Author Topic: Game  (Read 1335330 times)

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Diunx

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Re: The Wii U Thread - don't call it a comeback
« Reply #9960 on: January 09, 2014, 11:32:51 AM »
So my fake nephew told me he got a Wii for Christmas, I asked him what happened to the old one and he told me "no I got the one with the controller that lets you play new wii games" :dead
Drunk

bork

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Re: The Wii U Thread - don't call it a comeback
« Reply #9961 on: January 09, 2014, 12:32:30 PM »
Playing games off-TV on the GamePad.  :lawd

So what if it's 480p? Good enough for Wii, good enough for me.


It is great, but it's a shame you can't wander away too far. I get about 30 feet away and it turns into a slideshow.


I'm sure we will get an Official Nintendo Signal Repeater (MSRP 89.99) in the coming years.

You don't have this problem when you use the Vita for PS4 remote play.  :smug

spoiler (click to show/hide)
You also don't have much to play and everything is stuck at 30 FPS.   :'(
[close]
ど助平

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: The Wii U Thread - don't call it a comeback
« Reply #9962 on: January 10, 2014, 10:17:26 PM »

 :heh
010

TakingBackSunday

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Re: The Wii U Thread - don't call it a comeback
« Reply #9963 on: January 11, 2014, 12:00:49 AM »
that...

that isn't real

how can that be real
püp

ToxicAdam

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Re: The Wii U Thread - don't call it a comeback
« Reply #9964 on: January 11, 2014, 12:06:02 AM »
Looks like a game ulillillia would play.

Damian79

  • Senior Member
Re: The Wii U Thread - don't call it a comeback
« Reply #9965 on: January 11, 2014, 03:11:06 AM »



I kinda want this game on the wii u.

Joe Molotov

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Re: The Wii U Thread - don't call it a comeback
« Reply #9966 on: January 11, 2014, 09:55:05 AM »
Looks like a game ulillillia would play.

Haha, I was gonna say, that looks like some Bubsy 3D level shit.
©@©™

demi

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Re: The Wii U Thread - don't call it a comeback
« Reply #9967 on: January 11, 2014, 08:56:26 PM »
5* Mario U and Luigi U - playing Zombi U now
fat

Re: The Wii U Thread - don't call it a comeback
« Reply #9968 on: January 11, 2014, 09:33:43 PM »
I didn't play it last year on PS3 and I don't have a vita so I kind of missed out on Knytt Underground... I realised I had £5 in premium points so decided to buy it yesterday and promptly spent 12+ hours in one sitting playing it.



Not really sure what the story was supposed to be about... Kinda felt like it was trying to be clever.. loads of blabbery commentary on attitudes to religion, and characters getting mixed up about human artifacts and calling themselves internets and stuff... I just mashed A a lot and tried not to care too much when the writing was bad. Oh, my fairy is a lesbian and pines after someone in a monastery? Thats cool I guess. Edit: on reflection, I think it tried to tell personal relatable stories in a very abstract world, which is maybe something admirable to try, I just think it could have done with an editor to make it more lean, cut out unnecessary swearing etc. I really liked the weird and imaginative vibe to things and thankfully, anything bad comes on top of what is a very satisfying exploration game with some very attractive scenery. I'll probably buy nicklas' next game so.. mission accomplished?
« Last Edit: January 14, 2014, 07:28:26 AM by radioheadrule83 »

Tasty

  • Senior Member
Re: The Wii U Thread - don't call it a comeback
« Reply #9969 on: January 11, 2014, 09:54:05 PM »
5* Mario U and Luigi U - playing Zombi U now

How is it?


Human Snorenado

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Re: The Wii U Thread - don't call it a comeback
« Reply #9971 on: January 13, 2014, 02:56:59 AM »
http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story

Quote
Now that the game was up and running on the console we could start developing features that would use the new controllers and make our game stand out on the platform. But soon after starting this we ran into some issues that the (minimal) documentation didn't cover, so we asked questions of our local Nintendo support team. They didn't know the answers so they said they would check with the developers in Japan and we waited for a reply. And we waited. And we waited.

After about a week of chasing we heard back from the support team that they had received an answer from Japan, which they emailed to us. The reply was in the form of a few sentences of very broken English that didn't really answer the question that we had asked in the first place. So we went back to them asking for clarification, which took another week or so to come back. After the second delay we asked why it was taking to long for replies to come back from Japan, were they very busy? The local support team said no, it's just that any questions had to be sent off for translation into Japanese, then sent to the developers, who replied and then the replies were translated back to English and sent back to us. With timezone differences and the delay in translating, this usually took a week !

:neogaf

wtf

srsly

If they hadn't caught lightning with a bottle with the fucking Wii, these assholes would be extinct already. Ohmahgerd, the next five years or so are going to be so fucking delicious.
yar

Sho Nuff

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Re: The Wii U Thread - don't call it a comeback
« Reply #9972 on: January 13, 2014, 02:57:00 AM »
I like how they didn't know how xbox Live worked

Human Snorenado

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Re: The Wii U Thread - don't call it a comeback
« Reply #9973 on: January 13, 2014, 02:58:49 AM »
I'm just now getting to the online gaming part, and I'm sure I'll have to break for a post-coital cigarette.
yar

Human Snorenado

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Re: The Wii U Thread - don't call it a comeback
« Reply #9974 on: January 13, 2014, 03:00:34 AM »
Please Understand, Grouch.
yar

Human Snorenado

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Re: The Wii U Thread - don't call it a comeback
« Reply #9975 on: January 13, 2014, 03:04:56 AM »
omfg @ the online shit

no words

srsly

It's like my mom runs this company

"HOW DO I INTERNET??? LOL CAT PIC!"
yar

Cerveza mas fina

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This is worse then I thought.

I thought Nintendo just didn't care to compete in that area, but they don't even know what is out there even it seems.

The translation stuff is horrendous -- people working at Nintendo Großostheim have to be multilingual, but the guys doing the actual development don't? There should at least be an intermediary translation team in place during the formative phase / console transition that are there to help iron out these documentation and hardware bug problems

The Xbox Live / PSN comment is probably being misread. Third parties are saying "make <this thing> work like Xbox Live" and Nintendo are saying "we're not Microsoft and we're not a partner, we don't work on their consoles ourselves, so that's not a specific enough request.". ie. they don't know exactly how the other sides implement their features, third parties need to tell them in more granular detail what they need. I don't think that's unreasonable.

Anyone can play a console and know what it does for the end user, I'm sure plenty of people at Nintendo own the other consoles. They know what the games are and what the services do. What is provided for developers and specifically how it is provided and documented, is another matter.

This quote from Criterion illustrates that they didn't have documentation ready at launch but had it together for when they were eventually putting out the game:

Quote
"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything."

Essentially, they rushed to be a year ahead of everyone else, tarnished the reputation of their development environment in the process and had to make hardware sacrifices to keep backwards compatability and keep costs down. None of which has really been of benefit to them, or is appreciated by anyone.
« Last Edit: January 13, 2014, 06:54:00 AM by radioheadrule83 »

Cerveza mas fina

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The translation stuff is horrendous -- people working at Nintendo Großostheim have to be multilingual, but the guys doing the actual development don't? There should at least be an intermediary translation team in place during the formative phase / console transition that are there to help iron out these documentation and hardware bug problems

Frankfurt Am Mein is the European translation and testing HQ so yes people there do speak multiple languages. But this is not a requirement for engineers in Japan obviously.

The team in Frankfurt is really not kept in the loop about things until almost the last moment (from a friend that works there) and I'm sure they don't translate any of the documentation for this stuff. Just pure games.

Damian79

  • Senior Member
This stuff has been knwon for a while now.  Even Iwata has said the networking sucked in his "directs" and the CPU has always sucked.  The situation is better now according to devs working on it now in terms of tools though.

Quote
Most of the main complaints pointed at in the article from the dev is aimed at pre-retail release SDK problems. I can safely say that the post release SDK kit given to developers now do not contain any of the listed problems and being an early on developer on any new hardware will pose challenges to those unfamiliar. Programming and coding is most of the time trial-and-error.  Wii U game development takes the same amount of work and attention as a Xbox 360 or PS3 game development. They've done their process of making their API understandable and useful to seasoned programmers. Wii U development = any other game console development time.
-Christopher F Arnold @Kurisuellegarde

Joe Molotov

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Quote
At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in Nintendo's development teams used those systems (!) so could we provide more detailed explanations for tchem.

:sabu :sabu :sabu

You can't call this anything but arrogance.

Stupidity works too.
©@©™

Joe Molotov

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Or "predictable".
©@©™

thisismyusername

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Re: The Wii U Thread - don't call it a comeback
« Reply #9982 on: January 13, 2014, 11:27:15 AM »
I like how they didn't know how xbox Live worked

Seriously, where has Nintendo been for the past decade?

Raban

  • Senior Member
Re: The Wii U Thread - don't call it a comeback
« Reply #9983 on: January 13, 2014, 11:28:30 AM »
I like how they didn't know how xbox Live worked

Seriously, where has Nintendo been for the past decade?
Stuck a mile up their own ass?

Yulwei

  • Senior Member
So is 3D World as easy as I've been hearing it is? I greatly look forward to playing it whenever I get a Wii U, but I'm kind worried about the apparent lack of difficulty.

I enjoyed NSMB but the game was way too fucking easy.

ToxicAdam

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3D World is even easier than NSMB.

The levels (seem) shorter and they shower you in power ups. The only time I really died is when I would get too aggressive in jumping or in a few of those boards where the screen slowly moves (forcing you forward).

It's still very well done and fun. Multiplayer works much better, too.


Raban

  • Senior Member
Nintendo games aren't about depth or difficulty, they're about clever design. This is not news.

Shaka Khan

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I'm still early in the game and so far it is indeed a cakewalk, but I'm hoping for secret worlds akin to 3D Land that'll up the ante. Is there anything like that here?

(I remember Hyoushi calling the challenge in later levels BS, so here's hoping)

I'm still bitter about the lack of online because the MP is so well done and so much fun.
Unzip

So is 3D World as easy as I've been hearing it is? I greatly look forward to playing it whenever I get a Wii U, but I'm kind worried about the apparent lack of difficulty.

I enjoyed NSMB but the game was way too fucking easy.

Worlds 1-3 are super easy - like tutorial-level easy, but there are a fair few good levels peppered in among them
spoiler (click to show/hide)
the first plessie level, super mario kart level, various castles and boss levels etc.
[close]
- from World 4 it really starts to get creative, and I'd say its challenging from the final couple of standard worlds... after which of course, there are three more, two of those featuring mostly remix levels (think the comet challenges in Mario Galaxy - 100 seconds, variants on themes etc). Its only really 'hard' if you're trying to get to Champions Road (the final final level when you've got all the green stars, topped every flagpole and got all the stamps). Some levels are quite clever at making one or more of those things tricky. I've had it a while and I'm only now just finishing all that.

Stills don't do the game justice, but I did capture a lot on my play through - and they're here (spoilers obviously):
https://drive.google.com/folderview?id=0B0JVxOpDNpbqbElYWnNMUDZaSnc&usp=sharing


Yulwei

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I see, thanks. Still looking forward to it. The level design does look a lot more creative than NSMB's so that should help.

demi

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Nintendo games aren't about depth or difficulty, they're about clever design. This is not news.

 :gurl
fat

Raban

  • Senior Member
Haha, that's not praise. Nintendo has said many times that they're in the business of making games the coddle the player and make them feel smart without asking the player to actually do anything challenging.

We like to think old school Nintendo wasn't like this but it's easy to forget that manuals were once a significant part of a home game experience and Nintendo basically printed strategy guides in their instruction booklets. Strategy guides that they can now afford to just stick into the game itself.

Hopefully this analogy isn't too random, but I think it's like the differenece between a word problem in algebra and a geometry equation. One of them has everything written for you, all you do is line up the pieces correctly. The other requires you to do all the work and even explain how you got there. Nintendo is definitely the former.

cool breeze

  • Senior Member
Re: The Wii U Thread - don't call it a comeback
« Reply #9992 on: January 13, 2014, 01:32:23 PM »
I like how they didn't know how xbox Live worked

they disassembled a 360, couldn't find it and gave up
 

Tasty

  • Senior Member
3D World is even easier than NSMB.

The levels (seem) shorter and they shower you in power ups. The only time I really died is when I would get too aggressive in jumping or in a few of those boards where the screen slowly moves (forcing you forward).

It's still very well done and fun. Multiplayer works much better, too.

Multiplayer is a pile of doodoo. The camera is zoomed in way too much and it's too easy for a character to run ahead and take the camera with him.

ToxicAdam

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I didn't say it's flawless, just better than NSMB.

Tasty

  • Senior Member
It's worse. At least in NSMB you have to use waggle or a shoulder button to pick someone up. In 3D World it's the same dang button as run. It's impossible not to pick someone up at least once per level unless you try not to.

demi

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Multi mario in both games sucks. Fuck multiplayer mario. I cant play with filthy ass casuals. Fuck off.
fat

T-Short

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I'm still early in the game and so far it is indeed a cakewalk, but I'm hoping for secret worlds akin to 3D Land that'll up the ante. Is there anything like that here?

(I remember Hyoushi calling the challenge in later levels BS, so here's hoping)

I'm still bitter about the lack of online because the MP is so well done and so much fun.

Naw, it's not BS, but the final level is pretty hard, hehe. I had like 200+ deaths on it easily before clearing it (even with the cheatiest chara, Peach). I'd say they managed to make a harder final level than The Perfect Run in SMG2, star 242.
地平線

Tasty

  • Senior Member
http://www.neogaf.com/forum/showthread.php?t=752978

Quote
"We tried to make it possible to join your own Mii with TW100 as a hero,” Kamiya tweeted. “We hope we can do it in TW102.”

:tocry

Tasty

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SantaC

  • Senior Member
3D World is probably the first main mario game I haven't bought yet. My motivation to play Mario games is an all-time low.

AdmiralViscen

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can we have these emotes



From Japanese Super Mario Kart apparently

demi

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Zombi U is "ok" - it's super easy though, I am confused how people actually die in this game. There are no difficulties beyond "Normal" and "Survival" - Survival being that once you die, you start all over. Normal is basically, when you die, you get a new character and continue onward.

For $10 it wasn't a bad buy, though.
fat

archnemesis

  • Senior Member
I died a few times because of the narrow FOV and the awkward controls.

Zombi U is "ok" - it's super easy though, I am confused how people actually die in this game. There are no difficulties beyond "Normal" and "Survival" - Survival being that once you die, you start all over. Normal is basically, when you die, you get a new character and continue onward.

For $10 it wasn't a bad buy, though.

If you're patient you can survive most encounters by playing cautious and keeping a good distance until you know what you're facing, but some segments definitely pose more of a threat: the moor land type area outside of the sewers, the assault outside the palace where you man the minigun, the escape from buckingham palace sewers later in the game... Once you've got the upgraded prepper pad and can start taking virucide from dead zombies, that's a bit like having always-on radar and an extra life, but if you've got more than three or four zombies in a closed off area, and some are armoured, its definitely possible to accidentally let them have the jump on you. A few scripted moments and placements of exploding zombies definitely seemed intentionally designed to kill your character unfairly actually... I wouldn't have tried Survival before playing and getting to know the game first.

I think its a really really good game. A sequel would make me insanely happy. Its one of only maybe one or two games on Wii U where I think its a real shame people aren't playing it much, and an even bigger shame that people without the console can't play it. It was nice to play some sort of FPS game that was semi-exploratory, and based around survival... as opposed to being some god-mode jingoistic fancy-looking set-piece bullet fest..

demi

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I think you're definitely fluffing it up. The game clearly wasnt meant to rush things, so how do you get surprised? The only things that happen is when a zombie MAGICALLY appears in a vent or something. Otherwise there is plenty of room to do a choke point and just plonk them endlessly with the bat.
fat

Kevtones

  • Junior Member
ZombiU wins on promise, I think. Totally functional game that deserves a sequel for the ideas there.


Found the interplay between the GamePad and main screen really potent. Buzz-word I'd use is synergy, but I think it applies.



Personally felt a great deal of tension while I was playing (soberless). Silly conjecture says that had it been on PS4/XB1 grade hardware it would've been a fucking beast.
wrong

demi

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I finished it last night - lost my character on a screwup involving using the bat on an "explosive" enemy. Was pissed, lol.

The rest of the game involved running a lot since they seem to throw a lot of zombies your way. I dont really understand the Prepper though and his story.

I was disappointed there wasnt really a traditional final boss - all you do is reach the final area and... the game ends.
fat

bork

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Nintendo doing whatever it takes to make that money.

Note- translated site.
http://www.4gamers.be/nieuws/33353/1/Waarschuwing-voor-dodelijke-xtc-pil-genaamd-Nintendo
Quote
(Image removed from quote.)


The BEWSD (Belgian Early Warning System on Drugs) warns of a drug called Nintendo, and then it is not about the hardware manufacturer and game developer, but an ecstasy pill that firm gaining popularity but it can be deadly. Soon Namely the pill contains a very high amount of MDMA, the active ingredient in ecstasy, which, for example, an average 14-year-old girl can be fatal.

The new pills are probably massively imported from China via the Modus Vivendi project discovered in the surroundings of Brussels. Modus Vivendi allows drug users to anonymously bring their drugs in and to check its quality. In this way one tries to minimize the risks. Somewhat In Flanders, such a project does not exist.

As stated the pills in question are popular, which is due to their strong performance and popular names. Thus, not only for Nintendo warned, but also for Mitsubishi, Superman, Li-lon and Butterfly. The pills often contain the logo of Nintendo, where the company probably is not happy about, and the same goes for the other pills, so that may be confused with a candy.
ど助平

demi

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GameFly sent me Sonic Lost World. Feel the disappointment
fat

Joe Molotov

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GameFly sent me Sonic Lost World. Feel the disappointment

Make sure you download the free Yoshi's Island level, it's easily the best part of that shit pile.
©@©™

Kevtones

  • Junior Member
I finished it last night - lost my character on a screwup involving using the bat on an "explosive" enemy. Was pissed, lol.

The rest of the game involved running a lot since they seem to throw a lot of zombies your way. I dont really understand the Prepper though and his story.

I was disappointed there wasnt really a traditional final boss - all you do is reach the final area and... the game ends.


The finale is pretty weak. I felt the end-game coming, then fucked up and got killed only for the game to show me the ending screen. There's some dubious trigger point I had passed, apparently.

Yeah, the story was nonsense. There's even some mid-game decision I never really understood. Came off as 'who do you want to piss off for whatever reason'. Eh.

Still, for such an obviously rushed game, it came together pretty well.
wrong

archnemesis

  • Senior Member
Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10012 on: January 24, 2014, 06:51:04 AM »
I thought Watch_Dogs had been canceled months ago. The 360 or PS3 versions are probably better anyway so the target audience must be tiny.

Bildi

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10013 on: January 24, 2014, 08:04:48 AM »
I'm just to pick up one of these dead consoles.  :hyper

Too bad about Watch Dogs, it'd be the nail in the coffin if the coffin weren't already loaded with nails.

Watch Dogs seems kind of boring anyway, but I think I'm about the only one with that opinion.

duckman2000

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10014 on: January 24, 2014, 08:26:57 AM »
I'd buy one right now if I wasn't so sure that it would be a lot cheaper real soon.  :-\

Bildi

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10015 on: January 24, 2014, 09:43:09 AM »
I think surely it'll dump in price too, but it's a birthday gift (that I'll end up paying for) so it's cool. I'm getting the Mario and Luigi bundle which I think it's pretty good value regardless. :)

Olivia Wilde Homo

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10016 on: January 24, 2014, 07:00:26 PM »
Looks like British retailers are /)(\ close to dumping their Wii U stocks so maybe just wait a few weeks more to get a clearance priced Wii U.
🍆🍆

demi

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10017 on: January 27, 2014, 07:31:48 PM »
I lasted 3 levels. Sonic is wretched. Holy shit.
fat

Tasty

  • Senior Member
Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10018 on: January 27, 2014, 07:39:09 PM »
How can it be so bad? WoM for it is awful. Isn't it just Generations+, and wasn't Generations considered good?

demi

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Re: The Official Wii U Thread of no Watch_Dogs for U, Wii U
« Reply #10019 on: January 27, 2014, 07:45:34 PM »
Generations is sooooooooooooooooooo better than this. I already stuffed it back in the envelope.
fat