I just think Nintendo has seen the money in appealing to the lowest form of intelligence (wait, second lowest if we count nintendo fans). Zelda SS is an awesome game with a lot (a looooooot) of bad decisions that drag it down. And it's not like "we fucked up" mistakes, but really deliberate and polished mistakes. Like the train in Spirit Tracks is a fucking awful decision dragging down legitimately great dungeons; but that train has side quests, bunny collecting, upgrades, and a bunch of shit to reinforce how shit that shit is.
And somethings in Skyward Sword are completely baffling. Reintroducing items, ayaname rei, tadtones, text speed, stamina, etc. I can't believe more that one person touched the game and wasn't like "are...are you joking?"
But maybe people are genuinely dumb, or it was just nintendo fans who forgot how to play video games, because I saw posts on gaf about (And this is a
spoiler for the final boss, so

)
spoiler (click to show/hide)
when fighting him they didn't realize you could hold up your sword and summon lightning yourself. The game had a cutscene where you see the boss raise his semi-identical sword into the air, the same motion as your skyward strike, and charge it with lightning, as it looks with your skyward strike. Even if it isn't immediately obvious, which it is, are people so weened on linearity that they could even attempt to raise their sword without Fi telling them?
Basic baby gaming language. They'd fukin pass out trying to learn the wall jump in Super Metroid. And it's the worst in SS when there is a clever puzzle or dungeon, or the bonus "hard" level in Mario games, and wish they'd just make more games. Nintendo clearly has some talented people making its games, but their talent is kinda wasted.