I considered a shield with the perk, but since I went two-handed, I'd rather not carry around the extra equipment. With high Alchemy and Enchanting, I've managed to put together some solid resist combinations, provided I know what spells a particular enemy is using. Still occasionally get blown up, but at least I can deal with it the next time around.
The only thing that still really gets me is frost damage to mobility. Is there anything that negates that right away?
I don't think I've found any enchantment that negates slowing from Frost damage, I may have, I haven't played in a while and I'm too lazy to use magic specific resists.
I'm wearing an amulet and ring with Magic Resist at ~50% which makes dealing with magicians and dragons pretty easy, I could have a shield but I either two hand fire axes or use a frost bow so that's out, figured I'd just double down on enchantments on each piece once I get Enchanting to 100, though even if the magic resist your gear has totals to > 80% the game apparently caps it there.
I was thinking of making pairs of lightning/fire/frost resist boots to swap out and buff elemental resist past the max 80% magic resist. Though I don't know if the system combines magic resist and specific elemental resist from the base dmg easily giving you 100% resist, or in order tallying one first then the other off the remainder. Guess I'll test next time I boot up the game.
I do hope for the next Elder Scrolls they will put in more variety for the missions and some actual puzzles and dungeon design (they do look pretty unique, but maybe some more exploration and labyrinths and less corridor runs, plus some elaborate puzzles with some physics as well maybe and not just turning rings.)
I mean the game is cool and all, and the quest storylines are cool, but it does feel all a bit samey 30 hours in. Same as in Fallout.
Sill great game, but could be so much better.
Eh, there's lots of exploring to be done, this game is all about the exploration??? and there's certainly a fair few standout dungeons, Alftand and Labyrinthian spring to mind. More or less agreed though. Dungeons do re-use the same assets a lot, though that seems unavoidable considering the scale of the game, Blackreach was an odd stroke of genius and it would be cool if there were more set pieces and locales with unique enemies like that bone dragon and the skeletons they spring on you in Labyrinthian. That said, I would definitely appreciate more diverse, unique boss-like enemies instead of just dragons, dragons, dragons. I like dragons and all but I slaughter a couple every time I sit down with the game, I feel liek they blew their load with the Dragon thing about 40 dovah ago... What about these Giants? Where do they come from? Why do they all look the same! Are there mammoth fuckers? I want to kill some more giants, but not the same brothers I see all over the place, maybe get some wearing different clothes. Fat ones, hairy ones maybe even some friendly semi-intelligent ones.... I thought there would be much more about them considering them and the mammoths are pretty cool. I'm not too fussed about puzzles, unless a game is specifically geared towards them they're usually the same ol shit with some gimmick thrown in.