Author Topic: 3DS Discussion Thread  (Read 164541 times)

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tiesto

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Re: 3DS Discussion Thread
« Reply #1140 on: January 13, 2012, 10:29:29 PM »
I absolutely love WayForward's approach to sprite art, since they're one of the few developers that are doing that late 16-bit era high quality pixelart stuff. Most 2D games nowadays are low res 8bit, or flash-esque...

unfortunately I agree with you that the gameplay in WayForward's titles tends to feel a bit 'off'... they are like the American version of Vanillaware in that regard. But oh well, I'll keep hoping they eventually get their act together one day....

I need to pick up a copy of OoE, that's the only Metroidvania I've never played (and one of the few CV games I've never played).
^_^

Damian79

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Re: 3DS Discussion Thread
« Reply #1141 on: January 15, 2012, 06:07:15 PM »
Resident Revil: Revelations Edge Review

Quote
EDGE score - 6 out of 10
 
- Consistently high production values. Sets a new visual standard for 3DS Stellar character models and animation
 
- Takes most of its cues from 'Resident Evil 5's gung-ho gameplay'
 
- 'There's variety to the levels, but they're a mishmash of beauty and blandness'
 
- 'Scanning enemies [with the genesis device] while they're alive adds a nail-biting-time-attack layer, forcing you to find some distance and monitor your health while learning more about the lumbering freaks.'
 
- Enemies described as braindead, with no sense of spatial awareness. The first person shooting option emphasises their erratic behaviour.
 
- Jill Valentine's level, the cruise ship, is described as the best portion of the game, hitting ' a fine loop of exploratory memory tests and corridor shooting...it's a shame this solid, engrossing loop is broken by an episodic structure and the design team's commitment to a fractured narrative. Bizarrely, the third act gives introduces a comic-relief double act...if the game gave itself over entirely to the survivalist thrills of Queen Zenobia, discarding the more trigger happy scenarios offered up by the ensemble cast, Revelations would be a more coherent, singular, and dynamic experience.'
 
- Plot described as convoluted and heavy-handed. 'It's a far more standalone affair than the numbered entries in the series and , sadly, far less gripping for it.' NPC comrades are 'largely redundant and distract from the sense of isolation with their cringe-worthy chatter.'
 
- 'Revelations picks up the ball and runs even farther towards the casual-shooter goal.' The addition of the side-step has 'removed one of its most pivotal suspense devices: your sense of helplessness.'
 
- 'The co-op Raid mode is, ironically, better suited to a lone player, recycling singleplayer environs that are by their very nature tailored for one, with their countless corridors and assorted cramped spaces. There's none of RE0's co-op puzzling here, besides the need to do some heavy door lifting. It feels like a missed opportunity.''

With the exception of the CO-OP raid complaint, the other complaints seems make this game more of a classic style RE game.  I wont be gettign this game since i am an RPG gamer but I wonder what RE fans think of this review.

Other reviews of this game are 9's and another one is the gamesTM 6/10 review which i cant find a review of.

bork

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Re: 3DS Discussion Thread
« Reply #1142 on: January 15, 2012, 08:00:09 PM »
I think Edge gave RE5 a 7/10 and I loved the shit out of that game. 
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Bebpo

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Re: 3DS Discussion Thread
« Reply #1143 on: January 15, 2012, 11:24:48 PM »
I expect RE 3DS to be a half-assed budget jank-fest of Capcom pretending to give a fuck to get gamer cash without actually giving one.  I expect cookie-cutter, by-the-books gameplay and a story that makes no sense and means nothing in the end.

Then again, maybe I'm just bitter after Capcom repeatedly destroying all gamer goodwill over the last 2 years.

Vizzys

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Re: 3DS Discussion Thread
« Reply #1144 on: January 15, 2012, 11:29:45 PM »
dont forget overpriced
萌え~

Damian79

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Re: 3DS Discussion Thread
« Reply #1145 on: January 16, 2012, 03:23:10 AM »
I expect RE 3DS to be a half-assed budget jank-fest of Capcom pretending to give a fuck to get gamer cash without actually giving one.  I expect cookie-cutter, by-the-books gameplay and a story that makes no sense and means nothing in the end.

Then again, maybe I'm just bitter after Capcom repeatedly destroying all gamer goodwill over the last 2 years.

Isnt that what a normal RE is?

Jamie

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Re: 3DS Discussion Thread
« Reply #1146 on: January 16, 2012, 09:55:35 AM »


circle of the moon is super old,it was one of the first titles ever to come for gba and it's age shows incredibly in the fact that it's super clunky,it's gimmick is that enemies drop cards and you can combine two of them for different subweapons so for example there is a the projectile card and the fire card and combining them gives you a fireball,if you use the projectile card and the ice ball card you instead shoots chunk of ice... of course the card are drop randomly and the drop rates aren't that high which is frustating (but i guess not as frustating as collecting all AoS souls) it's not horrible but frankly all the other igavania's are better

I thought the stiffness was a design choice, like those old Castlevanias. Certainly never heard any complaints about it, and always liked it myself (especially when you start having the ability to run)

cool breeze

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Re: 3DS Discussion Thread
« Reply #1147 on: January 18, 2012, 11:42:45 AM »
Seems like tomorrow there will be a Resident Evil Revelations demo up on the 3DSware. 

MrAngryFace

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Re: 3DS Discussion Thread
« Reply #1148 on: January 18, 2012, 12:05:14 PM »
RE Mercs was the greatest crime against gamers last year
o_0

magus

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Re: 3DS Discussion Thread
« Reply #1149 on: January 18, 2012, 01:04:26 PM »
http://www.escapistmagazine.com/videos/view/zero-punctuation/5239-Super-Mario-3D-Land-Rayman-Origins

short version of what he says: super mario 3D land is half-assed,rayman origins is cool... confirm bore?
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Trent Dole

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Re: 3DS Discussion Thread
« Reply #1150 on: January 18, 2012, 01:06:27 PM »
I believe that's what pretty much everyone is saying about those two, so yes.
Hi

Tasty

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Re: 3DS Discussion Thread
« Reply #1151 on: January 18, 2012, 01:27:42 PM »
From my understanding 3D Land is half assed only if you play the first eight worlds.

MrAngryFace

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Re: 3DS Discussion Thread
« Reply #1152 on: January 18, 2012, 01:47:13 PM »
Rayman Origins is pretty incredible- but it wasnt mad by nintendo so no mad b0n3rz from gamers
o_0

Howard Alan Treesong

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Re: 3DS Discussion Thread
« Reply #1153 on: January 18, 2012, 02:56:57 PM »
From my understanding 3D Land is half assed only if you play the first eight worlds.

First half sucks, second half rules - sounds like the definition of "half"-assed to me~
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Tasty

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Re: 3DS Discussion Thread
« Reply #1154 on: January 18, 2012, 02:57:55 PM »
From my understanding 3D Land is half assed only if you play the first eight worlds.

First half sucks, second half rules - sounds like the definition of "half"-assed to me~

Maybe. The first half isn't ass though, just pedestrian.

Bebpo

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Re: 3DS Discussion Thread
« Reply #1155 on: January 18, 2012, 04:44:25 PM »
From my understanding 3D Land is half assed only if you play the first eight worlds.

First half sucks, second half rules - sounds like the definition of "half"-assed to me~

From my understanding 3D Land is half assed only if you play the first eight worlds.

Errrrrr....

First half is fuck awesome.  The first 1/4th of first half is ho-hum intro stuff, but then it's pure awesome.  I was so satisfied by the first half (which is a complete game on its own with a final level, final boss, and ending) that I didn't even bother playing the 2nd half more than a hour or so.  It was just more of the same.  And not better than the more polished first half in anyway besides being more challenging.

MrAngryFace

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Re: 3DS Discussion Thread
« Reply #1156 on: January 18, 2012, 08:39:20 PM »
Bad game is bad
o_0

Joe Molotov

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Re: 3DS Discussion Thread
« Reply #1157 on: January 18, 2012, 08:40:38 PM »
Bad system is bad.
©@©™

MrAngryFace

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Re: 3DS Discussion Thread
« Reply #1158 on: January 18, 2012, 08:41:07 PM »
So bad :(
o_0

Damian79

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Re: 3DS Discussion Thread
« Reply #1159 on: January 18, 2012, 09:10:58 PM »
Bad system is bad.

This is true, the system is terrrible but it has the games.  :(

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1160 on: January 18, 2012, 09:32:50 PM »
Mighty Switch Force is really fucking neato.  I love the layered parralax 3d implementation and the animation is so purty.  There's only like 15 stages but if you shoot for par times I can see getting $6 worth of entertainment out of it. I also like how its oldschool in the way you naturaly can figure out the mechanics just by dicking around for a bit without any grating tutorials.  I wants sequel and a megaman x sequel in 3d too pls :3

edit:  I have Ace Combat 3ds in the mail, will report back in a few days.
« Last Edit: January 18, 2012, 09:34:57 PM by EmCeeGrammar »
sad

Bebpo

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Re: 3DS Discussion Thread
« Reply #1161 on: January 18, 2012, 09:55:32 PM »
what

if you didn't play the whole second half you really can't say it's less polished

this is the same frigging thing aeana did

the first half of the game is kirby simple.  if that level of challenge works for you, then yup, it's very well done stuff for that challenge level.  the second half of the game is pretty tough, and it's very well done stuff for that challenge level.  a lot of hardcore gamers playing mario are looking for the latter, which is why the latter half is getting the bulk of the praise.

It's not Kirby simple though.  The first half of the game is on par difficulty-wise with most of both Galaxy games and NSMB Wii.  The 2nd half otoh is definitely tougher than any of those games and more on par with purple coin versions of SMS stages.  There's this weird hardcore movement lately of bashing any game that isn't Maximo/Vanquish level of challenge.  There's a huge difference between games like Kirby where it's almost impossible to die which makes the game boring, and games like the first half of Mario 3DS where you can die plenty in the first half (especially in the last few worlds if you're going for all the coins) but it's just that you have a billion lives and the levels are short so it's not particularly tough.

When does the 2nd half get interesting?  It just seemed like even MORE levels but after 8 worlds of levels I was pretty tired of the formula already and having another ton of same-y levels that are just harder does nothing for me.  The levels seemed mainly remixes of stuff I already played in the game.  I honestly can't see myself going back to the game at this point.  I got my fill, it was highly enjoyable, and I'm good until the next Mario game and what new stuff it brings to the table.

Bebpo

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Re: 3DS Discussion Thread
« Reply #1162 on: January 18, 2012, 11:21:19 PM »
Also I want to preempt your counter argument by sidetracking it a little.  If the bulk of your game that is GOOD is way far down the line, even beyond an ENDING and a CREDIT ROLE that's not a good idea.  There are plenty of people out there, like myself, who once the beat a "final boss" and "final level" and see a credit roll, they lose interest in the game.  This is why before I finish a sandbox game or an rpg I'll tidy up all the remaining side-content in the game, because once I see that credit roll/ending and have the satisfaction of defeating a final level...interest plummets.

Pushmo reminds me of the Mario 3DS problem.  I'm sorry Oscar, but I'm not that satisfied by Pushmo.  I've been playing it in short bursts for days now, and am 60+ puzzles in and it's still in the "mindnumingly easy and non-satisfying puzzles mode".  I'm sure once the difficulty picks up, the game will become a great puzzle game, I like the core mechanics, but after doing a pushmo puzzle 50 times, I've pretty much gotten my fill and my interest in doing more and more pushmo puzzles is almost gone.  Maybe instead of each "world" having 16-18 puzzles, they should have had 10 puzzles.  Then by the time I'd done 50+ and started to get bored I'd be smack in the middle of the game and middle of the difficulty curve and get some good puzzles instead of still being in the first third and getting ready to drop it.

I think the idea for me, is that after I've done something 50 times, I'm going to be over it and ready to move on to a different game.  Saints Row might be a 25 hour game, but it's only 47 missions, so by the time you'd be bored of them it's over.  Perfect pacing.  Mario 3DS, instead of having 40-50 ten minute levels, has 80-100 five minute levels.  In theory it's the same thing, but the repetition eventually kicks in and that's why I dropped it a few worlds into the 2nd half.  Sure it was more engaging in concept because it was more challenging, but somehow despite being glued to the screen for the first half, I was really bored during the 2nd half because the repetition of so many 2-5 min levels was kicking in.

You might be different and enjoy having hundreds and hundreds of levels/puzzles.  That's cool, a lot of people do.  But I get bored of repetition after a while, so I'd prefer games to show their BEST stuff before that repetition fade out kicks in.

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1163 on: January 19, 2012, 02:49:10 AM »
That was disgusting, Bebpo.  Oscar, I think your shift key is funky.

edit:
To be fair to 3dland, its looking to be the most successful 3d Mario ever in Japan, probably because of the low barrier of entry.  This just seems like a game thats just for a certain type of individual and its not seasoned nerds.  Seems like they nailed it in that regard.
« Last Edit: January 19, 2012, 02:55:15 AM by EmCeeGrammar »
sad

Bebpo

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Re: 3DS Discussion Thread
« Reply #1164 on: January 19, 2012, 03:00:33 AM »
even on pushmo, just like aeana

tsk tsk

i agree though, you shouldn't put your best stuff that far down the line.  pushmo should have cut to the chase a lot earlier and mario should have cut pretty much every world from world 2 to world 7.  lots of people have attention span issues and even if they don't, that's not an excuse to bore them.

anyway sorry but as you don't like pushmo you are now worse than hitler in my books so any further correspondence with me will have to be done through my proxy, sir andy of rexshire

his address is 123 fuck pokemon lane

I like Pushmo but it falls in the Skyward Sword ughughugh tutorial difficulty, game made for slow people category that the majority of Nintendo published titles end up in lately.  Maybe I'll keep playing until the puzzles get tough, maybe not.  Unlike Mario I haven't taken the game out of the system yet, so I still play it when I pick the 3DS up.

cool breeze

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Re: 3DS Discussion Thread
« Reply #1165 on: January 19, 2012, 07:47:07 PM »
Resident Evil Revelations demo is out in North America.  Finishing it on normal unlocks hell mode with less ammo and herbs, harder and more enemies.

It's alright.  Honestly a bit underwhelming because I was expecting RE4/5 style gameplay but it's a lot more like Code Veronica with a different camera.  There doesn't seem to be kneecap to melee combos, running, or a lot of the action gameplay.  Enemies are slow bullet sponges.  Game looks really nice and it has this super 3D mode.  Probably passing on it, but yeah, it's pretty alright.

edit: played it a bit more after realizing there was this scanner mechanic.  gives you about three times as much health and ammo, even on hell mode (where you get a machine gun and like 200 round of ammo).  Game is more fun when you can let loose.  I like it.  And if you get the scanner to 100%, it gives you another herb.
« Last Edit: January 19, 2012, 10:04:54 PM by Linkzg »

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1166 on: January 23, 2012, 10:35:07 PM »
I think I need to restart Ace Combat 3ds on a higher difficulty, because I'm basically just 'charging' up qte prompts and otherwise ripping through the game with little resistance.  The graphics are kinda blah but its not a huge deal for the scale they're going for.
sad

Sho Nuff

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Re: 3DS Discussion Thread
« Reply #1167 on: January 25, 2012, 02:04:24 AM »
Tried getting the new RE demo. Threw a cryptic error 10 minutes into the download (which doesn't have a status bar) and forced me to exit the app and restart. Awesome error handling. Holy shit Nintendo seriously

tiesto

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Re: 3DS Discussion Thread
« Reply #1168 on: January 25, 2012, 10:02:47 AM »
Tried getting the new RE demo. Threw a cryptic error 10 minutes into the download (which doesn't have a status bar) and forced me to exit the app and restart. Awesome error handling. Holy shit Nintendo seriously

Now I know what people mean when they say Nintendo's been heavily inspired by Apple lately...
^_^

Shaka Khan

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Re: 3DS Discussion Thread
« Reply #1169 on: January 25, 2012, 10:19:02 AM »
Whoa. Sick burn, tiesto.
Unzip

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1170 on: January 26, 2012, 09:17:49 AM »
It certainly does have a progress bar!  As it always did.

Ace Combat is way better on normal.  I'm being engaged by the enemy now!  Missions have good variety and the customization available to the swathe of jets in my garage is neato.
sad

Damian79

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Re: 3DS Discussion Thread
« Reply #1171 on: January 26, 2012, 04:01:27 PM »


Not that i would every buy this but i think that the FMV scenes ruin it.

magus

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Re: 3DS Discussion Thread
« Reply #1172 on: January 26, 2012, 05:11:15 PM »


RESIDENT EVIL REVELAYTON
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EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1173 on: January 26, 2012, 05:49:17 PM »
Mutant Mudds is boring so far.  All the virtual boy homage in the world doesn't save it from being a relic.
sad

Tasty

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Re: 3DS Discussion Thread
« Reply #1174 on: January 26, 2012, 10:38:49 PM »
If I was a registered eShop developer I'd put out a CC/MH-like game with online capabilities, and rake in the dough.

Tasty

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Re: 3DS Discussion Thread
« Reply #1175 on: January 26, 2012, 11:01:33 PM »
If I was a registered eShop developer I'd put out a CC/MH-like game with online capabilities, and rake in the dough.

Actually don't tell anyone but I'm actually going to do this.

In like five years.

Probably for the 3DS's successor. Actually, forget about all this.

cool breeze

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Re: 3DS Discussion Thread
« Reply #1176 on: January 26, 2012, 11:07:22 PM »
a new new super mario bros was announced for 3ds

that's all the info

Tasty

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Re: 3DS Discussion Thread
« Reply #1177 on: January 26, 2012, 11:15:55 PM »
a new new super mario bros was announced for 3ds

that's all the info

Well it's going to be 2D. I don't think they said it'd be in the New series specifically...

Bebpo

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Re: 3DS Discussion Thread
« Reply #1178 on: January 26, 2012, 11:24:15 PM »
Nintendo: Oh no we're in trouble!!
Nintendo: Why don't we...
Nintendo: Make another Mario game!
[money prints]
[everyone dances]

I have to give Nintendo a lot of respect for having a handful of really strong IPs they can just throw out of a hat whenever they want and in comes billions of dollars.  It's impressive for sure.

Tasty

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Re: 3DS Discussion Thread
« Reply #1179 on: January 26, 2012, 11:31:36 PM »
This time next year, 3DS will have:

2 Marios
1 Mario Kart
2 Monster Hunters

And probably a Pokemon game. 3DS is going to rock Japan and the world.

Trent Dole

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Re: 3DS Discussion Thread
« Reply #1180 on: January 26, 2012, 11:54:31 PM »
I just want a US Project Mirai release. :uguu
Hi

magus

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Re: 3DS Discussion Thread
« Reply #1181 on: January 27, 2012, 04:29:43 AM »
Nintendo: Oh no we're in trouble!!
Nintendo: Why don't we...
Nintendo: Make another Mario game!
[money prints]
[everyone dances]

I have to give Nintendo a lot of respect for having a handful of really strong IPs they can just throw out of a hat whenever they want and in comes billions of dollars.  It's impressive for sure.

i would be okay with this if their next mario game was more like donkey kong country return and less like another SMB3 wash-off
<----

The Sceneman

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Re: 3DS Discussion Thread
« Reply #1182 on: January 27, 2012, 06:01:27 AM »
should I get a Vita or a 3ds? I'm gonna buy a new handheld once I get a job

leaning towards 3ds as it is compatible with all my DS software and I am still rockin a DS phat I bought in 2005.

I should just get both
« Last Edit: January 27, 2012, 06:03:09 AM by The Sceneman »
#1

Himu

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Re: 3DS Discussion Thread
« Reply #1183 on: January 27, 2012, 07:03:09 AM »
RE fans. RE: Rev impressions plz
IYKYK

tiesto

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Re: 3DS Discussion Thread
« Reply #1184 on: January 27, 2012, 10:17:33 AM »
I'm waiting til both get their redesigns. Though Wipeout 2048 is tempting as hell.
^_^

bork

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Re: 3DS Discussion Thread
« Reply #1185 on: January 27, 2012, 11:03:05 AM »
I'm waiting til both get their redesigns. Though Wipeout 2048 is tempting as hell.

Vita doesn't need a redesign (although I'm sure one will come) like the 3DS does.  It's already nice n' slim for what it is, has an awesome screen, and is comfortable in your hands.  The 3DS, on the other hand, starts hurting my hands after like 10 minutes.   :-\
« Last Edit: January 27, 2012, 11:25:38 AM by lyte edge »
ど助平

cool breeze

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Re: 3DS Discussion Thread
« Reply #1186 on: January 27, 2012, 11:36:55 AM »
yeah, the differences in the potential vita and 3ds revisions are that one will likely be cosmetic and cost cutting while the 3DS will fundamentally improve the hardware and design flaws.

since himuro asked for RE rev impressions, and in short I'll say it's deceptively a classic RE game.  It looks like RE4/5 and you can now move and shoot, but you're not going for knee shots and doing melee attacks or running around in large environments (judging from demo/videos).  It's very cramped and enemies slowly lumber towards you.  It's great unless you've become an RE fan with RE4.

I mention that you can move and shoot.  Well, that's why a revision will make the 3DS better.  I still don't know if I want to spend $20 to get the second analog for RE:R, but both it, MGS3, and probably other games going forward play a lot better with a two stick layout.  Without the stick RE:R still plays fine.  It has several control methods, including a gyro/motion based aiming option and PSP-like aiming with the face buttons.  I just used the default controls which were RE4, but when you held down the L button, you could now move/strafe around.  It's a bit cumbersome to navigate tighter areas.  With the stick, and actually that PSP-like third control option, it controls like Dead Space and a whole lot better.

the other areas the 3DS could be improved are larger screens, ways to improve the 3D (sweet spot w/e), battery life, etc.  It's fine as it is, but if you're not the crazy type like me who owns every GBA, DS and PSP revision and could only have one, it's probably best to hold off a bit for the revision.

Great Rumbler

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Re: 3DS Discussion Thread
« Reply #1187 on: January 27, 2012, 11:43:09 AM »
I have to give Nintendo a lot of respect for having a handful of really strong IPs they can just throw out of a hat whenever they want and in comes billions of dollars.  It's impressive for sure.

Every publisher in the industry would KILL for the stable of sure-fire money-makers that Nintendo is sitting on.
dog

bork

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Re: 3DS Discussion Thread
« Reply #1188 on: January 27, 2012, 11:55:07 AM »
Lol wut? I've played through 16 worlds of SM3DL, gold medaled through Mirror mode on MK7, and done a bunch of pushmo levels. My hands have never hurt, and I got some long fingers! Relax your grip or something?

LOL, I got some little fingers n' hands.

It's not as bad with Marioland and Mario Kart.  Playing Street Fighter and Dead Or Alive Dimensions in particular hurts the shit out my left hand after a short amount of play time.  I think it's the d-pad placement that does it...never had a problem with any other portable.

Although when I played the Resident Evil demo it also started hurting my hand a bit after a few minutes.
ど助平

Tasty

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Re: 3DS Discussion Thread
« Reply #1189 on: January 27, 2012, 12:24:42 PM »
I'm waiting til both get their redesigns. Though Wipeout 2048 is tempting as hell.

Vita doesn't need a redesign (although I'm sure one will come) like the 3DS does.  It's already nice n' slim for what it is, has an awesome screen, and is comfortable in your hands.  The 3DS, on the other hand, starts hurting my hands after like 10 minutes.   :-\

Circle Pad Pro, yo. Should be as comfortable as the CC Pro:





Some 1up guy said he could play MH3G for hours with it.
« Last Edit: January 27, 2012, 12:29:22 PM by Andrex »

bork

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Re: 3DS Discussion Thread
« Reply #1190 on: January 27, 2012, 12:52:17 PM »
I'm not sure about getting a circle pad pro.  Too big and bulky and won't fit in my case.  Plus it makes the system look like it's on life-support.
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EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1191 on: January 27, 2012, 02:52:49 PM »
Nintendo's money makers are dwindling.  Mario and Pokemon and SMASSSSHHH are their main money makers but you can see how stuff like Zelda, Animal Crossing, Metroid etc are tapering off and are sales successes in only specific regions.  In Japan though they have some more clout with Fire Emblem, Tomodachi Connection, Rhythm Tengoku, Style Savvy and uhh other stuff.  Donkey Kong might have a bright future ahead of it depending how they go forward.
sad

Tasty

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Re: 3DS Discussion Thread
« Reply #1192 on: January 27, 2012, 03:07:42 PM »
Nintendo's money makers are dwindling.  Mario and Pokemon and SMASSSSHHH are their main money makers but you can see how stuff like Zelda, Animal Crossing, Metroid etc are tapering off and are sales successes in only specific regions.  In Japan though they have some more clout with Fire Emblem, Tomodachi Connection, Rhythm Tengoku, Style Savvy and uhh other stuff.  Donkey Kong might have a bright future ahead of it depending how they go forward.

I think that's why they bought out MH and DQ.

America seems to love Zelda as much as ever, and DKCR did very well. I wonder how Pikmin 3 will fare, and which region will like it the most.

Bebpo

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Re: 3DS Discussion Thread
« Reply #1193 on: January 27, 2012, 03:09:02 PM »
I dunno, even when a game is a bomba like Skyword Sword it still sells 3-4 million copies which is better sales than 99% of games get.

Nintendo's money makers are dwindling.  Mario and Pokemon and SMASSSSHHH are their main money makers but you can see how stuff like Zelda, Animal Crossing, Metroid etc are tapering off and are sales successes in only specific regions.  In Japan though they have some more clout with Fire Emblem, Tomodachi Connection, Rhythm Tengoku, Style Savvy and uhh other stuff.  Donkey Kong might have a bright future ahead of it depending how they go forward.

I think that's why they bought out MH and DQ.


They only bought the publishing rights for MH and DQ in the west and neither of those series bring in money in the waste, so...no?

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1194 on: January 27, 2012, 03:44:53 PM »
He means 'bought' as in the past tense of 'buy'. 

I mean its fairly obvious WHY and HOW MH4 is on the 3ds.
sad

Bebpo

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Re: 3DS Discussion Thread
« Reply #1195 on: January 27, 2012, 04:02:11 PM »
And we're talking about Nintendo published software sellers that bring big money to Nintendo so how does that apply?  Especially when every new hardware sold thanks to MH4 means a loss of money for Nintendo as they take losses on each unit.


Also I don't think Nintendo money hatted MH3/4.  I think it's more of a Capcom vendetta thing that's been around for a decade against Sony.

bork

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Re: 3DS Discussion Thread
« Reply #1196 on: January 27, 2012, 04:08:54 PM »
And we're talking about Nintendo published software sellers that bring big money to Nintendo so how does that apply?  Especially when every new hardware sold thanks to MH4 means a loss of money for Nintendo as they take losses on each unit.


Also I don't think Nintendo money hatted MH3/4.  I think it's more of a Capcom vendetta thing that's been around for a decade against Sony.

They seem to have no problem releasing PS3-only games like Dragon's Dogma and giving games like Street Fighter X Tekken PS3/Vita-only features.
ど助平

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1197 on: January 27, 2012, 05:19:29 PM »
I sincerely doubt Capcom has any sort of vendetta against Sony.  The psp Monster Hunters were so lucrative it made no sense for them to jump ship UNLESS MONEYHATS.

Andrex WAS saying that DQ and MH entries on Nintendo platforms were probably an effort by Nintendo to fill gaps and attract audiences as their own staple ips become less lucrative.  Now they still have to think about the west, and if I was Iwata I'd pay ridiculous amounts of money for the next CoD exclusive to WiiU, but Microsoft won't let that happen.
sad

EmCeeGrammar

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Re: 3DS Discussion Thread
« Reply #1198 on: January 27, 2012, 05:23:30 PM »
Come to think of it I'm not entirely sure what all is hype in 'merica right now.  I guess gta and CoD.  WoW is outta the question.  There's a huge step down to the next tier of relevance as far as I can see.
sad

Himu

  • Senior Member
Re: 3DS Discussion Thread
« Reply #1199 on: January 27, 2012, 05:41:05 PM »
gta has hype but people forget it exists because we haven't heard shit from rockstar about the game.

currently, according to my facebook, everybody is hyped for Resident Evil 6.
IYKYK