yeah, I just kinda lounge around and it isn't a too much of an issue. The wii is a bit annoying because you have to point it at the screen, but the move all based on motions, so you can just set it up to just work from other positions. The biggest issues is finding a balance between turning and aiming, and I don't think they've figured that out yet. I mean, ideally you want to just point and shoot, but if an enemy is towards the edge of the screen and you point at his head, the screen starts turning and you're no longer aiming there.
Killzone 3 has a neat idea where the second you move it back to the middle, the screen stops turning and it sets a new deadzone. If you imagine the screen being a giant circle, most Wii shooters have a static circle with a gradient of turning speed along it. Killzone 3 moves that circle, making it so you can aim towards the top right of the screen without the camera panning right.
That and you need to move your hand too much to turn the screen. The reasons given for why the Move doesn't have an analog stick was that it would require too much thinking to manage turning and aiming at the same time (for the player) but I would have liked to have seen that as an option. Time Crisis 4 did it and it wasn't too hard.