it makes sense.
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Quote"Toad (a recurring Mario franchise character) does make some appearances. Maybe I'm not supposed to say that. (laughs) It's going to be very fun when Toad appears."Ha ha! Yes it will be fun! Very fun!
"Toad (a recurring Mario franchise character) does make some appearances. Maybe I'm not supposed to say that. (laughs) It's going to be very fun when Toad appears."
Quote from: Sho Nuff on April 05, 2013, 07:55:26 PMQuote"Toad (a recurring Mario franchise character) does make some appearances. Maybe I'm not supposed to say that. (laughs) It's going to be very fun when Toad appears."Ha ha! Yes it will be fun! Very fun!
This E3 has the potential to be the most epic ever.MS--online required,deal with itSony--indie indie,core core,look at all those juicy explosions...buy Vita,plzNintendo--give us a chance,weeooooo....plz
Not much optimism...
I'm sure Nintendo will bust out a new Mario, Mario Kart, and Zelda but it will be completely overshadowed by the Durango/PS4. Nintards will play up how good Mario Galaxy 3 looks to deaf ears.
Phoenix down - revives the deadGET IT?
? Didnt Mario games sell more than Pheonix Wright games last gen?
Quote from: maxy on April 07, 2013, 11:23:46 AMNot much optimism...There is some overly optimistic in that thread individuals though.Insert one game is all I need.(Image removed from quote.)
True that but i dunno. How many kids have those things to themselves? They must be fairly rich to have those?I googled that and cant find anything. Got a link? Im not doubting you or anything but those numbers need like a link lol.
The Wii U saved me from having to buy a tablet so it has that going for it.
I'm posting this from my Wii U :'(
The Wii U saved me from having to buy a tablet so it has that going for it
http://www.neogaf.com/forum/showthread.php?t=537498(Image removed from quote.)
QuoteThe Wii U saved me from having to buy a tablet so it has that going for it.... i think cyanide is still mainly in tablet form so i'm not sure how these people are being saved? [/img]
Hey guys, rendering team lead from Epic here.Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being made like Fortnite that are using fully dynamic lighting, no lighting build times, and the game has full flexibility to change what it desires at runtime. In the case of Fortnite, this is used to great effect with building and harvesting of resources. We don't yet have a solution for dynamic GI in the fully dynamic lighting path, this is something we hope to address in the future. On the other hand, using precomputed lighting where you don't need dynamicness frees up a lot of processing power. The infiltrator demo that we released at GDC leverages this heavily. In short: we would have had to scale down Infiltrator massively without precomputing some of the lighting. There are over 1000 lights in some of the scenes, and about half of those cast shadows. Dynamic shadows have a huge cost on graphics hardware, but precomputed shadows are very cheap. Our general purpose reflection method (Reflection Environment) also relies on pre-captured probes. By having the general purpose reflection method be cost efficient, we were able to spend the extra GPU time on Screen Space Reflections, which provides extra detail where it is available (due to screenspace limitations). (watch in HD)Now there are some workflow costs to precomputed lighting (creating lightmap UVs, build time), and this is something we hope to improve significantly in the future. Precomputed lighting is also really useful for scaling down, to low end PC, 60fps, mobile, etc.In summary: UE4 supports multiple tiers of lighting options, and games can use what suits them best. Fully dynamic lighting provides maximum interactivity, editor workflow and game design flexibility, precomputed lighting provides maximum quality and performance.Let me know if you have any specific questions and I'll do my best to answer them.
Nintendo of America has confirmed that Ubisoft’s Splinter Cell Blacklist will be released on Wii U in August, alongside several other forthcoming thirdparty titles.Blacklist will be released for Nintendo’s home console on August 20th in the US, August 22nd in EMEA territories and August 23rd in the UK.Disney’s Planes is a Nintendo platform exclusive, and will tie into the forthcoming film. It will arrive on Wii, Wii U, 3DS and DS in August, with Disney Infinity also confirmed for release in the same month for Wii U, Wii and 3DS.Alongside Blacklist, Nintendo confirmed that Ubisoft will also release a new demo for Rayman Legends, intended to showcase its online challenge mode in April.Other Wii U releases include Warner’s Injustice: Gods Among Us (April), LEGO Batman 2: DC Super Heroes (Spring), Resident Evil: Revelations (May 21st), Fast & Furious: Showdown (May) Sniper Elite V2 (May). They join Deus Ex: Human Revolution, which was confirmed for Wii U last month.Nintendo also confirmed that DuckTales Remastered, Dungeons & Dragons: Chronicles of Mystara, Mutant Mudds Deluxe, Spin the Bottle and the delightfully-titled Scram Kitty and his Buddy on Rails will be released on Wii U through eShop.
Ubi is playing smart here.
AMD also provides the graphics horsepower behind the Wii U, a fact Gustafson was quick to point out when asked about his feelings on the PlayStation 4 and the fact that it’s the only true next-generation console that’s been revealed so far. “Of course there is the Wii U too