Author Topic: Nintendo 3DS thread  (Read 131592 times)

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SantaC

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #960 on: March 24, 2011, 02:41:37 PM »
Castlevania 3DS or bust.

-When I bought the original GBA, I bought it with Castlevania CoM.
-When I bought GBA SP - I did it with Castlevania HoD
-When I bought a DS , I did it for Castlevania DoS

...and so on.

bork

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #961 on: March 24, 2011, 03:10:44 PM »
Castlevania 3DS or bust.

-When I bought the original GBA, I bought it with Castlevania CoM.
-When I bought GBA SP - I did it with Castlevania HoD
-When I bought a DS , I did it for Castlevania DoS

...and so on.

Yeah, I thought the original bulky, fat DS sucked and sold it off when I imported a PSP in 2004, but then bought one back the following summer just for Castlevania DoS.  A new title for launch would have been nice, but another sprite rehash game would be too much.
ど助平

Trent Dole

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #962 on: March 24, 2011, 03:13:48 PM »
But what about a sprite rehash ...IN 3-D  :o
Hi

Raban

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #963 on: March 24, 2011, 03:41:13 PM »
What exactly is Iga up to right now?

Shaka Khan

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #964 on: March 24, 2011, 03:48:54 PM »
Cleaning up road kills and stuff.
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Raban

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #965 on: March 24, 2011, 03:49:38 PM »
:fbm

Damian79

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Re: Nintendo 3DS thread(Europe launch tommorow)
« Reply #966 on: March 24, 2011, 06:56:22 PM »
Where did you get 140k preorders for the 3ds maxy?


maxy

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cat

Shaka Khan

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #969 on: March 25, 2011, 06:36:24 AM »
Quote
Shadow Wars makes for a relatively meaty handheld offering, then, but it's one that's slightly lacking in personality. Despite its tactical flourishes, the single-player runs out of most of its fresh ideas too early in the campaign, while the license, with its stoic US heroes and canny Russian baddies, means the developers (and this is hardly their fault) don't have too much leeway to add the kind of character, atmosphere or flair you could expect from an X-Com or an Advance Wars.

Despite that, Ghost Recon is undoubtedly a chunky, enjoyable addition to the 3DS line-up, and a slick if unspectacular strategy blast.

Not bad I guess.
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magus

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #970 on: March 25, 2011, 11:42:19 AM »
[youtube=560,345][/youtube]

3DS! IT DOES 3D!

sums the console pretty well :smug
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tiesto

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #971 on: March 25, 2011, 10:54:23 PM »
^ guy 10 seconds in looks a bit like Bebpo..
^_^

Smooth Groove

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #972 on: March 26, 2011, 12:46:39 AM »
So what's the best place to get one tomorrow?

EmCeeGrammar

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #973 on: March 26, 2011, 01:05:14 AM »
Its a nintendo product, you'll be able to walk right in and just buy one
...
or it will sell out for 4 years straight again.
sad

maxy

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #974 on: March 26, 2011, 03:20:01 AM »
cat

pilonv1

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #975 on: March 26, 2011, 04:04:09 AM »
:lol @ SMB review, 4/10

Quote
Satoru Iwata's startling GDC 2011 speech saw the Nintendo president talk in provocative terms about the importance of "maintaining the value of gaming." "Content is king," he insisted, as he tore into the quantity-over-quality approach of mobile gaming platforms.

It's reasonable, therefore, to imagine Iwata being slightly dismayed that a number of 3DS games launching alongside his company's latest console are little more than ports or franchise updates with a 3D makeover. And with the AppStore likely to have forever realigned the perception of value for money when it comes to portable gaming, it's more important than ever that 3DS software – especially given its increased retail price – offers both quantity and quality.

And so we come to Super Monkey Ball 3D, a game whose end credits you can reach in roughly 90 minutes.

That's not the full story, but even so, you may be shocked at how quickly you'll whizz through the seven themed worlds and the playable credits, a ludicrously extended sequence which must count for around 10 minutes of that tally alone.

itm

SantaC

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #976 on: March 26, 2011, 04:59:16 AM »
worst launch software ever?

magus

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Joe Molotov

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #978 on: March 26, 2011, 08:29:06 AM »
Nintendo DS
U.S. launch: November 21, 2004

    Super Mario 64 DS
    Asphalt Urban GT
    The Urbz: Sims in the City
    Feel the Magic: XY/XX
    Spider-Man 2
    Madden NFL 2005
©@©™

Shaka Khan

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #979 on: March 26, 2011, 08:30:02 AM »
[youtube=560,345][/youtube]

3DS! IT DOES 3D!

sums the console pretty well :smug


Yup, I'm assuming that'll be the same expression most averages will show when they try it. The NGP, on the other hand, is gonna have to try a lot harder to garner a similar instant-response.
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Great Rumbler

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #980 on: March 26, 2011, 08:32:13 AM »
:lol @ SMB review, 4/10

Quote
Satoru Iwata's startling GDC 2011 speech saw the Nintendo president talk in provocative terms about the importance of "maintaining the value of gaming." "Content is king," he insisted, as he tore into the quantity-over-quality approach of mobile gaming platforms.

It's reasonable, therefore, to imagine Iwata being slightly dismayed that a number of 3DS games launching alongside his company's latest console are little more than ports or franchise updates with a 3D makeover. And with the AppStore likely to have forever realigned the perception of value for money when it comes to portable gaming, it's more important than ever that 3DS software – especially given its increased retail price – offers both quantity and quality.

And so we come to Super Monkey Ball 3D, a game whose end credits you can reach in roughly 90 minutes.

That's not the full story, but even so, you may be shocked at how quickly you'll whizz through the seven themed worlds and the playable credits, a ludicrously extended sequence which must count for around 10 minutes of that tally alone.



[youtube=560,345]mYIfRJgb7Mo[/youtube]

Never forget.
dog

Third

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #981 on: March 26, 2011, 10:08:41 AM »
Overpriced ghetto hardware.

Never change, Jewtendo.

bork

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #982 on: March 26, 2011, 11:30:02 AM »
So that's what...Super Monkey Ball, Steel Diver, and Pilotwings that can all be beaten in two hours or less?
ど助平

Smooth Groove

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #983 on: March 26, 2011, 11:35:53 AM »
Maybe we're supposed to lengthen gametime by playing each game with various levels of 3D? ???

Great Rumbler

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #984 on: March 26, 2011, 11:43:24 AM »
So that's what...Super Monkey Ball, Steel Diver, and Pilotwings that can all be beaten in two hours or less?

And they want people to pay $40 for them? I guess that's the "3D Premium".

What a joke. ::)
dog

SantaC

  • Senior Member
Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #985 on: March 26, 2011, 12:36:56 PM »
Nintendo DS
U.S. launch: November 21, 2004

    Super Mario 64 DS
    Asphalt Urban GT
    The Urbz: Sims in the City
    Feel the Magic: XY/XX
    Spider-Man 2
    Madden NFL 2005

atleast SM64 had extra levels and 4 playable characters. That alone >>>> 3DS launch.


Smooth Groove

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #986 on: March 26, 2011, 12:40:56 PM »
SSF4, Pro-Evo and Ghost Recon are all fairly decent launch titles but none of them has the wide appeal of a SM64. 

Corporal

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #987 on: March 26, 2011, 01:12:43 PM »
Yeah, the 3DS launch has been kinda lackluster.

By the by, am I the only one that really appreciates Feel the Magic XY/XX and its sequel? I love those two games. Nobody else ever seems to care about them.  :(

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You could molest your gf via the touchscreen.  :omg  :-*
[close]
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bork

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #988 on: March 26, 2011, 01:26:22 PM »
Never liked any of the Super Monkey Ball releases after the original.  Still have it on GC...wish I still had the GBA port too.

SSF4, Pro-Evo and Ghost Recon are all fairly decent launch titles but none of them has the wide appeal of a SM64. 

The DS version of SM64 was gimped without an analog stick.

The DS had a shit-tastic launch.  I remember regretting that I sold off my GBA SP, since it felt so clunky when playing GBA games on it.  The best game during its first few months of release was the Wario Ware title, which was only available in Japan for a while, IIRC.   I beat the hell out of it and then sold off my DS and games so I could import a PSP.  Ridge Racers > Everything in the DS launch line-up.

3DS has SSF4, Samurai Warriors, Ridge Racer, Pro-Evo, and Ghost Recon.  Nintendo's own offerings may be weak, but the third party line-up shits all over the DS.  It's no secret that I've never been fond of that system, though.  I pretty much just enjoyed the Ace Attorney games, Castlevania games, and a scant few others like Contra IV, Meteos, Tetris, and Planet Puzzle League.  Even with an Acekard I still never play the fucking thing.  I'm glad Nintendo has finally released its replacement.
« Last Edit: March 26, 2011, 01:41:50 PM by Good Day Sir »
ど助平

SantaC

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #989 on: March 26, 2011, 01:50:14 PM »
Never liked any of the Super Monkey Ball releases after the original.  Still have it on GC...wish I still had the GBA port too.

SSF4, Pro-Evo and Ghost Recon are all fairly decent launch titles but none of them has the wide appeal of a SM64. 

The DS version of SM64 was gimped without an analog stick.

The DS had a shit-tastic launch.  I remember regretting that I sold off my GBA SP, since it felt so clunky when playing GBA games on it.  The best game during its first few months of release was the Wario Ware title, which was only available in Japan for a while, IIRC.   I beat the hell out of it and then sold off my DS and games so I could import a PSP.  Ridge Racers > Everything in the DS launch line-up.

3DS has SSF4, Samurai Warriors, Ridge Racer, Pro-Evo, and Ghost Recon.  Nintendo's own offerings may be weak, but the third party line-up shits all over the DS.  It's no secret that I've never been fond of that system, though.  I pretty much just enjoyed the Ace Attorney games, Castlevania games, and a scant few others like Contra IV, Meteos, Tetris, and Planet Puzzle League.  Even with an Acekard I still never play the fucking thing.  I'm glad Nintendo has finally released its replacement.

funny how gaf hates on IGA's castlevania iterations even though they're one of few games worth owning on the DS.

magus

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #990 on: March 26, 2011, 02:03:16 PM »
i had no problem playing mario 64 with the D-Pad,i don't get why people complain about that so much
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SantaC

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #991 on: March 26, 2011, 02:08:06 PM »
i had no problem playing mario 64 with the D-Pad,i don't get why people complain about that so much


agreed

Himu

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #992 on: March 26, 2011, 02:11:10 PM »
i played and beat the game with the thumb strap
IYKYK

Raban

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #993 on: March 26, 2011, 02:47:15 PM »
i had no problem playing mario 64 with the D-Pad,i don't get why people complain about that so much


This. I 100%'d the game and then kept playing for a couple weeks after. Damn, makes me wanna get a DS again.

TakingBackSunday

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #994 on: March 26, 2011, 05:56:28 PM »
:bow DS :bow2
püp

Himu

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #995 on: March 26, 2011, 06:53:48 PM »
did we ever get a feel the magic xx/xy sequel? i really liked that game.
IYKYK

Great Rumbler

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #996 on: March 26, 2011, 07:15:02 PM »
did we ever get a feel the magic xx/xy sequel? i really liked that game.

http://en.wikipedia.org/wiki/Feel_the_Magic:_XY/XX_2
dog

Himu

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #997 on: March 26, 2011, 11:06:30 PM »
anyone play it? does it evolve on what the original did? I really liked the original despite the flaws
IYKYK

cool breeze

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #998 on: March 27, 2011, 12:32:01 AM »
Never liked any of the Super Monkey Ball releases after the original.  Still have it on GC...wish I still had the GBA port too.

SSF4, Pro-Evo and Ghost Recon are all fairly decent launch titles but none of them has the wide appeal of a SM64. 

The DS version of SM64 was gimped without an analog stick.

The DS had a shit-tastic launch.  I remember regretting that I sold off my GBA SP, since it felt so clunky when playing GBA games on it.  The best game during its first few months of release was the Wario Ware title, which was only available in Japan for a while, IIRC.   I beat the hell out of it and then sold off my DS and games so I could import a PSP.  Ridge Racers > Everything in the DS launch line-up.

3DS has SSF4, Samurai Warriors, Ridge Racer, Pro-Evo, and Ghost Recon.  Nintendo's own offerings may be weak, but the third party line-up shits all over the DS.  It's no secret that I've never been fond of that system, though.  I pretty much just enjoyed the Ace Attorney games, Castlevania games, and a scant few others like Contra IV, Meteos, Tetris, and Planet Puzzle League.  Even with an Acekard I still never play the fucking thing.  I'm glad Nintendo has finally released its replacement.

The thing about those games listed, except Ghost Recon, which looks cool, is they're all already available in better packages on other platforms.  For what a launch title should be, like something unique and new as a reason to buy the hardware, they're not so great.  I have a better version of SSF4 on the 360, Dynasty Warriors 7 comes out in a day, etc.  I guess it depends on how little you've experienced those games on other systems, and how much new hardware will increase your enjoyment of it.

Like, I'm more excited about Dead or Alive than Street Fighter because there hasn't been a new DoA since 2005 (or 2006? can't remember if it was a launch game).

Personally it doesn't bother me much because good games will come, and it's not like I don't have other systems to play games on.  I'm pretty much buying the 3DS for the hardware at this point and that's ok.  It is a better launch than the DS, though.  These may be rehashes, but many look very competent.  FWIW, I'm not expecting the PSP2 to have a great launch either.  The PSP was the exception to all this.


oh geez, it's after midnight so this thing is 'officially' released in North America.  I'll go tomorrow and pick it up with pilotwings.  Gonna eat some ex-lax and finish it in one sitting :hyper
« Last Edit: March 27, 2011, 12:36:30 AM by Linkzg »

naff

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #999 on: March 27, 2011, 12:49:45 AM »
3DS games are retailing here in NZ @ $100 a pop :rofl It's valid to expect handheld games to be a little cheaper than regular console games right? Especially when they're shovelware like SMB.
« Last Edit: March 27, 2011, 12:51:19 AM by quietID »
◕‿◕

Corporal

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1000 on: March 27, 2011, 01:58:10 AM »
How swiftly does the damn thing sell?

I still see the major German retailers and amazon.de pushing a SMB bundle for 225€ or somesuch, which I thought was a strict preorder/launch-day dealio and not a permanent thing. Evidently 3DS is a slow seller. Fear my powers of dseduction. Nintendo is doomed.
anyone play it? does it evolve on what the original did? I really liked the original despite the flaws
Your girlfriend gets a love rival. Coincidentally, she has access to e.g. a huge robot, amongst other things.
spoiler (click to show/hide)
[youtube=560,345][/youtube]
[close]
Presentation is just as zany and awesome, some minigames feel harder to perfect (I almost killed my touchscreen in one).

IMHO: If you liked the first one, you can download buy the second one without regret.
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SantaC

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1001 on: March 27, 2011, 05:24:35 AM »
I hope the 3DS is a slow seller because then Nintendo might finally wake up and spend some $$$ on good software and not just ports and showelware.

naff

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1002 on: March 27, 2011, 05:32:47 AM »
I hope the 3DS is a slow seller because then Nintendo might finally wake up and spend some $$$ on good software and not just ports and showelware.

http://www.urbandictionary.com/define.php?term=showel

:lol Apt
◕‿◕

SantaC

  • Senior Member
Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1003 on: March 27, 2011, 07:27:31 AM »
I hope the 3DS is a slow seller because then Nintendo might finally wake up and spend some $$$ on good software and not just ports and showelware.

http://www.urbandictionary.com/define.php?term=showel

:lol Apt

oops  :lol

Bebpo

  • Senior Member
Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1004 on: March 27, 2011, 09:23:24 AM »
Never liked any of the Super Monkey Ball releases after the original.  Still have it on GC...wish I still had the GBA port too.

SSF4, Pro-Evo and Ghost Recon are all fairly decent launch titles but none of them has the wide appeal of a SM64. 

The DS version of SM64 was gimped without an analog stick.

The DS had a shit-tastic launch.  I remember regretting that I sold off my GBA SP, since it felt so clunky when playing GBA games on it.  The best game during its first few months of release was the Wario Ware title, which was only available in Japan for a while, IIRC.   I beat the hell out of it and then sold off my DS and games so I could import a PSP.  Ridge Racers > Everything in the DS launch line-up.

3DS has SSF4, Samurai Warriors, Ridge Racer, Pro-Evo, and Ghost Recon.  Nintendo's own offerings may be weak, but the third party line-up shits all over the DS.  It's no secret that I've never been fond of that system, though.  I pretty much just enjoyed the Ace Attorney games, Castlevania games, and a scant few others like Contra IV, Meteos, Tetris, and Planet Puzzle League.  Even with an Acekard I still never play the fucking thing.  I'm glad Nintendo has finally released its replacement.

Eh, at the Japanese DS launch I had Feel the Magic, Warioware, Mario 64 and most of all it had NEW gameplay centered games.  Of course PSP lineup was better with Lumines, Ridge Racers, and Minna no Golf.

Third

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1005 on: March 27, 2011, 10:09:01 AM »
Bought my sister a 3DS today. With no games, lol.
Don't know what game I should get for her. She didn't want Sims 3. But she's having fun with the build in applications.

As for me, I don't want one. Not impressed yet.

magus

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1006 on: March 27, 2011, 10:10:19 AM »
7 month after the DS release date,japanese player (and gaijin importer,who are all now dead thanks to nintendo progresive stance on regional lock) were playing this

[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

7 month after the 3DS,you guys are going to play... a port of ocarina and a port of starfox and a port of metal gear 3,no gaijin allowed :smug
« Last Edit: March 27, 2011, 10:13:57 AM by magus »
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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1007 on: March 27, 2011, 10:30:31 AM »
Gonna go pick up the 3DS at noon...hope it's not too much of a wait.

funny how gaf hates on IGA's castlevania iterations even though they're one of few games worth owning on the DS.

They do?  Although at the same time, people started getting tired of the Igvanias when they came out on the DS.  I still like AoS better than DoS.

i had no problem playing mario 64 with the D-Pad,i don't get why people complain about that so much

Probably because Mario 64 was a game designed around being played with an analog stick, and they decided to release it on a system that didn't have one.   :lol  I didn't like the thumbstrap controls.  But then again, I'm not a Mario 64 fan in the first place.  Give me the classic 2D Marios over that garbage any day.

DS line up is pretty awesome if you ask me - cupboard full of DS games can't be wrong!

But you have a cupboard full of games for every system!   :P

The thing about those games listed, except Ghost Recon, which looks cool, is they're all already available in better packages on other platforms.  For what a launch title should be, like something unique and new as a reason to buy the hardware, they're not so great.  I have a better version of SSF4 on the 360, Dynasty Warriors 7 comes out in a day, etc.  I guess it depends on how little you've experienced those games on other systems, and how much new hardware will increase your enjoyment of it.

Absolutely true, except that the main reason to get those games is to have them available on the go...or on the john, or wherever.  Also Samurai Warriors Chronicles may end up being the better game than SW3(Z), since it allows for four-man teams on the field and looks like it has an interactive story.  SSF4 also comes with the "DLC" outfits available...no extra money needed.  Although it missing the latest set of (actual) DLC outfits.  For me the big disappointment with SSF4 is that they didn't base it on Arcade Edition, which makes absolutely no sense whatsoever.

Quote
Like, I'm more excited about Dead or Alive than Street Fighter because there hasn't been a new DoA since 2005 (or 2006? can't remember if it was a launch game).

2005.  Not sure if I'd call this a "new" DOA though.  It appears to be DOA4 with the added boss characters from previous titles playable, and added stages/cut scenes from DOA2 and DOA3.  I am still all over it too, though, since it's going to have online play.

And while on the subject of fighters, if BlazBlue Continuum Shift II on PSP/3DS doesn't have online play DOA and SSF4, I'm going to pass on it.  No excuse not to have it now.

Quote
Personally it doesn't bother me much because good games will come, and it's not like I don't have other systems to play games on.  I'm pretty much buying the 3DS for the hardware at this point and that's ok.  It is a better launch than the DS, though.  These may be rehashes, but many look very competent.  FWIW, I'm not expecting the PSP2 to have a great launch either.  The PSP was the exception to all this.

I don't see the point in buying a system if you don't care about any of the games on it at the time.

Eh, at the Japanese DS launch I had Feel the Magic, Warioware, Mario 64 and most of all it had NEW gameplay centered games.  Of course PSP lineup was better with Lumines, Ridge Racers, and Minna no Golf.

That wasn't anywhere near enough.  Like I said, Warioware was fun, but it was over too quickly and then I didn't care about the DS again.  The PSP shat all over it.  Even Vampire with its longer load times and Metal Gear Ac!d were cool.

7 month after the DS release date,japanese player (and gaijin importer,who are all now dead thanks to nintendo progresive stance on regional lock) were playing this

7 month after the 3DS,you guys are going to play... a port of ocarina and a port of starfox and a port of metal gear 3,no gaijin allowed :smug


It's not seven months for Zelda.  With E3 right around the corner, who knows what's coming.

BTW, I said that Castlevania DoS was the reason I re-purchased a DS in 2005.  But I bought it early, right when I got to Japan, because GAF was shitting itself over Ouendan and Jump Super Stars.  I thought both games SUCKED.  Jump was just dumb...with Ouendan it was a combination of my not feeling the controls and not caring for the music.  Meteos ended up being the game that made me feel like I didn't completely throw that money down the toilet.
« Last Edit: March 27, 2011, 10:35:48 AM by Good Day Sir »
ど助平

bork

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1008 on: March 27, 2011, 11:28:12 AM »
So...wow.  SSF4 runs at 30 FPS online, regardless of whether or not 3D is turned off or not.

WTF Capcom? 

That's almost enough to make me think about forgetting about the 3DS right now.
ど助平

Third

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1009 on: March 27, 2011, 11:37:10 AM »
I think you have to turn on 60fps in the options menu. Not just by sliding down the 3D trigger.

- oh nevermind. you're talking about online mode
« Last Edit: March 27, 2011, 11:38:50 AM by Third »

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1010 on: March 27, 2011, 11:44:44 AM »
There is talk that it happens when the other player doesn't have 60 FPS turned on.  I hope that is the case, but what this basically means is that online could feel pretty borked.  There are other saying that it's been fine online, but dropping the framerate by half (or more, some say 20-25FPS) is a BIG deal in a fighting game.

I also want to know why it seems that none of the so-called "game journalists" that reviewed the game picked up on this.   :lol
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cool breeze

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1011 on: March 27, 2011, 12:16:50 PM »
so far the augmented reality stuff is really cool.  face raiders is a lot of fun and wish it handled position in the room too.

the 3D stuff is a bit underwhelming.  I mean, it looks cool when it works, but the area you need to be in to see is tiny and I never realized how much I play at off angles.

The circle pad feels a lot better than the PSP but I still feel like mine might be messed up.  It feels grainy when I move it.  But in general the system feels pretty solid and all the inputs feel nice compared to any of the old DS hardware.

and for some reason there is a music video preloaded...

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1012 on: March 27, 2011, 02:03:25 PM »
Loading up SSF4 now...

it has noticeably long load times just getting to the title screen.  Uh...WTF?  Hope that was just a first-time data creation thing.
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MyNameIsMethodis

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1013 on: March 27, 2011, 02:05:52 PM »
I read that Pro Evo Soccer doesnt have online play so no thank you.
USA

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1014 on: March 27, 2011, 02:11:50 PM »
Load times in-game are pretty speedy.

Tried my first online match...ULTRA-LAGGY.  We got disconnected before it was over.  I had no problems doing moves though.

Match #2: Nice and smooth!  Noticeably going at 30 fps, but I was able to do everything I normally would.  OK, I can deal with this.   :)

Also:

The store I picked the system up at didn't have any midnight or AM openings.  They opened at noon.  It's in one of the large Atlanta malls and is only about a four-minute car-ride away, so I got there just a few minutes after they opened.

There were more people in the store when the original DS launched, and even that was small.  The "line" was about six people deep, and only three of us were there for the 3DS.  So I was able to get in and out of there within a couple of minutes.  One of the guys declined buying any software and announced somewhat loudly that Toys R' US had their 3DS game deal going on.

Here's everything I have for the system now:



Afterwards, we stopped by Costco and I found that they had plenty of systems and software available.  I had already pre-ordered and paid for two of the games from Gamestop already, but I wish I'd held out on buying Ghost Recon since it was $5 cheaper here.



The system feels pretty nice and the shoulder buttons are much better than the previous DS models.  They changed the location of the stylus slot from the right side to the top left of the system, and at first I was trying to find it with no luck.   :lol  Messed around with the 3D camera a bit...shit quality.  My wife also said that it hurt her eyes right when she looked at the screen.
« Last Edit: March 27, 2011, 02:34:54 PM by Good Day Sir »
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Joe Molotov

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1015 on: March 27, 2011, 02:35:31 PM »
I played Face Raider and it analyzed my face and said that I was a Male Child. Manbaby confirmed. :(
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Joe Molotov

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1016 on: March 27, 2011, 02:51:03 PM »
I just realized you can takes pictures off a computer screen and it will still work. I just fought Brain Pumper...I mean Green Man. :lol
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Smooth Groove

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1017 on: March 27, 2011, 03:25:41 PM »
Lyte, isn't TRU running some buy 1 get 2nd 50% off deal for 3DS games?


I played Face Raider and it analyzed my face and said that I was a Male Child. Manbaby confirmed. :(

:rofl


Himu

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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1018 on: March 27, 2011, 03:29:54 PM »
7 month after the DS release date,japanese player (and gaijin importer,who are all now dead thanks to nintendo progresive stance on regional lock) were playing this

[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

7 month after the 3DS,you guys are going to play... a port of ocarina and a port of starfox and a port of metal gear 3,no gaijin allowed :smug


the system just came out. today. ???
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Re: Nintendo 3DS thread(first GR:Shadow Wars review)
« Reply #1019 on: March 27, 2011, 03:32:41 PM »
Samurai Warriors Chronicles is pretty damn good!  I was wrong about the character-switching aspect; it's not like Warriors Orochi where you have a team of characters that you can change out on the fly.  Instead, this game is a bit more tactical with the switching aspect.  The characters you get to control are at different spots on the map, and you can switch between them to deal with events that pop up in areas closer to them.  In the story mode, you play as a pre-made male/female character that you control.  He/She interacts with the other characters in-game, so you get to see the storyline from your character's perspective, which basically just means having conversations with the various generals before missions start.  It also looks like you can equip two different weapons, although I'm not sure if you can switch between them in battle.  Controls are typical Warriors, although there doesn't seem to be a way to roll like SW3.  Instead the R button is mapped to a character's unique attribute/attack.  The game seems to be running at the same frame rate as SW3 on the Wii, but it works fine and seems smoother on the smaller screen.  This also means that the 3D effect has no effect on the frame rate, and it looks pretty nice.  Didn't bother my eyes at all.

Lyte, isn't TRU running some buy 1 get 2nd 50% off deal for 3DS games?

Something like that, yeah.  I forget what it is...didn't bother since I already got Ridge Racer from Amazon last week and traded in $110 worth of crap to Gamestop to cover the other tiles I bought.
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