The load speed from SSD sony talked about has me a bit skeptical, as a selling point over Xbox.
I mean i can see a developer leveraging extra power to pump resolution, AA, ray tracing quality, shadow resolution and so forth, but SSD? The examples they gave, like design freedom, either apply to both platforms, or neither, because developers aren't gonna have two map designs, so Xbox's SSD speed will have to be enough for that aspect.
Beyond that what do you get, loading speed? Is that really that crucial, when it shaves off <10 seconds once?
What would be another benefit i'm not thinking of?