Author Topic: Game  (Read 8956 times)

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bork

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Re: Mortal Kombat
« Reply #60 on: April 21, 2011, 10:36:13 PM »
LICKITGOTTALICKIT
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Akala

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Re: Mortal Kombat
« Reply #61 on: April 21, 2011, 11:24:53 PM »
zimzababaeee


Akala

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Re: Mortal Kombat
« Reply #62 on: April 22, 2011, 10:33:43 PM »
It is a jankfest. Don't like that they didn't go back to old movesets either...where is h/l pk? And a lot of the moves are counterintuitive. Still, better than the last one I played a few years back. Gonna bring it to a party tomorrow and see how it fares.

Akala

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Re: Mortal Kombat
« Reply #63 on: April 23, 2011, 01:27:35 AM »
there have been mk's since?  ??? ???

Sho Nuff

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Re: Mortal Kombat
« Reply #64 on: April 23, 2011, 03:09:19 AM »
[youtube=560,345]ijh4fcapGY4[/youtube]

Do like I did...watch this and save $59

Disclaimer: Some of my greatest gaming memories were printing out movelists on my Imagewriter II printer, going to the news stand, getting jacked up on Crystal Pepsi and playing the shit out of MK2 with my buddy Big Dave, then polishing off my last quarters in the Taxi pinball machine

Akala

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Re: Mortal Kombat
« Reply #65 on: April 23, 2011, 09:47:08 AM »
(youtube)
Do like I did...watch this and save $59

Disclaimer: Some of my greatest gaming memories were printing out movelists on my Imagewriter II printer, going to the news stand, getting jacked up on Crystal Pepsi and playing the shit out of MK2 with my buddy Big Dave, then polishing off my last quarters in the Taxi pinball machine

there is a fatality training mode that I want to put out for people later. all you do is fatalities, over and over and over. I think drunk people will dig it.

re:disclaimer, your memories are very close to mine. we are prob around the same age.  :lol

I was a prince at MK2 back in the day. Before internet, so big fish/small pond, etc...but it really clicked with me as a young nerd.
« Last Edit: April 23, 2011, 09:50:03 AM by Akala »

Robo

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Re: Mortal Kombat
« Reply #66 on: April 24, 2011, 01:46:42 PM »
Is anyone playing this on a stick with a 6-button Street Fighter layout?  The default control settings are shit, but I can't find a solution that I like.  :(
obo

iconoclast

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Re: Mortal Kombat
« Reply #67 on: April 24, 2011, 02:00:45 PM »
Is anyone playing this on a stick with a 6-button Street Fighter layout?  The default control settings are shit, but I can't find a solution that I like.  :(

I am, but I've only played a few matches so I don't really know what I'm doing yet. Right now my setup is:
FP BP Tag
FK BK Block


Game's pretty fun, anyway. Right now I like Kitana and Kabal the most, but I haven't even tried 80% of the characters. Kung Lao seems good too (my friend was destroying me with him).
BiSH

Himu

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Re: Mortal Kombat
« Reply #68 on: April 24, 2011, 02:07:13 PM »
my roommate has tried playing this on stick and it's impossible. it's a pad game.
IYKYK

Robo

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Re: Mortal Kombat
« Reply #69 on: April 24, 2011, 02:12:24 PM »
I don't know what I'm doing either, but I did notice that doing EX moves is a pain in the ass on that layout, especially with FP + BLK.

I was trying out this one for awhile:

TAG FP BP
BLK FK BK

but my fingers keep touching the last two buttons, which have to be mapped to throw and stance since there's no way to turn them off.  :duh

I think this is probably the best option:

FP TAG BP
FK BLK BK

Tag is still kinda in the way, though.
obo

Bebpo

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Re: Mortal Kombat
« Reply #70 on: April 24, 2011, 08:49:44 PM »
Wait, is this game good?  I'd completely ignored it and didn't realize it had been released but then I see all these people on gaf talking about how it's the best single player fighting game since VF4 and is good as a competitive fighter as well.


bork

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Re: Mortal Kombat
« Reply #71 on: April 24, 2011, 09:33:02 PM »
Is anyone playing this on a stick with a 6-button Street Fighter layout?  The default control settings are shit, but I can't find a solution that I like.  :(

I use a fight pad, but the face button layout just doesn't work for me...I had to map the block button to the right trigger.  If I was set on using a stick with this, block would HAVE to be set to one (or both!) of the middle buttons.

And yeah, their way of doing EX moves is awkward as hell.  Most people seem to just save all the meter for the x-ray supers anyway.

Wait, is this game good?  I'd completely ignored it and didn't realize it had been released but then I see all these people on gaf talking about how it's the best single player fighting game since VF4 and is good as a competitive fighter as well.



Don't bother, Bebpo.  "single player" and fighting games don't go together, and if you don't want to spend the time practicing in other fighters and/or playing online, what is going to change with this?
« Last Edit: April 24, 2011, 09:37:09 PM by Good Day Sir »
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Bebpo

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Re: Mortal Kombat
« Reply #72 on: April 24, 2011, 10:24:23 PM »
VF4/Evo says you're wrong.  The SP modes were amazing and you could never play a vs. game in your life and still get the depth and enjoyment of the fighting system.

Robo

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Re: Mortal Kombat
« Reply #73 on: April 24, 2011, 10:30:05 PM »
I decided to go:

FP BP BLK TAG
FK BK STANCE THROW

Block is a little less awkward for me to use like this and EX moves aren't too bad.  X-ray is weird, so I put stance under it so I can just press stance and block simultaneously for the X-ray attack.  I usually never use mapped buttons, but they didn't give me the option to turn it off so fuck it.
obo

bork

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Re: Mortal Kombat
« Reply #74 on: April 24, 2011, 10:38:18 PM »
VF4/Evo says you're wrong.  The SP modes were amazing and you could never play a vs. game in your life and still get the depth and enjoyment of the fighting system.

These games are designed to be played with two players, and Mortal Kombat isn't going to have the depth of Virtua Fighter anyway: Forget mechanics/depth, you're not going to get that level of AI and you're not going to find much to do after you complete the story mode.  Save your money.
« Last Edit: April 24, 2011, 10:53:44 PM by Good Day Sir »
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Himu

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Re: Mortal Kombat
« Reply #75 on: April 24, 2011, 10:54:59 PM »
mortal kombat has a thorough story mode though. i'm actually impressed by all they put into the sp mode.
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demi

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Re: Mortal Kombat
« Reply #76 on: April 24, 2011, 11:02:31 PM »
All the recent MKs have good SPs imo... lots of unlockables, upgrades, etc - Deception in particular stands out to me
fat

iconoclast

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Re: Mortal Kombat
« Reply #77 on: April 24, 2011, 11:04:21 PM »
^ I liked Deception's story too. That was the last MK game I played before now actually.

VF4/Evo says you're wrong.  The SP modes were amazing and you could never play a vs. game in your life and still get the depth and enjoyment of the fighting system.

Both games are good as single player games for completely different reasons though. VF4 had great AI and fighting against the computer was actually fun. MK is just like most other fighting games: it reads your inputs and cheats, and the AI is just not very fun to fight against.  What makes MK's single player good is the story mode and 300 challenges and lots of shit to unlock.

I hate playing against the computer every fighting game ever besides VF. Though some games have good story modes, like BlazBlue and apparently MK.


But maybe you'll still like the game anyway if you like the 2D MKs.
BiSH

Bebpo

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Re: Mortal Kombat
« Reply #78 on: April 25, 2011, 12:50:59 AM »
Ah.  Yeah I love VF SP because the AI is really fun to play against and never feels cheap.  There are so many ghost AI types and each has a unique looking item version item of the character that it's really varied.  Plus having rankings and item matches and title matches and stuff makes SP a lot of fun.

otoh stuff like Blazblue, I appreciate that they have story modes, but the actual AI feels as boring to fight against like SF/KoF AI and when they start being cheap and crap I'm over it. 


The last MK I played was UMK3 and I grew up playing MK1-3 and loved them but then I forgot about the series when it became 3d and was sucky.

iconoclast

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Re: Mortal Kombat
« Reply #79 on: April 27, 2011, 07:24:03 PM »
Well story mode actually is awesome. It's like you're playing a third Mortal Kombat movie or something. I hope it's fairly long, because I've only played it for a couple hours but I feel like I'm half way through already. edit: Never mind, just noticed there's an achievement for completing story mode 50% and I still don't have it. Good.

I'm pretty happy with this game so far. Not sure if I like it more than MK2 and UMK3 yet, but it's comparable to them at least, so that's about all I could ask for.
« Last Edit: April 27, 2011, 08:32:03 PM by iconoclast »
BiSH

bork

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Re: Mortal Kombat
« Reply #80 on: April 27, 2011, 10:23:44 PM »
Well story mode actually is awesome. It's like you're playing a third Mortal Kombat movie or something. I hope it's fairly long, because I've only played it for a couple hours but I feel like I'm half way through already. edit: Never mind, just noticed there's an achievement for completing story mode 50% and I still don't have it. Good.

I'm pretty happy with this game so far. Not sure if I like it more than MK2 and UMK3 yet, but it's comparable to them at least, so that's about all I could ask for.

I still haven't tried story mode, lol.  The game would be great if they could fix the damn online play.  I did notice that playing against people on my friends list seems to result in better quality connections.  It's weird.

Also the rooms were down AGAIN but I notice I could still join friends games.
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Stoney Mason

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Re: Mortal Kombat
« Reply #81 on: April 27, 2011, 10:25:05 PM »
I kinda want to gamefly this title.   :-[


And I haven't played a fighting game in years.

Robo

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Re: Mortal Kombat
« Reply #82 on: April 28, 2011, 12:39:54 AM »
This game is pretty awesome, I admit it.  The engine is a bit janky and there's plenty of silly stuff that strike me as oversights on NetherRealms part due to their lack of experience with competitive fighters, but there's enough depth and variation to the characters to hold my interest for at least a few months.  I will never be a fan of the dial-a-combo system and general absence of reliable hit verification, but it does tend to serve the balance of risk/reward fairly well (with a few notable exceptions discovered so far).  Beyond the technical aspects, the free form juggle system gives plenty of room for style and flash and makes training mode experimentation a highlight.

If nothing else, the amount of on-disc content and overall variety puts all other fighters released this gen to shame, including VF5, and not a thing is half-assed.  Crapcom should be embarrassed to have something as skeletal as MvC3 on the shelves next to this game.
« Last Edit: April 28, 2011, 12:42:42 AM by Robo »
obo

bork

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Re: Mortal Kombat
« Reply #83 on: April 28, 2011, 01:01:21 PM »
MvC3's online play still spanks MK's though, even with the shitty lobby system.
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Sho Nuff

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Re: Mortal Kombat
« Reply #84 on: April 28, 2011, 02:33:23 PM »
30 bucks at Toys R Us on May 1. I'll be there

bork

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Re: Mortal Kombat
« Reply #85 on: April 28, 2011, 03:13:14 PM »
Good news:

Quote
A statement about some of the issues users are experiencing when playing Mortal Kombat 9 online was made by NetherRealm Studios on the official MK forums.

"Thank you for supporting Mortal Kombat! Due to the overwhelmingly positive reception to the game, Mortal Kombat has millions of online matches being initiated worldwide every day, and we have run into some unanticipated technical issues. Warner Bros. Interactive Entertainment and NetherRealm Studios are aware of the issues with the online gameplay – specifically with "King of the Hill" and Ranked 1 v. 1 matches - and we want to assure our fans that we are focused on resolving online issues ASAP. We have added a “Technical Issues” section to our forum so please be sure to let us know what issues you are having so we can address those as soon as possible. Users will begin seeing improvements in online play over the course of the next two weeks. In the meantime please note that none of this will impact the single-player or offline multiplayer experience, and we greatly appreciate your patience!"

Fingers crossed!
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AdmiralViscen

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Re: Mortal Kombat
« Reply #86 on: April 29, 2011, 03:25:13 AM »
30 bucks at Toys R Us on May 1. I'll be there

Hmmmm

iconoclast

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Re: Mortal Kombat
« Reply #87 on: April 30, 2011, 06:56:18 PM »
MK tourney is live right now

http://www.justin.tv/teamsp00ky
BiSH

Robo

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Re: Mortal Kombat
« Reply #88 on: May 04, 2011, 12:08:12 PM »
PowerUp 2011 MK9 finals:

[youtube=560,345][/youtube]

Some high-level Johnny Cage play, some Kung Lao, Lui Kang, and some rather unimpressive (but effective) Noob play.

Also, EMP Tom Brady gives some in-depth thoughts on competitive MK9 from the perspective of a SF player on today's Wake Up, Shoryuken: http://shoryuken.com/content/wakeup-shoryuken-e059-tom-brady-mortal-kombat-9-4420/
obo

Shuri

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Re: Mortal Kombat
« Reply #89 on: May 04, 2011, 02:40:46 PM »
Reptile is my main, is he considered low-tier or something? I've never seen it used online, and right my stats are like 36-9 o_O

Robo

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Re: Mortal Kombat
« Reply #90 on: May 04, 2011, 10:18:27 PM »
Reptile is considered to be one of the better characters in the game, as far as I understand.  Certainly very good.  I think EMP Tom Brady says as much on the podcast.  Popularity isn't always a good indication of who the community feels are upper-tier characters, especially early on when a lot of casuals are still playing heavily.
« Last Edit: May 04, 2011, 10:20:13 PM by Robo »
obo

Robo

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Re: Mortal Kombat
« Reply #91 on: May 05, 2011, 03:30:54 PM »
I have no idea who I want to main in this game.  I like pretty much everyone I've put any time into so far.  Even Styker is fun, and I've always hated Stryker.
obo

Sho Nuff

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Re: Mortal Kombat
« Reply #92 on: May 05, 2011, 04:44:36 PM »
We would always refer to MK characters by their porn names

STREAKER
BONE'YA
JAX-OFF

bork

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Re: Mortal Kombat
« Reply #93 on: May 05, 2011, 05:26:39 PM »
Reptile is considered to be one of the better characters in the game, as far as I understand.  Certainly very good.  I think EMP Tom Brady says as much on the podcast.  Popularity isn't always a good indication of who the community feels are upper-tier characters, especially early on when a lot of casuals are still playing heavily.

...Especially when casuals' idea of "strategy" is doing the same two moves (projectile/teleport) over and over again.  Combos?  What are those?   :lol

I still get plenty of rage quitters who get all pissy (and in MK, they have mics, so you get to hear the idiocy!) when I stop this by counter-spamming with my own projectiles.  ESPECIALLY with Kitana.  Shit is hilarious....you get a guy that does nothing but teleport attacks with Smoke screaming "ALL YOU GUN' DO IS SPAM DEM FANS!?!  U PUSSY FUCK U!!!!" 
ど助平

Shuri

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Re: Mortal Kombat
« Reply #94 on: May 05, 2011, 06:17:17 PM »
Last night I played against a weird guy, he used Smoke and he pretty much juggled me non stop for two fights. I couldnt do anything at all to stop him (except to pull a combo breaker once), he was pulling 11-12 hits on each combo. It was not very fun  >:(. The dude had some insane stats like 550 victories and 20 defeats.

Robo

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Re: Mortal Kombat
« Reply #95 on: May 05, 2011, 06:41:03 PM »
Sounds like Smoke's standard BNB.  FK, down+FP, BP -> (dash forward) can be juggled into itself two or three times followed by a jumping attack and air throw for ~35%.  And you can land it easily off his smoke bomb projectile, which is fast as shit. 

Tagging someone with that thing as much as possible is Smoke in a nutshell.
obo

bork

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Re: Mortal Kombat
« Reply #96 on: May 05, 2011, 08:03:40 PM »
Smoke is awesome. Down, left B over and over again until victory. Sometimes you throw in a down, right, Y but for the most part he's a pretty easy character to learn and play. I really need to play all of them a few times and figure out who my five are going to be. I feel learning any more will be tricky to keep all the moves straight.



...Especially when casuals' idea of "strategy" is doing the same two moves (projectile/teleport) over and over again.  Combos?  What are those?   :lol

I still get plenty of rage quitters who get all pissy (and in MK, they have mics, so you get to hear the idiocy!) when I stop this by counter-spamming with my own projectiles.  ESPECIALLY with Kitana.  Shit is hilarious....you get a guy that does nothing but teleport attacks with Smoke screaming "ALL YOU GUN' DO IS SPAM DEM FANS!?!  U PUSSY FUCK U!!!!" 

LOL, Green Nan.  You get a pass because you don't play fighters, but you need to find your ONE character to stick with and learn his/her combos and strategies.
ど助平

Robo

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Re: Mortal Kombat
« Reply #97 on: May 05, 2011, 08:26:34 PM »
To be fair, you do have to do SOMETHING after the smoke bomb because I don't think it does any damage on its own.  :P

And while it's a really great projectile to punish zoning attempts and as an anti-projectile attack from full screen, it's not much of a viable zoning tool against a rushdown character because of the trajectory, and it's always on the losing end of a projectile hit trade if you're too close (because it necessitates a follow-up to do damage).  Spamming it isn't very effective.
« Last Edit: May 05, 2011, 08:28:42 PM by Robo »
obo

drew

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Re: Mortal Kombat
« Reply #98 on: May 05, 2011, 10:51:40 PM »
got it 8)

bork

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Re: Mortal Kombat
« Reply #99 on: May 05, 2011, 10:53:46 PM »
Yeah, people love rage-quitting at fatalities.   :lol

I played like six matches against this dude who suuuuuuuuuuuuuuuuuuucked with Kitana.  I beat him every time and he'd hit the rematch button 10 times.  The last match I had a flawless going, and he just left it sitting there, so I obliged him and "taunted" (keep changing stances) and teabagged until the timer ran out. 

Hopefully they REALLY get the online on the ball, because the stuff I was trying tonight in practice mode would not come out online.  :/


Edit: In my defense, he kept using that move where Kabal kicks his sword at you so yeah, I kept popping off smoke bombs and shit. Then I went invisible and that really pissed him off.

There's nothing wrong with spamming attacks.  It's getting beaten by someone doing the same thing over and over that's the problem.  If some idiot is doing that shit to you and can beat him with something incredibly simple, go for it!  If I see that I can totally kill someone with nothing but projectiles, I will do it.  It's not my problem that they don't know how to block or stop trying to do moves immediately when getting up.
« Last Edit: May 05, 2011, 10:56:07 PM by Good Day Sir »
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iconoclast

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Re: Mortal Kombat
« Reply #100 on: May 06, 2011, 03:07:25 AM »
I just don't like feeling cheap, I guess.

#1 rule of fighting games: there's no such thing as cheap.
BiSH

drew

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Re: Mortal Kombat
« Reply #101 on: May 06, 2011, 01:32:39 PM »
what pads are you guys playing on?

also does anyone have a link to a beginners guide? i can't find how to do the xray moves.

Akala

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Re: Mortal Kombat
« Reply #102 on: May 06, 2011, 01:44:27 PM »
Both triggers. Or look at the movelists from start menu. Press x/a for the second page.

Robo

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Re: Mortal Kombat
« Reply #103 on: May 06, 2011, 01:55:47 PM »
also does anyone have a link to a beginners guide? i can't find how to do the xray moves.

I've been using this: http://wiki.shoryuken.com/Mortal_Kombat_9

Goes over the basic system.  Doesn't have a lot of character specific detail, but most of the pages have all the moves and a few basic juggles to get the ideas flowing.  You're kinda free to come up with whatever juggles you like in this game, and with the damage scaling, most variations aren't going to be really far off from one another, damage-wise.
obo

Robo

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Re: Mortal Kombat
« Reply #104 on: May 06, 2011, 03:06:22 PM »
As far as I can tell, you recover too slowly to juggle after an uppercut.  Not sure if it works after an anti-air; I never even thought to test it.

It's usually fairly easy to tell what you can potentially juggle after.  Neutral jump punch is a universal ground bounce for ALL characters that can be followed up on.  Aside from that, you just need to take a look at your character's attacks and see if anything bounces or does a vertical launcher and just try to land some different stuff after it.  Often you'll have to immediately dash or take a step forward to hit anything.

edit: Actually, I just noticed it tells you if an attack is a ground bounce or launcher on the Shoryuken guide.

For instance, after Smoke's FK, down+FP, BP series, you have a fair amount of time to dash forward and do some stuff.  You can do another of that series and end it with an air throw, or you can dash forward do a short ground combo into smoke bomb and follow-up as they're falling back down, or you can jump forward and do a jump kick and cancel it into air teleport punch.  Lotta different things to try out.
« Last Edit: May 06, 2011, 03:11:08 PM by Robo »
obo

bork

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Re: Mortal Kombat
« Reply #105 on: May 06, 2011, 06:31:26 PM »
Or it could be that you beat him and made him have to work harder to take you out.   :)
ど助平

Third

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Re: Mortal Kombat
« Reply #106 on: May 07, 2011, 08:21:51 AM »
This is really the best fighting game of the generation so far...

Akala

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Re: Mortal Kombat
« Reply #107 on: May 07, 2011, 09:07:26 AM »
no, although I've heard similar from friends.  :lol

The single-player content is great, much better than most. I will say it has gotten a lot of people playing fighting games. too bad it probably doesn't really translate to many more people playing other fighters...same deal as wii:video games.

MoxManiac

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Re: Mortal Kombat
« Reply #108 on: May 07, 2011, 09:17:51 AM »
Ive noticed that there are people who lose the first few matches on purpose then completely buttfuck you. Is this common in online fighting games? I just played a Sub-Zero that I worked over for a couple fights with Smoke and Johnny Cage (who I think is the easiest to play of all characters) then he started completely kicking my ass. So I asked him and he told me that he loses on purpose for a bit.

I'm sure I could have beaten him in the last match or so but I let my guard down thinking I was clearly better than him.

I have never ever encountered this in any of the fighting games i've played online.

Thinking of actually switching to a pad for this game.
no

Robo

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Re: Mortal Kombat
« Reply #109 on: May 07, 2011, 11:27:04 AM »
Thinking of actually switching to a pad for this game.

 :(
obo

bork

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Re: Mortal Kombat
« Reply #110 on: May 07, 2011, 01:02:43 PM »
Thinking of actually switching to a pad for this game.

 :(

Having a block button as a trigger just works better in this game, IMO.
ど助平

bork

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Re: Mortal Kombat
« Reply #111 on: May 07, 2011, 05:06:16 PM »
Green Man, that dude was full of shit.  He probably just tried doing simple shit, and when that didn't work, he went after you.

I switched to using the 360 dpad and it works really well. I'm pumping out moves a lot better so the 360 dpad isn't a complete piece of shit after all!

Wait...were you using the analog stick before?
ど助平

Robo

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Re: Mortal Kombat
« Reply #112 on: May 07, 2011, 09:00:54 PM »
It's just WAY more difficult to play on the analog stick since they're so loose and lack any sort of corners.  It's hard to be precise.
obo

iconoclast

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Re: Mortal Kombat
« Reply #113 on: May 12, 2011, 03:49:01 PM »
Bah, I still need the last achievement for getting 100 wins online in UMK3. I wonder if people are still playing that.

I might still pick that up though. Depends if it uses GGPO or something similar.
BiSH

Cravis

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Re: Mortal Kombat
« Reply #114 on: May 13, 2011, 09:32:30 AM »
I'll pick it up just to have arcade perfect versions of all the games.

chronovore

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Re: Mortal Kombat
« Reply #115 on: May 13, 2011, 10:44:34 AM »
Bah, I still need the last achievement for getting 100 wins online in UMK3. I wonder if people are still playing that.

I might still pick that up though. Depends if it uses GGPO or something similar.

If you set up a boosting session at TrueAchievements, you'll get swarmed. Somehow I suspect if you set up "just for fun" sessions, you'll have less luck.

Robo

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Re: Mortal Kombat
« Reply #116 on: June 07, 2011, 04:08:22 PM »
[youtube=560,345][/youtube]

Klassic DLC is now up on XBLA and PSN for 400pts and $4.99 respectively.  Consists of palette swap costumes for Scorpion, Subzero, Ermac, Reptile, Jade, Mileena and Kitana, and classic fatalities for Reptile, Scorpion and Subzero.



obo

Cravis

  • Member
Re: Mortal Kombat
« Reply #117 on: June 07, 2011, 04:23:26 PM »
I'm a sucker for the new MK so I'm downloading the costumes when I get off work. I'm eager to see what they show at E3. I'm hoping some new characters, levels, or even the rumored Freddy vs. Jason. It's now up to the third party developers to redeem E3. Bring it on.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Mortal Kombat
« Reply #118 on: June 07, 2011, 08:49:30 PM »
Too bad the online-fix patch (and the DLC characters) isn't up yet.   :-\
ど助平

Robo

  • Senior Member
Re: Mortal Kombat
« Reply #119 on: June 27, 2011, 11:47:01 AM »
obo