http://www.bloomberg.com/news/2010-11-11/viacom-beats-profit-estimates-with-jersey-shore-plans-to-sell-rock-band.html?cmpid=yhoo
Viacom is selling Harmonix. Welp, that about wraps it up for music games.
Wouldn't it be fucking hilarious if Activision bought them?
I think EA or THQ would be the best candidates. EA already has connections with them and THQ is just turning into a really cool publisher that's making a lot of big moves. Whoever buys them really needs to think about doing a RB: Complete where it's all three of the main games and just having that be the sku they offer. Make the game more about being a platform than every year or every two years, doing a sequel that bombs horribly.
Oh man, wouldn't it be fucking crazy if it was Microsoft or even if they just made some bigtime deal for Dance Central exclusivity?
Pretty sure that, just by virtue of the Kinect technology driving it, Dance Central is already an exclusive. You've got gameplay based on whole-body interpretation input. That's not going to be handled well by stick-waving. I guess they could do a scaled down port for DS or PSP, but the user experience for home isn't really achievable without that technology.
I really like the quote at the end of that article, because it implies that it ISN'T already too late to compete against Steam. Yeah, good luck, guys. 
"To compete with Steam, we just need to make an a leading online store that has DRM, automatic patching, cloud saves, community/achievement integration and multiplayer aspects in one client. It can't be that hard."
It's like if Microsoft or Sony came out with a motion sensing peripheral three years after the Wii wrapped up that market.

It's like the whole gen, fuck it, the whole world for the past two or three years has been doing nothing but whining about things not going super special perfect for them.
Yeah, Sony set a bad example the last two generations. The PS was a powerhouse that laid waste to everything else, and the PS2's dominance continued unabated. The Xbox was superior for hardware and ease of development, but the PS2's marketshare meant almost no-one took advantage of its strengths. The DreamCast was stillborn thanks not only to Sega's ability to "snatch failure from the jaws of victory," but also to Sony's brilliantly timed PR interference ("the PS2 will be on store shelves in 6 months"

). The GameCube didn't flourish until its relaunch as the Wii.
This gen, everyone was expecting a clear winner, and thought it was going to be their own special place in the sun for the generation. It's been funny watching Sony's conflagrated hardware design bite it in the ass as they no longer have developers scraping, simpering and throwing dirt on themselves in an attempt to get things to work.