I fucking dare you to take all the shit youve said in this thread in a print out and read it to your grandma.
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Capcom has revealed new details on its 3DS tech, confirming that the same Framework MT engine used on PC, PS3 and Xbox 360 has also been deployed on Nintendo's upcoming stereo-3D handheld.Japanese journalist Zenji Nishikawa posted the details on Watch Impress (thanks Andriasang for the translation), including confirmation that Resident Evil Revelations has been designed and coded from the ground up exclusively for Nintendo 3DS.
While Capcom is happy to showcase its own achievements on the handheld, the team also reveals that Nintendo NDAs prohibits it from talking about the hardware make-up of the system itself.
Despite the lack of programmable pixel shaders, the fixed render pipeline is capable of some pretty impressive stuff. Capcom says that the mobile version of its Framework MT engine operates in a very similar manner to its HD counterpart. As we noted in our hands-on with the 3DS hardware at E3, the assets seen in the Resident Evil demo are based on the HD equivalents from Resident Evil 5, although they have clearly been downscaled in terms of geometry and texturing. However, as the 3DS screen and the native resolution is so small relatively, the overall effect is remarkable.With that in mind, it's clear that effects such as high-dynamic range rendering and colour-grading - powerful features in the full Framework MT - have been translated to the mobile screen very well indeed.
Also intriguing is that Capcom is planning to support the 2D mode of the 3DS hardware with additional graphical features you won't find when stereo 3D is engaged. Both motion blur and anti-aliasing are in place when the depth slider on the 3DS is set to the minimum. In 2D mode, running at a 400x240 resolution, far more in the way GPU resources are available to make these effects possible.
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Oh and if you don't know already,there are some rumors about November 20 Japan launch.
Is there any indication these aren't bullshots and pre rendered tech demos?
IGN has learned that the Nintendo 3DS will pack not one, but two 266MHz ARM11 CPUs, along with a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM, and 1.5GBs of flash storage.