Author Topic: Game Dev Story: the love festa thread  (Read 3024 times)

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chronovore

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Game Dev Story: the love festa thread
« on: October 28, 2010, 12:24:09 AM »

Game Dev Game of the Year. Sequel, now, please. I want to give you moar moneys. 4 yanqui dolla for this much fun is too cheap.

Playing this on the way to work and during breaks, this like some weird Xzibit meme:
spoiler (click to show/hide)

[close]
This thread is for boritos to post their love or hate for this game, or to posit the unusual freaky-deak games they've created, what has worked for them, and what hasn't.

I'm still in my first run. I know I screwed up early, but I'm sticking with it through recovery. So far at Dead Fleet Co., my plucky, small team of devs (2 coders, 1 designer, 1 writer; later adding a producer, another designer, and another musician AND MISTER X, LUCHADOR DEVELOPER) has not been able to keep up with the latest platforms. We had the most luck with the mismatched "action dating" combination. Our first hit "Gimme Shugah" debuted at #6, and the unofficial sequels, "Too Twee" and "Hot Action!" debuted at #3 and #1.

...I have been trying to figure out what an Action Dating game would be; I can only pray it's not some Japanese rape simulator. But that would explain the sales. It wouldn't explain why my primary demographic is 18~24 year old women though. So I think it's probably some moe-moe romance.

So how about it? What have your most eccentric combinations been? What are your best titles in 14 characters or less? What the hell are those golden balls?

Bebpo

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Re: Game Dev Story: the love festa thread
« Reply #1 on: October 28, 2010, 12:26:05 AM »
I want to play this but I have a 3G and it runs slow with games tending to crash it :X

Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #2 on: October 28, 2010, 03:12:05 AM »
I just got my first Hall of Fame game, the City Life game "Yo! TownVille"

time to milk

this game is DANGEROUSLY addictive. everyone at work is all up in its business
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pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #3 on: October 28, 2010, 03:33:10 AM »
Quote
AND MISTER X, LUCHADOR DEVELOPER

He's awesome until you get Hackers. Same with Donny Jepp.
itm

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #4 on: October 28, 2010, 03:49:07 AM »
Yeah, probably exploit that next time I play through. Right now I'm having trouble getting enough growth in my company for some reason. It's still my first playthrough though.

Sho Nuff

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Re: Game Dev Story: the love festa thread
« Reply #5 on: October 28, 2010, 03:53:05 AM »
Walt Sidney is a beast. I put his ass to work on my Romance RPGs like Fabio Quest, Cuntastrophe, and Anal Protocol

GilloD

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Re: Game Dev Story: the love festa thread
« Reply #6 on: October 28, 2010, 06:59:37 AM »
Ugh. Apple started declining my credit card for no reason and I've e-maield Customer Support 4 times over the lats month with no response :(

Is it possible to gift an app?
wha

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #7 on: October 28, 2010, 08:06:57 AM »
whats this short break?
itm

tiesto

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Re: Game Dev Story: the love festa thread
« Reply #8 on: October 28, 2010, 09:42:53 AM »
I'd totally be down to playing this if it weren't exclusive to eye-PHOOOOOONE.
^_^

Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #9 on: October 28, 2010, 11:41:13 AM »
Do you guys have any good strategies?

My experience is that you don't get any penalty for same-game cross design, so if I have someone high in Scenario/Graphics/Sound, I'll often have them take 2 or even 3 roles. With just 3 in-house power hitters I can rotate them to cover all my bases.

Outsourcing can helpful at first to get a few hits, but seems to lose its effectiveness very quickly.

I've started taking a contract or two in between every game project just to build up some capital and some research data.

How important is the "Popularity" of Genre/Type? I try to focus on A/B, and I try to keep levelling the same genres and types in different combinations (i.e. Samurai RPG, Samurai Action RPG, Ninja Action RPG, Ninja Action, etc.)

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chronovore

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Re: Game Dev Story: the love festa thread
« Reply #10 on: October 28, 2010, 11:44:40 AM »
Finally am hitting projects squarely into the Hall of Fame territory with regularity. I felt like a real software magnate: I shipped a multimillion selling game and then laid off half my staff! :lol

whats this short break?
"Short Trip" - 2nd screen of options for TRAINing any of your developers. There's also a Long Trip for 2/3 more moolah, with different effects.

I'd totally be down to playing this if it weren't exclusive to eye-PHOOOOOONE.
Apparently it's actually a remake of a Japanese PC game which is at least 10 years old. I've been telling the guys at work about it, and they say it's nearly identical to something they were playing in junior high.

Hitler Stole My Potato

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Re: Game Dev Story: the love festa thread
« Reply #11 on: October 28, 2010, 05:08:47 PM »
So this is actually good eh?  I avoided buying it because I thought it was another one of those time management games ala Diner Dash that are littered all over the app store.  Looks interesting though.

Tacos

Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #12 on: October 28, 2010, 05:22:27 PM »
So this is actually good eh?  I avoided buying it because I thought it was another one of those time management games ala Diner Dash that are littered all over the app store.  Looks interesting though.

I did too, but it's less time management and more resource management - managing money in/out, building hype and buzz about upcoming projects, avoiding staff burnout, etc. The actual game development is pretty self-running - you're not constantly clicking on people to advance the process or anything.

It's also fiendishly, inexplicably addictive.
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Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #13 on: October 28, 2010, 05:35:42 PM »
I want to play this pretty badly but I don't have an iphone nor do I want one. I guess if it hit's android I can play it.

The sequel is free on Windows PC (http://kairosoft.net/pc/gamedev2.html) but it's in Moonspeak.
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Maximus

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Re: Game Dev Story: the love festa thread
« Reply #14 on: October 28, 2010, 06:26:26 PM »
I hate this game; I havent played it but I hate anyway.
I came up with pretty much the exact same concept two years ago; to make a theme park like game development game for the iphone, I was going to do a game design doc out for it and everything then forgot completely about it.
Stupid Alzheimers.

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #15 on: October 28, 2010, 06:48:52 PM »
"Short Trip" - 2nd screen of options for TRAINing any of your developers. There's also a Long Trip for 2/3 more moolah, with different effects.

Ahh I stopped using training because it seemed to lower their power.
itm

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #16 on: October 28, 2010, 07:07:41 PM »
I want to play this pretty badly but I don't have an iphone nor do I want one. I guess if it hit's android I can play it.

The sequel is free on Windows PC (http://kairosoft.net/pc/gamedev2.html) but it's in Moonspeak.
ゲーム発展途上国ⅡDX: I love that it's got a "DX" in the title. That way you /know/ it's Japanese. Or mocking the naming conventions. Or both.

Other ways you can tell it's Japanese: No matter what game you tell them to make, they'll try it without too many negative comments, even if they should tell you it's doomed to suck. No-one quits for another company because they're tired of sequels. No one quits when you don't pay them a bonus above their salary after selling 6,000,000 copies of the last game they made. No-one is recruited by an outside company because they'll pay a little more or promote them.

"Short Trip" - 2nd screen of options for TRAINing any of your developers. There's also a Long Trip for 2/3 more moolah, with different effects.

Ahh I stopped using training because it seemed to lower their power.
Yeah, that's what Sho Nuff is pimping: use a Dead Bull to get them all to recover immediately. But I just let them go home for a night, which fills them back up.

I hate this game; I havent played it but I hate anyway.
I came up with pretty much the exact same concept two years ago; to make a theme park like game development game for the iphone, I was going to do a game design doc out for it and everything then forgot completely about it.
Stupid Alzheimers.
See my above post if you want some ideas for American Dev Story, which promises to be a deeper, more rich and complex experience.

But in the end, every developer I've ever met has, at some point, said what a great idea it would be to make a game about game development. The idea isn't original, it's the act of committing to it and seeing it through until it's on sale.

Maximus

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Re: Game Dev Story: the love festa thread
« Reply #17 on: October 28, 2010, 07:31:01 PM »
oh i know I'm only joking; it happens all the time there are millions of ideas and you'll always get someone who has the same ideas as you. Its just a matter of making sure your game is the one stand out idea amongst the crowd whether because its unique take on something, the better gameplay, the better style or all of the above as long as its something that isnt ignored or easily forgotten you always have a good chance. Well thats what I'm hoping anyway.

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #18 on: October 28, 2010, 08:07:57 PM »
I don't mean using a Dead Bull to get their power back immediately - I thought their max power decreased every time you trained them?
itm

Hitler Stole My Potato

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Re: Game Dev Story: the love festa thread
« Reply #19 on: October 29, 2010, 12:20:51 AM »
Alright.  You guys were right.  This game is ridiculously addictive.  I just spent the last 2 and a half hours playing this damn thing on my phone......I can't remember the last time I played any app for that long.

I gotta make my own console.....
Tacos

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #20 on: October 29, 2010, 08:01:58 AM »
I don't mean using a Dead Bull to get their power back immediately - I thought their max power decreased every time you trained them?
What? Really? IT SIMULATES CAREER BURNOUT AS WELL?  :omg

 :heartbeat :heartbeat :heartbeat this game :heartbeat :heartbeat :heartbeat

Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #21 on: November 01, 2010, 03:44:32 PM »
I finally developed my first 40/40 ! :D

KICKPUNCHER 2, a Motion Martial Arts masterpiece. :punch

spoiler (click to show/hide)
[close]

EDIT: Now I'm just fucking with my players. My new series is Tesseract, a Time Travel Simulation with max points in Realism and Niche Appeal and points in all other categories intentionally withheld. I still get straight 9/10s and sell 20 million units. Is this what it's like to be Nomura?
« Last Edit: November 01, 2010, 04:49:38 PM by Howard Alan Treesong »
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Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #22 on: November 01, 2010, 05:05:18 PM »
BUMP for boredom. Once you hit year 15 or so and have $200 million in the bank, it seems like it's impossible to fail. Is there no real endgame and I should just start over? I guess I should run the clock out to 20 years, at least...

Next up: my PC-only Falcom-sim playthrough
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chronovore

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Re: Game Dev Story: the love festa thread
« Reply #23 on: November 01, 2010, 09:00:04 PM »
When a system goes off the market and you already have a game in development for it, what happens?

I'll try it on my next playthrough if no-one knows.

Howard Alan Treesong

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Re: Game Dev Story: the love festa thread
« Reply #24 on: November 01, 2010, 10:38:51 PM »
To make your own console, you need:

spoiler (click to show/hide)
LOTS of Career Change Manuals
[close]

Specifically:

spoiler (click to show/hide)
You need to have one employee who's hit Lv. 5 in every possible job. Once they've done that, they can "class change" to Hardware Engineer. Get ready to grind Contracts for all that research data!
[close]

The Nedroid is now on sale. Sony just announced the PlayStation 2 ... too bad for them the Nedroid is a 64-bit BD-ROM based bad boy. SUCKERS.

Also, there's a "Fast" mode in the Options screen. Wish I had found that ages ago.
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GilloD

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Re: Game Dev Story: the love festa thread
« Reply #25 on: November 07, 2010, 08:24:37 AM »
I just got my first million selling title. A Historical Simulation called "Anne Frank Sex". Oh, Japan.
wha

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #26 on: November 07, 2010, 08:49:04 AM »
Quote
Anne Frank Sex
:rofl

GilloD

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Re: Game Dev Story: the love festa thread
« Reply #27 on: November 07, 2010, 05:45:29 PM »
Better yet, we're now on Anne Frank Sex 4.
wha

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #28 on: November 07, 2010, 06:08:31 PM »
One of my only complaints about the game is the 14 character limit to custom game titles.

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #29 on: November 07, 2010, 06:48:38 PM »
Why, why, why do I never get applicants with graphic skillz? I hate outsourcing my graphics every time.
zzzzz

GilloD

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Re: Game Dev Story: the love festa thread
« Reply #30 on: November 07, 2010, 07:42:56 PM »
Why, why, why do I never get applicants with graphic skillz? I hate outsourcing my graphics every time.

Look for Hackers once you get the new Office.

How do I get Hardware Engineers?
wha

GilloD

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Re: Game Dev Story: the love festa thread
« Reply #31 on: November 07, 2010, 07:44:39 PM »
Also, it has become impossible for me to not create a hit. I made a Golf Audio Novel with max points in realism and niche appeal and got a 36/40 and sold like 20 million units. It was called "Really?"
wha

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #32 on: November 07, 2010, 08:07:54 PM »
Why, why, why do I never get applicants with graphic skillz? I hate outsourcing my graphics every time.

Look for Hackers once you get the new Office.

How do I get Hardware Engineers?
Read Howard Allen Treesong's spoilers.

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #33 on: November 07, 2010, 11:29:02 PM »
Huzzah! My wrestling game "Sweaty Beasts" is my first million seller!
zzzzz

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #34 on: November 08, 2010, 12:41:54 AM »
Come on! We all know non-licensed pro-wrestling games don't sell! Where's your branding?!

PS: Congrats!

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #35 on: November 08, 2010, 01:04:37 AM »
Oh god can't stop. Been playing all day. Sandy Traps 2 almost sold 10 million. Got 39/40. Must kill reviewer #2.
zzzzz

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #36 on: November 08, 2010, 01:15:30 AM »
Yesss. Divalicious 3, which is actually supposed to be named Divalicious 4 but I fucked up, just broke 10m and won the GGA grand prize!
zzzzz

GilloD

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Re: Game Dev Story: the love festa thread
« Reply #37 on: November 08, 2010, 04:36:48 AM »
I have like close to a billion in cash, my own console, I'm up to Anne Frank Sex 6, but I cant get a 40/40 :(
wha

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #38 on: November 08, 2010, 04:52:14 AM »
Same (minus 1 billion cause I keep spending money on moon advertising). I haaaate that my romantic audio novel series "Dry Heat" is my biggest seller. 40 million. What the hell?
zzzzz

chronovore

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Re: Game Dev Story: the love festa thread
« Reply #39 on: November 08, 2010, 05:20:30 AM »
I have like close to a billion in cash, my own console, I'm up to Anne Frank Sex 6, but I cant get a 40/40 :(
In real life, can't you just buy the 40/40?

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #40 on: June 09, 2011, 11:55:05 PM »
itm

chronovore

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Cerveza mas fina

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Re: Game Dev Story: the love festa thread
« Reply #42 on: June 12, 2011, 03:01:51 PM »
I'm worried it's going to be a bit samey.

I played the shit out of Game Dev for a week or two, but was kind of stuck I think. My office doesn't grow anymore. Now It's hard to get back into the game. Great game though for those few bucks!

tiesto

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Re: Game Dev Story: the love festa thread
« Reply #43 on: June 12, 2011, 04:31:52 PM »
It's a great game but after a while, it becomes so easy to get 10 million + sellers... Made my own console, sold 29 million copies of a motion controlled baseball game, then kinda just gave up on it. It was sooooo addicting at first, but once you get to a certain point, you "master" it and there's not much in the way of replay value.
^_^

Cerveza mas fina

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Re: Game Dev Story: the love festa thread
« Reply #44 on: June 12, 2011, 04:35:53 PM »
Yep. They would really have to make it more complex for this to be great, but I def spent enough time on it before I got tired!

MyNameIsMethodis

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Re: Game Dev Story: the love festa thread
« Reply #45 on: June 12, 2011, 04:45:01 PM »
I should be getting my eye phone tommorow so i'm excited to play this, however, i really really wish Grand Prix Story was on the app stroe
USA

Shuri

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Re: Game Dev Story: the love festa thread
« Reply #46 on: June 12, 2011, 06:26:35 PM »
It's a really cool game, but too bad that at some point, things get crazy and you end up selling 4 times the number of units than consoles on the market

naff

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Re: Game Dev Story: the love festa thread
« Reply #47 on: June 14, 2011, 10:51:51 PM »
It's alright. Like others I was really addicted for a couple days. Then I got all the good devs and broke the game, haven't played since
◕‿◕

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #48 on: June 14, 2011, 11:40:25 PM »
itm

Barry Egan

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Re: Game Dev Story: the love festa thread
« Reply #49 on: June 15, 2011, 02:12:25 PM »
first million seller?  "AreGamesArt?", an online sim where you make games.  These guys really get, on a profound level, what a bunch of self absorbed fegs make up the gamer community.

Hitler Stole My Potato

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Re: Game Dev Story: the love festa thread
« Reply #50 on: June 17, 2011, 09:31:08 AM »
Whoa, this too:
http://www.androidpolice.com/2011/04/18/hot-springs-story-for-your-inner-digital-inn-keeper/

Pretty sure Hitler raved about this in the iPhone thread, or somewhere else

Yeah, Hot Springs Story is pretty good. It took me a bit to warm up to Hot Springs because I'm about as familiar with Japanese hot springs as I am with flying a space shuttle into the sun but it's still the same core gameplay found in GDS only more of it.  It's a little esoteric, but it's addicting as hell.
Tacos

MyNameIsMethodis

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Re: Game Dev Story: the love festa thread
« Reply #51 on: June 17, 2011, 06:11:50 PM »
I can't get higher than a 18 review score but I sell amazing anyways :bow
USA

MyNameIsMethodis

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Re: Game Dev Story: the love festa thread
« Reply #52 on: June 20, 2011, 08:38:01 AM »
Department Store Story was just announced

http://itunes.apple.com/jp/app/id444076836?mt=8
USA

pilonv1

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Re: Game Dev Story: the love festa thread
« Reply #53 on: June 20, 2011, 08:55:56 AM »
:omg

Still waiting for Grand Prix Story :maf
itm

BobFromPikeCreek

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Re: Game Dev Story: the love festa thread
« Reply #54 on: June 21, 2011, 03:17:53 PM »
zzzzz