Author Topic: Game  (Read 1334479 times)

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benjipwns

  • your bright ideas always burn me
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I haven't gotten beyond an hour in it because I was getting bored, ran into a puzzle that was entirely timing based (or seemed so), so I gave up and haven't gone back. Maybe I was expecting something different or more complex.

Puzzles still all involve stamping, whistling and climb/drop platforming.. it's not one-room stuff, but you can safely assume when you encounter a checkpoint emblem that you've encountered a puzzle, and stay in that area (using the respawn chirp) until you're able to progress and find the next one.

I don't recall anything time based, but there are a couple of puzzles where you have to plan things: for example using a wall bug and a frog to lure a bird away, so he won't snatch you until you want him to. Or.. stomping near an aggressive creature so he'll run through long grass, cutting it all away so when you next guide a wall bug or frog through birds will see them and carry them to the next platform. There were occasions where the game needs you to do something you might not think of at first... Like killing a wall bug so it respawns back where it came from, to be used again or used as a distraction... deliberately provoking bats to kill things so you don't immediately get killed yourself... Other stuff is more conventional environmental puzzle stuff. Putting things through portals where they won't die. Having fireflies follow you for dark caves etc.

I was really impressed by the variety of puzzle solution considering toki tori only has stomp and whistle for moves. It's really creative. The lack of a tutorial or guiding hand probably hurts it for some people.. You just kinda progress however you can, learning new chirps, finding the hidden frogs to complete the game, but it never expressly tells you that.

I can see why people would find it boring, it's very laid back, but it's satisfying to actually beat

Tasty

  • Senior Member
Got my 2 TB hard drive hooked up and formatted, $25 in free digital deluxe points, and $150 worth of eShop cards I bought for $120... time to get my Frozen Swirly on :noah

Damian79

  • Senior Member


Wasnt sure where to post this.

Tasty

  • Senior Member
THIS IS TAKING FOREVER TO DOWNLOAD FUCK

Tasty

  • Senior Member
Anyone know if I can take a Wii U system across state lines and leave the GamePad at home? Will it let me boot up and play a game?

archnemesis

  • Senior Member
It should be easy to test before you leave home. Just move the gamepad out of range and see what happens when you try to start the game.

Tasty

  • Senior Member
That's what I did just now, and it didn't complain whatsoever. :bow Nintendo :bow2

Two less things to pack (the GamePad and its cable.)

MCD

  • Fastest selling shit
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If only Nintendo did the same.

Tasty

  • Senior Member
A redesigned console as small as the Wii minus a GamePad and plus a Protroller for $250... there are worse things they could do. :larry

TakingBackSunday

  • Banana Grabber
  • Senior Member
A redesigned console as small as the Wii minus a GamePad and plus a Protroller for $250... there are worse things they could do. :larry

There are, and they'll do it!
püp

Olivia Wilde Homo

  • Proud Kinkshamer
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DK Tropical Freeze is pretty underwhelming unfortunately.  I shoulda picked up Rayman Legends instead.
🍆🍆

demi

  • cooler than willco
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RayMan Legends is pretty cool - on Xbox One of course. Buy it so I can beat you in challenges for the achievement.
fat

Human Snorenado

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DK Tropical Freeze is pretty underwhelming unfortunately.  I shoulda picked up Rayman Legends instead.

I don't know what you're talking about, all of these avowed ninthings have been gushing over it

 :PP
yar

Tasty

  • Senior Member
DK is pretty hard right off the bat, haven't played enough to say whether it's god-tier yet but the music easily is.

AdmiralViscen

  • Murdered in the digital realm
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Donkey Kong sucks when it's not DK in arcades or DK94

DK Tropical Freeze is pretty underwhelming unfortunately.  I shoulda picked up Rayman Legends instead.

Where are you up to in it?

I've had it for over a week but I've been busy so I've only played it about three times. I've enjoyed it though!.. I'm on World 3 at the moment and in some respects its quite similar to Rayman. The minecart/log-flume stuff feels a bit like the music runner levels, and the rocket-barrel stuff is just mental. I was pissing away lives on some levels pretty early on. The difficulty is at a good level.

Some of my favourite levels so far..

World 2-4 Sawmill Thrill


World 2-6 Wing Ding


World 2-B Rodent Ruckus


World 3-1 Grassland Grove


World 3-3 Frantic Fields -- enters a hurricane at 1:27

Tasty

  • Senior Member
I've found out that DK isn't balanced for multiplayer at all. Lots of little things that make playing with two players almost impossible unless you pick 2P up multiple times during the level. Like, there's a barrel that fires and self-destructs automatically as soon as one player jumps into it, leaving the other player to get chewed up by the oncoming razor blades. Or the bonus stages with barrels that waste 5 seconds every time the players fall into different barrels. Not to mention that just in general because of how hard it is having two players compounds the issues.

Thankfully they don't bump into each other like NSMB.

There's also been a lot of collectables I can't jump high enough to get as DK but Trixie has no problem. Pretty annoying.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
I bought the original to play co op with my wife and it was worthless.

Liked the Giantbomb QL where one dude dies, then the balloon thing falls through to the bottom of the screen so he loses a second life, then the remaining dude falls off the ledge and loses two more lives even though the first guy didn't even respawn yet.

Olivia Wilde Homo

  • Proud Kinkshamer
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I'm at World 5.  I don't think it is a bad game but it isn't an exceptional game either.  The metacritic score of 82 for this game is pretty apt; it's a B- platformer.  Which isn't a bad thing and I'm glad they sold it at $50 instead of $60.

🍆🍆

cool breeze

  • Senior Member
I started playing Wonderful 101 and it's a bummer so far.  I'll give it the benefit of the doubt for two reasons: kaimya, and the demo started you with more abilities/upgrades and I remember enjoying it.  But shit, the cutscenes, qtes, constant interruptions, random stuff popping up on screen with no context in the menus, etc etc make a terrible first impression.  Used to be that these games didn't dick you around before the action.  but then again Kamiya made Okami...

And the fixed camera seems real bad.  Enemies will attack you from off screen and there's no indicator that it's happening.  In the first level there are these tank enemies with two basic telegraph and strike moves, but you can't see them telegraph those moves off screen.  The only way to move the camera is to run to that part of the arena, but then you're leaving other enemies on the other side of the arena to blindside you  >:(

On the plus side, I'm not having real control issues since switching to the 360 controller.  Still seems like you need the tablet nearby for certain actions.  An example is for the quick items you use with the d-pap, the hud icon is on the tablet screen.  Another is how going into buildings switches the view to the tablet.  And while you can hit select to switch screens or make it picture-in-picture, you can't interact with that second screen without the tablet. 

really hope it's just a shaky start

cool breeze

  • Senior Member
Re: The Official Wii U Thread
« Reply #10101 on: March 21, 2014, 03:00:32 PM »
wonderful 101 gets better and ends up alright but stays a bummer.  really disappointing to see kamiya make a game more about style than gameplay.

at least the story and style is entertaining enough.  it's super sentai crossed with gurren lagann.  and the core combat is fun, even if it's simplistic compared to other action games.  but the level and encounter designs are kinda lazy/bad.  you'll end up fighting a pair of giant metal turtles over and over and since the combat feels more puzzle-y, you're basically going through the motions each time.  at least the boss fights are fun...when you're allowed to fight the bosses. 

the big problem is that it's constantly making you play different mini-games.  if anyone remembers those bad parts of bayonetta, the motorcycle and shit-space harrier parts, that's all throughout wonderful 101.  it wouldn't be so bad if the mini-games weren't around the quality of those levels in bayonetta.  and the qtes, long cutscenes, etc never let up. it's game that keeps distracting you from playing the fun part, and the fun part isn't great on its own. 

and it has some rough technical problems.  load times are terrible.  there are loading times to enter and exit loading screens.  it's literally: black loading screen > 'training area' loading screen (this one is long) > black loading screen.  frame rate doesn't hold at 60 and there are sections of the game that crash the frame rate, like a reoccurring (long) boss battle where it's constantly choppy and slow.  that tends to be annoying in most games but here it affects the line drawing and it's downright frustrating when the difference between sword, whip, and hammer are slight curves.  and there's the bad camera, controls, and occasionally glitchiness makes it feel strangely unpolished at times.


anyway, the Wii U Pro Controller is amazing.  I had the controller since wii u launch, and started to use it often ~9 months ago when a pc dongle came out, and after all this time it dropped to 1 bar and the charge light turned on.  and a few hours later it's still going.  80 hour battery life :bow2 wimpy ~3 hour wii u tablet and ~10 hour dualshock 4 :piss2

Fifstar

  • Member
Re: The Official Wii U Thread
« Reply #10102 on: March 21, 2014, 03:47:08 PM »
Would the WiiU Pro make a good substitute for a 360 pad (pc use)? I had a 360 pad before and wanted to buy one, but I'm a bit reluctant cause I play 2d games and emulators quite a bit and the 360 pad is shite. What kind of dongle is that? Can't imagine Nintendo making a pc dongle  ???
Gulp

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10103 on: March 21, 2014, 03:51:00 PM »
Just get a Bluetooth dongle and install GlovePie (I think.) Should work fine.

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10104 on: March 21, 2014, 03:51:44 PM »
anyway, the Wii U Pro Controller is amazing.  I had the controller since wii u launch, and started to use it often ~9 months ago when a pc dongle came out, and after all this time it dropped to 1 bar and the charge light turned on.  and a few hours later it's still going.  80 hour battery life :bow2 wimpy ~3 hour wii u tablet and ~10 hour dualshock 4 :piss2

Another brother has seen the light. :rejoice

cool breeze

  • Senior Member
Re: The Official Wii U Thread
« Reply #10105 on: March 21, 2014, 04:04:54 PM »
Would the WiiU Pro make a good substitute for a 360 pad (pc use)? I had a 360 pad before and wanted to buy one, but I'm a bit reluctant cause I play 2d games and emulators quite a bit and the 360 pad is shite. What kind of dongle is that? Can't imagine Nintendo making a pc dongle  ???
Just get a Bluetooth dongle and install GlovePie (I think.) Should work fine.

yeah, some people use bluetooth with it.  I got the dongle because my desktop doesn't have bluetooth and I like the simplicity of it.  The dongle made by a company called "mayflash" and has a nifty switch that lets you change between xinput (360) and directinput (better for emulators).

downside for using it as a 360 pad are its lack of analog triggers (mainly a problem for driving games).  as an emulator controller it's great because you have four shoulder buttons; not springy triggers or clicky bumpers.  another adjustment would be the right stick/button switched position.  it takes some time to get used to but I'm not having problems with it anymore.

Shaka Khan

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Re: The Official Wii U Thread
« Reply #10106 on: March 22, 2014, 12:59:09 AM »
I started playing Wonderful 101 and it's a bummer so far.  I'll give it the benefit of the doubt for two reasons: kaimya, and the demo started you with more abilities/upgrades and I remember enjoying it.  But shit, the cutscenes, qtes, constant interruptions, random stuff popping up on screen with no context in the menus, etc etc make a terrible first impression.  Used to be that these games didn't dick you around before the action.  but then again Kamiya made Okami...

And the fixed camera seems real bad.  Enemies will attack you from off screen and there's no indicator that it's happening.  In the first level there are these tank enemies with two basic telegraph and strike moves, but you can't see them telegraph those moves off screen.  The only way to move the camera is to run to that part of the arena, but then you're leaving other enemies on the other side of the arena to blindside you  >:(

On the plus side, I'm not having real control issues since switching to the 360 controller.  Still seems like you need the tablet nearby for certain actions.  An example is for the quick items you use with the d-pap, the hud icon is on the tablet screen.  Another is how going into buildings switches the view to the tablet.  And while you can hit select to switch screens or make it picture-in-picture, you can't interact with that second screen without the tablet. 

really hope it's just a shaky start
wonderful 101 gets better and ends up alright but stays a bummer.  really disappointing to see kamiya make a game more about style than gameplay.

at least the story and style is entertaining enough.  it's super sentai crossed with gurren lagann.  and the core combat is fun, even if it's simplistic compared to other action games.  but the level and encounter designs are kinda lazy/bad.  you'll end up fighting a pair of giant metal turtles over and over and since the combat feels more puzzle-y, you're basically going through the motions each time.  at least the boss fights are fun...when you're allowed to fight the bosses. 

the big problem is that it's constantly making you play different mini-games.  if anyone remembers those bad parts of bayonetta, the motorcycle and shit-space harrier parts, that's all throughout wonderful 101.  it wouldn't be so bad if the mini-games weren't around the quality of those levels in bayonetta.  and the qtes, long cutscenes, etc never let up. it's game that keeps distracting you from playing the fun part, and the fun part isn't great on its own. 

and it has some rough technical problems.  load times are terrible.  there are loading times to enter and exit loading screens.  it's literally: black loading screen > 'training area' loading screen (this one is long) > black loading screen.  frame rate doesn't hold at 60 and there are sections of the game that crash the frame rate, like a reoccurring (long) boss battle where it's constantly choppy and slow.  that tends to be annoying in most games but here it affects the line drawing and it's downright frustrating when the difference between sword, whip, and hammer are slight curves.  and there's the bad camera, controls, and occasionally glitchiness makes it feel strangely unpolished at times.


anyway, the Wii U Pro Controller is amazing.  I had the controller since wii u launch, and started to use it often ~9 months ago when a pc dongle came out, and after all this time it dropped to 1 bar and the charge light turned on.  and a few hours later it's still going.  80 hour battery life :bow2 wimpy ~3 hour wii u tablet and ~10 hour dualshock 4 :piss2

These posts give me life. Someone finally agreeing on the shortcomings and how it impacts the game overall quality. Over at GAF, everyone is spamming the GOTF label, that I thought I was the crazy one.
Unzip

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: The Official Wii U Thread
« Reply #10107 on: March 22, 2014, 01:36:24 AM »



Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10108 on: March 22, 2014, 01:41:47 PM »
First one :comeon

Second one is right on the money. VC is a crock of shit. :'(

a slime appears

  • retro king
  • Senior Member
Re: The Official Wii U Thread
« Reply #10109 on: March 23, 2014, 09:51:56 AM »
Nintendo had a presence at GDC which they used to push their Web Developer Framework and Unity support hard at the show. Too bad no one gave a shit and their booth and presentations were largely empty save for a couple of confused students and maybe a journalist or two. :-\

OK maybe I'm exaggerating but they had cool stuff to show and everyone working the booth was an Engineer that could answer any and all questions. I mean expected but unlike the slammed Sony booth it was really nice being able to talk shop without constant interruptions or a crowd.
« Last Edit: March 23, 2014, 12:52:06 PM by a slime appears »

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Anyone know if I can take a Wii U system across state lines and leave the GamePad at home? Will it let me boot up and play a game?
Ask your mom.
010

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10111 on: March 23, 2014, 12:25:34 PM »
Wow, good one. I can see why it took you three weeks to come up with it. ::)

demi

  • cooler than willco
  • Administrator
Re: The Official Wii U Thread
« Reply #10112 on: March 26, 2014, 10:12:11 AM »
WiiU Saved, $8 GBA ROMs for all

Quote
REDMOND, Wash.--(BUSINESS WIRE)-- Nintendo is planning to make April a month to remember for fans of classic games with weekly Virtual Console releases featuring renowned entries in many of the company's most beloved franchises. From April 3 through April 24, select Game Boy Advance titles will launch in the Nintendo eShop on Wii U each week. In addition to off-TV play, these games feature Restore Points that save progress during game play, and Miiverse functionality. Top-selling NES game Super Mario Bros. 3 also launches for both Wii U and Nintendo 3DS on April 17. Considered by many to be one of the best games ever made, the title makes for a great way to enjoy the Easter holiday weekend and beyond.
 
Key upcoming Virtual Console releases in April include:
 
April 3:
 Advance Wars (Wii U, $7.99): Command air, ground and naval forces in strategic turn-based battles to drive back the vibrant armies of several scheming generals. Order troops carefully, then watch as tanks obliterate enemies and jets go head-to-head in midair dogfights. Can you fend off an army of elite strategists? It's your move.
 
Mario & Luigi: Superstar Saga (Wii U, $7.99): Leap and level up as Mario and Luigi simultaneously in their first role-playing adventure as a team of Bros. When an evil witch replaces Princess Peach's voice with explosives, the Bros. must venture beyond the Mushroom Kingdom to save her. Control each bro separately or together, then team up to unleash Bros. Attacks on Fawful's fan-favorite face.
 
Metroid Fusion (Wii U, $7.99): Your mission: Eradicate the X parasites and the mutants they infect. Power up with the Fusion Suit to annihilate your enemies in this action-packed side-scroller set on an isolated research station. Along the way, you'll find game-changing items like the Space Jump as you lose yourself in the blissful solitude of this eerily engrossing adventure.
 
April 10:
 Kirby & The Amazing Mirror (Wii U, $6.99): When the going gets tough, Kirby gets cloning. Call in colorful clone reinforcements to aid Kirby in blasting, bashing and smashing his foes. With a new menace at his side, Dark Meta Knight is corrupting the sprawling, mazelike Mirror Kingdom. Join the famous pink puffball on an adventure to save the land in this classic platformer.
 
WarioWare, Inc.: Mega Microgame$! (Wii U, $6.99): Get ready for video games done Wario-style. In the game that started the WarioWare, Inc. empire, Wario has a plan to get rich quick. Skate, jump, scare and shoot your way through more than 200 frantic, rapid-fire microgames of every type, from retro classics to sports games to sci-fi shooters that anyone can pick up and play.
 
April 17
 Super Mario Bros. 3 (Wii U and Nintendo 3DS, $4.99): Jump, swim and fly through one of the greatest and most beloved Super Mario Bros. games of all time. In this timeless NES classic, you'll battle through over 70 baddie-infested courses and face off against the infamous Koopalings. Bowser and the Koopalings are causing chaos yet again, but this time, they're going beyond the Mushroom Kingdom and into seven neighboring worlds. Lucky for the brothers, they have more power-ups than ever before. Fly above the action with the Super Leaf, swim faster as Frog Mario or turn into stone and drop onto enemies as Tanooki Mario. You can even choose your path on the map to reach the end of the World. There, you'll have to pass massive Airships filled with cannons and fire traps to reach a showdown with one of the Koopalings.
 
F-Zero: Maximum Velocity (Wii U, $6.99): Get your adrenaline pumping and race plasma-powered machines till your knuckles turn white. Boost down some of the most dangerous tracks in the universe and strive for victory at all costs, even if it means ramming your opponents off the road. Revel in your accomplishments and climb the Grand Prix standings to unlock tracks and vehicles.
 
Golden Sun (Wii U, $7.99): Marvel at your own awesome power while protecting the world as it crumbles around you. Wield mighty weapons and use your mind to bend reality with magical Psynergy in the premiere installment of this epic RPG series. To aid you on your quest, seek out the omnipotent creatures known as Djinn - but beware: You must defeat them to harness their power.
 
April 24
 Yoshi's Island: Super Mario Advance 3 (Wii U, $7.99): Yoshi is back, baby, and he's ready to romp through a crayon-colored world where enemies are everywhere. Prepare to flutter jump and toss eggs to protect young Mario from the evil Magikoopa, Kamek. To save the day, Yoshi and his pals will have to morph into vehicles and even EAT their enemies to turn them into eggs. Umm ... yum?
fat

Joe Molotov

  • I'm much more humble than you would understand.
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Re: The Official Wii U Thread
« Reply #10113 on: March 26, 2014, 10:28:43 AM »
WiiU Saved, $8 GBA ROMs for all

Except 3DS owners. :neogaf
©@©™

magus

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Re: The Official Wii U Thread
« Reply #10114 on: March 26, 2014, 11:15:35 AM »
what's the point of selling you the shitty gba port of yoshi's island when they are already selling you yoshi's island other than reminding us all that nintendo shame knows no bound?
<----

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10115 on: March 26, 2014, 11:28:45 AM »
It annoys the fuck out of me that they keep putting that garbage ass GBA version of Yoshi's Island up instead of the original. Go fuck yourselves Nintendo.

Totally copping that Metroid Fusion though.  :whew

Joe Molotov

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Re: The Official Wii U Thread
« Reply #10116 on: March 26, 2014, 11:50:04 AM »
It's all been downhill for Nintendo since the Super FX chip.
©@©™

magus

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Re: The Official Wii U Thread
« Reply #10117 on: March 26, 2014, 12:13:26 PM »

what's the point of selling you the shitty gba port of yoshi's island when they are already selling you yoshi's island other than reminding us all that nintendo shame knows no bound?

That's the thing, 'goose.  They *aren't* already selling the proper version.  That version has never been released on VC since Super FX2 emulation is just too hard for Nintendo, apparently.

oh...

:what
<----

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
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Re: The Official Wii U Thread
« Reply #10118 on: March 26, 2014, 12:36:35 PM »
GOD WHY DID I BUY THIS SYSTEM

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10119 on: March 26, 2014, 12:49:18 PM »
GOD WHY DID I BUY THIS SYSTEM

Mario Kart 8 looks super hot at least.

Honestly buying a Weeooo after that comes out isn't such a terrible thing to do. Wind Waika, Donkey Kong, MH, those two Mario platformers, and MK8 ain't so bad. 360/PS3 ports were an option too, like Arkham Origins, but I guess you'd probably buy those on 360 or PS3 given the choice. System's only $300 for the good version now, too.

Now, if you bought it at launch, you're a moron, but that's never not been the case. (I include myself in that.)

cool breeze

  • Senior Member
Re: The Official Wii U Thread
« Reply #10120 on: March 26, 2014, 02:08:20 PM »
this is real






magus

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Re: The Official Wii U Thread
« Reply #10121 on: March 26, 2014, 02:40:46 PM »
i can't wait for kirby zone,pokemon zone,donkey kong zone and wii fit zone

no f-zero zone because it clearly doesn't fit sonic deep lore

spoiler (click to show/hide)
alternative joke: i didn't know link was one of sonic shitty friend
[close]
<----

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10122 on: March 26, 2014, 02:43:49 PM »
Haven't we been here before?



ALSO that's totally inaccurate. Skyloft-Link was way before Hyrule Castle was built. :maf

But for reals this DLC is tempting. How much is Lost World now? $20? Might bite if so.

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
Re: The Official Wii U Thread
« Reply #10123 on: March 26, 2014, 06:42:01 PM »
Tasty no! Don't buy a latter day Sonic.
Hi

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10124 on: March 26, 2014, 11:20:59 PM »
Tasty no! Don't buy a latter day Sonic.

or a former day one either, for that matter

It's so demonic, friends :(

MyNameIsMethodis

  • QUIT
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Re: The Official Wii U Thread
« Reply #10125 on: March 29, 2014, 02:27:50 PM »
Does anyone know if Liberty or Death! is on any virtual console on any nintendope system
USA

demi

  • cooler than willco
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Re: The Official Wii U Thread
« Reply #10126 on: March 30, 2014, 09:10:09 AM »
fat

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10127 on: March 31, 2014, 02:21:36 PM »

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: The Official Wii U Thread
« Reply #10128 on: April 01, 2014, 01:40:10 PM »
http://kotaku.com/frostbites-april-fools-joke-is-kinda-mean-1556136401

Frostbite now runs on the #WiiU since it is the most powerful Gen4 platform, our renderer is now optimized for Mario and Zelda.
— FrostbiteEngine (@FrostbiteEngine) April 1, 2014

Frostbite will power #HalfLife3, coming out summer 2014! #WiiU exclusive.
— FrostbiteEngine (@FrostbiteEngine) April 1, 2014

Good news, we have finally fixed and optimized our 'netcode'. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU.
— FrostbiteEngine (@FrostbiteEngine) April 1, 2014

:teehee
©ZH

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10129 on: April 01, 2014, 01:57:27 PM »
I laughed.

Damian79

  • Senior Member
Re: The Official Wii U Thread
« Reply #10130 on: April 01, 2014, 03:22:43 PM »
http://kotaku.com/frostbites-april-fools-joke-is-kinda-mean-1556136401

Frostbite will power #HalfLife3, coming out summer 2014! #WiiU exclusive.
— FrostbiteEngine (@FrostbiteEngine) April 1, 2014


Is the idea that half life 3 getting released the joke here?

Rufus

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Re: The Official Wii U Thread
« Reply #10131 on: April 01, 2014, 03:30:17 PM »
One of three.

SantaC

  • Senior Member
Re: The Official Wii U Thread
« Reply #10132 on: April 01, 2014, 05:50:53 PM »
some people getting riled up over aprils fools against wii u. (kotaku)  ::)

if anything wii u needs more negative press for being the most barren console I ever owned.



SantaC

  • Senior Member
Re: The Official Wii U Thread
« Reply #10133 on: April 02, 2014, 03:50:56 AM »
Not that WiiU hasn't earned it, but should DICE be chucking stones about tech stuff right now?  Isn't Battlefield 4 *still* broken?

Frostbite team isnt part of DICE anymore.

SantaC

  • Senior Member
Re: The Official Wii U Thread
« Reply #10134 on: April 02, 2014, 05:26:33 AM »
well, okay, same question applies.  i just don't know that those guys should be tossing stones considering the level up of fuck-up that's occurred with that release.  frostbite engine doesn't seem to be running properly on *anything*, never mind the wiiU.

fb is fine. It was DICE devs screwing up BF4.

hampster

  • Senior Member
Re: The Official Wii U Thread
« Reply #10135 on: April 02, 2014, 01:41:00 PM »
WiiU Saved, $8 GBA ROMs for all

When does the DS virtual console start?

Anyway, how is Golden Sun ???
Zzz

magus

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Re: The Official Wii U Thread
« Reply #10136 on: April 02, 2014, 01:55:28 PM »
WiiU Saved, $8 GBA ROMs for all

When does the DS virtual console start?

Anyway, how is Golden Sun ???

i remember sort of liking it the first time i went through it but i would count it more on the novelty of "FIRST GBA RPG'S!" than the actual game considering the mention about the awfull pacing, super dry combat system and generic storyline all hold true there is also a few gimmick that kinda make it sort of like lufia like using spells to solve in-field puzzle's and lot of equipment to fuck around with and the ability to change which spell character can cast by switching the summon they have... the summon also looks pretty cool for a 2001 portable game



even if you do get it, the game ends in a cliffhanger and can't really be finished unless you play the sequel too which is exactly the same game except with a different party, in fact you can't even get the best summon in the sequel if you don't get all of the summons in the previous game (the two game are linked by a code so you can just uses a code that has everything unlocked if you don't want to bother)
« Last Edit: April 02, 2014, 01:58:32 PM by magus »
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Rahxephon91

  • Senior Member
Re: The Official Wii U Thread
« Reply #10137 on: April 02, 2014, 02:19:58 PM »
Is it just dice? Seems like every game using Frostbite tech has kind of been buggy and/meh.

Tasty

  • Senior Member
Re: The Official Wii U Thread
« Reply #10138 on: April 05, 2014, 12:22:37 AM »








This is going to be my fucking summer obsession.
« Last Edit: April 05, 2014, 12:24:16 AM by Tasty Meat »

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: The Official Wii U Thread
« Reply #10139 on: April 05, 2014, 01:14:19 AM »
WiiU Saved, $8 GBA ROMs for all

When does the DS virtual console start?

Anyway, how is Golden Sun ???

A lot of people seem to love the game but I thought it was just "OK". The story wasn't interesting and full of tons of meandering dialogue, some dungeon designs with the puzzle aspect were neat but not on the level of Lufia 2 or the better Wild Arms games. And the soundtrack is typical Sakuraba so you probably already know where you stand on that.
^_^