actually, i really don't get what point you were trying to make at all. 
What I love about MMA is the ability to move freely around your opponent and practice your own stand up, have your own guard, become unexpected in your moves, fast, random, surprising, all over the place do your own thing.
The movement in the video game is limited to approach, move away, move clockwise or anticlockwise all in the same pace and patern.
I wish that they add some sort of perks that allow you to mix up and change the pace and break and the robotic and stiffness of your guard and movement.
In real MMA, if an attack or a move is blocked you can still go for it by applying more force, throwing yourself at him, taking more risk, exposing a different part of your body, read him and play mind games, it is not as robotic as option A is currently unavailable, please try B or come back later.
Right now it just feels like your throwing attacks when you are close to your opponent and just countering what ever he throws at you with whatever is available for you in the game.
If you are a fighter with some experience indeed I wouldn't need to tell you what is missing in the game but your comment on real MMA doesn't sound like its coming from the mind of a mixed martial artist to be honest. so I am not very surprised that we are still discussing this.
it is a lot more convenient to unwind with a video game than to drive miles to physical exert yourself or get hit in the face.
No hard feelings, what I have mentioned is what I love about MMA and unfortunately its not given much attention to in this game. Until it develops a more ''realistic'' feel I would rather be in the ring or playing something else.