The Guncon 3 has two analog sticks and a pointer. I tried playing the FPS mode with it and the dexterity required to manage aiming, movement and camera is a bit much. Granted, it is a Japanese FPS.
for fixed cursor stuff, L4D2 with the Razer Hydra does a neat thing where the cursor only moves a tiny bit to indicate the direction you are moving the controller.
[youtube=560,345]dXLC15I-koA[/youtube]
It is good. You flip flop on this all the time, man, don't make me go through your post history. I'm that bored.
it's true that I'm a hypocrite by nature of short attention span and shorter memory, but I don't think I praised it. Unless it was about a minor section in Goldeneye. Occasionally that game puts enemies directly next to each other and you can pull off a cool take down where you shoot both in the head in under a second.
again, a problem is that games aren't designed around it, and the kinks aren't worked out. Dual analog controls were busted until they figured it out and added a lot of aim assist. Try Call of Duty Classic on XBLA and compare it to MW2; it's a night and day difference in quality.
I still think touch screen/pad virtual trackball aiming is best for controllers.