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yeah, options would be nice. the way I play games at least is usually in bursts. so, 15 hours now, 15 hours in a few months, something like that.
Anyone gonna try it out? I can't find a review.$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires. 50 hrs only seems like total fail.
Quote from: maxy on July 02, 2010, 07:09:11 AMQuote from: Smooth Groove on July 01, 2010, 10:44:46 PMAnyone gonna try it out? I can't find a review.$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires. 50 hrs only seems like total fail. http://www.eurogamer.net/articles/apb-review6/10But lately EG scores are all over the place...so readPC Gamer gave it 55%
Quote from: Smooth Groove on July 01, 2010, 10:44:46 PMAnyone gonna try it out? I can't find a review.$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires. 50 hrs only seems like total fail. http://www.eurogamer.net/articles/apb-review6/10But lately EG scores are all over the place...so read
Seems like they fucked up this game concept. Sad. At one time I was very interested in seeing and playing this.
Quote from: Stoney Mason on July 02, 2010, 09:28:34 AMSeems like they fucked up this game concept. Sad. At one time I was very interested in seeing and playing this. yeah, but most of my interested was from years ago when it was like "multiplayer GTA game? you can't lose!" then there was saints row, gta4, etc. and a bunch of games that already used that idea.
Realtime Worlds' Dave Jones has responded to criticism of APB in a wide-ranging interview due to be published on Eurogamer next week.Jones blamed disappointing review scores on "misconceptions" and "huge expectations".Eurogamer gave the game a 6/10 this morning, criticising the combat, matchmaking, and vehicle handling, but praising it for "the vast amount of intelligent thought and clever design that has gone into the structure of the game"."It's not for absolutely everybody," Jones admitted. "If some people are diehard FPS guys and Modern Warfare is their life, they're going to struggle to make the change."But Splinter Cell players, or guys who are in to more tactical combat and they just love being online with their friends in a multi-player game, we're finding we're really resonating with those guys. There are a lot of misconceptions."Funnily enough I'm just reading the Eurogamer one just now, and there are misconceptions about more powerful characters and more powerful guns."There are no more powerful characters and there are no more powerful guns in the game. But people die and they see a rating on a player. Rating has nothing to do with the kind of equipment they have. Our weapon system is exactly the same as Modern Warfare. We don't have more powerful weapons. We just have a different range of weapons."Jones said APB suffers in comparison to Grand Theft Auto, a series he helped create while at DMA Design (later Rockstar North)."Some people had too high expectations. The game years ago was initially tagged as GTA MMO, which we'd never said. Obviously people put two and two together - our history and the fact it was online - and said, 'Oh it's going to be like a GTA MMO'. I think that's set huge expectations. That's not what we were building, so I was expecting that."Despite the less than stellar reaction to APB thus far, Jones remains upbeat."I remember on GTA 1, people laughed at it because it was a 2D game when Ridge Racer appeared. They laughed at the screenshots. They said, 'These guys are crazy releasing a 2D top down game'. But once they played the game a fair bit they go, 'Well actually it's kind of good fun'. And they saw past that. Crackdown was the same. Every game - I think it's a bit of a curse of mine. We just try and make sure we do something different every time."Expect more from our interview with Dave Jones when it goes live next week.
I will say I'm sick of these new "MMOs" that are just PvP games with basic stat tracking/character building and a subscription cost.
APB has the best character customization ever.
Quote from: Green Man on July 02, 2010, 01:15:44 PMAPB has the best character customization ever.Can you make a fat, Mexican, cheeseburger, midget like in Saint's Row 2?
APB is nowhere near the most expensive MMO made.
Eurogamer: Last year you went on record saying you will talk about your second MMO at some point this year. Is that still the case?Dave Jones: Hopefully yes. Now we're still focused on APB.Eurogamer: You have two teams though, right?Dave Jones: We have two teams, that's right.Eurogamer: Will we hear about your second MMO at one of the trade shows this year?Dave Jones: We haven't even decided upon or put too much thought into that to be honest. It's effectively a project that's just quietly in development. We're just focused on APB just now.
http://www.giantbomb.com/quick-look-apb-all-points-bulletin/17-2889/
Realtime Worlds enters administrationDundee-based APB developer Realtime Worlds has entered administration, GamesIndustry.biz can confirm, following the failure of the online title to draw in strong enough subscriber numbers.The company is currently being advised by Begbies Traynor Group's Edinburgh office. It is understood that CEO Gary Dale is now at the Dundee head office following a trip to Colorado to speak to staff there.The game, which was worked on by a very large team for several years, was met with mediocre reviews following a strained launch process that had games press initially embargoed from scoring the title until after it had launched.But after that confusion was cleared up, gamers failed to take to the PC title, and a first round of lay-offs from the company was announced last week, while the developer's other project - MyWorld - was reportedly rejected by two publishers earlier in the year.However, despite that action, sources hinted at further trouble, claiming that Dale had flown to Colorado to 'strip the staff' from that office.A full statement from Begbie Traynor is expected later today.
Still, games have survived worse results if the fans liked it. Perhaps the hardcore audience would be more forgiving than the reviewers and go out and buy it. Here are the sales figures for the US for July 2010: Units RevenuesJuly 2010 4,361 $216,557YTD 2010 9,181 $455,891
Who would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!
Quote from: Stoney Mason on August 22, 2010, 01:26:33 AMWho would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!Fixed.
Quote from: Great Rumbler on August 22, 2010, 10:44:59 AMQuote from: Stoney Mason on August 22, 2010, 01:26:33 AMWho would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!Fixed.Nice FUD
The demise of developer Realtime Worlds is something of a seismic shock for the UK games business, and especially for the town of Dundee - one of the locations where game development has particularly thrived in this country over the past decade.In the immediate term, it means that hundreds of developers are out of work. The human cost of a company of this size collapsing is immense. Families will be uprooted and relocated, and some will struggle to keep their heads above water, especially since the firm apparently lacks the funds required to pay wages and redundancy packages.In the longer term, however, I suspect that the impact of RTW's demise will be felt by the UK games business for many years to come. The company's failure is not entirely a shock - it launched an MMO-style game which was hugely expensive to develop, but which received poor reviews, a combination which would be a fatal blow to most game companies. The scale of the failure, and the context in which it has happened, however, will have a major impact on how the industry does business.
APB, the crime MMO published by now bankrupt developer Realtime Worlds, has closed.The following was posted today on the game’s forum:APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!From all of the Realtime World staff we thank you for your continued support.The servers are still up, so join the party and say goodbye!- Ben ‘APBMonkey’ Bateman (Community Officer)No specific timing was given for a final shut-off. The game is now free to play. APB was released in late June and early July.“24 hours”GI has now published quotes from administrator Begbies Traynor, who said today that depsite interest from 300 parties, none of a final shortlist of six were “comfortable with buying it as a live operation.”Able added that “staff had been told what the position is”, and the game is expected to be shut down within the next 24 hours.
Wow. That's incredibly harsh. In terms of MMOs, can we count this as the most expensive blunder ever? How about the fastest closure?
Hey, we just created a great game that has sold a ton of copies! LET'S IGNORE THAT SUCCESS AND WASTE 3 YEARS MAKING AN MMO.Did no one step up and just say "Wait... why the fuck are we doing this?"
Ive always believed that Blizzard was successful with WoW because they built such a fan base and name for themselves with quality games. Perhaps that is the secret to MMO success.
Not the fastest closure, there's been plenty of MMO's that don't even launch after years of beta testing.
Quote from: BobFromPikeCreek on September 16, 2010, 07:07:27 PMHey, we just created a great game that has sold a ton of copies! LET'S IGNORE THAT SUCCESS AND WASTE 3 YEARS MAKING AN MMO.Did no one step up and just say "Wait... why the fuck are we doing this?"Even though its extremely implausible a lot of companies look at Blizzard and are jealous. They see that steady income flow from WoW and that's what they want in on. Security. Even though actually making an mmo is the most unsecure move you can do for your company. Ironic isn't it.