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magus

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Re: Final Fantasy XIII rocks.
« Reply #420 on: May 15, 2011, 02:40:25 PM »
himu what the heck are you saying? you can buy the part easily enough,it's just that there is no reason to upgrade any of your stuff besides getting some extra attack power on your weapon
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Himu

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Re: Final Fantasy XIII rocks.
« Reply #421 on: May 15, 2011, 02:43:13 PM »
But traps cost millions.
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magus

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Re: Final Fantasy XIII rocks.
« Reply #422 on: May 15, 2011, 03:10:05 PM »
But traps cost millions.

and they are also dropped for free by tortoise
you also don't need to upgrade your weapon all the way up
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Himu

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Re: Final Fantasy XIII rocks.
« Reply #423 on: May 16, 2011, 01:19:41 PM »
Yes, if it's in Pulse there's a teleport. THe last teleport is right before you leave Pulse.
IYKYK

Himu

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Re: Final Fantasy XIII rocks.
« Reply #424 on: May 16, 2011, 01:45:54 PM »
btw, Teajin's Tower is the only proper dungeon in the game. Between the marks and that dungeon, chapter 11 was definitely the best chapter. Though it peters out after the tower.
IYKYK

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #425 on: May 16, 2011, 04:29:15 PM »
you're a noob if you dont understand how FFX12 works, the game was designed for 5 year olds or something.


demi

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Re: Final Fantasy XIII rocks.
« Reply #426 on: May 16, 2011, 04:33:32 PM »
If 12 remotely played like 13, it would be an amazing game.

Well, aside from the shitty "anybody can equip everything, cast everything, be everything" part
fat

Himu

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Re: Final Fantasy XIII rocks.
« Reply #427 on: May 16, 2011, 04:54:58 PM »
you can do the same thing in FF13.
IYKYK

magus

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Re: Final Fantasy XIII rocks.
« Reply #428 on: May 16, 2011, 05:18:36 PM »
i personaly just don't understand all this love for big empty fields... it's just boring to look at and a pain in the ass to traverse

i want to play a jrpg not a sandbox game!
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demi

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Re: Final Fantasy XIII rocks.
« Reply #429 on: May 16, 2011, 05:31:27 PM »
you can do the same thing in FF13.

I didnt know Hope could equip Lionheart sword... FF13 chars are more unique than 12's were. You knew who had their strengths and weaknesses, and you formed your team from there.

In 12, you could make an ultimate super team that spammed Ultima, equipped Ultima Spears (or whatever the fuck) with pussy chars like Vaan and Penelo. wtf?
fat

demi

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Re: Final Fantasy XIII rocks.
« Reply #430 on: May 16, 2011, 05:40:54 PM »
You're also bipolar and clinically depressed. You dont even know yourself.
fat

Himu

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Re: Final Fantasy XIII rocks.
« Reply #431 on: May 16, 2011, 06:03:55 PM »
i personaly just don't understand all this love for big empty fields... it's just boring to look at and a pain in the ass to traverse

i want to play a jrpg not a sandbox game!


sandbox games aren't big empty fields and the genre has always been big empty fields. the only difference is the viewpoint difference and the fact that now you can see monsters on the field. big whoop.
IYKYK

Himu

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Re: Final Fantasy XIII rocks.
« Reply #432 on: May 16, 2011, 06:05:42 PM »
you can do the same thing in FF13.

I didnt know Hope could equip Lionheart sword... FF13 chars are more unique than 12's were. You knew who had their strengths and weaknesses, and you formed your team from there.

In 12, you could make an ultimate super team that spammed Ultima, equipped Ultima Spears (or whatever the fuck) with pussy chars like Vaan and Penelo. wtf?

Then don't do it. I never understood why this is so hard for gamers who complain about that shit. The only reason the characters are all the same to you is because you make them all the same yourself. In any case, the characters in 12 do have stat differences.
IYKYK

demi

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Re: Final Fantasy XIII rocks.
« Reply #433 on: May 16, 2011, 06:17:50 PM »
Himu, theres no point arguing. FF12 was a weak game. The International ver apparently fixes it to a half-decent attempt now, nay, to what it should have been.

Similarly, 13-2 will fix what people had issue with in 13 to what could be the best way it should have been played.
fat

naff

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Re: Final Fantasy XIII rocks.
« Reply #434 on: May 17, 2011, 02:16:12 AM »
Similarly, 13-2 will fix what people had issue with in 13 to what could be the best way it should have been played.

A battle system that isn't shallow as fuck with dem graphics :drool
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magus

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Re: Final Fantasy XIII rocks.
« Reply #435 on: May 17, 2011, 12:54:03 PM »
if orphan cradle is that all-red place with random block swinging in the air,that's the last dungeon... there are a few miniboss to fight and then there is the last boss
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demi

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Re: Final Fantasy XIII rocks.
« Reply #436 on: May 18, 2011, 11:40:27 AM »
Get the platinum, Borys.
fat

magus

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Re: Final Fantasy XIII rocks.
« Reply #437 on: May 18, 2011, 11:51:37 AM »
oh god don't do it,getting platinum means upgrading all your equipment,upgrading all your equipment means doing an horrible grind that is totaly dictated by chance

i stopped at 920 and it was the best thing i did ever
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Himu

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Re: Final Fantasy XIII rocks.
« Reply #438 on: May 18, 2011, 12:02:50 PM »
Borys how shit was the ending?

10/10 or 100/10?
IYKYK

magus

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Re: Final Fantasy XIII rocks.
« Reply #439 on: May 18, 2011, 12:23:22 PM »
nothing wrong with XIII ending

at least it didn't make people go around with any weird theory about how the main character is really dead and the bad guy didn't turn to have any magic tattoo or some shit like that :smug
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Himu

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Re: Final Fantasy XIII rocks.
« Reply #440 on: May 18, 2011, 12:31:09 PM »
No, it's shit. It's the complete definition of a deus ex machina, literally, since God is actually involved.

The speech during the final boss before when the party turns into monsters is one of, if not THE most embarrassing moment in a game full of embarrassing moments.

At that moment, I realized,"welp i'm too old for this shit"
IYKYK

demi

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Re: Final Fantasy XIII rocks.
« Reply #441 on: May 18, 2011, 12:32:42 PM »
oh god don't do it,getting platinum means upgrading all your equipment,upgrading all your equipment means doing an horrible grind that is totaly dictated by chance

i stopped at 920 and it was the best thing i did ever


Borys did everything in FF12. He is clearly a better gamer than you. And his platinum will reflect that.
fat

magus

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Re: Final Fantasy XIII rocks.
« Reply #442 on: May 18, 2011, 12:41:52 PM »
No, it's shit. It's the complete definition of a deus ex machina, literally, since God is actually involved.

The speech during the final boss before when the party turns into monsters is one of, if not THE most embarrassing moment in a game full of embarrassing moments.

At that moment, I realized,"welp i'm too old for this shit"

and the Nakamania at the end of persona instead it's not uh?

Quote
Borys did everything in FF12. He is clearly a better gamer than you. And his platinum will reflect that.

yeah i guess if he didn't die of boredom fighting that hour long mark he sure can survive grinding turtles over and over.....

you know i never finished FF12,i just didn't have any interess at all,all i remember is that for some weird reason the final dungeon had warps and the each room you could warp too looked the same and oh god it was horrible horrible horrible
« Last Edit: May 18, 2011, 12:48:18 PM by magus »
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naff

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Re: Final Fantasy XIII rocks.
« Reply #443 on: May 19, 2011, 01:40:48 AM »
Hey Borys, how's grindan for dem trapz going  :smug

I gave up, couldn't even be bothered getting 1 lol, even with connoisseurs catalogue equipped. It's like that 1% spear drop chest in FFXII except you've got to do it over and over. Worst post game ever
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Fortus

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Re: Final Fantasy XIII rocks.
« Reply #444 on: May 19, 2011, 10:57:00 AM »
Grinding traps alone wouldn't be so bad but you also need a huge sum of money both for multiplier components and dark matters. Ending wasn't too bad but it left some odd questions i.e. why did Fang and Vanille turn into crystal if they didn't destroy Cocoon the first time if that was their focus; which God was Barthandelus trying to bring back- the Supreme Creator or the Creator of Cocoon etc etc

Also Borys didn't do everything in XII...he never finished the Fishing quests ;)
pie

magus

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Re: Final Fantasy XIII rocks.
« Reply #445 on: May 19, 2011, 12:22:19 PM »
there was fishing in FF12? ???
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Himu

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Re: Final Fantasy XIII rocks.
« Reply #446 on: May 19, 2011, 01:19:21 PM »
Yeah, you have to unlock it to get re-open a dungeon.
IYKYK

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #447 on: May 19, 2011, 03:17:27 PM »
I grinded for 6 traps and it is the worst thing I ever done in gaming.

magus

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Re: Final Fantasy XIII rocks.
« Reply #448 on: May 19, 2011, 03:25:09 PM »
i read that if you disassemble vanille or fang ultimate weapon,you get 3 trap out of it so you don't really need 6

of course upgrading vanille/fang ultimate weapon to a point where disassembling it gives you 3 trap is still a huge pain in the ass
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magus

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Re: Final Fantasy XIII rocks.
« Reply #449 on: May 27, 2011, 06:11:38 AM »
told ya :smug
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demi

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Re: Final Fantasy XIII rocks.
« Reply #450 on: May 27, 2011, 08:57:24 AM »
Also fuck Platinuming this game.

Pussy... what else are you going to play on PS3? Hmmmm good question
fat

magus

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Re: Final Fantasy XIII rocks.
« Reply #451 on: May 27, 2011, 10:56:06 AM »
after all your character are maxed,killing a turtle quickly is pretty easy,it's still incredibly boring and one of the item you need (dark matter) it's dropped by a super turtle that is a pain in the ass to kill
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iconoclast

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Re: Final Fantasy XIII rocks.
« Reply #452 on: May 27, 2011, 03:03:18 PM »
By the time you get all the traps and dark matter and such, you'll probably have enough gil to upgrade everything anyway. And even if you don't, I think you can sell everything you've already upgraded to get more money. I'm pretty sure that's what I did, but I haven't played this since it came out so I don't remember much.
BiSH

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #453 on: May 27, 2011, 04:57:45 PM »
By the time you get all the traps and dark matter and such, you'll probably have enough gil to upgrade everything anyway. And even if you don't, I think you can sell everything you've already upgraded to get more money. I'm pretty sure that's what I did, but I haven't played this since it came out so I don't remember much.

by the time you got all traps and dark matter you have finished the game and are bored of it.

naff

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Re: Final Fantasy XIII rocks.
« Reply #454 on: May 27, 2011, 08:47:42 PM »
Also fuck Platinuming this game.

Pussy... what else are you going to play on PS3? Hmmmm good question

Play inFAMOUS :bow2
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magus

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Re: Final Fantasy XIII rocks.
« Reply #455 on: May 28, 2011, 08:53:46 AM »
:rofl

most people suggest to use sazh and hope that instant chain trigger to 5 star him,it's what i did too...
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magus

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Re: Final Fantasy XIII rocks.
« Reply #456 on: May 28, 2011, 11:28:34 AM »
no reason to use libra on enemies after getting the 100 monster achievement

and there are a lot more than 100 monster so there is no reason to try to libra the jumbo cactuar
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Van Cruncheon

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Re: Final Fantasy XIII rocks.
« Reply #457 on: May 28, 2011, 01:27:13 PM »
why the fuck are you people still playing this abysmal game
duc

Stoney Mason

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Re: Final Fantasy XIII rocks.
« Reply #458 on: May 28, 2011, 02:15:23 PM »
Quote
In a feature story published today in Sweden, the founders of GRIN lay their studio's precipitous demise at Square Enix's feet, saying the publisher reneged on payments during the development of a Final Fantasy game and saddled them with ridiculous requirements as the project went sour.
This is according a story (translated via Google) published today by Aftonbladet, an often provocative tabloid but, with 1.2 million readers, a newspaper of record for Sweden. In direct quotes, co-founders Ulf and Bo Andersson allege that Square Enix didn't pay a cent on a roughly $20 million (USD) contract for "Fortress," (concept art pictured) the code name for a Final Fantasy spinoff that diverged from the series' JRPG roots. The Anderssons say they met all project milestones up to the company's August 2009 bankruptcy.

As the relationship deteriorated, the Anderssons say Square Enix sent them a strange demand: Fax us the game's code, including the project's music files. "It is as silly as it sounds," Bo Andersson said (Google translation.) "It is an impossible requirement, you can not send ASCII or binary codes on the fax. It is backward. Really distinguished mentally-challenged. It was almost a criminal activity."

Square Enix then said GRIN had not been sending its milestone work to the right department, that it should have been filed with the publisher's legal division, an unusual requirement. Square Enix also started complaining that they didn't like the game's Nordic style, even though they'd asked for that at the outset, and is presumably why they went to GRIN in the first place.

Feeling like they'd been set up to fail, GRIN sent Square Enix an image taken from Final Fantasy XII saying it was a production shot from "Fortress." The Anderssons say Square Enix replied "It does not look like Final Fantasy."

"Then we realized that whatever we do ... they have decided," Bo Andersson said. (Google translation).

The remainder of the story chart's GRIN's rise and fall and the Anderssons' resulting debts and disappointment, especially in light of successful Swedish developers such as DICE (Battlefield) and Markus Persson, the creator of the indie hit Minecraft. Again, it's a Google translation, but the piece is reasonably straightforward and readable.

"We wanted to come in and revolutionize Final Fantasy, which is exactly what they need," said Andersson. "The latest version sucks of course."

http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots

iconoclast

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Re: Final Fantasy XIII rocks.
« Reply #459 on: May 28, 2011, 02:23:09 PM »
Sounds like Square got cold feet after seeing GRIN shipped three nuclear bombs in a row.
BiSH

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #460 on: May 28, 2011, 02:37:08 PM »
GRIN > SE

Sweden rocks!

magus

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Re: Final Fantasy XIII rocks.
« Reply #461 on: June 01, 2011, 08:11:27 PM »
even with maxed out character i had tons of problem killing shaolong guis consistently,they just use bay and then everybody is dead

and when i finaly kill one it drops nothing

stupid game >:(
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iconoclast

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Re: Final Fantasy XIII rocks.
« Reply #462 on: June 01, 2011, 08:15:50 PM »
even with maxed out character i had tons of problem killing shaolong guis consistently,they just use bay and then everybody is dead

and when i finaly kill one it drops nothing

stupid game >:(

sentinel/sentinel/sentinel > bay
BiSH

demi

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Re: Final Fantasy XIII rocks.
« Reply #463 on: June 02, 2011, 07:55:57 AM »
Uh, you dont need to use Renew. Triple Sentinel, then MED/MED/MED
fat

demi

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Re: Final Fantasy XIII rocks.
« Reply #464 on: June 02, 2011, 09:01:05 AM »
Arent you supposed to SAB them until they cant use moves? That prevents Bay.
fat

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #465 on: June 02, 2011, 09:22:48 AM »
summons were totally worthless in this game

demi

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Re: Final Fantasy XIII rocks.
« Reply #466 on: June 02, 2011, 09:23:56 AM »
Aren't they always.
fat

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #467 on: June 02, 2011, 03:33:41 PM »
Aren't they always.
In ff8 you could atleast use them to refine items

demi

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Re: Final Fantasy XIII rocks.
« Reply #468 on: June 02, 2011, 03:36:04 PM »
The most poop game has the most useful summons. How cool.
fat

SantaC

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Re: Final Fantasy XIII rocks.
« Reply #469 on: June 02, 2011, 03:43:47 PM »
The most poop game has the most useful summons. How cool.

If poop mean most fun.

Fortus

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Re: Final Fantasy XIII rocks.
« Reply #470 on: June 03, 2011, 04:14:30 PM »
You better not Platinum this game dammit! If you do I'll have to endure that soul-sucking gil grind to finish out my last trophy...
pie

demi

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Re: Final Fantasy XIII rocks.
« Reply #471 on: June 03, 2011, 04:15:37 PM »
Boryssssssssssss get Platinum like a real FF13 fan would
fat

magus

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Re: Final Fantasy XIII rocks.
« Reply #472 on: June 03, 2011, 04:17:16 PM »
don't do it borys! i'm already doing an incredibly boring grind session in blue dragon! i don't want to do another one :'(
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Positive Touch

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Re: Final Fantasy XIII rocks (1000/1000 :smug)
« Reply #473 on: June 06, 2011, 10:57:23 PM »
congrats on wasting countless hours of yr life.  now change yr theme to whatever one unlocks when you get the plat trophy.
pcp

iconoclast

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Re: Final Fantasy XIII rocks (1000/1000 :smug)
« Reply #474 on: June 07, 2011, 05:57:12 PM »
Not hard, just another uber grind.
BiSH

Fortus

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Re: Final Fantasy XIII rocks (1000/1000 :smug)
« Reply #475 on: June 08, 2011, 10:55:53 AM »
Congrats Borys. Popped your Platinum cherry with style. Demon's Souls can be a pain to Plat not just because of the grind but because you have to work with the "World Tendency" stuff as well.
« Last Edit: June 08, 2011, 11:00:50 AM by Fortus »
pie

demi

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Re: Final Fantasy XIII rocks (1000/1000 :smug)
« Reply #476 on: June 08, 2011, 11:02:16 AM »
Borys, dont be a trophy whore. Dont become like us. Get out while you can.

spoiler (click to show/hide)
Until FF13-2
[close]
fat

DarknessTear

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Re: Final Fantasy XIII rocks (1000/1000 :smug)
« Reply #477 on: June 08, 2011, 01:53:42 PM »
I got Platinum. Was a pain. Never touching the game again after that.