Author Topic: World of Warcraft: Cataclysm thread of real gamers  (Read 17819 times)

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etiolate

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #240 on: January 22, 2011, 07:43:45 PM »
The extra part of the heroic version does make Deadmines a little too long. Maybe if they cut the nightmare bit out it would be better. One person didn't grabt he rope and blew up which was pretty funny. I died twice in the nightmare gauntlet because the fire in goblin/mech room got too much and I had no way around it. Then I was rezzed and as soon as I accept the rez and spawn, a rock falls on me and I die again.

cubicle47b

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #241 on: January 24, 2011, 08:28:04 AM »
They took trash out to speed the instance up.  They could always take out more.  The nightmare part is awesome so I'd hate for that to go.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #242 on: January 24, 2011, 12:58:29 PM »
Yea I really like the nightmare session. Kinda funny seeing how many people either never played or simply suck at Mario
010

Phoenix Dark

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #243 on: January 30, 2011, 04:30:52 PM »
People are such babies. Wiped on Ozruk in Stonescore and everyone wanted to skip him; guild run lol. They were thinking about bringing a shaman in just to rez us behind the boss lmao. All that after one wipe. Owned him on the next try lmao.
010

ManaByte

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CBG

Phoenix Dark

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #245 on: February 03, 2011, 12:17:00 AM »
Finally got a chance to raid with the guild. The MT couldn't make it so I tanked the BWD 25 man. First week the guild has been doing 25 man in fact; yesterday they killed Omnotron Defense System. Two shotted Magmaw, then started Maloriak. I was on the boss initially, but the off tank was failing with the adds so they switched me with him. Perfect situation: not only does the guild MT not show up, but the off tank screws up enough to make the raid leader test me out in his spot. I thought I did good: no one was complaining about getting hit, I was kiting like a pro etc (Heroic Leap comes in handy here). Buut eventually the amount of adds constantly became overwhelming and I'd die.

After a wipes and a horribly long wait for one player to finish a phone call, we decided to put two tanks on the adds - one on each side. Healing seemed to stabilize, but during the second green phase I wound up dying as we AOE'd them down. People were tired/upset after that so the raid leader called it.

Definitely think we'll get it easily next time with two tanks on adds. All the how-to videos I saw were for 10 man, so I was expecting nine adds at the most, which I could just stun and kite until the green phase. But we were getting a shit ton more.

at least I got some tank boots from Magmaw lol
010

cubicle47b

  • Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #246 on: February 03, 2011, 12:01:34 PM »
We killed Nef last week, took a week off from progression to relax (we had 2 weeks of 3 nights per week while learning the end bosses), and will start working on hard modes next week.  I'm not sure how much we actually want to work on hard modes yet.  We might just focus on our alts instead depending on how the first week or two goes.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #247 on: February 03, 2011, 12:45:17 PM »
Are you satisfied with the level of difficulty so far?
010

cubicle47b

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #248 on: February 03, 2011, 01:23:28 PM »
Yeah.  It's challenging without being overwhelming.  Most of the harder fights took a night of work to kill, Nef took 3 (although we had to bring in non-raiders on one of the nights to work on the fight).  We'll see about heroics, though.

etiolate

  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #249 on: February 03, 2011, 07:47:07 PM »
I've been doing 2s Arena as a resto shammy with an Arms war. We're doing it just for points, but our win % is higher than any of my other arena ventures. We had one match that lasted until the time limit ran out. It was an interesting exercise in survival but a waste of time all the same.

I'm leveling a worg-lock since they look to be good for Cata. I can't range dps with my Shammy anymore(ele is ass) and don't do much raiding now anyways. In the future though I may want to and I prefer caster dps.

I've both healed BH and dpsed it as enhance. I do like 11-12k in 10 man. I got paired with this dumb pally healer that I had a bad experience in rated BGs for healing BH. He bitched and bitched about having to cleanse. I wanted to tell him that I am sorry that I introduced a third spell to his healing rotation.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #250 on: February 07, 2011, 02:50:47 PM »
patch notes up on mmo-champs

Wow they really nerfed dungeons. They were holding firm against doing it for awhile, guess the pressure finally boiled over. I like some of the changes sure: that dragon in Vortex Pinnacle felt cheap due to tornadoes spawning right under you and knocking you into others; I'm glad they're fixing that. Increasing Ozruk's Shatter cast time is just cheap. It's a nice challenge for tanks; they are increasing his melee dmg which is cool.
010

ManaByte

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #251 on: February 07, 2011, 06:58:40 PM »
Love in the Air is up and it's the last achievement I need for What a Long Strange Trip It's Been...and it's broken. You can't buy the items from the vendor or turn in the bracelets.
CBG

ManaByte

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #252 on: February 08, 2011, 12:58:14 PM »
The great CataNERF is live. Noticed this in the notes:
Quote
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

/deletes Druid
CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #253 on: February 08, 2011, 01:08:03 PM »
The great CataNERF is live. Noticed this in the notes:
Quote
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.

/deletes Druid

lol Vortex Pinnacle last boss could lead to some fun moments for druids

Finally beat Grim Batol last night. It's nigh impossible to defeat without the correct group set up. You either need a super high dps or a shaman to slow down the last boss' adds so you can kill them before they break the eggs. Or a hunter. If not, good fucking luck
010

MyNameIsMethodis

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #254 on: February 08, 2011, 01:09:42 PM »
I hate cataclysm, i've done it all but raids, have 3 85s all raid ready but don't really want to raid. the game is just boring. I really enjoyed hunters but they just nefed the shit out of them so :/.
USA

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #255 on: February 08, 2011, 01:34:33 PM »
The zones are good, the dungeons are good (length pisses me off though), the raids seem to be well done (top guilds are saying this might be the most challenging tier of raiding), etc. I'm not into PvP but I really liked Wintergrasp; it was fun and I felt a level of accomplishment regardless of winning. Breaking down a wall, getting close to breaking into the keep etc. I don't feel any of that in Baradin Hold, which just boils down to a giant horde zerg ball rolling from one spot to another until the time is up.
010

ManaByte

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #256 on: February 08, 2011, 03:53:19 PM »
Running Heroic Blackrock Caverns now. MUCH easier.
CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #257 on: February 08, 2011, 11:53:49 PM »
According to the notes they only changed one fight (Beauty).  ???

That's a change that makes sense from the perspective of using the LFG option. A poor group composition can make the boss a living hell, while other compositions could make it a cake walk. Basically throws the "bring the player not the class" idea out the window.
010

ManaByte

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #258 on: February 09, 2011, 02:29:06 AM »
Beauty only has two pups now.

But even trash went down easier.
CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #259 on: February 09, 2011, 03:34:11 AM »
Did Vortex Pinnacle today for my daily. Dragon boss didn't seem any different visually - it's still kinda hard to see the tornadoes. Last week I did it with a healer who said she was legally blind and couldn't handle the boss, so we wound up queing for another dungeon after she failed a couple times. My eyes are fine and it's still annoying to look at lol

Ghostcrawler sounded pretty adamant about not nerfing shit, I wonder what he thinks about this cave. Things are still harder than LK, to be fair though
010

ManaByte

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #260 on: February 11, 2011, 04:02:24 PM »
Love in the Air is half over and still bugged.
CBG

tehjaybo

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #261 on: February 11, 2011, 05:11:02 PM »
Love in the Air is half over and still bugged.

Most things got fixed in the patch.  What are you having issues with?
HURR

MyNameIsMethodis

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #262 on: February 11, 2011, 05:14:11 PM »
does the love rocket even still drop
USA

tehjaybo

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #263 on: February 11, 2011, 11:48:26 PM »
does the love rocket even still drop

From what I hear, yes.
HURR

tehjaybo

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Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #264 on: February 25, 2011, 02:55:23 AM »
HOLY.
FUCKING.
SHIT.

Patch 4.1 on PTR - Zul'aman and Zul'gurub are back! 

http://www.mmo-champion.com/content/

Quote
    * Update 08:00PM CET - The change to Body and Soul is a tooltip error in the current PTR build.
    * Update 05:00PM CET - Added official notes!
    * Update 02:00PM CET - Added extra loot, including ilvl 391 trinkets such as Apparatus of Khaz'goroth, new guild tabards (Renowned Guild Tabard), mounts, and possibly epic jewelcrafting gems: Timeless Eye
    * Update 12:00PM CET - Hum ... Well ... Ragnaros. Also updated the official notes translation thanks to digmouse's post
    * Update 11:15AM CET - Added the user friendly version of achievements.
    * Update 11:00AM CET - Added the user friendly version of spell changes.




Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here

Level    Type    Spec    Slot    Name
1   Miscellaneous   Guild   Tabard   Renowned Guild Tabard
1   Miscellaneous   Guild   Tabard   Illustrious Guild Tabard
391   Trinket   Melee   Trinket   Apparatus of Khaz'goroth
391   Trinket   Melee   Trinket   Vessel of Acceleration
391   Trinket   Melee   Trinket   Essence of the Eternal Flame
391   Trinket   Physical DPS   Trinket   Hungerer
391   Trinket   Physical DPS   Trinket   Matrix Restabilizer
391   Trinket   Physical DPS   Trinket   Ancient Petrified Seed
391   Trinket   Spell DPS   Trinket   Variable Pulse Lightning Capacitor
391   Trinket   Spell DPS   Trinket   Necromantic Focus
391   Trinket   Spell Heal   Trinket   Jaws of Defeat
391   Trinket   Spell Heal   Trinket   Eye of Awareness
391   Trinket   Spell Spirit   Trinket   Fiery Quintessence
391   Trinket   Spell   Trinket   Mark of the Firelord
391   Trinket   Tank   Trinket   Scales of Life
391   Trinket   Tank   Trinket   Gift of the Greatfather
391   Trinket   Tank   Trinket   Stay of Execution
0   Quest         Timeless Eye
0   Consumable         Fool's Gold
0   Consumable         War Party Hitching Post
80   Other         Living Ember
20   Pet         Landro's Lichling
20   Mount         Savage Raptor
40   Mount         Armored Razzashi Raptor
40   Mount         Swift Zulian Panther
60   Mount         Amani Dragonhawk
70   Mount         Flameward Hippogryph
70   Mount         Reins of the Crimson Fire Hawk
70   Mount         Reins of the Beryl Fire Hawk



Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Source)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Source)
Classes: General

    * All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Dark Simulacrum now works on numerous additional spells in dungeon encounters.


Blood

    * Death Strike self-healing no longer generates threat.


Frost

    * Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Efflorescence has a new spell effect.


Balance

    * Solar Beam is now more responsive when enemies move into or out of it.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Explosive Trap now has a new spell effect.
    * Master's Call now has a new spell effect.
    * Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire

    * Ignite is no longer triggered from periodic critical effects.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Word of Glory now has a 20-second cooldown.


Holy

    * Walk in the Light (passive) removes the cooldown of Word of Glory.


Protection

    * Divine Guardian cooldown is now 3 minutes, up from 2.


Retribution

    * Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
    * Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Divine Aegis duration has been increased to 15 seconds, up from 12.
    * Dispel Magic can only be used on the casting priest as a baseline effect.
    * Holy Word: Sanctuary has a new spell effect.
    * Power Word: Shield duration has been reduced to 15 seconds, down from 30.


Discipline

    * Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.


Holy

    * Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.


Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Recuperate base effect now heals 3% per tick, up from 2%.
    * Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
    * Tricks of the Trade now has a 100-yard range, up from 20.


Combat

    * Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.


Subtlety

    * Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
    * Magma Totem now lasts for 60 seconds, up from 21.
    * Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.


Elemental Combat

    * Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.


Enhancement

    * Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.


Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Charge and Intercept no longer have diminishing returns on their stun effects.
    * Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
    * Inner Rage is now available at level 56.
    * Intercept now has a 1.5-second stun, down from 3 seconds.
    * Overpower damage has been increased to 140% weapon damage, up from 125%.
    * Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
    * Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.


Arms

    * Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
    * Improved Slam increases Slam damage by 20/40%, up from 10/20%.
    * Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
    * Mortal Strike damage has been increased to 175% weapon damage, up from 150%.


Dungeons & Raids

    * New dungeons available for partial testing.
          o Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
          o Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
          o Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
          o These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
    * Blackwing Descent
          o Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
          o Magmaw now triggers a raid emote when summoning Lava Parasites.
          o Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.


Guilds

    * The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
    * We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.


Items

    * The PvP Horde and Alliance trinkets have a new spell effect.


Professions

    * All major cities will now have every type of profession trainer and their associated trade supply vendors.


PvP
Battlegrounds

    * Twin Peaks
          o Graveyard Changes
          o Players will now only spawn at their base graveyard when they die in the enemy base.
          o Defending players will respawn at the middle graveyard.
          o Midfield players will respawn at the middle graveyard.
          o Attacking players will respawn at their base graveyard.


Races

    * The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
    * The human racial ability, Every Man for Himself, has a new spell effect.


User Interface

    * Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
    * Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.


Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera

    * Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
    * Coldarra - Tarecgosa Intro - Camera 00


LFD Dungeons

    * Zul'Gurub
    * Zul'Aman
    * Random Cataclysm Heroic Tier 2


Map

    * FirelandsDailies


Phases

    * Stranglethorn - 4.1 - ZG Event
    * Hyjal Regrowth Invasion
    * Hyjal Regrowth Pre-Invasion A
    * Anachronos Vision
    * Forlorn Spire Assault
    * Tarecgosa Intro


Screen Effects

    * Silithus 4.x - Cenarion Hold Hallucination
    * Zul'Gurub 4.x - Jin'do Spirit World - Screen effect




Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon

    * It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
    * Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
    * Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.


Exploration
Cataclysm

    * Explore Vashj'ir no longer requires to explore Fireplume Trench


Eastern Kingdoms

    * Explore Hillsbrad Foothills no longer requires to explore Lordamere Internment Camp, requires Brazie Farmstead instead.


General

    * Petting Zoo Collect 100 unique companion pets.
    * Menagerie Collect 125 unique companion pets.
    * Vial of the Sands Learn how to transform into a dragon and carry an ally.
    * Cataclysmically Delicious Sample 100 different kinds of food.
    * Drown Your Sorrows Drink 50 different types of beverages.
    * Thirty Tabards Equip 30 unique tabards.


Player vs. Player
Strand of the Ancients

    * Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.


Professions
Fishing

    * The Limnologist now requires you to catch 45 different fishes, down from 48.
    * The Oceanographer now requires you to catch 31 different fishes, down from 33.


Quests

    * 2500 Daily Quests Complete Complete 2500 daily quests.
    * Justly Rewarded Make 30,000 gold from quest rewards.


Kalimdor

    * Bloodmyst Isle Quests now requires 60 quests, down from 65.
    * Stonetalon Mountains Quests now requires 55 quests, down from 60.


Reputation

    * 40 Exalted Reputations now rewards "The Exalted" title
    * 50 Exalted Reputations now properly requires 50 reputations, no longer rewards "The Exalted"


Statistics
Dungeons & Raids

    * Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)




Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!

IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP

Originally Posted by MMO-Champion
Companion Pets

    * Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
    * Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
    * Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
    * Panther Cub Right Click to summon and dismiss your panther cub. Instant
    * Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant


Mounts

    * Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
    * Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
    * Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
    * Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
    * Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
    * Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
    * Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast


Blacksmithing

    * Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
    * Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)


Engineering

    * Engineering: Cardboard Assassin can now be used once every minute, down from 5 minutes.
    * Engineering: Synapse Springs now increases your highest primary statistic instead of Intellect.


Inscription

    * Inscription: Dust of Disappearance now requires 1 Blackfallow Ink, down from 2.


Leatherworking

    * Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
    * Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost

    * Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.


Unholy

    * Dark Transformation now has a 100 yards range, up from 60.
    * Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
    * Shadow Infusion now increases Ghoul damage by 6%, down from 8%.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral

    * Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
    * Maul now scales from 26.4% of Attack Power, up from 24%.
    * Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.


Balance

    * Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

    * Aspect of the Hawk now increases ranged attack power by 2000, up from 637.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

    * Arcane Blast now costs 5% of base mana, down from 7%.


Fire

    * Ignite now procs from non-periodic Fire damage spells.


Frost

    * Frostburn now increases your damage against Frozen targets by 5%, down from 20%.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

    * Divine Light now costs 30% of base mana, down from 33%.
    * Flash of Light now costs 27% of base mana, down from 30%.
    * Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
    * Word of Glory now has a 20 sec cooldown.
    * Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
    * Conviction now procs from non-periodic spells.


Protection

    * Divine Guardian now has a 3 min cooldown, up from 2 min.


Retribution

    * Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
    * Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline

    * Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
    * Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
    * Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
    * Divine Aegis now lasts 15 sec, up from 12 sec.


Holy

    * Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.


Shadow

    * Shadow Power now increases Spell damage by 15%, down from 25%.


Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat

    * Recuperate now restores 3% of maximum health, up from 2%.
    * Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.


Subtlety

    * Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
    * Tricks of the Trade now has a 100 yards range, up from 20 yards.
    * Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental

    * Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
    * Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
    * Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)


Restoration

    * Purification now increases the effectiveness of healing spells by 25%, up from 10%.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury

    * Intercept now stuns for 1 sec, down from 3 sec.
    * Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.


Arms

    * Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
    * Colossus Smash now bypass 70% of armor instead of 100%.
    * Mortal Strike now deals 175% weapon damage, up from 150%.
    * Overpower now deals 145% weapon damage, up from 125%.
    * Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
    * Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
    * Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
    * Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.



GOOOOOOD DAAAAAAAAAAMN.   Zul'Gurub IS BACK BITCHES.  DAT PATCH.


Not a fan of WoG getting a 20 second CD, but I'm a paladin.  Also, Divine Storm giving a charge of holy power lolol.
HURR

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #265 on: February 25, 2011, 11:48:08 AM »
Haven't played in 2 weeks, I'll have to check this out lol. Now that I'm out of the SC2 tournament  :'(
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ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #266 on: February 25, 2011, 12:13:21 PM »
THAT'S the 4.1 patch? It's real? I thought bringing back ZG and ZA as the big new 4.1 content was a joke.

CBG

etiolate

  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #267 on: February 25, 2011, 05:50:06 PM »
I am a fan of the Zul dungeons. I hope they are as enjoyable as five mans as they as raids. It would be nice if they kept the ZA speedrun and multi path ability, or even expanded how you could attempt the run.

tehjaybo

  • Kentucky-Bore's Last Hope
  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #268 on: February 26, 2011, 08:11:51 AM »
It's confirmed.  I rolled a couple characters over to the PTR, but haven't been able to actually get past the first pull in ZG without a disconnect, lol.  Looks like the first mob has 1.2m hp though.
HURR

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #269 on: October 20, 2011, 01:24:47 PM »
epic bump  :o

I forgot just how annoying it is to run with people who have kids lol. I've been trying to prepare for getting back into raids, so I've been doing the Zul instances. Last night it was about 1am and I figured fuck it, I'll do one right quick, what the worse that can happen. Before I can look for a random group, a couple guildies ask if anyone wants to go with them. I say sure and off we go.

We finished around 2:40am thanks to the guildies constantly going afk without telling anyone. At one point they got DC'd, came back, and were like "sorry, the kids unplugged the router." We only wiped once btw, which would usually equal a 50min run at worse. smh  :-\

I've also been leveling up my shaman, pretty fun.

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Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #270 on: October 20, 2011, 05:47:49 PM »
PD, how is Cataclysm? I know your balls deep into wow and I've heard many conflicting opinions on this expansion.

My fav period was Vanilla (as a reference) but I feel that BC and WOTLK brought some nice things too.

I heard loads of people quit (from people working at Blizz) like GM's being sent home for the day cause there are no tickets...
« Last Edit: October 20, 2011, 05:50:31 PM by Premium Lager »

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: World of Warcraft: Cataclysm thread of real gamers
« Reply #271 on: October 21, 2011, 01:32:32 AM »
I had fun leveling up in Cata but lost interest in the game shortly after getting to lv85. The end game content didn't seem interesting enough for me to sacrifice my time to raid hours a week. So I wound up not playing much, and eventually I stopped playing. I came back about a month ago to mainly work on my alt, and I also wound up trying to get ready for raiding.

Tonight was kind of a disaster. I watched all the videos of the bosses about a month ago and figured I could do well, but I messed up a lot. First Firelands boss we did resulted in like 3 wipes due to me fucking up. We one-shotted the second boss luckily. Third boss had me fucking up even more, and eventually they made me dps lol; we killed it right after I switched, which felt bad man. I'm definitely going to do my research and be ready next. I'm not used to being embarrassed by this game.
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