Author Topic: Capcom Resi 3DS tech...3DS tech info by IGN  (Read 1555 times)

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maxy

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Capcom Resi 3DS tech...3DS tech info by IGN
« on: September 13, 2010, 08:28:46 AM »
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Capcom has revealed new details on its 3DS tech, confirming that the same Framework MT engine used on PC, PS3 and Xbox 360 has also been deployed on Nintendo's upcoming stereo-3D handheld.

Japanese journalist Zenji Nishikawa posted the details on Watch Impress (thanks Andriasang for the translation), including confirmation that Resident Evil Revelations has been designed and coded from the ground up exclusively for Nintendo 3DS.
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While Capcom is happy to showcase its own achievements on the handheld, the team also reveals that Nintendo NDAs prohibits it from talking about the hardware make-up of the system itself.

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Despite the lack of programmable pixel shaders, the fixed render pipeline is capable of some pretty impressive stuff. Capcom says that the mobile version of its Framework MT engine operates in a very similar manner to its HD counterpart. As we noted in our hands-on  with the 3DS hardware at E3, the assets seen in the Resident Evil demo are based on the HD equivalents from Resident Evil 5, although they have clearly been downscaled in terms of geometry and texturing. However, as the 3DS screen and the native resolution is so small relatively, the overall effect is remarkable.

With that in mind, it's clear that effects such as high-dynamic range rendering and colour-grading - powerful features in the full Framework MT - have been translated to the mobile screen very well indeed.



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Also intriguing is that Capcom is planning to support the 2D mode of the 3DS hardware with additional graphical features you won't find when stereo 3D is engaged. Both motion blur and anti-aliasing are in place when the depth slider on the 3DS is set to the minimum. In 2D mode, running at a 400x240 resolution, far more in the way GPU resources are available to make these effects possible.




Killzone 2.3 annihilated...sorry stards


Great graphics on Nintendo handheld?The end must be near...

http://www.eurogamer.net/articles/digitalfoundry-resi-3ds-tech-blog-entry

Capcom :bow2
3DS :bow2
2D :bow2
buttons :bow2


3D :piss2
PSP :piss2
iphone :piss2

« Last Edit: September 22, 2010, 03:49:55 AM by maxy »
cat

maxy

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Re: Capcom Resi 3DS tech
« Reply #1 on: September 13, 2010, 08:52:24 AM »
Oh and if you don't know already,there are some rumors about November 20 Japan launch.
cat

archie4208

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Re: Capcom Resi 3DS tech
« Reply #2 on: September 13, 2010, 10:38:06 AM »
My inner Nintard is tingling.  Return of the king.  :bow2

Himu

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Re: Capcom Resi 3DS tech
« Reply #3 on: September 13, 2010, 10:45:13 AM »
8)
IYKYK

MCD

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Re: Capcom Resi 3DS tech
« Reply #4 on: September 13, 2010, 10:45:34 AM »
:bow The only good handheld. :bow2

Third

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Re: Capcom Resi 3DS tech
« Reply #5 on: September 13, 2010, 10:58:24 AM »

EmCeeGrammar

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Re: Capcom Resi 3DS tech
« Reply #6 on: September 13, 2010, 11:29:23 AM »
It's pretty awesome that developers can choose to beef up the output when the slider is in 2d mode.
sad

SantaC

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Re: Capcom Resi 3DS tech
« Reply #7 on: September 13, 2010, 11:30:55 AM »
3DS will be mine!

Beezy

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Re: Capcom Resi 3DS tech
« Reply #8 on: September 13, 2010, 11:54:06 AM »
Oh and if you don't know already,there are some rumors about November 20 Japan launch.
With that odd design? I hope not.

Diunx

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Re: Capcom Resi 3DS tech
« Reply #9 on: September 13, 2010, 01:06:28 PM »
Won't believe those graphics until I see some gameplay.
Drunk

HyperZoneWasAwesome

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Re: Capcom Resi 3DS tech
« Reply #10 on: September 14, 2010, 06:08:22 PM »
its just so dang weird to see a Nintendo system with some real horsepower behind it.  The power on the 2D viewing is great dang news.

If they're able to put this out at a non-distinguished mentally-challenged price for games and hardware (early PSP) it'll be unstoppable.

Sho Nuff

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Re: Capcom Resi 3DS tech
« Reply #11 on: September 14, 2010, 06:36:59 PM »
I saw that shit running in realtime at E3 and it nearly made me poop my pants. Still, there was zero interaction so I'm withholding judgment until I get something playable

naff

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Re: Capcom Resi 3DS tech
« Reply #12 on: September 15, 2010, 03:05:36 AM »
Is there any indication these aren't bullshots and pre rendered tech demos?
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pilonv1

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Re: Capcom Resi 3DS tech
« Reply #13 on: September 15, 2010, 06:56:30 AM »
POWER OF THE 3DS



itm

maxy

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Re: Capcom Resi 3DS tech
« Reply #14 on: September 15, 2010, 07:05:49 AM »
Is there any indication these aren't bullshots and pre rendered tech demos?

Yes.Capcom.

Those are real-time cutscenes...just like in Resi 5
cat

magus

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Re: Capcom Resi 3DS tech
« Reply #15 on: September 15, 2010, 07:08:46 AM »
the thing is not even out and everybody is already ready with the shovelware >:(
<----

EmCeeGrammar

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Re: Capcom Resi 3DS tech
« Reply #16 on: September 15, 2010, 10:44:14 AM »
I think you can see the giant tanooki scrotum in that top pic.
sad

maxy

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Re: Capcom Resi 3DS tech...
« Reply #17 on: September 22, 2010, 03:48:47 AM »
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IGN has learned that the Nintendo 3DS will pack not one, but two 266MHz ARM11 CPUs, along with a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM, and 1.5GBs of flash storage.

Not that bad,memory could be a little higher,but with little streaming magic nice things will come. :)
cat

Jabberwocky

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Re: Capcom Resi 3DS tech...3DS tech info by IGN
« Reply #18 on: September 22, 2010, 02:52:23 PM »
Being utterly tech illiterate, those are just a bunch of letters and numbers to me. Does anyone know if it could handle Shadow of the Colossus or Xenoblade at those specs? All that really matters to me in terms of graphical prowess is that we see games with massive environments.
8)