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Cannot wait
the full version is out,i played it for quite a while
it's a pretty cool and original game but it's not much of a stealth game as more of a puzzle one,most of the level's involve your ability to rewire the circuitry of the level so that you can get to your objective,one thing that the demo doesn't show is that circuit comes in different color and you can only link circuit of the same color... you also need to find special haywire point before you can link circuit of colors other than red
so for example in one level the easiest way to enter is by breaking a window trough the roof,of course this alert every guard near but you can solve this by rewiring the doors so that they stay locked when the guard tries to open them... another level has a bunch of motion sensor that trigger when a guard move near them and you have to rewire them in a chain like fashion to gain access to the entrance (guard 1 trigger the red sensor which open the red door thus letting guard 2 trigger the blue sensor which open the blue door thus letting guard 3 trigger the yellow sensor which open the entrance)
the way you can control the level's is really neat,when you turn off lights,guard go search for the closest light switch and push them,so you can turn off a light and then rewire the light button so that it does something else like calling an elevator so that the *DING* distract a guard that's facing the wrong way,later in the game you get the ability to link button to the guard guns so it's totaly possible to simply kill a guard by causing a rube goldberg like reaction
you get ranked on each level for how many people you kill (or don't kill) how many people see you,how much sound you have done and optional laptop you find,depending on the level your client request you something specific and your actual rank depends on how you score that particular category (for example in one level your client might not want anybody hurt so you have to leave everybody alive but in others you can go crazy and murder everybody)
you also (apparently) have some control over the plot and can tell certain characters the truth or not,the dialogue is all skippable so i'm not really sure it makes any difference
if there is one weak point in the game is that the level feel all the samey,sure you get new gimmick (quite early the game introduce armored guards you can't pounce on for example) and once in a while the game throws you a more gimmicky level (like the chain reaction one described above) but most of the time you are just rewiring thing and pushing button to reach your objective