
Game Dev Game of the Year. Sequel, now, please. I want to give you moar moneys. 4 yanqui dolla for this much fun is too cheap.
Playing this on the way to work and during breaks, this like some weird Xzibit meme:
spoiler (click to show/hide)
This thread is for boritos to post their love or hate for this game, or to posit the unusual freaky-deak games they've created, what has worked for them, and what hasn't.
I'm still in my first run. I know I screwed up early, but I'm sticking with it through recovery. So far at Dead Fleet Co., my plucky, small team of devs (2 coders, 1 designer, 1 writer; later adding a producer, another designer, and another musician AND MISTER X, LUCHADOR DEVELOPER) has not been able to keep up with the latest platforms. We had the most luck with the mismatched "action dating" combination. Our first hit "Gimme Shugah" debuted at #6, and the unofficial sequels, "Too Twee" and "Hot Action!" debuted at #3 and #1.
...I have been trying to figure out what an Action Dating game would be; I can only pray it's not some Japanese rape simulator. But that would explain the sales. It wouldn't explain why my primary demographic is 18~24 year old women though. So I think it's probably some moe-moe romance.
So how about it? What have your most eccentric combinations been? What are your best titles in 14 characters or less? What the hell are those golden balls?