Author Topic: Nintendo 360 console thread(GI rumor:possible final name...Nintendo)  (Read 44070 times)

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Sho Nuff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #540 on: April 26, 2011, 11:59:18 AM »
Two = Deux

So they should call it

DUU

maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #541 on: April 26, 2011, 12:20:01 PM »
They should call it Nintendo Cafe.

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Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #542 on: April 26, 2011, 01:34:05 PM »
The problem with that is that for us dirty spanish speakers cafe = coffee, not some place where you go and sit around and drink overpriced beverage, so for me that names is just silly, can't wait for xbox juice, smh.
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Phoenix Dark

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #543 on: April 26, 2011, 02:13:06 PM »
Quote
Nintendo releasing one Wii title every month to push the console’s performance

Gamecube ports for Wii, 360 ports for Stream. :bow
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Corporal

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #544 on: April 26, 2011, 02:32:47 PM »
I'm kind of confused... Cafe will have pointer controls, yes?

Because that's about the only thing the Wii brought to the table that I actually care about. That, and its small form factor. No delusions about the latter part though, considering hardware rumours.
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Maximus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #545 on: April 26, 2011, 02:47:19 PM »
If Jinfash was still alive I would ask where he gets all the time to make these fancy mock up pictures.



But he's not so I'll never know

Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #546 on: April 26, 2011, 03:45:27 PM »
That looks so big and uncountable.
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Trent Dole

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #547 on: April 26, 2011, 03:45:46 PM »
The coffee's a nice touch.
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #548 on: April 26, 2011, 04:19:46 PM »
Sam Kennedy's take on what he's heard from his sources:

http://www.1up.com/news/nintendo-stream-console
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magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #549 on: April 26, 2011, 04:42:55 PM »
Quote
With Project Cafe, Nintendo aims to create the first social game console.



DO IT NINTENDO! DO IT! IT WOULD BE THE BIGGEST TROLL EVER! EVEN GREATER THAN THE ONE I WITNESSED A FEW MINUTES AGO!
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Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #550 on: April 26, 2011, 04:46:53 PM »
Getting back the hardcores indeed :lol
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #551 on: April 26, 2011, 04:52:20 PM »
If ya'll would take the article seriously, it seems as if Nintendo is aiming for something similar to OnLive's service:

[youtube=560,345]i529HQ9HM7Q[/youtube]

jump to around the minute mark if you're unfamiliar with onlive.  seems to be, if kennedy is hearing correctly, that nintendo wants to do something similar for games that you physically own.
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magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #552 on: April 26, 2011, 05:11:55 PM »
well it's hard for me to believe nintendo doing all that stuff
and you know why?
http://gonintendo.com/viewstory.php?id=155126
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TripleA

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #553 on: April 26, 2011, 05:22:34 PM »
The Nintendo Stream will be the final nail in the duplex coffin that hosts Xbox and PlayStation.

Olivia Wilde Homo

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #554 on: April 26, 2011, 05:23:15 PM »
Social console probably means a shitty H :-\ ME clone with Miis on a friend list running around instead.  For a fee, maybe have it based on Animal Crossing or your favorite Nintendo game!  Enjoy the whimsy of hanging out in Hyrule Field with Link or the Mushroom Kingdom with the Mario Brothers!
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #555 on: April 26, 2011, 05:47:37 PM »
yeah no
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BlueTsunami

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #556 on: April 26, 2011, 05:56:36 PM »
Nintendo should drop the in game text character down to 5 characters 'cause with 6 characters you could send "peepee" and "poopoo"
:9

cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #557 on: April 26, 2011, 07:27:52 PM »
I like how all mock ups aren't meant for hands.

It's like that one popular PSP2 one with shoulder buttons on the side of the system.  It magically stays glued to your palm!

and onlive input lag is bad in optimal conditions (wired, high speed) and it's still stuck at 30fps and 720p with noticeable artifacts.  Nintendo did just launch a flawed 3D device, but unless they found a magic sauce to make streaming games work well, it won't.  That's over an internet connection, btw.  A few to 30 feet away from the console will probably be fine; wireless HDMI is a thing.

I dunno.  Ninendo fans are probably experts on streaming now like they were for 3D despite having no former experience with either.
« Last Edit: April 26, 2011, 07:31:54 PM by Linkzg »

Shaka Khan

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #558 on: April 26, 2011, 07:45:40 PM »
If Jinfash was still alive I would ask where he gets all the time to make these fancy mock up pictures.

But he's not so I'll never know

That was not made by Jinfash, but by MYE, who has near identical (mirrored) avatar of Jin's.
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Shaka Khan

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #559 on: April 26, 2011, 07:49:10 PM »
I like how all mock ups aren't meant for hands.

That's exactly what I was thinking, most of these mockups give little to no attention to ergonomics and go for a tablet-slapped-with-buttons design. Save for this, which is the closest thing we'll ever get to a real controller:



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Howard Alan Treesong

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #560 on: April 26, 2011, 08:06:39 PM »
Two = Deux

So they should call it

DUU

the preferred troll name is "the WiiNi"
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pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #561 on: April 26, 2011, 08:09:06 PM »
That's exactly what I was thinking, most of these mockups give little to no attention to ergonomics and go for a tablet-slapped-with-buttons design.

Everyone has a boner for tablets these days, it's only natural for them to see everything as a tablet. Nevermind the fact that Nintendo hasn't had a standard style controller since the SNES...
itm

Brehvolution

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #562 on: April 26, 2011, 08:45:17 PM »
If they get COD @ 60fps on this thing :hump

COD on the go? yes plz
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TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #563 on: April 26, 2011, 09:48:00 PM »
the Gamecube controller wasn't THAT weird.  Fit in your hands, basic layout as the Xbox/360 controller, just with a worse right stick and a missing left bumper.
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Himu

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #564 on: April 26, 2011, 09:49:15 PM »
only weird thing about gc controller is the absymally small d-pad wtf
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Shaka Khan

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #565 on: April 26, 2011, 09:56:28 PM »
Yeah, I have fond memories of the wavebird, but the D-pad was concentrated shit, no question.
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cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #566 on: April 26, 2011, 10:02:37 PM »
The button layout on the gamecube was cool because it alienated any multiplatform game

TakingBackSunday

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #567 on: April 26, 2011, 10:07:34 PM »
how  ???

it's not any different from others beyond their shape and positions: four buttons, two main, two secondary.  Only thing missing was a back/select button.
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naff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #568 on: April 26, 2011, 10:08:33 PM »
GC controller is dope, but definitely weird 1)The sticks are in octagonal slots 2) The button layout is screwy, but it's the most comfortable controller I've ever used. I love my GC :heartbeat
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Shaka Khan

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #569 on: April 26, 2011, 10:08:41 PM »
The button layout on the gamecube was cool because it alienated any multiplatform game

The cat paw was so kawaii desu~ =^_^=
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cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #570 on: April 26, 2011, 10:18:49 PM »
how  ???

it's not any different from others beyond their shape and positions: four buttons, two main, two secondary.  Only thing missing was a back/select button.

The main button was in the center of everything else.  The idea was that you always could press the main A button even when pressing X/Y/B.  But multiplatform games were designed for the regular cross or diamond shape of the PS2/Xbox/SNES.  Some button combinations didn't work on the controller, and it was not a big deal for most games.  There was also no eighth button (L2 or the white button), select or clicking-in analog sticks.

It's just one of those things were it was designed to fit Nintendo's plan, not the third parties.  I have some multiplatform games on the gamecube like the first Spiderman and it has some awkward control concessions due to the button scheme.  I think SSX3 was another big one.  That had fewer tricks or something was changed.

pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #571 on: April 26, 2011, 11:45:34 PM »
I typed up this long response but Linkzg made it for me. well done

Quote
It's just one of those things were it was designed to fit Nintendo's plan, not the third parties.

I can't see this not being the case again.
itm

Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #572 on: April 26, 2011, 11:49:43 PM »
Details from some Nintendo investor conference,nothing new about Super Wii though

Quote
- No Kid Icarus: Uprising until after summer
- Nintendo interesting is adding more platforms to the eShop in addition to Game Boy/Game Boy Color
- Excitebike (3D Classic) apparently will be offered in Japan for free
- Nintendo still working on Wii Vitality Sensor
- Challenge with the sensor is that its easy to make it work for 80% of people, but difficult to make to make it work for 99%
- Nintendo needs other companies to succeed on the 3DS
- Nintendo still planning their own titles around third-party games
- Made decision on Wii successor announcement because of logistics for getting people to E3
- Nintendo still wants a surprise at E3 with their new console
- Iwata admitted that Nintendo has relied to much on its own, won’t do everything on their own from here on out
- Expect to see something about the above at E3
- Iwata: 3DS not meeting expectations following second week of sales
- Iwata believes the earthquake in Japan had an impact on sales, but isn’t the only factor
- European/US sales lower than expected
- Nintendo “need to make efforts” to improve sales
- Pokemon Black/White has sold more than previous versions globally in the same time frame
- More talk of Nintendo saying that Project Cafe is a new concept/structure for a console
- Nintendo will still be pushing the Wii
- Nintendo releasing one Wii title every month to push the console’s performance

- Nintendo realizes they must provide incentive for people to use StreetPass/system updates
- Because of this, free content such as classic games will be offered
- Nintendo feels that gaming is better with buttons, so you won’t see a machine without them
- Nintendo will accommodate social networking services in games, but won’t see Nintendo games on non-Nintendo hardware

http://nintendoeverything.com/63968/

push me push me

Only thing I don't like is Nintendo implying that they're trying too much and want to "work around" third parties. First of all, fuck third parties. Okay, maybe not all of them, but MOST of them. Don't think for a second that a good majority of those publishers won't dump ports on the new Nintendo console and then throw their hands up in disgust when their shitty, antiquated projects don't meet sales results. I can name probably 5-7 exclusive third party GEMS for the Wii, which is embarrassing considering it's a first place console. Seriously, Nintendo, keep making games like the end of the world is tomorrow because your third party peers won't help, and you know it.

naff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #573 on: April 27, 2011, 12:02:20 AM »
Thing is booger, it goes both ways. If Nintendo as a console owner doesn't foster a good environment for third parties on their system, third party output will be shit. MS got what third party devs want in a system. Hence why, for the most part, they get the best support from Third parties. Simple enough huh?
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D3RANG3D

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #574 on: April 27, 2011, 12:25:30 AM »
The GC controller was comfortable but.

Shit second analog stick

Shit dpad

Shit face button layout.

No clickable analog sticks.

No fourth shoulder button.

Shit analog stick profiles round them shits out like MS and Sony ffs.


Diunx

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #575 on: April 27, 2011, 12:46:37 AM »
The GC controller was fucking horrible.
Drunk

Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #576 on: April 27, 2011, 01:19:07 AM »
It was great for Nintendo developed titles, but sucked for most everything else.
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naff

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #577 on: April 27, 2011, 01:31:34 AM »
Yeah, the only games I ever played on GC that weren't 1st party or exclusive was Medal of Honour Frontline. A torturous experience, I don't know why I even have the game, think I was given it. And Soul Calibur II, which I liked.
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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #578 on: April 27, 2011, 01:32:54 AM »
Aside from Killer 7 and RE4, I don't think I own any multiplatform 3rd party Gamecube games.
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Shaka Khan

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #579 on: April 27, 2011, 01:52:51 AM »
Aside from Killer 7 and RE4, I don't think I own any multiplatform 3rd party Gamecube games.

Hahaha, I was coming at the same conclusion just now. Other than RE4, I have none. I was surprised at the button layout issue, but after recalling my collection I realized it was comprised of Nintendo games and exclusives, then it made sense.
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pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #580 on: April 27, 2011, 01:56:35 AM »
The only other third party game I own is Billy Hatcher :segafag
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archie4208

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #581 on: April 27, 2011, 02:04:41 AM »
Nintards at GAF are begging for Starcraft 2.  I can't wait until the system is actually revealed and it dashes all their fanboy dreams.

etiolate

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #582 on: April 27, 2011, 02:36:05 AM »
the gc pad was awesome and the button layout smart, and as usual, the best stick.

I had 20+ third party GC games.

<3 Cube so underrated

Maximus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #583 on: April 27, 2011, 05:09:27 AM »
If Jinfash was still alive I would ask where he gets all the time to make these fancy mock up pictures.

But he's not so I'll never know

That was not made by Jinfash, but by MYE, who has near identical (mirrored) avatar of Jin's.

Goddam Avatars, I thought it was just another random username change

Damian79

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #584 on: April 27, 2011, 05:41:13 AM »
Nintards at GAF are begging for Starcraft 2.  I can't wait until the system is actually revealed and it dashes all their fanboy dreams.

What?  Why?

magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #585 on: April 27, 2011, 07:39:06 AM »
didn't you hear? the new nintendo console is HARDCORE so it needs HARDCORE games like starcraft 2 and gta

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pilonv1

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #586 on: April 27, 2011, 07:57:26 AM »
:lol actually I do remember that. Not Wii so much but DS yes.
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demi

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #587 on: April 27, 2011, 08:00:16 AM »
Gamecube is awesome :bow

I need to get back in the hunt to build the collection... I still dont even have Wind Waker yet
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maxy

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #588 on: April 27, 2011, 08:55:56 AM »
ninthings are slowly turning into sfags

-suddenly becoming graphics whores
-begging for games that can easily be played on other systems
-delusional about system specs
-WAIT FOR MARIO,ZELDA OOT(yes I saw some saying that),etc
« Last Edit: April 27, 2011, 09:07:38 AM by maxy »
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magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #589 on: April 27, 2011, 09:00:12 AM »
you should add to that list "- WAIT FOR MARIO" since the 3DS bomba :teehee
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archie4208

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #590 on: April 27, 2011, 11:10:37 AM »
Nintards at GAF are begging for Starcraft 2.  I can't wait until the system is actually revealed and it dashes all their fanboy dreams.

What?  Why?

Because Ninthings live in a fantasy world where a game developed primarily as an E-Sport that requires high APM and precision is suddenly more playable with a Dual Shock with a screen.  I can see Diablo 3 working on the system, but asking for Starcraft 2 is stupid.

Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #591 on: April 27, 2011, 11:46:50 AM »
The thing I remember about the pre-wii hype wasn't RTS games but fps games. How the Wii was the new mouse and keyboard and fps games would get a new renaissance on that platform.

Which is quite ironic in that this was the biggest generation sales wise of the fps genre and the Wii audience is playing things like Conduit 2.

For what its worth I don't blame Wii people for getting excited about getting a semi-modern system. I never believed they believed all that stuff Nintendo was spinning anyway.

Herr Mafflard

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #592 on: April 27, 2011, 11:56:23 AM »
yeah the "new best way to control fps games" was misplaced hype by nintendo fans.

imo, pointer controls are horrible fps games. In fact the only thing they excel at is lightgun games.

apparently, gimmicky hardware suits gimmicky niche arcade games best, who whoulda thunk it?

Maximus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #593 on: April 27, 2011, 12:01:31 PM »
Good pointer controls make for good FPS games, unfortunately the Wii's IR tracking wasnt really up to snuff.
Play the archery games with the motion plus, thats the kind of controls you need. But you cant make a full blown FPS with motion plus as a requisite it would bomb worse than the Conduit.

magus

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #594 on: April 27, 2011, 12:04:26 PM »
pointer controls are good stuff
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Phoenix Dark

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #595 on: April 27, 2011, 01:39:05 PM »
:rofl

Remember when ninfags were 100% sure all PC RTS games would get ported to:

a) DS
b) Wii

?

And all they got was some lame Anno games :lol

Remember when ninfags were 100% sure Wii FPS could match or possibly surpass PC FPS, leading to a host of great mature shooters? :rofl
010

Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #596 on: April 27, 2011, 01:51:14 PM »
you should add to that list "- WAIT FOR GAMES" since the 3DS bomba :teehee

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EmCeeGrammar

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #597 on: April 27, 2011, 04:41:50 PM »
Pointer controls are fine for fps.  I find it very unsettling to do dual analog because I'm used to doin all my necessary actions while moving and aiming because of the nunchuck setup. Dual analog usually makes you take your thumb off of the stick to do certain stuff, and in that split second I can't check my six I'm probably already dead.
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Stoney Mason

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #598 on: April 27, 2011, 04:49:20 PM »
Pointer controls are fine for fps.  I find it very unsettling to do dual analog because I'm used to doin all my necessary actions while moving and aiming because of the nunchuck setup. Dual analog usually makes you take your thumb off of the stick to do certain stuff, and in that split second I can't check my six I'm probably already dead.

Whether you as an individual like either one is more of an opinion thing. I was more suggesting that the amazing fps games that were coming to the Wii in the fps genre was another one of those things that was suggested in the earlier days of the Wii that never remotely came to be.


cool breeze

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Re: Nintendo 360 console thread(2012 release,playable model at E3)
« Reply #599 on: April 27, 2011, 04:52:13 PM »
this is a minor, possibly unrelated thing.  but I don't get all the hate for aim assist when playing dual analog games.  As long as it ain't Metroid Prime where it does all the work, shouldn't the real strategy be, uh, the strategy and not how quickly you can get a segmented plus sign over an arab's face?

anyway, pointer controls are great aiming and rubbish for turning.  It also widely varies from game to game.  The Conduit's controls are ass even if you put time into making it less ass.  Even Goldeneye, which is a great game, had crummy pointer controls.  Metroid Prime 3 and Red Steel 2 are fine.  For the PS3, Killzone 3 controls well, but SOCOM 4 beta was crap.  I don't think I'd put it above dual analog because it's simply not as comfortable to play fps games that way, and there are no distinct advantages.  Probably because no games are designed around pointer controls.  I guess that's why Goldeneye and Conduit 2 include dual analog controls...

imo the iphone demonstrates the best the best camera/aiming control outside of a mouse.  virtual trackball aiming is great.
« Last Edit: April 27, 2011, 04:53:44 PM by Linkzg »