Author Topic: APB  (Read 5074 times)

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Smooth Groove

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APB
« on: July 01, 2010, 10:44:46 PM »
Anyone gonna try it out?  I can't find a review.

$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires.

50 hrs only seems like total fail. 

Bebpo

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Re: APB
« Reply #1 on: July 01, 2010, 11:37:25 PM »
I actually like the idea of charging by the hour instead of monthly.  Unless it's an rpg I probably spend less than 15 hours on most games.  I'm pretty sure if I ever bought APB (which I won't) I would never, ever hit the 50 hour mark.

Eel O'Brian

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Re: APB
« Reply #2 on: July 01, 2010, 11:44:15 PM »
it should be an option, though

i like the idea of a tiered subscription plan

sup

cool breeze

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Re: APB
« Reply #3 on: July 02, 2010, 12:33:41 AM »
yeah, options would be nice.  the way I play games at least is usually in bursts.  so, 15 hours now, 15 hours in a few months, something like that. 

Smooth Groove

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Re: APB
« Reply #4 on: July 02, 2010, 12:35:58 AM »
yeah, options would be nice.  the way I play games at least is usually in bursts.  so, 15 hours now, 15 hours in a few months, something like that. 

True, but I was under the impression that the 50 hrs are only for the 1st month.  I'm used to MMOs giving me unlimited playtime in the 1st month.  Since I hardly ever renew, I want to get the most bang for my buck, or at least feel like I did. 

Eel O'Brian

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Re: APB
« Reply #5 on: July 02, 2010, 01:00:10 AM »
yeah, fuck all that cellphone plan bullshit, i was thinking more along the lines of "pay for 50 hours, use them whenever you want, even six months from now if this game still exists then"
sup

maxy

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Re: APB
« Reply #6 on: July 02, 2010, 07:09:11 AM »
Anyone gonna try it out?  I can't find a review.

$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires.

50 hrs only seems like total fail. 

http://www.eurogamer.net/articles/apb-review

6/10

But lately EG scores are all over the place...so read
cat

Stoney Mason

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Re: APB
« Reply #7 on: July 02, 2010, 09:28:34 AM »
Seems like they fucked up this game concept. Sad. At one time I was very interested in seeing and playing this.

pilonv1

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Re: APB
« Reply #8 on: July 02, 2010, 09:32:14 AM »
Eurogamer hasn't been that good with their MMO reviews of late though. Still sounds like a game that lost the plot somewhere.
itm

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Re: APB
« Reply #9 on: July 02, 2010, 11:58:54 AM »
Anyone gonna try it out?  I can't find a review.

$50 for 50 hours of Action District gameplay and unlimited Social District gameplay. Also includes 100 RTW Points. Additional time purchase required after promotional time expires.

50 hrs only seems like total fail. 

http://www.eurogamer.net/articles/apb-review

6/10

But lately EG scores are all over the place...so read

PC Gamer gave it 55%

Pass.
dog

Purple Filth

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Re: APB
« Reply #10 on: July 02, 2010, 11:59:24 AM »
I've been hearing from many places that this game isn't that good. 

Very unfortunate
« Last Edit: July 02, 2010, 12:03:57 PM by Purple Filth »

cool breeze

  • Senior Member
Re: APB
« Reply #11 on: July 02, 2010, 12:00:56 PM »
Seems like they fucked up this game concept. Sad. At one time I was very interested in seeing and playing this.

yeah, but most of my interested was from years ago when it was like "multiplayer GTA game? you can't lose!" then there was saints row, gta4, etc. and a bunch of games that already used that idea.


Stoney Mason

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Re: APB
« Reply #12 on: July 02, 2010, 12:11:36 PM »
Seems like they fucked up this game concept. Sad. At one time I was very interested in seeing and playing this.

yeah, but most of my interested was from years ago when it was like "multiplayer GTA game? you can't lose!" then there was saints row, gta4, etc. and a bunch of games that already used that idea.



I think the problem is that if you are going to do this concept your game still has to have actual good shooter mechanics. None of those games you mentioned included apparently APB have learned this lesson.

If you can't do that then you might as well go the wow route and change the combat to that style of game.

Stoney Mason

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Re: APB
« Reply #13 on: July 02, 2010, 01:03:58 PM »
Quote
Realtime Worlds' Dave Jones has responded to criticism of APB in a wide-ranging interview due to be published on Eurogamer next week.

Jones blamed disappointing review scores on "misconceptions" and "huge expectations".

Eurogamer gave the game a 6/10 this morning, criticising the combat, matchmaking, and vehicle handling, but praising it for "the vast amount of intelligent thought and clever design that has gone into the structure of the game".

"It's not for absolutely everybody," Jones admitted. "If some people are diehard FPS guys and Modern Warfare is their life, they're going to struggle to make the change.

"But Splinter Cell players, or guys who are in to more tactical combat and they just love being online with their friends in a multi-player game, we're finding we're really resonating with those guys. There are a lot of misconceptions.


"Funnily enough I'm just reading the Eurogamer one just now, and there are misconceptions about more powerful characters and more powerful guns.

"There are no more powerful characters and there are no more powerful guns in the game. But people die and they see a rating on a player. Rating has nothing to do with the kind of equipment they have. Our weapon system is exactly the same as Modern Warfare. We don't have more powerful weapons. We just have a different range of weapons."

Jones said APB suffers in comparison to Grand Theft Auto, a series he helped create while at DMA Design (later Rockstar North).

"Some people had too high expectations. The game years ago was initially tagged as GTA MMO, which we'd never said. Obviously people put two and two together - our history and the fact it was online - and said, 'Oh it's going to be like a GTA MMO'. I think that's set huge expectations. That's not what we were building, so I was expecting that."

Despite the less than stellar reaction to APB thus far, Jones remains upbeat.

"I remember on GTA 1, people laughed at it because it was a 2D game when Ridge Racer appeared. They laughed at the screenshots. They said, 'These guys are crazy releasing a 2D top down game'. But once they played the game a fair bit they go, 'Well actually it's kind of good fun'. And they saw past that. Crackdown was the same. Every game - I think it's a bit of a curse of mine. We just try and make sure we do something different every time."

Expect more from our interview with Dave Jones when it goes live next week.

 :rofl :rofl :rofl

http://www.eurogamer.net/articles/dave-jones-defends-apb

My game is getting shitty reviews! You people don't understand how genius it is!

chronovore

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Re: APB
« Reply #14 on: July 03, 2010, 09:45:12 AM »
I have to admit, I'm still curious. And if the MMO aspect is not grind-oriented, fifty hours is a lot of gameplay.

My biggest worry would be maintaining anything like a populated server when you're counting every minute of gameplay against the player's tab.

pilonv1

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Re: APB
« Reply #15 on: July 03, 2010, 10:12:16 AM »
Edge gave it a 7.

I will say I'm sick of these new "MMOs" that are just PvP games with basic stat tracking/character building and a subscription cost.
itm

Stoney Mason

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Re: APB
« Reply #16 on: July 03, 2010, 10:24:07 AM »
I will say I'm sick of these new "MMOs" that are just PvP games with basic stat tracking/character building and a subscription cost.

Particularly when your competition has dropped their subscription costs.

http://www.globalagendagame.com/
http://www.crimecraft.com/

pilonv1

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Re: APB
« Reply #17 on: July 03, 2010, 10:32:36 AM »
They dropped them because they're shit games with no reason to keep playing.

No one would suggest charging a monthly subscription to TF2.
itm

chronovore

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Re: APB
« Reply #18 on: July 03, 2010, 10:32:52 AM »
Those games both look really fun. CrimeCraft gets minus credibility for using "craft" in the name though.

Joe Molotov

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Re: APB
« Reply #19 on: July 04, 2010, 01:19:35 AM »
APB has the best character customization ever.

Can you make a fat, Mexican, cheeseburger, midget like in Saint's Row 2?
©@©™

Smooth Groove

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Re: APB
« Reply #20 on: July 04, 2010, 01:30:00 AM »
APB has the best character customization ever.

Can you make a fat, Mexican, cheeseburger, midget like in Saint's Row 2?

:wtf

Dat a bit racialist, innit?

Sho Nuff

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Re: APB
« Reply #21 on: July 04, 2010, 03:42:57 AM »
Well shit, I thought APB was supposed to be really good, and the most expensive MMO ever made to boot

ManaByte

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Re: APB
« Reply #22 on: July 04, 2010, 04:42:40 PM »
It was only expensive because of the egos involved and their paychecks.
CBG

chronovore

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Re: APB
« Reply #23 on: July 04, 2010, 09:32:22 PM »
APB is nowhere near the most expensive MMO made.
Maybe it's the cost-vs-expected-profitability ratio?

maxy

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cat

Smooth Groove

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Re: APB
« Reply #25 on: July 05, 2010, 03:12:30 AM »
They should have taken more time to polish it.  It's not like PC gamers are clamoring for a new MMO. 

Sho Nuff

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Re: APB
« Reply #26 on: July 05, 2010, 03:20:40 AM »
I was listening to the Giant Bombcast today and they seemed reeeeally down on it. There are like multiple in-game  currencies and the payment methods are really confusing. Geez how did this go wrong?

maxy

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Re: APB
« Reply #27 on: July 05, 2010, 03:30:34 AM »
Quote
Eurogamer: Last year you went on record saying you will talk about your second MMO at some point this year. Is that still the case?


Dave Jones: Hopefully yes. Now we're still focused on APB.

Eurogamer: You have two teams though, right?

Dave Jones: We have two teams, that's right.

Eurogamer: Will we hear about your second MMO at one of the trade shows this year?

Dave Jones: We haven't even decided upon or put too much thought into that to be honest. It's effectively a project that's just quietly in development. We're just focused on APB just now.

They have a second MMO in the works...hmm
cat

Stoney Mason

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Re: APB
« Reply #28 on: July 13, 2010, 12:50:37 PM »

BobFromPikeCreek

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zzzzz

Sho Nuff

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Re: APB
« Reply #30 on: July 13, 2010, 07:29:14 PM »
Holy shit. That looks horrible. I thought this was massively multiplayer, what is this instanced shit? Boring as hell.

chronovore

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Re: APB
« Reply #31 on: August 17, 2010, 09:33:39 PM »
http://www.gamesindustry.biz/articles/2010-08-17-realtime-worlds-enters-administration-article
Quote
Realtime Worlds enters administration

Dundee-based APB developer Realtime Worlds has entered administration, GamesIndustry.biz can confirm, following the failure of the online title to draw in strong enough subscriber numbers.

The company is currently being advised by Begbies Traynor Group's Edinburgh office. It is understood that CEO Gary Dale is now at the Dundee head office following a trip to Colorado to speak to staff there.

The game, which was worked on by a very large team for several years, was met with mediocre reviews following a strained launch process that had games press initially embargoed from scoring the title until after it had launched.

But after that confusion was cleared up, gamers failed to take to the PC title, and a first round of lay-offs from the company was announced last week, while the developer's other project - MyWorld - was reportedly rejected by two publishers earlier in the year.

However, despite that action, sources hinted at further trouble, claiming that Dale had flown to Colorado to 'strip the staff' from that office.

A full statement from Begbie Traynor is expected later today.

This is very sad, but: All your eggs, one basket, etc. etc.
Yeah, I know they had a 2nd project going, but its cancellation/hiatus was announced just prior to the 60 redundancies preceding this "going into admin" notification.

I'd like to say, "They had a good run," but they really only nailed one game, knocked it the hell out of the park (with MS' cooperation on Halo beta), and then they spent 5 years working on one major title in an insanely competitive space.

pilonv1

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Re: APB
« Reply #32 on: August 17, 2010, 10:24:45 PM »
It's listed above, MyWorld which was a social networking thing
itm

chronovore

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Re: APB
« Reply #33 on: August 18, 2010, 12:10:34 AM »
Yeah, despite the obvious similarities, I rarely group social games with MMOs. Maybe that's a mistake, since their goals are so closely related, but the scale tends to be vastly different.

pilonv1

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Re: APB
« Reply #34 on: August 20, 2010, 11:15:26 PM »
Re-hired on lower wages I guess
itm

chronovore

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Re: APB
« Reply #35 on: August 21, 2010, 12:59:38 PM »
Possibly not. Maybe, depending on the employment possibilities of the area, and the skillset of those employees.

Purple Filth

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Re: APB
« Reply #36 on: August 22, 2010, 01:19:40 AM »
Wow the game bombed in the US at near 10k

Quote
Still, games have survived worse results if the fans liked it. Perhaps the hardcore audience would be more forgiving than the reviewers and go out and buy it. Here are the sales figures for the US for July 2010:
     

Units
   

Revenues
July 2010    

4,361    $216,557

YTD 2010    

9,181   $455,891

article here

http://www.gamesbrief.com/2010/08/hubris-ambition-and-mismanagement-the-first-post-mortem-of-realtime-worlds




Stoney Mason

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Re: APB
« Reply #37 on: August 22, 2010, 01:26:33 AM »
Who would have thought sinking tons of money into an unproven franchise on the PC wouldn't be a great idea!

Great Rumbler

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Re: APB
« Reply #38 on: August 22, 2010, 10:44:59 AM »
Who would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!

Fixed.
dog

BobFromPikeCreek

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Re: APB
« Reply #39 on: August 22, 2010, 11:05:12 AM »
What a bunch of fucking dumb asses.
zzzzz

demi

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Re: APB
« Reply #40 on: August 22, 2010, 11:15:07 AM »
Who would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!

Fixed.

Nice FUD
fat

Great Rumbler

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Re: APB
« Reply #41 on: August 22, 2010, 12:19:30 PM »
Who would have thought sinking tons of money into a fundamentally-broken MMO wouldn't be a great idea!

Fixed.

Nice FUD

Thanks!
dog

Stoney Mason

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Re: APB
« Reply #42 on: August 22, 2010, 12:33:24 PM »
I was trolling a bit but it was a dumb idea to release that project solely on the PC. But then everything about that project outside of the core idea was really dumb.

Torchlight is the beginning of a good new franchise on the PC. But it wasn't crazy big budget. It knew its market. It was the proper size of a game relative to the team and what the market wanted. The team had expertise in that game type, etc.

APB was none of these things. It seemed like a console game mismatched with the PC market with a bunch of dumb decisions to go along with that with an impossible business model.

Purple Filth

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Re: APB
« Reply #43 on: August 22, 2010, 12:56:14 PM »
Interesting Article from eurogamer i found while scrolling GAF

http://www.eurogamer.net/articles/2010-08-20-realtime-crisis-article

Excerpt talking on how much of an impact RTW's crash has been on the UK and the location of Dundee.

Quote
The demise of developer Realtime Worlds is something of a seismic shock for the UK games business, and especially for the town of Dundee - one of the locations where game development has particularly thrived in this country over the past decade.

In the immediate term, it means that hundreds of developers are out of work. The human cost of a company of this size collapsing is immense. Families will be uprooted and relocated, and some will struggle to keep their heads above water, especially since the firm apparently lacks the funds required to pay wages and redundancy packages.

In the longer term, however, I suspect that the impact of RTW's demise will be felt by the UK games business for many years to come. The company's failure is not entirely a shock - it launched an MMO-style game which was hugely expensive to develop, but which received poor reviews, a combination which would be a fatal blow to most game companies. The scale of the failure, and the context in which it has happened, however, will have a major impact on how the industry does business.

Great Rumbler

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Re: APB
« Reply #44 on: August 22, 2010, 01:06:28 PM »
HEY GUYS I HAVE A GREAT IDEA LET'S DO AN MMO!!!
dog

Stoney Mason

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Re: APB
« Reply #45 on: September 16, 2010, 02:27:46 PM »
Quote
APB, the crime MMO published by now bankrupt developer Realtime Worlds, has closed.The following was posted today on the game’s forum:

APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!From all of the Realtime World staff we thank you for your continued support.The servers are still up, so join the party and say goodbye!- Ben ‘APBMonkey’ Bateman (Community Officer)


No specific timing was given for a final shut-off. The game is now free to play. APB was released in late June and early July.

“24 hours

”GI has now published quotes from administrator Begbies Traynor, who said today that depsite interest from 300 parties, none of a final shortlist of six were “comfortable with buying it as a live operation.”Able added that “staff had been told what the position is”, and the game is expected to be shut down within the next 24 hours.

maxy

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Re: APB
« Reply #46 on: September 16, 2010, 02:32:57 PM »
Yeah we know
Don't care about MMOs but still

Ahhhh :(
cat

chronovore

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Re: APB
« Reply #47 on: September 16, 2010, 06:27:40 PM »
Wow. That's incredibly harsh. In terms of MMOs, can we count this as the most expensive blunder ever? How about the fastest closure?

Got feel bad for the few people who bought it, and now instead of a DVD have A DECORATIVE DRINK COASTER.

Great Rumbler

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Re: APB
« Reply #48 on: September 16, 2010, 06:35:01 PM »
Wow. That's incredibly harsh. In terms of MMOs, can we count this as the most expensive blunder ever? How about the fastest closure?

Probably both.
dog

GilloD

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Re: APB
« Reply #49 on: September 16, 2010, 06:59:38 PM »
hahahahahaha. Oh god. Hilarious.
wha

BobFromPikeCreek

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Re: APB
« Reply #50 on: September 16, 2010, 07:07:27 PM »
Hey, we just created a great game that has sold a ton of copies! LET'S IGNORE THAT SUCCESS AND WASTE 3 YEARS MAKING AN MMO.

Did no one step up and just say "Wait... why the fuck are we doing this?"
zzzzz

Stoney Mason

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Re: APB
« Reply #51 on: September 16, 2010, 07:14:41 PM »
Hey, we just created a great game that has sold a ton of copies! LET'S IGNORE THAT SUCCESS AND WASTE 3 YEARS MAKING AN MMO.

Did no one step up and just say "Wait... why the fuck are we doing this?"

Even though its extremely implausible a lot of companies look at Blizzard and are jealous. They see that steady income flow from WoW and that's what they want in on. Security. Even though actually making an mmo is the most unsecure move you can do for your company. Ironic isn't it.

Great Rumbler

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Re: APB
« Reply #52 on: September 16, 2010, 07:25:23 PM »
Yeah, big-time MMOs bomb and die off all the time, even ones with big-names involved or well-known licenses.
dog

pilonv1

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Re: APB
« Reply #53 on: September 16, 2010, 07:26:47 PM »
Not the fastest closure, there's been plenty of MMO's that don't even launch after years of beta testing.
itm

Stoney Mason

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Re: APB
« Reply #54 on: September 16, 2010, 07:32:31 PM »
Ive always believed that Blizzard was successful with WoW because they built such a fan base and name for themselves with quality games. Perhaps that is the secret to MMO success.

So you're saying the bungie mmo will make billions then.

Joe Molotov

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Re: APB
« Reply #55 on: September 16, 2010, 07:46:20 PM »
Not the fastest closure, there's been plenty of MMO's that don't even launch after years of beta testing.

But what about MMOs that got an actual retail release?
©@©™

pilonv1

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Re: APB
« Reply #56 on: September 16, 2010, 07:53:23 PM »
What about Auto Assault, that didn't last long. The list would be pretty short if you limited it to retail releases.

edit: looks like APB wins!

http://www.mpog.com/showFeature.cfm/feature/4549/The-List-Shortest-Lived-MMOs-Revisited.html

Auto Assault: 507 days
Tabula Rasa: 484
Fury: 294
Seed: 149
APB: 79

:lol not even 3 months
itm

GilloD

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Re: APB
« Reply #57 on: September 16, 2010, 07:53:29 PM »
The thing was that everyone knew the game was broken in a couple of very serious ways. And they still shipped it. If they had spent a few months fixing that shit up, APB would have been amazing.

Lesson learned, I hope.
wha

BobFromPikeCreek

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Re: APB
« Reply #58 on: September 16, 2010, 07:55:10 PM »
Even if it turned out to be decent, APB just had 0 fucking buzz for like the entire 3 years of its development. The writing was on the wall. Shit was doomed from day one.
zzzzz

chronovore

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Re: APB
« Reply #59 on: September 16, 2010, 11:01:24 PM »
Hey, we just created a great game that has sold a ton of copies! LET'S IGNORE THAT SUCCESS AND WASTE 3 YEARS MAKING AN MMO.

Did no one step up and just say "Wait... why the fuck are we doing this?"

Even though its extremely implausible a lot of companies look at Blizzard and are jealous. They see that steady income flow from WoW and that's what they want in on. Security. Even though actually making an mmo is the most unsecure move you can do for your company. Ironic isn't it.

Yeah. To most game industry execs, "recurring revenue stream" sounds exactly the same as "Megan Fox completely naked."