try :qq
USA

cool breeze

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Re: L.A. Noire
« Reply #301 on: May 18, 2011, 05:12:24 PM »
my game froze once, if that counts. I had to restart the system.

ManaByte

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Re: L.A. Noire
« Reply #302 on: May 18, 2011, 05:22:12 PM »
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?

I'm playing on a 320gig slim, haven't had any trouble yet.

Maybe 3.61 is Sony's way to finally kill the old BC systems once and for all?
CBG

MyNameIsMethodis

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Re: L.A. Noire
« Reply #303 on: May 18, 2011, 06:44:10 PM »
when everything clicks in the game and you 5 star a case, specifically one of the harder ones then its the greatest feeling in the world you feel so damn smart
USA

fistfulofmetal

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Re: L.A. Noire
« Reply #304 on: May 18, 2011, 09:30:52 PM »
i'm doing really bad with figuring out if people are lying or not

nat

MyNameIsMethodis

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Re: L.A. Noire
« Reply #305 on: May 18, 2011, 09:32:11 PM »
Here's the key:

right after they tell you your little skit, watch their eyes. If theyre locking eyes with yoru character then 99% of the time they're telling the truth. Otherwise if their eyes are shifting and looking everywheres they're lieing or you need to doubt them. Also keep a look out at the adams apple because if they're swallowing alot that usually means their liein.
USA

cool breeze

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Re: L.A. Noire
« Reply #306 on: May 18, 2011, 09:46:52 PM »
this game is pretty awesome when it gets into the investigations, but sometimes the logic don't make sense

just now it's like:

guy- maybe he is in Seattle
me- ok, I believe you because I have this train ticket to Seattle
game- LOL YOU distinguished mentally-challenged fellow THAT ISN'T EVIDENCE

I get that the cunty dude is trying to be crafty, but the game is so stingy about what it wants you to choose and it's hard to guess what it will say.  It's like Mass Effect 1 but a billion times more vague.
« Last Edit: May 18, 2011, 09:50:19 PM by Linkzg »

Stoney Mason

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Re: L.A. Noire
« Reply #307 on: May 18, 2011, 09:49:46 PM »
There are a lot of instances of things like that. The more you play the more you get a sense of what they think of as "evidence" and it becomes a bit easier because you start figuring out how the game writers/designers think. Not ideal imo but you get used to it.

cool breeze

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Re: L.A. Noire
« Reply #308 on: May 18, 2011, 09:56:35 PM »
yeah, I wish it was more dynamic and intuitive about solving cases.  You have to fit the game logic, not logical-logic.  But it feels great when there is cross over and it feels like you're solving a case.

maxy

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Re: L.A. Noire
« Reply #309 on: May 18, 2011, 11:02:06 PM »
http://support.rockstargames.com/entries/20127883-ps3s-shutting-themselves-off-while-playing-l-a-noire


Quote
We have received some reports of PS3s overheating while playing L.A. Noire or beeping three times before shutting down/turning themselves off, mostly on older 60GB and 80GB fat models.

Primary reports seem to be that updating to firmware 3.61 will cause PlayStations to overheat. There have been various reports of this on a few different games now, all reporting their PS3s turning off or "Red Lighting" after having installed 3.61. This can range from games randomly freezing to PS3s turning off anywhere between 30 mins use to 2 hours. We have confirmed locally that multiple games (Rockstar and non-Rockstar) overheat or freeze only when 3.61 is installed.

At this time we are recommending contacting Sony directly to report the overheating issue. However, this is not the end of our support; we are continuing to test L.A. Noire on all firmware versions and hardware models to isolate the issues and see what can be done. As always, we will update this article as soon as we have updates

lol?

I'm playing on a 320gig slim, haven't had any trouble yet.

Maybe 3.61 is Sony's way to finally kill the old BC systems once and for all?

hmm

Quote
UPDATE: A spokesperson for Sony told Eurogamer "We don't comment on rumours or speculation about our products."
cat

fistfulofmetal

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Re: L.A. Noire
« Reply #310 on: May 18, 2011, 11:03:17 PM »
i feel like i'm stumbling through this. i just can't wrap my head around the games logic and i still can't properly identify truths or lies.

not really having fun
nat

Stoney Mason

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Re: L.A. Noire
« Reply #311 on: May 18, 2011, 11:06:22 PM »
80% of the time its either truth or doubt. When I'm not sure I generally doubt. "Doubt" sometimes mean doubt and sometimes it just means press for more information which is why its confusing someimes. The "Lie" option seems to be more rare. You use that in cases where the the person is clearly hostile or evasive and you're sure you have evidence.

MyNameIsMethodis

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Re: L.A. Noire
« Reply #312 on: May 18, 2011, 11:07:19 PM »
Just remember: you will never be punished for using "Lie". you can always press O to back out .
USA

fistfulofmetal

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Re: L.A. Noire
« Reply #313 on: May 18, 2011, 11:26:43 PM »
my other complaint is that there is literally no way to fail a case. as far as i can see anyway. i got to the end of the first traffic case even though i pretty much bombed nearly every major question. the black dude, the wife and the final guy.
it adds to my point about stumbling through. i didn't feel like a detective at all and yet at the end i was congratulated and told how great i did.

i'm not saying i want a hard FAIL screen but i wish there was more feedback to my performance besides a lazy score card at the end.


sigh. i dunno. maybe i just need to play more. i just did the third traffic case so i'm still early but i obviously the game is just going to get trickier as it goes on to vice and homicide.
« Last Edit: May 18, 2011, 11:28:22 PM by fistfulofmetal »
nat

MyNameIsMethodis

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Re: L.A. Noire
« Reply #314 on: May 18, 2011, 11:30:34 PM »
once you get to the next desk of missions the difficulty ramps up and you'll start getting 1 and 2 stars along with verbal abuse
USA

pilonv1

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Re: L.A. Noire
« Reply #315 on: May 19, 2011, 02:16:29 AM »
unskippable cutscenes and no mid-case checkpoints? Seems like Rockstar to me :yuck
itm

T-Short

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Re: L.A. Noire
« Reply #316 on: May 19, 2011, 07:41:30 AM »
So. What is the deal with the "e" in the title?
地平線

maxy

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Re: L.A. Noire
« Reply #317 on: May 19, 2011, 08:06:14 AM »
Quote
Sony has stated that the overheating issue affecting a few PS3s playing L.A Noire is also crashing "other consoles". (Or Xbox 360, to those of us that can bear saying the words.)

"As with the release of any System Update, we will invariably see a very small number of users whose console has failed following updating their console, which is an unfortunate coincidence" a Sony spokesperson told Edge.

"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."

http://www.computerandvideogames.com/302210/news/sony-la-noire-also-overheating-xbox-360-hardware/
hahaha
 :rofl :rofl

If your excuse is:"360 is overheating too you know"

you are in a deep deep deep shit




cat

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Re: L.A. Noire
« Reply #318 on: May 19, 2011, 08:09:11 AM »
Aha, gender thing. Would have helped if I knew french, hehe.
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pilonv1

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Re: L.A. Noire
« Reply #319 on: May 19, 2011, 08:37:18 AM »
:omg A Marriage Made in Heaven mission

spoiler (click to show/hide)
Kinsey talking to Kenny Cosgrove

And Peggy Olsen. I think, probably not her but it looks very similar
[close]

:heart
« Last Edit: May 19, 2011, 08:40:41 AM by pilonv1 »
itm

naff

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Re: L.A. Noire
« Reply #320 on: May 19, 2011, 09:31:58 AM »
If your excuse is:"360 is overheating too you know"

you are in a deep deep deep shit

 ::)

Quote
"Rockstar have now updated their FAQ on the matter, have admitted that it is a fault with their latest title LA Noire and have offered a work around. It should also be noted that the issue with this title is not PS3 specific and is also affecting other consoles."



◕‿◕

Stoney Mason

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Re: L.A. Noire
« Reply #321 on: May 19, 2011, 09:57:02 AM »
lots of memes popping up about how "Doubt" is often unexpectedly aggresive. I'd have to agree.


Van Cruncheon

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Re: L.A. Noire
« Reply #322 on: May 19, 2011, 11:09:54 AM »
So. What is the deal with the "e" in the title?

It's the female gendered version of the word "noir".  Noir fiction usually uses the male gendered form of the word, but perhaps video games are feminine?  or Los Angeles is?  Ehn, I can't be bothered to figure it out.  One of the frenchies around here should be able to answer why they're using that gender.

"l.a. noire" = "la noire" get it lol
duc

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Re: L.A. Noire
« Reply #323 on: May 19, 2011, 11:16:58 AM »
 :duh
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Sho Nuff

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Re: L.A. Noire
« Reply #324 on: May 19, 2011, 11:37:44 AM »


I rolled my eyes when I saw this but orbited them back into the proper position once I saw who was inside it -- :bow Joe R Landsdale and Andrew Vachss :bow2

chronovore

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Re: L.A. Noire
« Reply #325 on: May 19, 2011, 11:59:40 AM »
Vacchs!

Stoney Mason

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Re: L.A. Noire
« Reply #326 on: May 19, 2011, 12:45:59 PM »
Rusty Galloway is hilarious.

Brehvolution

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Re: L.A. Noire
« Reply #327 on: May 19, 2011, 03:38:30 PM »
A friend at work bought this and I'm guessing he will finish it by the end of the weekend cause he has no life. Waiting a week to play it for free doesn't sound like a bad idea.
©ZH

Wario64

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Re: L.A. Noire
« Reply #328 on: May 19, 2011, 03:51:03 PM »
just beat it, ending was shit. lol. can't wait for the backlash.

Stoney Mason

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Re: L.A. Noire
« Reply #329 on: May 19, 2011, 03:53:53 PM »
I'm slightly over halfway through. I've done like 12 of the 21 story cases. I still really like it although I've already mentioned what I think the flaws are. But still I really like. I haven't played a cop in videogame that's been this well realized since like Police Quest and that's cool and immersive for me. Even with its flaws I'm really engaged and eager to play it even when I'm not playing it. Whenever I'm tempted to try to burn through a game quickly, then that means its something I find worthwhile.
« Last Edit: May 19, 2011, 03:55:55 PM by Stoney Mason »

drew

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Re: L.A. Noire
« Reply #330 on: May 19, 2011, 04:04:58 PM »
thanks, dick, now i'm going to go through the entire game knowing that the "ending is shit", go blow it out your ass next time

rodi

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Re: L.A. Noire
« Reply #331 on: May 19, 2011, 07:12:07 PM »
I love the game so far, but I hate the driving. I agree with an earlier post that the cars have no "weight", and despite being different makes and models they all feel and handle the same. Love the outfits though. I looooove 40s/50s/mad men fashion. :D

Yeah, the action sucks. But whatever, the adventure portion makes it up for me personally.

edit: Also, I think the main character is a douche bag officer. He sounds like one, especially how he treats the dudes in his flashbacks.
« Last Edit: May 19, 2011, 07:25:24 PM by rodi »

pilonv1

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Re: L.A. Noire
« Reply #332 on: May 19, 2011, 07:38:02 PM »
The driving may suck but it's much better than GTA IV. Feels more like Mafia, in a good way.
itm

Stoney Mason

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Re: L.A. Noire
« Reply #333 on: May 19, 2011, 07:40:46 PM »
I'll disagree on the driving. It's pretty much garbage imo. All the action stuff is wretched outside of the foot chases and the occasional one off action things they have you do. Would have been much better as QTE's.

Also finished the homicide cases.

spoiler (click to show/hide)
I enjoyed that whole plotline but the whole conclusion to it was a bit lackluster. The killer part at least. It makes very little sense and makes the detectives kinda look like idiots along with the user doing all that police work to arrest innocent people. I get what they were going for there but I think there could have been a better way to do it. Rusty was awesome throughout though. My favorite character of the game by far
[close]
« Last Edit: May 19, 2011, 07:44:39 PM by Stoney Mason »

cool breeze

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Re: L.A. Noire
« Reply #334 on: May 19, 2011, 07:45:20 PM »
if there was a sweet spot for driving in open world games, GTA4 and LA Noire would be far from it at opposite ends. GTA4 is too loose and weighty, like you're driving a car of jelly.  LA Noire is too tight and there is no weight at all.


agreed that Cole (?) is a massive douche

Stoney Mason

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Re: L.A. Noire
« Reply #335 on: May 19, 2011, 07:50:01 PM »
I don't mind Cole. I mean I think he kinda has to be the straight-laced sort of bland protagonist to contrast him against the corruption or the other negative attributes of the time and era.

I did think it was hilarious

spoiler (click to show/hide)
(when he calls an old women you interrogate an old nosy hag or something.
[close]

rodi

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Re: L.A. Noire
« Reply #336 on: May 19, 2011, 07:52:06 PM »
Yeah, I was talking about Cole. Though Stoney Mason does bring up a good point. He's an angel compared to his partners (ahem Rusty ahem)

cool breeze

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Re: L.A. Noire
« Reply #337 on: May 19, 2011, 08:43:50 PM »
not to constantly bring up the issue, but doubt and lie seem interchangeable but the interrogations aren't organized to be.  I got one question wrong because I doubted the wife about something when I should have said lie, then use a name on picture as evidence.  Doubt seems like it should 'press' the person, while lie condemns them; doubt should naturally lead to a confession, or the lie option.  The failure should be choosing lie instead of doubt, not doubt instead of lie. 

pilonv1

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Re: L.A. Noire
« Reply #338 on: May 19, 2011, 09:20:20 PM »
I wonder if it's deliberately vague to prolong the interrogations?
itm

MyNameIsMethodis

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Re: L.A. Noire
« Reply #339 on: May 19, 2011, 09:28:04 PM »
remember theres no power steering in the cars hence why they're funky
USA

chronovore

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Re: L.A. Noire
« Reply #340 on: May 20, 2011, 12:08:50 AM »
remember theres no power steering in the cars hence why they're funky

Have you driven a car without power steering, Methodis?

rodi

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Re: L.A. Noire
« Reply #341 on: May 20, 2011, 06:35:00 AM »
I've driven a car with crappy power steering, and it ain't fun.  :(

MyNameIsMethodis

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Re: L.A. Noire
« Reply #342 on: May 20, 2011, 03:38:01 PM »
yes i've drove a car without power steering and it was terrible I literally had to tug with the force of a mental distinguished mentally-challenged fellow to get it to steer
USA

Stoney Mason

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Re: L.A. Noire
« Reply #343 on: May 20, 2011, 03:48:12 PM »
Power steering has nothing to do with why the driving sucks in the game. It's like saying the shooting sucks because they were trying to model real shooting. Fortunately in the grand scheme of things its not a big deal since there isn't overall a ton of it and the game will just let you bypass anything you fail after a couple of times. I haven't needed that particular feature but its there anyway.

AdmiralViscen

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Re: L.A. Noire
« Reply #344 on: May 20, 2011, 04:02:14 PM »
I think the character would have better aim if not for all the sweat caused by a lack of air conditioning.

cool breeze

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Re: L.A. Noire
« Reply #345 on: May 20, 2011, 04:33:43 PM »
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."
« Last Edit: May 20, 2011, 04:40:49 PM by Linkzg »

Stoney Mason

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Re: L.A. Noire
« Reply #346 on: May 20, 2011, 04:46:24 PM »

rodi

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Re: L.A. Noire
« Reply #347 on: May 20, 2011, 04:46:47 PM »
They also got to be as violent and intrusive without a warrant as they wanted lol

MyNameIsMethodis

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Re: L.A. Noire
« Reply #348 on: May 20, 2011, 04:57:13 PM »
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

hiv and aids wasn't really as wide spread back then
USA

Stoney Mason

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Re: L.A. Noire
« Reply #349 on: May 20, 2011, 05:23:51 PM »
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.
« Last Edit: May 20, 2011, 05:27:06 PM by Stoney Mason »

Hitler Stole My Potato

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Re: L.A. Noire
« Reply #350 on: May 20, 2011, 06:47:19 PM »
I just got to the homicide desk and so far I'm not sure how I feel about it.  It doesn't really feel like too much of a game but I'm in love with the presentation and the overall atmosphere.   I keep coming back to my feelings towards games like Heavy Rain when I'm playing it but even though LA Noire is even more linear than Heavy Rain, I much prefer LA Noire just because the story isn't brain dead distinguished mentally-challenged and the actors and actresses here can actually act, and I'm not just referring the the facial mapping.  The VO is top notch.

Not a fan of "interactive movies" per se but if I had to clog my way through one, LA Noire is probably the best I've ever experienced.
Tacos

fistfulofmetal

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Re: L.A. Noire
« Reply #351 on: May 20, 2011, 08:16:48 PM »
this just isn't clicking for me at all. i simply can't figure out why some of these responses are correct and some are not. just now it chose doubt because it seemed the person was holding out info. the response seemed to shed a little light on something about what I was asking about yet i got it wrong.
nat

MyNameIsMethodis

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Re: L.A. Noire
« Reply #352 on: May 20, 2011, 08:48:36 PM »
lie = you have evidence that their lieing
doubt = you know they're lieing but you dont have evidence

watch the eyes right aftey they finishe their little spiel. if they're shifitng around lookign around the room and not at you it's either a doubt or a lie
USA

fistfulofmetal

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Re: L.A. Noire
« Reply #353 on: May 20, 2011, 08:55:59 PM »
yeah i get it. maybe i'm giving the game too much credit.

anyway beyond that i'm just not having that much fun. the investigations are following the same template with either a shoot out or some chase thrown in occasionally and IMO those are pretty uninteresting themselves.

the only thing i'm really enjoying is the voice acting. but Phelps is a boring character.
nat

cool breeze

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Re: L.A. Noire
« Reply #354 on: May 20, 2011, 09:14:05 PM »
the eye thing is weird.  one time a woman was blinking all crazy, like three times a second.  but she didn't look around, so it was the truth.  I've given up trying to use real logic for the game logic, yet even the game logic is inconsistent.

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.

more or less agree with most of that

Definitely feels like one of those games where I'm excited for the sequel before I've even finished it.  There is potential in a rough package.  Mechanically, Bondi can learn a lot from Heavy Rain.  Or if they stick with action, make it entertaining.  I feel insulted during these sequences because they make you chase baddies when there is no way to catch them.  You're literally forced to run/drive to a cutscene; no 'cinematic' flair, no real active participation from the player, no excitement.  It's a worthless waste of time.  Shootouts are just a boring, and the worst are scenes when the baddie takes a hostage.  You'd think you could shoot the pistol out of their hand, or hit them in the leg, or something like that.  I remember True Crime for the Xbox having more 'cop' options during shootouts.

and as much as it pains me to admit this, a Nintendo Wii 2 version where the notepad is always on the controller screen would be pretty awesome.

Stoney Mason

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Re: L.A. Noire
« Reply #355 on: May 20, 2011, 11:44:42 PM »
the eye thing is weird.  one time a woman was blinking all crazy, like three times a second.  but she didn't look around, so it was the truth.  I've given up trying to use real logic for the game logic, yet even the game logic is inconsistent.

Yeah you pretty much have to dig into the writer's head anytime you do anything in this game and try to think what perspective they are going for rather than what actually makes sense. The doubt and lie thing for me though is the worst offender. There are just times when it doesn't make sense which one you should pick or the evidence you pick for lie is completely non-logical about it being "evidence". That's not always the case. In fact its less than 20% of the time I would say. But its still inconsistent enough to just make the whole thing feel more random than it should.

pilonv1

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Re: L.A. Noire
« Reply #356 on: May 21, 2011, 05:42:30 AM »
Wish everything felt less random.

The foot/car chases couldn't BE any less random. Typical Rockstar garbage
itm

Herr Mafflard

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Re: L.A. Noire
« Reply #357 on: May 21, 2011, 06:05:40 AM »


aren't you glad that we have twitter as an avenue for dull, torpid criticism? Play the game for an hour, and then slam it because you've already made your mind up about it before you even started playing it.

I'm not sure why I'm even bringing this up. Given ol' Clint's illogical and well-documented grudge against linear narrative, he was never gonna like LA Noire anyway.

Yes, it's derivative of crime procedural movies, but that's one of its selling points. If you bought the game, chances are you wanted to experience a game heavily stylized in that vein. Yes Clint, you've helped make some great games, but please stop feigning disappointment every time you play a game that doesn't adhere to your idealistic concepts of game design. It's tired, derivative, uninspired and downright narcissistic.


iconoclast

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Re: L.A. Noire
« Reply #358 on: May 21, 2011, 06:30:33 AM »
Knocking a game for having 'nothing original to say' is funny for a few reasons
BiSH

ManaByte

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Re: L.A. Noire
« Reply #359 on: May 21, 2011, 10:04:27 AM »
Guy asks:
You think he might have had something to do with this?

Person responds:
He's a movie producer. As for his involvement, you just leave it to me and my husband to worry about.

WHAT  >:(

Be more vague and confusing about what my choice corresponds to.  The game wants me to choose
spoiler (click to show/hide)
doubt, as in, I doubt that's all she knew...but how is that clear?! if anything, it was related to Cole's original question, not to her flippant response.
[close]

I wish they'd give you a better idea of what you'll say.  This game is awesome when everything works and it's these oddities that annoy me because it doesn't make sense.

and did cops really not wear gloves back then.  Cole is all up in some nasty post-rape panties with barehands and another guy says "lemme check that for semen."

I have a feeling my opinions won't change by the end of the game. I'm only like 3 or 4 cases away from completing it. I really like it. Really inventive and original concept. Really immersive if you dig being a cop. But yeah the interrogation system in general is really flawed in some very significant ways. I think there are other areas of the game that fall into the same category. I think this is one of those games that will be much better in the inevitable sequel as they learn what worked and what didn't work in this and can improve on it. I sort of give them a pass on some of that stuff in this one simply because it feels so fresh.

Odd comparison but this game reminds me of how I felt about RDR except I thought that game was a bit more fully formed and more solid in general (maybe because it was doing just a straight riff on GTA so it didn't have to pioneer as much)

I always want to clarify though that I really like this game and the stuff its trying and what feel its going for. I feel like sometimes my comments may be more negative about the game than how I really feel about it. It's almost like I want to like this game even more so its frustrating that it kind of fails in a few key areas.

Like I said, it's very much a next-gen Police Quest. I'd love to see them somehow get the Police Quest license and actually make a new one.
CBG