I'm pretty annoyed that Unity is destroying itself after I spent some effort last year actually starting to learn how to make games using Unity (plus bought a bunch of assets, engines, classes for it).
I was planning on getting back to game dev this fall, but now I'm torn between continuing on Unity and improving my game dev skills with tiny little games for myself and friends. But the more I commit myself to learning Unity the deeper in I'll be if it totally dies in the near future.
Or starting from basically scratch with UE5.0 which seems like it's pretty future-proof. Godot doesn't really seem appealing to me. I mostly want to make 2d games, and I know UE is supposedly much better for 2d these days, but I did like what I was seeing of Unity so this is bleh.
I know a lot of basic game design code principles carry over between engines, but so many commands in Unity are Unity specific, that re-learning it all in a different engine will basically be starting from scratch. I mean I only spent like 3-4 months on it last year, but idk 3-4 months is still a lot of time to start all over.