Author Topic: Game  (Read 1334389 times)

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benjipwns

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ToxicAdam

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5821 on: January 04, 2013, 11:49:07 PM »
Ahhh yes, the classic player input archetypes of touch screens and wand waggle.

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5822 on: January 05, 2013, 12:31:19 AM »
It has the best difficulty curve of any 2D Mario. Also:

Guess which console this is on?



Also see: http://www.tbstactics.com/2010/02/most-difficulthardest-andor-competitive.html

I guess nintendo kiddies have forgotten that "hard" doesn't mean standing on a slowly moving platform for several seconds avoiding coins.

Howard Alan Treesong

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5823 on: January 05, 2013, 02:06:05 AM »
We already established that Wii is Bollywood Gaming. Wii U is Dollywood Gaming.
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tiesto

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5824 on: January 05, 2013, 02:20:42 AM »
It has the best difficulty curve of any 2D Mario. Also:

Guess which console this is on?



Also see: http://www.tbstactics.com/2010/02/most-difficulthardest-andor-competitive.html

I guess nintendo kiddies have forgotten that "hard" doesn't mean standing on a slowly moving platform for several seconds avoiding coins.

Was reading your article and found a good portion of it interesting but strongly disagree with your notion that the turn-based RPG genre is "casual" - I don't think a Farmville/Wiisports person would be able to handle SMT Nocturne or the original Phantasy Star titles. Not to mention the huge timesink required for many of them, and the fact that grinding/savescumming isn't always a solution (due to certain RPGs having level caps and most having limited save points).
^_^

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5825 on: January 05, 2013, 02:44:00 AM »
You're right, it's a very cheeky definition of casual that turns most RPGs status as 'hardcore' on their head. Nocturne bucks that trend by being not only grindy but difficult on top of that. And I read about the satan fight in DDS2.. good grief.

archnemesis

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5826 on: January 05, 2013, 02:47:43 AM »
In most turn-based RPGs you can easily adjust the difficulty yourself with your equipment or by avoiding to grind. For instance the final boss battle in the first Digital Devil Saga game was extremely difficult for me since I was severely underleved for it.

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5827 on: January 05, 2013, 05:24:08 AM »
uh oh, andrex has activated one of mjmermaid's strongest aspie points

What is he talking about?

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5828 on: January 05, 2013, 06:48:24 AM »
Oh I thought there was more to it. He just doesn't know what difficulty actually is.

maxy

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5829 on: January 05, 2013, 07:05:47 AM »
Andrex,please open new thread about game difficulty.

thx
cat

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5830 on: January 05, 2013, 07:14:36 AM »
It's not something worth arguing over and I'm kind of spent from the NDA thing.

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5831 on: January 05, 2013, 08:29:10 AM »
For me its difficult to believe you prefer Nintendo consoles and games, now thats hard.

AdmiralViscen

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5832 on: January 05, 2013, 08:45:34 AM »
 :lol

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5833 on: January 05, 2013, 11:41:59 AM »
go read the link to his site that he posted.  he's got a very specific and narrow view of what constitutes difficulty
No, I didn't define "difficulty" in that article. I defined some guidelines for games on the list. And if that's aspie then so is every game designer who's ever had to think about such things.

Oh I thought there was more to it. He just doesn't know what difficulty actually is.
Using "actually" to pretend your opinion is a fact. Pretty common fallacy.
« Last Edit: January 05, 2013, 11:48:16 AM by mjemirzian »

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5834 on: January 05, 2013, 12:35:05 PM »
I'm not going to debate English semantics, and I stand by my statement of NSMBU's difficulty curve relative to past entries. That's why I was perplexed by your interjection. Didn't actually seem related to what I said, just a way for you to spread around the blog link your undoubtedly proud of.

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5835 on: January 05, 2013, 01:01:21 PM »
Didn't actually seem related to what I said, just a way for you to spread around the blog link your undoubtedly proud of.
Presumptive strawmanning, more "actually". No surprise that the local Nintendo fanboy is logically bankrupt.

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5836 on: January 05, 2013, 01:05:59 PM »
Goddamn I like mj.
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demi

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5837 on: January 05, 2013, 01:19:18 PM »
MJ is pretty strict on his views on difficulty, but I don't think he's wrong either. Just how he prefers to play his games.

If it helps, that video Andrex posted is pretty laughable for difficulty. Oooh no don't get the coins! :eek:
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Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5838 on: January 05, 2013, 01:27:18 PM »
Didn't actually seem related to what I said, just a way for you to spread around the blog link your undoubtedly proud of.
Presumptive strawmanning, more "actually". No surprise that the local Nintendo fanboy is logically bankrupt.

What am I strawmanning? :lol

And "didn't seem" is supposed to be taken to mean it's my subjective viewpoint. I was inquiring you to point out specifics. "Actually" doesn't always mean I'm making an objective observation.

Care to respond to my actual post? How does that blog post or anything you responded to my post with relate to what I said about NSMBU's difficulty curve relative to the rest of the series?

SantaC

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5839 on: January 05, 2013, 01:43:58 PM »
I think the Nintendo rep I talked to the other day was Andrex.

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5840 on: January 05, 2013, 05:17:27 PM »
I was replying to the platforming video he posted. Nothing to do with 'curves'.

The silly thing is I didn't even attempt to define "difficulty" in that article. It's a list of hard games, none of which are on the Wii U.

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5841 on: January 05, 2013, 05:30:26 PM »
dislike your action platformer game list mj. there are far more harder platformers than...yoshi's island. or...klonoa 2.

your list also doesn't include obvious games like starcraft.

This was on  your site:

"No traditional RPG has a useful scoring/ranking systems that penalizes grinding or poor play"

In FFX-2 if you kill 10 enemies of a specific type in a location, that type is forever 'oversouled'. Kill 10 bombs in a dungeon? all bombs are now oversouled. Oversouled enemies are more powerful, have more punch. This includes bosses, so if the boss of that dungeon is a bomb, you fight a harder boss. Now FFX-2 isn't really challenging, but saying that there are not systems in rpgs that don't discourage grinding would be false. In X-2 particular, there is a 100 floor dungeon, and by the end of it, about every enemy type will be oversoul'd.

I also fail to see how rpgs aren't hard while platformers are. Platformers are just memorization and (occasionally) reflex. Just like how rpgs are mostly puzzle solving skills.

Have you ever played Baldur's Gate II? You cannot grind in that game, but if you go to a location out of order you will probably be butt raped and strategy will be your only solace.

More than that, many games allow you to grind that aren't unique to rpgs. If you want to, you can grind DMC3 and get fully leveled up weapons and skillset by grinding out red orbs.
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Huff

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5842 on: January 05, 2013, 05:38:37 PM »
he did mention multiplayer games like starcraft, but this wasn't a list about them, single player games online if i recall
dur

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5843 on: January 05, 2013, 05:38:50 PM »
Rpgs dont need the level of memorization and timing that platformers do, in rpgs you have fixed patterns where good platformers are build about then idea of first getting you in a flow and then screwing that up.

Its arbitrary to say whats harder as one person might find timing button presses harder while another might find it harder to micro manage inventories and plan a battle.
« Last Edit: January 05, 2013, 05:41:43 PM by Premium Lager »

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5844 on: January 05, 2013, 05:41:19 PM »
In breath of fire:dragon quarter you have x amount of time to beat the game. You cannot grind because every enemy encounter is unique, much like a strategy game. If the timer elapses, the game is over. Saves are limited to coins, and coins are rare (think typewriters in resident evil). certain abilities such as dragon powers increase dragon counter time, giving you less time to continue the game. You are tasked with balancing efficiency with strategy to maximize time saving efforts in order to beat the game.

It is an rpg.

Owned.
« Last Edit: January 05, 2013, 05:43:41 PM by Formerly Known As Himuro »
IYKYK

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5845 on: January 05, 2013, 05:43:32 PM »
That still sounds like minmaxing rpg stuff though.

Either this or that.

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5846 on: January 05, 2013, 05:44:28 PM »
It's not minmaxing.
IYKYK

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5847 on: January 05, 2013, 05:47:52 PM »
I know thats the wrong term for this, i just mean if you boil it down it sounds like any other rpg choice. Thats ok but its a different type of skillset being addressed.

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5848 on: January 05, 2013, 05:52:18 PM »
It's not simple. Resources are limited, you have to plan carefully and not use your shit all the time, if you save a lot you will run out of save coins, you cannot grind. Dragon Quarter is no cakewalk.
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Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5849 on: January 05, 2013, 05:56:11 PM »
Also, Wii U does have a challenging game.



:rock
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Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5850 on: January 05, 2013, 06:22:25 PM »
Tell me about my human qualities

IYKYK

Purple Filth

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5851 on: January 05, 2013, 07:05:33 PM »
go read the link to his site that he posted.  he's got a very specific and narrow view of what constitutes difficulty
No, I didn't define "difficulty" in that article. I defined some guidelines for games on the list. And if that's aspie then so is every game designer who's ever had to think about such things.


What's aspie about your guidelines for difficulty is how specific and stringent they are.  The metrics you use to talk about difficulty seem to be there to boost the games you like while dismissing the games you don't.  Moreover, you'll brook no quarrel with your system.  It's very much the kind of self-focused behavior consistent with Asperger's.  So is the idea that you're trying to Gotcha me on the definition thing.  No, strictly speaking you did not define difficulty at the link, but your personal definition is quite clear even from reading that one page.

You're obviously a very smart guy.  You also very obviously have issues with interpersonal communication.  Don't let it get you down, tiger.  We all have our strengths and weaknesses.

I see 2013 is off to a fine start  :lol

Flannel Boy

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5852 on: January 05, 2013, 07:50:37 PM »
Look, you're a robot and have no personality. It's no big thing; we all have issues. For instance, I'm too honest.

Flannel Boy

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5853 on: January 05, 2013, 07:58:59 PM »
You have a personality; it's just very cold and repulsive. I'm afraid you're going to kill us all.

AdmiralViscen

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5854 on: January 05, 2013, 07:59:14 PM »
I can't decide if this thread is getting even worse than the wii U, or better than the SNES

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5855 on: January 05, 2013, 08:13:07 PM »
You cant kill a roach but you kill here all the time, were lower then roaches??? REALLY?

Flannel Boy

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5856 on: January 05, 2013, 09:37:53 PM »
You have a personality; it's just very cold and repulsive. I'm afraid you're going to kill us all.

Haha, I can't even bring myself to kill a cockroach.  Don't worry, fella. 

But hey, you spent a little while in Winnipeg.  I spent most of my life there or near there.  Maybe that explains my prickly nature somewhat.

You merely adopted Winnipeg. I was born in it. Molded by it. I didn't see light until I was a young man. At that point it was completely blinding.

mjemirzian

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5857 on: January 05, 2013, 09:50:03 PM »
What guidelines or metrics? "boost games I like"? It's not a list of games I like. You make a false accusation then back it up with undefined assumptions. Do you have an argument or just assumptions and e-psych insults? Your wannabe e-psychology is very insulting, rude, and wrong. You rag on my "human qualities" while being an asshole completely unprovoked.

"Moreover, you'll brook no quarrel with your system." - Not true at all. However, it is difficult to have a conversation with people who can't tell the difference between opinions and facts, make false accusations and assumptions, or start up with the insults and wannabe e-psychology, etc.

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5858 on: January 05, 2013, 09:59:36 PM »
I was replying to the platforming video he posted. Nothing to do with 'curves'.

Oh, well I was talking about difficulty curves. Maybe that's why I was confused when you barreled in and started talking about something not that related.

As for the video it's probably up there with the hardest levels officially made in a Mario game. It kind of doesn't count when talking purely about the single player modes, since it's in a separate mode, but I still think it's interesting Nintendo is capable of making a level like that. I never said "THIS IS THE HARDEST LEVEL OF ANY GAME EVER", I was clearly talking within the Mario series. In that sense, only Lost Levels ever really comes close to what's demonstrated in that video.

benjipwns

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5859 on: January 05, 2013, 10:24:43 PM »
That doesn't seem to be all that much harder or different in design from a lot of the airships in Mario 3 for example. (Then there's World 8.)

All that level says to me is be patient. There's hardly any enemies and even the jumping flames are not in your face. Aspects of the Lost Levels and occasionally other Mario levels (often ones that auto-scroll) sometimes seem to be saying "too bad lol" when the various elements line up wrong.
« Last Edit: January 05, 2013, 10:26:22 PM by benjipwns »

headwalk

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5860 on: January 05, 2013, 10:33:04 PM »
Ehn, don't worry about it, mj.  I like your writing, I don't like your personality that comes across in your writing, and you're not incorrect in your assumption that I'm a rude asshole.  I'm just a random Internet guy, and of little consequence.

more of this. levity is all well and good, but sometimes i just want fireworks.

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5861 on: January 05, 2013, 10:56:27 PM »
That doesn't seem to be all that much harder or different in design from a lot of the airships in Mario 3 for example. (Then there's World 8.)

All that level says to me is be patient. There's hardly any enemies and even the jumping flames are not in your face. Aspects of the Lost Levels and occasionally other Mario levels (often ones that auto-scroll) sometimes seem to be saying "too bad lol" when the various elements line up wrong.

It's a different experience from the SMB3 airships when playing it, but it's hard for me to quantify why that is. Maybe it's because although self-regulated, you really can't get even one coin. Aside from that, dodging coins on the moving platforms, around enemies, the donut holes making it impossible to stand still, the giant spike balls you have to rush in front of, the constant fireballs coming out of the lava, etc. all enhance the difficulty at a level above those airship levels.

I agree that LL depends a little too much on luck and getting things to line up right, like those damn annoying koopas you need to jump on to get over a bottomless pit. If those don't line up for you, which they don't for seemingly random reasons on occasion, then you're pretty much screwed. But when I referenced it I was more talking about levels like the one where you have the wind blowing you and you have to use the spring to land on 1x1 platforms or die. That's a far more similar feeling to NSMBU's more difficult challenges than SMB3's airships, I feel.
« Last Edit: January 05, 2013, 10:58:00 PM by Andrex »

Positive Touch

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5862 on: January 05, 2013, 11:22:50 PM »

the true mario hell level
pcp

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5863 on: January 05, 2013, 11:24:50 PM »

the true mario hell level

Even harder in the original version.

Himu

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5864 on: January 05, 2013, 11:30:44 PM »
IYKYK

Positive Touch

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5865 on: January 05, 2013, 11:38:03 PM »
think i used 50 continues getting thru that p.o.s.
pcp

SantaC

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SantaC

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5867 on: January 06, 2013, 11:42:01 AM »
Well since my Wii U is at repair at Nintendo, should I get NSMBU? I heard mixed things about that game. Right now I only have Nintendoland.

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5868 on: January 06, 2013, 11:49:24 AM »
That level looks hard as hell, did you guys play super meat boy?

Cascade

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Re: The Official WII U thread. Unyeah.
« Reply #5869 on: January 06, 2013, 12:23:39 PM »
Surely there must be someone at Nintendo HQ that sees they are eroding their legacy and without it there won't be much left. If they play the casual cheapskates game for too long some other toy will come along and they will be gone.

At least Sega went out in style.
The thing about Nintendo, and this has always been true - always - is that they aren't "cheap" so much as they don't overspend where they feel it's counter productive.

The enthusiast game fan, in a sense, wants as much as possible, all the time. Always the highest possible production values, etc. However, this may be irrelevant to the mainstream and the average game customer. The average person, despite some stereotypes that enthusiasts like to build up, doesn't accept pure crap. Certain qualities will turn the mainstream off a product. But they're not really in it for seeing "the art" pushed to the extreme for the sake of it.

This is why COD remains popular even though enthusiasts scoff at the series and try to frame it in the worst possible light; because it does pay attention to nailing certain fundamentals that the mainstream player base desires.

Nintendo uses "production values" where they think they're warranted and can make a nice experience. 3D Mario gets big production values, I strongly suspect, not just because it's 3D. Rather, 3D Mario is about a tactile playground that requires a sophisticated 3D engine with great performance to fully realize in a game play sense. Because the tech is already there, it allows Nintendo's typically strong art department to throw in a lot of nice stuff without focusing on graphics only for the sake of graphics and no other practical benefit. 3D Zelda games also get higher production values in order to render a fantasy world the player is meant to explore in detail, and to create a mood for it. Metroid Prime games had larger budgets to render a dense Metroid world in 3D, etc, and so forth.

Back in the day, Nintendo spend very little on the "production value" side of games like Super Mario World. Only Yoshi's Island was a game where they went all out technologically, because the visual theme both invited it, and required a lot of detail, splashy graphics, and animation to fully realize. The NSMB series seems to have been treated like Mario World; basic visuals, focused on clarity over everything else, nothing to turn off or weird out the mainstream customer. (How people so easily forget that back in the 90s, Yoshi's Island was mocked and trolled hard by gamers and even Nintendo fans for its childish babby graphics. Who wants to play a video game made of crayons? It's the Wind Waker effect.)

To me the biggest real annoyance with NSMB, I would agree, is music reuse - though some of this comes down to taste. People don't complain when the same SMB3 theme is used for the tenth time in a Mario platformer, because they worship that soundtrack. By comparison, NSMB gets nearly pathological hate because everyone got together and decided to insist "bah bah" is the worst thing ever in a game, so they will not treat these tracks as "classics" we should hear over and over.

Ironically, I think the new primary level theme in NSMB U is actually quite nice, and possibly the best piece of music in the NSMB series. The new overworld musics are also very good. I do wonder if Nintendo reused so much of the music due to branding, and preserving what the average person expects to hear from a NSMB title. Again - we don't bitch and gripe when we hear Nintendo music we approve of for the Nth time in a new game. Then it's "a proper preservation of the classics" ;)

AdmiralViscen

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5870 on: January 06, 2013, 01:28:58 PM »
If SMW was just SMB3 regurgitated again I think it would have gotten the same complaints that 'bah bah' does

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5871 on: January 06, 2013, 02:18:35 PM »
Well since my Wii U is at repair at Nintendo, should I get NSMBU? I heard mixed things about that game. Right now I only have Nintendoland.

It's better than Nintendoland, if that's what you're asking.

Huff

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The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5872 on: January 06, 2013, 02:28:38 PM »
Santa, why would you not buy the only good game on the system?
dur

archnemesis

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5873 on: January 06, 2013, 02:29:38 PM »
The game is alright. I took a break when I reached world 4, but I'll get back to it eventually.

SantaC

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5874 on: January 06, 2013, 05:31:17 PM »
Santa, why would you not buy the only good game on the system?

Last I heard his Wii U does not work.

thats right sent it to nintendo. No idea how long it will take to get it back.

SantaC

  • Senior Member
Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5875 on: January 06, 2013, 05:36:58 PM »
Santa, why would you not buy the only good game on the system?

Last I heard his Wii U does not work.

thats right sent it to nintendo. No idea how long it will take to get it back.

Till next-gen.

touche

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5876 on: January 06, 2013, 05:44:34 PM »
Sorry cascade im on my phone cant reply to that! Fair post though.

That level looks hard as hell, did you guys play super meat boy?

The main difference is that one of those games is aimed at 10% of video game players while the other is aimed at everyone and their grandma. 

Though having played both all the way through, I will say that while Meat has higher moments of difficulty, it rarely demands the same level of continuous skill/luck as SMB2 does at times.  It also doesn't kick you back to beginning of the game if you run through a meager amount of lives.

I pretty much live for fuckhard action/platform games.  SMB2 has my respect in terms of challenge.  There are many harder games, but it's definitely hard enough that most gamers would not finish it before giving up, and that's crazy for a Mario game.  Maybe you should try it before dismissing it?  I know that's asking a lot of you.

Uhm are you asking me to play super mario bros 2?

Tasty

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Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5877 on: January 06, 2013, 05:55:14 PM »
Though having played both all the way through, I will say that while Meat has higher moments of difficulty, it rarely demands the same level of continuous skill/luck as SMB2 does at times.  It also doesn't kick you back to beginning of the game if you run through a meager amount of lives.

Neither does SMB2j if you hold select or start (I forget which) on the game over screen. Just sends you to the start of the world. Which in World 8 is almost as bad as starting the whole fricking thing over again, but still.

I forget how but All Stars version babbyfied this somehow.

archie4208

  • Senior Member
Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5878 on: January 06, 2013, 06:07:26 PM »
Super Meat Boy isn't that hard if you're persistent.  Most levels can be completed in less than a minute, you have infinite lives and the game quickly respawns you at the beginning of the level.

SMB2j is probably harder considering all the points Oscar raised a few posts back.

SantaC

  • Senior Member
Re: The Official WII U thread of lazy devs, lazy pubs and lazy retailers.
« Reply #5879 on: January 06, 2013, 06:33:16 PM »
speaking of tough 8-bit games. I could never beat the original batman for NES. I made it to the joker and died.