Any particular ones?
And I don't mind the silent realm stuff. It's something that I dread doing, but they're quick yet challenging so each time I finish them I'm like "okay that was actually kinda cool."
That's my point, they're cool and all but I'm all for not having them in the game at all cause I feel like the obstruct the flow of the game, if you will. I haven't gotten hit while doing it yet so I guess I'm good at it, but knowing myself if I did die and have to start over I'd be choking puppies.
Nah, I'm on my way to the 5th dungeon and imo the game has only gotten better since the 3rd dungeon. Definitely more interesting stuff.
Everything after dungeon 3 to the lead up to 6 has been the best parts of the game so far.
I don't know...I enjoy these far more than the tears of light sections in TP, mainly because they're succinct and seem to beef up the respective areas even moreso than they already are. It requires you to be familiar with the lay of the land, and I like that much more than "look at map, travel to area, beat bugs." And they're challenging only in a "hmm, how can I get there?" kind of way. The Eldin trial infuriated me (in a good way) because I got every single tear and then got fucked by a guardian about twenty steps before the safety ring. I rage quitted and came back an hour later.
As for the second half of the game, yeah, As soon as you hit dungeon 4, the game goes from fun to amazing. I still think the first half is leagues better than TP, also.
The only thing that bothers me about the lead up to the end-game portions is the Hero's Song collection. It's not as bad as the Triforce hunt, but its a random mish-mash of second-hand ideas that were thrown into the game. Mainly the Faron region collection. Blugh. The Eldin Volcano one was pretty cool though. And I did actually enjoy the Lanayru cart sequence.