Can't even begin to imagine that what they're working on would even run on the WiiU anyway.
It's a fair jab, and definitely something Nintendo needs to pull their heads out of their arses on. That said, I'd sooner have someone closer to Nintendo say this. Bethesda has never really supported Nintendo, probably they wouldn't have even if Nintendo had done what they asked, and they're among the biggest douchebags in a very douchebaggy industry. It's very easy for Nintendo *and* their fans to ignore what they're saying as a result.
I'm perfectly happy with the way Dan Adelman and his team handle indie devs right now, they've made good approaches and been very open -- but that's not enough for bigger third parties.
What Bethesda-dude says is true -- if you're not moneyhatting, then you need to be doing what third parties want and making it easy for them.
Nintendo haven't really done what a lot of them wanted, and the quirks of their platforms just look like added costs to business bods. That doesn't bother me, but to compensate for that - there should be a team, similar to Dan Adelman's Business Development team -- or perhaps existing as a dedicated part of it -- that scouts the industry closely and keeps an eye on things that are going to be big, things that their own fans want, and things that are worth paying for.
Allowing games like the hyped Tomb Raider reboot to release on PS360 without a Wii U port was a mistake. Allowing GTA V to release without a port was a mistake. A lack of big announcements and subsequent cancellations has fed into what was
always going to be a negative perception and lack of hype concerning third parties on the console.
I get the feeling Nintendo only have the resources, energy or focus to get a few games at a time. They talked big on GTA for a while, and got themselves Chinatown Wars. They were buddy buddy with EA until they got super interested in having Call of Duty.. they mentioned that a lot in interviews between 2011/12, and I suspect that they do view COD as a title that they need to have. It wouldn't surprise me if the recent delay in announcing Ghosts for Wii U was actually as a result of negotiations between Nintendo and Activision. I think Nintendo have done themselves suitable deals for Lego City / Sonic, but letting Rayman exclusivity slip was another mistake. Ubisoft were right to take the game elsewhere, and I'm happier more people can play the game, but if I were a Nintendo employee -- I'd be disappointed they let that one go. Right now, they seem to have better relationships with smaller developers, whereas they used to have reasonably decent relationships with the likes of Capcom. That's something I'd like to see them rebalance.
If you can't attract third parties into sharing the dollar fodder with your platform, incentivise it with money and royalty cuts for marquee titles. Incentivising software development is more important now than it would be in a year or two down the line.