username can't even fucking read what I'm saying and continues to be an asshole to me for no reason.
I'm being an asshole to you because you have the wrong misconception.
You: "PC gaming isn't even a factor for Japan."
Rest of Us: "LOL 2+ years of PC exploding and Dark Souls helping usher in Japan sales here."
You: "Yeah, but those PC ports are shit thereby Console first and--"
Rest of Us: "And, no one cares. Japan 'taking PC seriously' means they're actually starting to port shit. Baby steps, dude."
You: "Yeah but those PC ports are still shit."
You keep bringing up that "consoles first" is somehow "Japan doesn't take PC seriously!" when it's more "Japan doesn't know what PC gamers want when it comes to a port thus those shit ports are shit because they have no idea." Then you have the misconception that UE4 isn't a factor for the JRPG "boom" coming back to consoles.
Here's the thing: Japan got
buttfucked hard by HD last generation. This is the reason they moved to mobile, they had no clue how to do HD engine development and didn't learn to use middleware like Western devs did since the PS2 era (go see: Renderware and it powering GTA3/VC/SA for Rockstar). They were "top dog" that era so they didn't learn the "path of least resistance" programming and development for faster/cheaper turn around.
Unreal Engine
finally getting proper documentation is why UE4 is being used by Japanese developers in droves (and partly why the Fox Engine is probably being shitbinned by Konami since Kojima's goal was to license that). It's why Square is finally starting to realize that instead of building shit for one title like FF13 and then having to repurpose the engine/assets to make back their money, they can simply create the assets while modifying a middleware engine to suit their purpose.
Also, BONUS BONUS BONUS: They can then port the source-code to whatever platforms that Middleware supports. This even includes... *gasp* PC which
has demand for Japanese titles for them to "take seriously." This means after their first port they get feedback (read: Durante's post to them in regards to PC customization features and the like) on what PC people want in regards to the ports and then can work on them. This mostly isn't a problem when they develop on PC and are using a PC-based engine/middleware to do it. It's a matter of toggling those custom options on a la their "debug/dev kit" for the engine.
Even though shit like Ys and future Falcom titles don't have a 100% chance of coming to PC, you know if you actually pay attention and see that nothing really after Ys 7 that was new from them has come to steam.
See above. Rinse and repeat of the cycle from you.
"But there's no new titles coming to PC from them, thereby console first and--"
"--Late ports, etc. Nobody really cares so long as the port happens
eventually. They can not announce it and then release it later. See: Grand Theft Auto 5."