this is a minor, possibly unrelated thing. but I don't get all the hate for aim assist when playing dual analog games. As long as it ain't Metroid Prime where it does all the work, shouldn't the real strategy be, uh, the strategy and not how quickly you can get a segmented plus sign over an arab's face?
anyway, pointer controls are great aiming and rubbish for turning. It also widely varies from game to game. The Conduit's controls are ass even if you put time into making it less ass. Even Goldeneye, which is a great game, had crummy pointer controls. Metroid Prime 3 and Red Steel 2 are fine. For the PS3, Killzone 3 controls well, but SOCOM 4 beta was crap. I don't think I'd put it above dual analog because it's simply not as comfortable to play fps games that way, and there are no distinct advantages. Probably because no games are designed around pointer controls. I guess that's why Goldeneye and Conduit 2 include dual analog controls...
imo the iphone demonstrates the best the best camera/aiming control outside of a mouse. virtual trackball aiming is great.