Author Topic: GDC Discussion Topic  (Read 14041 times)

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TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #60 on: March 10, 2010, 07:32:15 PM »
 :lol :lol :lol :lol

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #61 on: March 10, 2010, 07:32:23 PM »
this is so  :lol

maxy

  • Sales Loser
  • Senior Member
Re: GDC Discussion Topic
« Reply #62 on: March 10, 2010, 07:32:32 PM »
That box is funny :lol
cat

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #63 on: March 10, 2010, 07:33:26 PM »
subchuck

maxy

  • Sales Loser
  • Senior Member
Re: GDC Discussion Topic
« Reply #64 on: March 10, 2010, 07:34:26 PM »
And that will be optional...so +$100
cat

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: GDC Discussion Topic
« Reply #65 on: March 10, 2010, 07:34:36 PM »
Will SOCOM 4 have a framerate and not look like shit when it launches?
CBG

demi

  • cooler than willco
  • Administrator
Re: GDC Discussion Topic
« Reply #66 on: March 10, 2010, 07:35:04 PM »
Why does this guy play like LURCH? Do I honestly look like that when I play a game?
fat

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #67 on: March 10, 2010, 07:35:59 PM »
Where is Killzone 3?

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #68 on: March 10, 2010, 07:37:00 PM »
Ok developer support is good.

demi

  • cooler than willco
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Re: GDC Discussion Topic
« Reply #69 on: March 10, 2010, 07:37:18 PM »
Ok developer support is good.

Crave Entertainment :bow
fat

demi

  • cooler than willco
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Re: GDC Discussion Topic
« Reply #70 on: March 10, 2010, 07:38:08 PM »
Future proof :lol

That worked out well
fat

originalz

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Re: GDC Discussion Topic
« Reply #71 on: March 10, 2010, 07:39:08 PM »
Well guys, welcome to the future of gaming!

maxy

  • Sales Loser
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Re: GDC Discussion Topic
« Reply #72 on: March 10, 2010, 07:40:38 PM »
Well that was fun...
cat

Crushed

  • i am terrified by skellybones
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Re: GDC Discussion Topic
« Reply #73 on: March 10, 2010, 07:47:25 PM »
as a ninthing, I feel for the stards out there tonight

the next few weeks will be spent talking about the amazing pointer precision in that one game, or how it's all pre-alpha



then in three years they'll be at a best buy or target looking for this quarter's Decent Game buried under a mountain of shovelware and sigh
wtc

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #74 on: March 10, 2010, 07:48:38 PM »
Interesting conference. My 2 cents:

It's clear Sony are positioning the Ps3 as the WiiHD. Today though, they failed to show clear advantages of the Move controller.

The glowing ball is a very interesting concept, but they didn't show the potential of it today.

Also, the device should've been called Wand. While Move is a very generic and easily memorable name, Wand is a more intriguing and captivating name.

Anyways - not too bad, but not too convincing either.

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #75 on: March 10, 2010, 07:52:08 PM »
Well guys, welcome to the future of gaming!

The Wii came out in 2006.

maxy

  • Sales Loser
  • Senior Member
Re: GDC Discussion Topic
« Reply #76 on: March 10, 2010, 07:53:29 PM »
I wonder how Socom userbase will take this...it was(is) the most played game on PS3,ahead of MW and WaW,not sure about MW2

Also,will people with normal controllers fight wand people?
cat

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #77 on: March 10, 2010, 08:01:12 PM »


 :rofl :rofl :rofl :rofl

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: GDC Discussion Topic
« Reply #78 on: March 10, 2010, 08:02:37 PM »
Sony is super fucking lost man

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #79 on: March 10, 2010, 08:04:32 PM »
Because Sony has never sold peripherals before...

They could never add an accessory this far into a console's life and make it sell...

They haven't made ENTIRE FRANCHISES out of it at all.

Bildi

  • AKA Bildo
  • Senior Member
Re: GDC Discussion Topic
« Reply #80 on: March 10, 2010, 08:06:48 PM »
Move?

PlayStation®3
It's time to Move™ Home™.

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #81 on: March 10, 2010, 08:11:50 PM »
The wife is wondering whether the Move has rumble and whether the glow ball is washable... :/



So far it doesn't seem like it rumbles, at least with SOCOM.

wait, info:

Quote
PlayStation®Move motion controller

Product name: PlayStation®Move motion controller

Product code: CECH-ZCM1

Release date: Fall 2010

Recommended retail price: To be decided

Color: Black

Mass: Approx. 145 g

External dimension: Approx. 200mm X 46mm (height X diameter)

Battery type: Built-in, rechargeable lithium-ion battery

Voltage: DC 3.7 V

Operating temperature: 5 degrees C ~ 35 degrees C

PlayStation®Move sub-controller

Product name: PlayStation®Move sub-controller

Product code: CECH-ZCS1

Release date: Fall 2010

Recommended retail price: To be decided

Color: Black

Mass: Approx. 95 g

External dimension: Approx. 138mm X 42mm (height X diameter)

Battery type: Built-in, rechargeable lithium-ion batter

Voltage: DC 3.7 V

Operating temperature: 5 degrees C ~ 35 degrees C

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #82 on: March 10, 2010, 08:13:20 PM »
He's making a sex joke.

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #83 on: March 10, 2010, 08:14:12 PM »
 >:(

w/e I'll still post this shit

Quote
OVERVIEW

PlayStation®Move offers a new and innovative gaming experience for the PlayStation®3 (PS3™) system
by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of
PlayStation®Move motion controller, PlayStation®Move sub-controller and PlayStation®Eye camera,
PlayStation Move enables sophisticated motion control and immersive gameplay only possible on the PS3
system.

PLAYSTATION®MOVE MOTION CONTROLLER

The corner stone of PlayStation Move, PlayStation Move motion controller combines advanced motion
sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface. Equipped
with three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, PlayStation Move
motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects
the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive
movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player
is within the game.

KEY FEATURES:
o Works with PlayStation Eye camera to accurately track player position
o Includes action buttons of DUALSHOCK®3 and SIXAXIS® wireless controller for direct
input
o Sleek and Wireless
o Built-in rechargeable Li-ion battery
o Advanced motion sensors in the controller precisely track both fast and subtle movements
o Color of the sphere's light provides visual feedback during gameplay
o Vibration feedback is felt during specific actions
o Bluetooth® technology supports wireless gaming
o Simultaneously use up to four motion controllers with a PS3 system
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)

PLAYSTATION®MOVE SUB-CONTROLLER

PlayStation Move sub controller is a supplementary controller, developed to further expand the experience
that PlayStation Move games can offer. It can be used in most PlayStation Move games that require
navigating an in-game character as it replicates the control features of the left side of DUALSHOCK 3 and
SIXAXIS wireless controller into one’s PlayStation Move experience. PlayStation Move sub controller
adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme.
In addition, the sub-controller contains the L1 button, L2 button and L3 button for actions and commands
common in advanced gaming.

KEY FEAURES:
o Wireless control completely untethered from PlayStation Move motion controller
o Intuitive navigation of in-game characters
o Easy and intuitive XMB™ menu navigation
o Built-in rechargeable Li-ion battery
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type
A - Mini-B)
o Sleek curved body design that easily pairs with the motion controller

Note: DUALSHOCK 3 and SIXAXIS wireless controller can be used in place of the sub controller for all games
that are compatible with the sub controller

PLAYSTATION®EYE CAMERA

As an integral part of PlayStation Move, PlayStation Eye camera is designed specifically to work with the
next generation of PlayStation Move gaming titles being developed for the PS3 system. When used with
PlayStation Move motion controller, PlayStation Eye camera precisely tracks a user’s movement and the
motion controller’s sphere to help bring every move into the game. In addition, PlayStation Eye camera
captures a player’s voice or image and when combined together with PlayStation Move games, will bring a
whole new entertainment experience to user only possible on the PlayStation® platform.

KEY FEAURES:
o Engineered to perform in low-light conditions so that the rooms do not have to be lit
brightly for the camera to deliver crisp, perfectly exposed video
o Two position zoom lens for close-up and full body options
o At 60 frames per second, captures a sharp, clear picture at 640 x 480 resolutions
o Frame rate of up to 120 frames per second for improved tracking, responsiveness and
smoothness
o A sophisticated microphone with the ability to reduce background noise and focus on
spoken word for smoother, more accurate speech recognition

PRICING AND AVAILABLILITY:
Available in North America fall 2010. Pricing to be announced.

demi

  • cooler than willco
  • Administrator
Re: GDC Discussion Topic
« Reply #84 on: March 10, 2010, 08:17:15 PM »
lol, poor swaggaz. v-card confirmed
fat

EmCeeGrammar

  • Casted Flamebait lvl. 3
  • Senior Member
Re: GDC Discussion Topic
« Reply #85 on: March 10, 2010, 08:20:10 PM »
Wow at that picture.  Wrist strap and nunchuck and everything.  Does it have a speaker too? 

oh and, vindication bitches
sad

originalz

  • Z!?
  • Member
Re: GDC Discussion Topic
« Reply #86 on: March 10, 2010, 08:27:03 PM »
Looks like PLAYSTATION UNIVERSITY knows how to properly cite sources!

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #87 on: March 10, 2010, 08:28:53 PM »
lol, poor swaggaz. v-card confirmed

I thought dcharlie was genuinely interested given his adoration for everything Playstation

spoiler (click to show/hide)
:fbm
[close]

Bildi

  • AKA Bildo
  • Senior Member
Re: GDC Discussion Topic
« Reply #88 on: March 10, 2010, 08:30:09 PM »
:bow swaggaz

Soldiering on.

pilonv1

  • I love you just the way I am
  • Senior Member
Re: GDC Discussion Topic
« Reply #89 on: March 10, 2010, 08:34:17 PM »
wtf is this shit
itm

cool breeze

  • Senior Member
Re: GDC Discussion Topic
« Reply #90 on: March 10, 2010, 08:34:38 PM »



This is amazing.  The SUBCONTROLLER is almost just half the regular PS3 controller right down to the (terrible) trigger.  At least with the MOVE there is a concave trigger.

wait, I lied, apparently the SUBCONTROLLER has a concave trigger. 
« Last Edit: March 10, 2010, 08:38:24 PM by swaggaz »

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #91 on: March 10, 2010, 08:45:03 PM »
wtf is this shit

Wii in HD, if you were never a fan of the Wii you'll more than likely never be a fan of Move.

EmCeeGrammar

  • Casted Flamebait lvl. 3
  • Senior Member
Re: GDC Discussion Topic
« Reply #92 on: March 10, 2010, 08:49:38 PM »
The pr stock photos are amazing for just how shamelessly akin they are to nintendo pr stock photos.  Watch microsoft pull the exact same rhetoric and wii sports/play clones come e3.
sad

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #93 on: March 10, 2010, 09:01:51 PM »
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.

EmCeeGrammar

  • Casted Flamebait lvl. 3
  • Senior Member
Re: GDC Discussion Topic
« Reply #94 on: March 10, 2010, 09:03:08 PM »
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.

Its an eyetoy with voice recognition algorithms.  So think of your eyetoy games except now it can't see your black friends.
sad

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #95 on: March 10, 2010, 09:03:24 PM »
The pr stock photos are amazing for just how shamelessly akin they are to nintendo pr stock photos.  Watch microsoft pull the exact same rhetoric and wii sports/play clones come e3.

Minimalist PR photos have been in existence since before the SNES came out, :patel

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #96 on: March 10, 2010, 09:04:16 PM »
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times
sup

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #97 on: March 10, 2010, 09:06:18 PM »
the MOVE needs to be two of those subcontrollers with better triggers, that way you could just use it as a split-DS if you wanted.
sup

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #98 on: March 10, 2010, 09:06:42 PM »
I'm actually interested to see what the fuck Natal is used for.

At least with the Move you know what kind of games it'll work with and how they'll be applied. With the Natal... uhm... there's no buttons.

Point at your screen with your finger and yell "BANG".

There you go.

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #99 on: March 10, 2010, 09:07:47 PM »
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times

That kind of defeats the whole purpose of "Controller free gaming" . . .

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #100 on: March 10, 2010, 09:10:48 PM »
regardless, the option exists, so the "no button" complaint is nonexistent
sup

EmCeeGrammar

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Re: GDC Discussion Topic
« Reply #101 on: March 10, 2010, 09:12:17 PM »
there can be buttons with natal games, you can use it in tandem with a controller, they've said this many times

So headtracking and... and...and.... umm....

I apologise to everyone.  My brother and me were having fun being dicks to each other and it's still in my system.
sad

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #102 on: March 10, 2010, 09:13:38 PM »
regardless, the option exists, so the "no button" complaint is nonexistent

True, but I'm like...99.9% positive that the first Natal commercial won't end with "Btw if you don't like controller free gaming then just use the regular ass controller".

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #103 on: March 10, 2010, 09:16:12 PM »
doubtful the option will be utilized much since they've decided to gimp the processor out of the unit and put the load on the 360 instead

pretty much WiiHD games in Natal's future, I was only hoping for the return of fucking LEAN in fps games (seriously, doesn't it bother you when you see enemies peeking and poking every which way around corners and knowing you can't do it?), but that little dream seems shot to shit now
sup

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #104 on: March 10, 2010, 09:22:04 PM »
again, unit has been gimped, claims are it uses 15% of the 360 processing power, willing to bet good money that 15% usage is on the very low end with not a lot going on ingame, no dev in their right mind is gonna want to shit up their frame rate to add hand signals now
sup

EmCeeGrammar

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Re: GDC Discussion Topic
« Reply #105 on: March 10, 2010, 09:22:29 PM »
Lean is doable with controllers, developers choose not to.  Even cod4 wii had lean.
sad

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #106 on: March 10, 2010, 09:23:35 PM »
you always had to take your thumb off the stick to do it in the past, though (with the exception of MoH: Airborne)

they'd put it on the d-pad :(
sup

EmCeeGrammar

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Re: GDC Discussion Topic
« Reply #107 on: March 10, 2010, 09:25:20 PM »
again, unit has been gimped, claims are it uses 15% of the 360 processing power, willing to bet good money that 15% usage is on the very low end with not a lot going on ingame, no dev in their right mind is gonna want to shit up their frame rate to add hand signals now

I doubt non-enthusiast consumers are as attached to high graphical fidelity standards as you may think.  Developers? I guess they want to make the shiniest diamond they can.  It seems like a lot of unneccessary effort though.
sad

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #108 on: March 10, 2010, 09:29:04 PM »
i'll not lie, i have a little more interest in the sony thing over natal now

i already have a PSeye i never use, so all i'd have to buy is the wand and the subchuck
sup

EmCeeGrammar

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Re: GDC Discussion Topic
« Reply #109 on: March 10, 2010, 09:30:45 PM »
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.

As of right now, I feel natal differentiates itself enough that I'm willing to give it plausible consideration for achieving mass awareness.  It's main obstacle is proving its more than just another eyetoy.  The problem I see with Playstation Move is that it looks like some cheap third party manufacturer wii knockoff.   Think those 20 in 1 game systems with a wand controller you might find in a drug store. 
sad

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #110 on: March 10, 2010, 09:31:53 PM »
I wonder how well the PlayStation Move and Natal will do four years after the Wii. I think they'll still be a lot of interest in waggle but I'm curious to see much of that will transfer over to these new accessories for these "pricier" systems.

Natal on the PC will fail, but it might succeed on the 360 due to hype and casual appeal.

As for Move: if Sony can get the right software behind it, there's no doubt in my mind that four years from now the product will still be in use. Who knows, it might actually become the Dualshock 4.

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #111 on: March 10, 2010, 09:32:50 PM »
regardless, the option exists, so the "no button" complaint is nonexistent
It's not a complaint, it's a valid question.

Holding a controller takes away degrees of freedom, especially if you need both hands on it. They could use the Scene-It controller for some things, but I don't think anyone has brought that up.

Eel O'Brian

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Re: GDC Discussion Topic
« Reply #112 on: March 10, 2010, 09:36:49 PM »
they have quietly let that whole aspect of the system fade out of discussion, which leads me to believe you won't see many titles using it in concert with the controller

that was the only reason i was interested in it before, as green man stated above and i previously talked about on an episode of the borecast

i have near-zero interest in it now

maybe when it's built into the 720 or whatever
sup

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #113 on: March 10, 2010, 10:08:08 PM »
Well, it'll be the greatest way to browse Netflix, but in the end it'll be duplicating EyeToy Play but with an avatar instead of your video feed waving at buttons overhead.

originalz

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Re: GDC Discussion Topic
« Reply #114 on: March 10, 2010, 10:31:12 PM »
Hopefully the motions will be shoehorned into games that originally didn't require them!  I really love how the second Lips game makes you do these stupid-ass gestures in order to score points!

TripleA

  • Senior Member
Re: GDC Discussion Topic
« Reply #115 on: March 10, 2010, 10:58:00 PM »
I haven't really been following this, but... this is like the most blatant ripoff since Avatar. This is probably more of a ripoff than Dante's Inferno was. Can't Nintendo sue the fuck out of Sony for pulling shit like this?

No, because Nintendo didn't invent motion controls.

Jansen

  • Senior Member
Re: GDC Discussion Topic
« Reply #116 on: March 10, 2010, 11:32:39 PM »
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.

Re: GDC Discussion Topic
« Reply #117 on: March 10, 2010, 11:33:26 PM »
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.

That's my thought as well.
野球

Bildi

  • AKA Bildo
  • Senior Member
Re: GDC Discussion Topic
« Reply #118 on: March 10, 2010, 11:36:56 PM »
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.

If you don't have enough money, Move™ Home™ with your parents.

M3wThr33

  • Member
Re: GDC Discussion Topic
« Reply #119 on: March 10, 2010, 11:38:17 PM »
standard pack + extra dildo to get full functionality + subcontroller = way too much money for this shit.

price of entry is going to kill this thing.
REALLY?

Do you know how much the Wii Fit board sold for and that's just a stupid scale for ONE game? Fuck, people spent $250 for a Wii just to play a fake tennis game and nothing more.

$100 is nothing. (It'll be less for me since I own the camera already)