Author Topic: UFC Undisputed versus EA MMA  (Read 9338 times)

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Stoney Mason

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UFC Undisputed versus EA MMA
« on: March 15, 2010, 05:14:52 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
« Last Edit: March 17, 2010, 12:43:13 PM by Stoney Mason »

WrikaWrek

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Re: UFC Undisputed versus EA MMA
« Reply #1 on: March 15, 2010, 06:08:40 PM »
The dude interviewing Dana is the reason why everybody thinks this hobby is for nerdy ass dipshits.

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #2 on: March 15, 2010, 07:20:59 PM »
Green Man is on the money. Undisputed isn't a bad game but there's so many ways it could be improved.
itm

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #3 on: March 15, 2010, 08:34:52 PM »
MMA sounds like it'll be the superior game. Too bad it's going to completely bomb (in the US, at least) since it doesn't have UFC in the title.

meh.

Undisputed had issues but then every wrestling/mma game always does. It's particularily hard to start from scratch. Even the great Aki games took years before they refined their formula and had enough development time and cycles to reach their maturation.

We'll see how EA handles it, but I'm no more or less confident in their product than the undisputed product. EA still has never nailed boxing for example.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #4 on: March 17, 2010, 12:11:29 PM »
Color me curious.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #5 on: March 17, 2010, 07:55:44 PM »
[youtube=560,345][/youtube]

cool breeze

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Re: UFC Undisputed versus EA MMA
« Reply #6 on: March 17, 2010, 07:59:29 PM »
animations in the EA MMA game are a lot better

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #7 on: March 17, 2010, 08:03:40 PM »
animations in the EA MMA game are a lot better

From that video I would agree it does animate better.

But a lot of EA Sports products animate well but don't end up actually feeling very fluid.

Himu

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Re: UFC Undisputed versus EA MMA
« Reply #8 on: March 17, 2010, 08:05:21 PM »
animations in the EA MMA game are a lot better

From that video I would agree it does animate better.

But a lot of EA Sports products animate well but don't end up actually feeling very fluid.


I felt this way with the Fight Night games, even though I kinda liked them.
IYKYK

cool breeze

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Re: UFC Undisputed versus EA MMA
« Reply #9 on: March 17, 2010, 08:06:50 PM »
yeah, fight night r4 had a bit of a delay, but right now all I can be judging on the visuals.  it helps that it's being compared to the ufc game that has really stiff animations that doesn't seem to transition well at all.  but at least I know that the UFC game is fun based on the last game's demo.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #10 on: March 17, 2010, 08:11:25 PM »
I felt this way with the Fight Night games, even though I kinda liked them.

I have a bit of an annoyance issue with the Fight Night series. It's an alright enough game but its a perfect example of how the average gamer lets graphics blind them to issues in a game. (Comment not directed at you)

@swaggaz
The day Yukes makes a well animated product will be the first time that's happened.  :-\

They are notorious for their relatively poorly animated games with poor transition work between animations.
« Last Edit: March 17, 2010, 08:17:11 PM by Stoney Mason »

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #11 on: March 17, 2010, 08:17:40 PM »
Will be interesting to see how EA markets this, I can't remember the last time they've had a sports game without a major licence.
itm

Himu

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Re: UFC Undisputed versus EA MMA
« Reply #12 on: March 17, 2010, 08:19:09 PM »
I felt this way with the Fight Night games, even though I kinda liked them.

I have a bit of an annoyance issue with the Fight Night series. It's an alright enough game but its a perfect example of how the average gamer lets graphics blind them to issues in a game. (Comment not directed at you)

I agree. The main issue I have with those games are the controls, specifically.
IYKYK

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #13 on: March 17, 2010, 08:21:05 PM »
Will be interesting to see how EA markets this, I can't remember the last time they've had a sports game without a major licence.

Well they had that college baseball game for a couple of years which tanked and they quickly dropped. And they've done Arena football games before which also tanked.

One thing they have going for them is that MMA in general is hot at the moment. And Strikeforce is on CBS so you will get so co-promotion there to a large network audience. I'm guessing their expectations are probably realistic considering they are competing against a UFC product.

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #14 on: March 17, 2010, 08:25:38 PM »
But Strikeforce isn't really that hot, UFC is what's hot. Being on CBS helps but there aren't Strikeforce fans like there are UFC fans, and their fighters are virtual unknowns to most people.

I don't doubt they wont market it well, I'm just interested to see what their focus is. Presumably Randy v Fedor will be the main point.

edit: re "large network audience", without Kimbo or Gina they're really doing 2.0's to 2.5's on a Saturday night on CBS, which isn't really a large audience at all.
« Last Edit: March 17, 2010, 08:27:17 PM by pilonv1 »
itm

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #15 on: March 17, 2010, 08:28:29 PM »
But Strikeforce isn't really that hot, UFC is what's hot. Being on CBS helps but there aren't Strikeforce fans like there are UFC fans, and their fighters are virtual unknowns to most people.

I don't doubt they wont market it well, I'm just interested to see what their focus is. Presumably Randy v Fedor will be the main point.

Oh don't get me wrong. It won't sell a fraction of what the UFC product will. But they will market the game in such a way I'm betting that some average consumers will see guys fighting MMA style in an octagon with the EA name behind it and think well this is that UFC thing or close enough. I think the pull will be EA sports and MMA fighting. Not necessarily "Strikeforce" as a promotion which normal joe's don't know. I'm sure before the game comes out there will be a sponsered co-promoted event on CBS with wall to wall promotion of the game.

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #16 on: March 17, 2010, 08:40:31 PM »
One thing in their favour is that they can probably do better in Japan than the US since they have a ring/Dream rules and some Japanese fighters like Aoki that could promote it.

I think having a better game is more important for this sort of release than the promotion of it.
itm

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #17 on: March 17, 2010, 08:43:57 PM »
There is a school of thought that EA is just trying to position themselves for the UFC license when it comes up despite how Dana White appeared to be totally against such a thing ever happening.

But all this sales talk and promotion talk is just inside baseball talk.

All I really care about is the quality of the game and competition in any sport is always good so I welcome their product. I wish they had some compeition on the football side.  ::)

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #18 on: March 17, 2010, 09:05:12 PM »
I think that's the best thing about this, Dana wont tolerate them having a better game.
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #19 on: March 17, 2010, 10:34:47 PM »
Competition is /always/ good for the consumer/gamer. Just imagine where Madden might be now if ESPN/2K had stayed in the running.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #20 on: March 26, 2010, 04:08:22 PM »
[youtube=560,345][/youtube]

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #21 on: March 28, 2010, 08:05:24 PM »
I guess we'll see in November how well EA can play catch-up.

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #22 on: March 29, 2010, 07:25:57 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #23 on: March 29, 2010, 09:37:56 PM »
Quote
Swaying And Clinching With UFC Undisputed 2010
Added by Jeff Gerstmann on March 29, 2010
 
When I think about the downsides of last year's UFC Undisputed, I remember the clunky career mode, with its tedious calendar system and meaningless e-mails. I also think about the clinch system, where two standing fighters would grab onto each other and sway around the octagon for awhile. The good news about UFC Undisputed 2010 is that both of those things are changing, and it sounds like they're changing for the better. THQ flew a group out to New York last week to get a fresh look at the game in action.

The career mode, unfortunately, wasn't on display. But the ability to create a fighter was available, and it appears to be way more detailed than last year's version. Now, rather than selecting one striking style and one grappling style, you'll be able to go deeper into your fighter's moves, spending points on individual attacks and powering them up through three different levels. At some point, it starts to resemble what THQ has done for its WWE SmackDown! series, which also allows you to assign different strikes and holds to specific button combinations. Placing tattoos on your body and sponsor logos on your trunks is more flexible, moving away from the slot-based system and going for a more freeform application. You can also choose from more names and locations for your fighter, which should make the commentary when using a created fighter a bit more realistic.

On top of that, your fighter will have a voice. This year's career mode gives you some out-of-the-ring choices, such as whether to respect or disrespect a fighter during a weigh-in. This sort of thing will govern which training camps you work with, which training camps are out to get you, and which fighters will be considered your main in-ring rivals.

Once you're in the ring, you'll probably find that the game doesn't immediately feel like an all-new game. Conceptually, the act of fighting and the way you take other fighters down and work the ground game are extremely similar. But once you spend a little time with it, you'll start to notice things like the combo system, which has been thrown out the window and rebuilt an an all-new way. Now, any strike will theoretically string into any other strike, rather than making you learn a group of style-specific button presses. The catch, of course, is that some attacks won't string together quickly enough to be unblockable, so you'll need to experiment and figure out which attacks get out fast enough to do damage.

The submission system has been reworked a bit, as well. Now, you can't just hammer the face buttons to break free. You'll have to rotate the right analog stick to get out of holds. Skilled submission fighters will be able to transition from one submission attempt to another, and this will force the defending player to rotate the stick in the opposite direction to continue breaking the hold.

The clinch controls have changed to work more like the ground game, where quarter- and half-circle sweeps on the right stick perform transitions that give your fighter an advantaged position. Major transitions, in this case, move you between a striking clinch and a body clinch, which is better for throws. When clinching, you can also press your opponent up against the cage itself, which gives you another set of options, like leg trips and transitions into double- and single-leg takedowns. There's a risk vs. reward scenario at play in a lot of this stuff, so going for the less-reliable single-leg takedown might not work as frequently, but when it does you'll end up in a better ground position once you get there.


Undisputed 2010 also benefits from a new sway system. By holding down the high guard button and tapping the left stick in various directions, you can plant your feet and sway around incoming strikes. It requires a quick tap of the stick, which differentiates it from the similar swaying system found in Fight Night Round 4, but much like EA's boxing game, you can throw counters off of a sway. The sideways sways are a bit trickier to perform, since you have to guess which side the strikes are coming from, but their counters are more impactful.

The roster in this year's game is expanding, but how much of it you get will depend on how and where you buy the game. Four fighters from the UFC's reality TV series, The Ultimate Fighter, will be available with GameStop pre-orders. The PlayStation 3 version of the game will also feature more fighters than its 360 counterpart, including some classic combatants, like Royce Gracie. A handful of UFC fights will also make their way onto the Blu-Ray version of the game.

I enjoyed UFC 2009 Undisputed a great deal, so I was already sort of on-board with this year's model as soon as it was announced. After checking it out for myself and spending some time talking to some of the folks behind it, it really feels like the team of THQ and Yuke's is making some very smart decisions about how to evolve its newest franchise. It sounds like the team is days away from submitting a final build for approval from Sony and Microsoft, so it sounds like its late-May release date is totally locked in.


http://www.giantbomb.com/news/swaying-and-clinching-with-ufc-undisputed-2010/1935/

Re: UFC Undisputed versus EA MMA
« Reply #24 on: March 30, 2010, 01:43:20 PM »
have they said whether they were toning down the mount? that was my main problem with the first game: the mount was way too dominate.

also, it should be a lot harder to crank out subs with wrestlers that never subbed someone in their life like but have high strength Lesnar, Rashad, Rampage etc...
« Last Edit: March 30, 2010, 02:01:19 PM by BamYouHaveAids »
orl

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #25 on: March 30, 2010, 08:02:29 PM »
Mount was ridiculous. Also need to fix:

Spamming submissions
Spamming running strikes
Spamming transitions/blocks

They got it wrong last year - submission skill was how likely you were to submit someone, but not how likely you were to lock it on. I submitted some fool by armbar with Rampage.
itm

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #26 on: April 09, 2010, 05:29:59 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #27 on: April 09, 2010, 08:37:17 PM »
Experiencing something that I normally won't be able to is one of the key things that attracts me to video games, this is probably why I enjoy racing and shooter games more than games like The Sims for example.
The money and time spent on this game alone is enough to get you into a real MMA training club for half a years training where you not only get a much better experience but get in shape and get yourself real friends too.
To me, fighting MMA in video games is like having sex in a video game, your movements are very restricted and limited and you are pretty much not getting the experience that you would want to out of it, almost like riding a roller coaster in a video game.
Football has improved a lot in my opinion, not a big fan of it in video games but I would much rather spend time playing it than MMA at the moment.

BlackMage

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Re: UFC Undisputed versus EA MMA
« Reply #28 on: April 09, 2010, 08:51:45 PM »
Experiencing something that I normally won't be able to is one of the key things that attracts me to video games, this is probably why I enjoy racing and shooter games more than games like The Sims for example.
The money and time spent on this game alone is enough to get you into a real MMA training club for half a years training where you not only get a much better experience but get in shape and get yourself real friends too.
To me, fighting MMA in video games is like having sex in a video game, your movements are very restricted and limited and you are pretty much not getting the experience that you would want to out of it, almost like riding a roller coaster in a video game.
Football has improved a lot in my opinion, not a big fan of it in video games but I would much rather spend time playing it than MMA at the moment.

stupidest god damn post i have read all day.
UNF

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #29 on: April 09, 2010, 09:02:45 PM »
Experiencing something that I normally won't be able to is one of the key things that attracts me to video games, this is probably why I enjoy racing and shooter games more than games like The Sims for example.
The money and time spent on this game alone is enough to get you into a real MMA training club for half a years training where you not only get a much better experience but get in shape and get yourself real friends too.
To me, fighting MMA in video games is like having sex in a video game, your movements are very restricted and limited and you are pretty much not getting the experience that you would want to out of it, almost like riding a roller coaster in a video game.
Football has improved a lot in my opinion, not a big fan of it in video games but I would much rather spend time playing it than MMA at the moment.

stupidest god damn post i have read all day.

I might be wrong, after all we don't all play video games for the same reasons.
What I am trying to say is that I still find that it lacks smoothness and randomness, I feel very restricted and limited, very robotic in a way too which comes in my way of fully enjoying the experience.
I can't seem to get over this to enjoy what the game has to offer in terms of entertainment, probably because I look at it as if it is supposed to be a simulator.
Until I can enjoy the game the way I want to I would be much happier practicing real MMA, but thats just me.

Re: UFC Undisputed versus EA MMA
« Reply #30 on: April 09, 2010, 09:19:53 PM »
Experiencing something that I normally won't be able to is one of the key things that attracts me to video games, this is probably why I enjoy racing and shooter games more than games like The Sims for example.
The money and time spent on this game alone is enough to get you into a real MMA training club for half a years training where you not only get a much better experience but get in shape and get yourself real friends too.
To me, fighting MMA in video games is like having sex in a video game, your movements are very restricted and limited and you are pretty much not getting the experience that you would want to out of it, almost like riding a roller coaster in a video game.
Football has improved a lot in my opinion, not a big fan of it in video games but I would much rather spend time playing it than MMA at the moment.
most boxing/bjj gyms cost $80+ a month in a fairly conservative area, not to mention it is a lot more convenient to unwind with a video game than to drive miles to physical exert yourself or get hit in the face. your argument is stupid and can be applied to any genre, as video games, by their very nature are extremely limiting and restrictive.
orl

OptimoPeach

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Re: UFC Undisputed versus EA MMA
« Reply #31 on: April 09, 2010, 09:31:15 PM »
He is right about it feeling very stiff, though; that's one of the reasons I ended up trading in '09. But then again I'm not too big on sports sims in general
hi5

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #32 on: April 09, 2010, 09:40:03 PM »
most boxing/bjj gyms cost $80+ a month in a fairly conservative area, not to mention it is a lot more convenient to unwind with a video game than to drive miles to physical exert yourself or get hit in the face. your argument is stupid and can be applied to any genre, as video games, by their very nature are extremely limiting and restrictive.
Half a year of boxing in my town costs less than a copy of mw2. It takes 10 minutes with the bike to get there, you can think of the journey as a warm up.
This is not really an argument, this is just personal preference so its not necessarily true for everybody in the first place, as it is obviously the case right now, so I don't really understand why its being labelled as stupid.
I don't really want to go off topic but give real MMA a try and you will see what I mean by the very limited movements that these games suffer from.
''Move like a butterfly, sting like a bee'' - Mohammed Ali

Unfortunately when it comes to MMA in video games they focused too much on the stinging part that they almost forgot about the movement of the player.

Re: UFC Undisputed versus EA MMA
« Reply #33 on: April 09, 2010, 09:42:12 PM »
He is right about it feeling very stiff, though; that's one of the reasons I ended up trading in '09. But then again I'm not too big on sports sims in general
i traded it in after two weeks, mostly due to the aforementioned problems in  pilonv1's post. but the whole durrr guitar hero why play a game of something you can do in real argument is asinine, even more so in this context.

most boxing/bjj gyms cost $80+ a month in a fairly conservative area, not to mention it is a lot more convenient to unwind with a video game than to drive miles to physical exert yourself or get hit in the face. your argument is stupid and can be applied to any genre, as video games, by their very nature are extremely limiting and restrictive.
Half a year of boxing in my town costs less than a copy of mw2. It takes 10 minutes with the bike to get there, you can think of the journey as a warm up.
This is not really an argument, this is just personal preference so its not necessarily true for everybody in the first place, as it is obviously the case right now, so I don't really understand why its being labelled as stupid.
I don't really want to go off topic but give real MMA a try and you will see what I mean by the very limited movements that these games suffer from.
''Move like a butterfly, sting like a bee'' - Mohammed Ali

Unfortunately when it comes to MMA in video games they focused too much on the stinging part that they almost forgot about the movement of the player.
i have been boxing for over a year and have done bjj in the past which i intend to start again...

btw, it's spelled Muhammad
« Last Edit: April 09, 2010, 10:50:30 PM by BamYouHaveAids »
orl

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #34 on: April 09, 2010, 09:55:12 PM »
i have been boxing for a year and have done bjj in the past which i intend to start again...

btw, it's spelled Muhammad
I might have written his name the way some Swedes tend to, but you get the point.

Re: UFC Undisputed versus EA MMA
« Reply #35 on: April 09, 2010, 10:49:53 PM »
i have been boxing for a year and have done bjj in the past which i intend to start again...

btw, it's spelled Muhammad
I might have written his name the way some Swedes tend to, but you get the point.

actually, i really don't get what point you were trying to make at all.  ???

orl

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #36 on: April 09, 2010, 11:23:00 PM »
actually, i really don't get what point you were trying to make at all.  ???
What I love about MMA is the ability to move freely around your opponent and practice your own stand up, have your own guard, become unexpected in your moves, fast, random, surprising, all over the place do your own thing.
The movement in the video game is limited to approach, move away, move clockwise or anticlockwise all in the same pace and patern.
I wish that they add some sort of perks that allow you to mix up and change the pace and break and the robotic and stiffness of your guard and movement.
In real MMA, if an attack or a move is blocked you can still go for it by applying more force, throwing yourself at him, taking more risk, exposing a different part of your body, read him and play mind games, it is not as robotic as option A is currently unavailable, please try B or come back later.
Right now it just feels like your throwing attacks when you are close to your opponent and just countering what ever he throws at you with whatever is available for you in the game.
If you are a fighter with some experience indeed I wouldn't need to tell you what is missing in the game but your comment on real MMA doesn't sound like its coming from the mind of a mixed martial artist to be honest. so I am not very surprised that we are still discussing this.
Quote
it is a lot more convenient to unwind with a video game than to drive miles to physical exert yourself or get hit in the face.

No hard feelings, what I have mentioned is what I love about MMA and unfortunately its not given much attention to in this game. Until it develops a more ''realistic'' feel I would rather be in the ring or playing something else.

BlackMage

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Re: UFC Undisputed versus EA MMA
« Reply #37 on: April 10, 2010, 12:19:29 AM »
Quote
If you are a fighter with some experience indeed I wouldn't need to tell you what is missing in the game but your comment on real MMA doesn't sound like its coming from the mind of a mixed martial artist to be honest. so I am not very surprised that we are still discussing this.

I play football with my friends during the weekends and I now I can't pay madden anymore because it lacks the realism of a real NFL game cause I'M A FOOTBALL PLAYER AND YOU'D ONLY KNOW IF YOU WERE ONE LIKE ME..

get the fuck out of this thread
UNF

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #38 on: April 10, 2010, 12:38:38 AM »
Quote
If you are a fighter with some experience indeed I wouldn't need to tell you what is missing in the game but your comment on real MMA doesn't sound like its coming from the mind of a mixed martial artist to be honest. so I am not very surprised that we are still discussing this.

I play football with my friends during the weekends and I now I can't pay madden anymore because it lacks the realism of a real NFL game cause I'M A FOOTBALL PLAYER AND YOU'D ONLY KNOW IF YOU WERE ONE LIKE ME..

get the fuck out of this thread
Calm down buddy, I didn't mean to sound like a jerk.
I don't quite seem to understand why some of you get too worked out by the fact that the stiffness in the players movement comes in my way of enjoying the game.
You don't have to be a mixed martial artist to know what the game lacks but being one and still not being able to understand what disappoints me in the game after all I wrote isn't a good sign to be honest.
The game seems fun but it just isn't my cup of tea, for now at least.

BlackMage

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Re: UFC Undisputed versus EA MMA
« Reply #39 on: April 10, 2010, 12:50:19 AM »
I don't give a shit that you don't like the game. Feels stiff and makes the game unenjoyable for you? good thats all you had to say but no you go on saying stupid bullshit that makes you come off as a complete fucking douche
UNF

Re: UFC Undisputed versus EA MMA
« Reply #40 on: April 10, 2010, 01:41:07 AM »
In real MMA, if an attack or a move is blocked you can still go for it by applying more force, throwing yourself at him, taking more risk, exposing a different part of your body, read him and play mind games, it is not as robotic as option A is currently unavailable, please try B or come back later.
:lol :lol :lol
are you implying to apply force to punch already blocked after it's thrown? over committing to a punch is never a smart idea, baiting an opponent and forcing a punch that is already neutralized are two different things.

i don't think you train. your comments sound like typical tapout bro that thinks he can fight because he watches mma. your comment on gym pricing left me skeptical, even for a junior membership at an community gym i doubt you would find prices like that. $30 for half a year without monthly gym dues? doubtful, even for a boxing gym, much less a mma gym which are more expensive and most likely borderline nonexistent in sweden. believe it or not training isn't as glorious as you make it more often than not you are drilling repetitive techniques, and even more surprisingly you aren't going to be sparring every time you enter a gym, so you wouldn't be able to  perform your magic guard breaks as often as you like. i don't train mma, i box; and surprisingly enough, you, a mmartist, haven't once mention the ground portion of the game. curious.


regardless, your argument is the game is limited. my response is: yeah, so what? all videogames are.
orl

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #41 on: April 10, 2010, 04:11:19 AM »
I don't give a shit that you don't like the game. Feels stiff and makes the game unenjoyable for you? good thats all you had to say but no you go on saying stupid bullshit that makes you come off as a complete fucking douche
Easy boy :D

:lol :lol :lol
are you implying to apply force to punch already blocked after it's thrown? over committing to a punch is never a smart idea, baiting an opponent and forcing a punch that is already neutralized are two different things.

What I am saying is that there are a lot more things that you can do when you are getting blocked in reality, applying extra force is one way to pass through a guard.
This is one of the many things that makes the game lack the realistic feel that it is trying to achieve.

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i don't think you train. your comments sound like typical tapout bro that thinks he can fight because he watches mma. your comment on gym pricing left me skeptical, even for a junior membership at an community gym i doubt you would find prices like that. $30 for half a year without monthly gym dues? doubtful, even for a boxing gym, much less a mma gym which are more expensive and most likely borderline nonexistent in sweden.


Welcome to socialist Sweden :D

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www3.idrottonline.se/templates/Page.aspx%3Fid%3D340090&sl=sv&tl=en

Thats my club.
MW2 costs 599 Kr, 1 term costs 500 Kr.

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believe it or not training isn't as glorious as you make it more often than not you are drilling repetitive techniques, and even more surprisingly you aren't going to be sparring every time you enter a gym, so you wouldn't be able to  perform your magic guard breaks as often as you like. i don't train mma, i box; and surprisingly enough, you, a mmartist, haven't once mention the ground portion of the game. curious.
I am a boxer too and not a mmartist.
Not all parts of the training are as fun as sparing or as a match could be but I enjoy every single part of it, at least more than playing the videogame version of the sport.

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regardless, your argument is the game is limited. my response is: yeah, so what? all videogames are.

Of course they are, but I find this game much more limited than the other ones that I enjoy especially in places that I find crucial in the sport that it is trying to simulate. This limitedness of the players movement comes in the way of the realistic feel that I need in order to enjoy such a game. Now Until the characters free movement is enhanced to a point that I can tolerate I would rather spend my time doing the real thing or playing something else.
Are we clear or do you still insist on only one of us being right about this?

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #42 on: April 10, 2010, 04:20:14 AM »
I just noticed that all the photos on the site are from the under 15 years old group :D but anyway thats where I train and it costs 500 kr for half a year, good training, awesome sport and I currently enjoy spending my time being there than playing the video game.
If you insist on a reason I will tell you that it is the limitedness of the players movement that comes in my way of enjoying what the game has to offer.
Lets just agree to disagree and end it right here.

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #43 on: April 10, 2010, 06:43:46 AM »
I don't know why Skidmark's valid criticism drew out so many ad hominem attacks. He (or she) neatly describes the very nature of videogames: how they cannot deliver the same stimulus as the acts they are emulating, and offer a limited set of player actions than the actual sport.

Part of the attraction to UFC as a league, and Undisputed as a videogame, is that there is the depth of the experience without the inherent cost (getting off one's ass and working out) and risk (getting groined, ACL, hyperextended joints, or KTFO'd). And if you look at the average "Tapout Bro" they are more likely to be found at KFC or McD than a gee-why-ehm. Professional sports are always about vicarious achievement.

Sports games are interesting to make sim-like, as they are commonly described by rules which become more strict and limiting at a professional level. The more rules which are involved, the more limited the actions can be, and therefore the simpler it becomes to simulate high-level play. Though the UFC is no longer defined by "There are no rules," there are certainly fewer rules than in pure boxing or even kickboxing, and therefore more possible actions.

I am curious though, if Skidmark (hi, and welcome to EB's "tough love" -- if you can remain this tolerant and reasonable people will be offering the tauntaun hump soon) thinks football is now close to representative (American football or soccer?), as a boxer yourself, how does something like Fight Night hold up for being realistic?

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #44 on: April 10, 2010, 07:54:05 AM »
I just tried both games again to make sure that I remember them correctly.
I found the players movement in Fight night a lot more realistic and less limited, I can sway and block attacks easier but its harder to make openings and follow them with proper planned combos.
In UFC I had fewer options on my feet which made it easier to control the player and perform planned combos, plus I was a lot more comfortable with the controls layout.
I guess less limitations come at the price of more complexity which should be understandable for mma sports.

Re: UFC Undisputed versus EA MMA
« Reply #45 on: April 10, 2010, 02:03:05 PM »
Of course they are, but I find this game much more limited than the other ones that I enjoy especially in places that I find crucial in the sport that it is trying to simulate. This limitedness of the players movement comes in the way of the realistic feel that I need in order to enjoy such a game. Now Until the characters free movement is enhanced to a point that I can tolerate I would rather spend my time doing the real thing or playing something else.
Are we clear or do you still insist on only one of us being right about this?
all you had to say was you don't enjoy it. coming in and saying why play it when can do the real thing and then going to say no one that trains could enjoy the game is pretentious. like i said i sold the game after two weeks myself, it wasn't very fun.
orl

Skidmark

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Re: UFC Undisputed versus EA MMA
« Reply #46 on: April 10, 2010, 05:02:01 PM »
Whatever dude

Bloodwake

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Re: UFC Undisputed versus EA MMA
« Reply #47 on: April 10, 2010, 05:44:01 PM »
hay guys whats going on in here
HLR

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #48 on: April 11, 2010, 08:18:32 AM »
MMA sounds like it'll be the superior game. Too bad it's going to completely bomb (in the US, at least) since it doesn't have UFC in the title.
Probably not; EA's timing is very good. They're not launching MMA in opposition to Undisputed, but half a year later. The audience for the MMA game will be ready for more. Also be prepared for something that's easier to pick up and play than Undisputed.

Based on playing Need for Speed Underground and Fight Night, I also expect MMA's equivalent Career will have more entertaining moments than Undisputed, but will actually be "on rails" and more of a controlled experience, less freeform.

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #49 on: April 11, 2010, 09:10:32 AM »
That would be fine but there's no audience for "MMA", the audience is for UFC. To the vast majority of people the only MMA they know of is UFC and that's what they watch.

See, Football and NFL.
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #50 on: April 11, 2010, 12:34:12 PM »
Or the boxing league. People only watch boxers who are part of that... oh, wait there isn't one.  ;)

But largely, I see what you're saying and I agree. UFC basically /is/ the sport at this point. Any other league is full of fighters who are struggling to "get into the big show" or they're on their way out of the UFC, have a name but are either asking for more than they're worth to the UFC or past their prime.

But if EA does anything exceptionally well, it's marketing. They're going to figure out how to sell this to the UFC fans even without a license, and may end up drawing more fans to Strikeforce, etc. through that effort.

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #51 on: April 11, 2010, 08:38:31 PM »
I don't disagree with EA having a good marketing arm behind it, and probably the better game. Unfortunately it's the licence that sells, and I disagree that they'll sell this to UFC fans.
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #52 on: April 11, 2010, 10:42:48 PM »
I didn't say it would be a better game, I said it would be easier to pick up. I think it will be pretty shallow overall, but I'm biased.

chronovore

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Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #54 on: April 19, 2010, 01:39:40 PM »
[youtube=560,345][/youtube]

pilonv1

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Re: UFC Undisputed versus EA MMA
« Reply #55 on: April 19, 2010, 08:16:17 PM »
This game looked horrible on the CBS show. Although with the terrible rating I doubt anyone saw it.
itm

chronovore

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Re: UFC Undisputed versus EA MMA
« Reply #56 on: April 19, 2010, 10:17:42 PM »
[youtube=560,345]9Wj7B18qxVM[/youtube]

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #57 on: April 20, 2010, 12:29:03 PM »
[youtube=560,345][/youtube]

Stoney Mason

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Re: UFC Undisputed versus EA MMA
« Reply #58 on: April 27, 2010, 09:19:28 PM »
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The full roster for UFC Undisputed 2010:

KEY
• (N) New fighters to the UFC Undisputed franchise
• (P) Fighters accessible exclusively with retail promotions (e.g. GameStop in the US)
• (L) Legendary fighters exclusive to the PlayStation 3


HEAVYWEIGHT DIVISION
Mustapha Al-Turk (N)
Andrei Arlovski
Pat Barry (N)
Shane Carwin (N)
Mirko Cro Cop
Junior Dos Santos (N)
Todd Duffee (N)
Gabriel Gonzaga
Antoni Hardonk
Heath Herring
Marcus Jones (P)
Cheick Kongo
Brock Lesnar
Justin McCully
James McSweeney (P)
Frank Mir
Roy Nelson (P)
Antonio Rodrigo Nogueira
Eddie Sanchez
Brendan Schaub (P)
Dan Severn (L)
Kimbo Slice (N)
Stefan Struve (N)
Cain Velasquez
Fabricio Werdum


HEAVYWEIGHT & LIGHT HEAVYWEIGHT DIVISIONS
Mark Coleman
Brandon Vera


LIGHT HEAVYWEIGHT DIVISION
Ryan Bader
Stephan Bonnar
Jason Brilz (N)
Luiz Cane (N)
Steve Cantwell (N)
Rashad Evans
Forrest Griffin
Matt Hamill (N)
Quinton “Rampage” Jackson
Keith Jardine
Jon Jones (N)
Chuck Liddell
Lyoto Machida
Tito Ortiz
Mauricio Rua
Thiago Silva
Krzysztof Soszynski (N)


LIGHT HEAVYWEIGHT & MIDDLEWEIGHT DIVISIONS
Vitor Belfort (N)
Michael Bisping
Rich Franklin
Wilson Gouveia
Dan Henderson
Anderson Silva


MIDDLEWEIGHT DIVISION
Yoshihiro Akiyama (N)
Ricardo Almeida
Alan Belcher (N)
Patrick Cote (N)
Kendall Grove
Dennis Kang (N)
Chris Leben
Demian Maia
Nate Marquardt
Drew McFedries
Dan Miller (N)
Yushin Okami
Nate Quarry (N)
Chael Sonnen (N)


MIDDLEWEIGHT & WELTERWEIGHT DIVISIONS
Martin Kampmann
Mike Swick


WELTERWEIGHT DIVISION
Thiago Alves
Carlos Condit (N)
Marcus Davis
Jon Fitch
Royce Gracie (L)
Dan Hardy (N)
Dustin Hazelett (N)
Matt Hughes
Anthony Johnson
Dong Hyun Kim (N)
Josh Koscheck
Chris Lytle
Karo Parisyan
Amir Sadollah
Georges St-Pierre
Paulo Thiago (N)
Frank Trigg (N)
James Wilks (N)


WELTERWEIGHT & LIGHTWEIGHT DIVISIONS
BJ Penn
Diego Sanchez
Matt Serra
Sean Sherk


LIGHTWEIGHT DIVISION
Nate Diaz
Frankie Edgar
Efrain Escudero
Terry Etim (N)
Spencer Fisher
Kenny Florian
Hermes Franca
Tyson Griffin
Clay Guida (N)
Joe Lauzon
Gray Maynard
Cole Miller (N)
Ross Pearson (N)
Kurt Pellegrino (N)
Jens Pulver (L)
Dennis Siver (N)
Joe Stevenson
Caol Uno (N)

Stoney Mason

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  • Senior Member
Re: UFC Undisputed versus EA MMA
« Reply #59 on: April 29, 2010, 12:33:26 AM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]