She asks if I feel different now after having sex for the first time and I told her "Totally. I feel like a whole new world has opened up for me." or something along those lines.
0 Members and 2 Guests are viewing this topic.
(Image removed from quote.)
Apparently the Grim Dawn alpha went live today; I thought I bought the $50 level where you get access to that, but apparently I bought the $35 pack with just beta access. Anyone play it yet?
I've played way more than I should have today. Which I suppose is a good sign for the game. I got a Soldier/Demolitionist up to level 15 and then tried a straight Demolitionist build up to level 10. The Demolitionist is a lot easier. She didn't die until she hit a certain boss monster. The Warrior on the other hand died frequently once he got outside of the starter area.The Soldier is largely setup for a straight melee build, although it apparently can be used as a ranged fighter as well. The Demolitionist was a lot of fun. Lots of grenade-type abilities including lightning snares and explosives. Plus some boosted ranged attacks. The Alpha also includes the Occultist caster, who I have not yet tried. The final game is supposed to have 5 classes (which can mix and match as in Titan Quest). Last I heard the missing two classes are an Arcane spell caster and the Nightblade, which presumably is kind of a glass-cannon, assassin type character.Overall it plays a lot like Titan Quest -- no surprise there. My one complaint about the game, is that it really does have a rather dark, depressing, and ugly look. Not that the graphics look bad, but that it's just an ugly world. I was expecting it, but it's still sad after Titan Quest. Some of the areas in Titan Quest were amongst the most attractive terrain I've seen in an RPG -- wandering along the beach, or looking at the waterfalls, the TQ team did a great job creating an attractive looking world. Grim Dawn on the other hand looks ... grim. It reminds me a bit of playing Fallout 3. While Fallout 3 is very well done, it is very grey. I remember running into the skeleton of a husband and wife who had killed themselves and thought ... this really is a rather depressing game world. Grim Dawn is the same.While the connections between the areas are linear -- Devil's Crossing is always followed by Lower Crossing, followed by a small town, followed by a swampy area. The areas themselves are surprisingly complex, with a lot of places to wander about. The randomly placed barriers will force you to wander about a bit to find your way through on each playthrough.In contrast to TQ which was known to be very easy on the first playthrough, I found Grim Dawn combat to actually be a bit on the tough side. As noted above, my Soldier died repeatedly in some areas. In particular the bosses and mini-bosses are currently very tough (and I think particularly tough for a melee build). I'm sure they're still working on the balance.
My one complaint about the game, is that it really does have a rather dark, depressing, and ugly look. Not that the graphics look bad, but that it's just an ugly world. I was expecting it, but it's still sad after Titan Quest. Some of the areas in Titan Quest were amongst the most attractive terrain I've seen in an RPG -- wandering along the beach, or looking at the waterfalls, the TQ team did a great job creating an attractive looking world. Grim Dawn on the other hand looks ... grim. It reminds me a bit of playing Fallout 3. While Fallout 3 is very well done, it is very grey. I remember running into the skeleton of a husband and wife who had killed themselves and thought ... this really is a rather depressing game world. Grim Dawn is the same.
The comments about the dark tone are nice. It was partly why I backed it in the first place.
http://www.indiegogo.com/projects/rob-ford-crackstarter
Awesome because I'm in Toronto and I would looooove to see a video of our stupid, bumbling mayor smoking crack. Lame because Gawker is getting their readers to buy the material they need to publish an article that will generate tons of ad revenue and publicity. It should be their expense.
This man is amazing. HHe's one part Rush Limbaugh, one part Chris Farley, and one part Marion Barry. Amazing gifs
Quote from: Great Rumbler on May 22, 2013, 04:35:44 PMhttp://www.indiegogo.com/projects/rob-ford-crackstarterhmm...dinner with gawker staff. Order the nastiest, largest bowl of seafood soup and throw it all over them. If you're lucky, one or all of them will be allergic.
First Kickstarter that's got me interested in a while:http://www.kickstarter.com/projects/1590639245/stonehearth
http://www.kickstarter.com/projects/358753914/spintires-the-ultimate-off-road-challengehttp://www.oovee.co.uk/spintire-download-mirrors/
Spiritual successor to Neverhood:http://www.kickstarter.com/projects/1949537745/armikrog
MASSIVE CHALICE is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
Core Game FeaturesYour story emerges as you defend against attacks, complete quests, and respond to randomized events in your attempt to preserve the kingdom.Line of sight and fog of war mechanics come into play as your squad explores beautiful dynamic 3D battlefields where danger may lurk behind any corner.Distinct, customizable heroes learn new melee, ranged, and arcane abilities as they age and gain combat experience.Arrange marriage alliances to ensure your heroic bloodlines can handle any future combat situation.Battle alongside your ancestors by equipping your heroes with uniquely powerful Bloodline Relics.Invest your resources in forging new weapons and armor—and gamble on polluting a bloodline by researching dangerous demonic artifacts.
Quote from: Great Rumbler on May 28, 2013, 10:19:39 PMSpiritual successor to Neverhood:http://www.kickstarter.com/projects/1949537745/armikrogBacked! Thanks for the heads-up!
Double Fine double-dips:http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice
Quote from: chronovore on May 29, 2013, 09:54:42 PMQuote from: Great Rumbler on May 28, 2013, 10:19:39 PMSpiritual successor to Neverhood:http://www.kickstarter.com/projects/1949537745/armikrogBacked! Thanks for the heads-up!Apparently TenNapel is an opponent to same-sex marriage. Now I feel bad that I backed it, even though TenNapel has a lot of talent.
Quote from: chronovore on May 29, 2013, 09:54:42 PMApparently TenNapel is an opponent to same-sex marriage. Now I feel bad that I backed it, even though TenNapel has a lot of talent. what do his personal views have to do with whether you want to finance his game or not?
Apparently TenNapel is an opponent to same-sex marriage. Now I feel bad that I backed it, even though TenNapel has a lot of talent.
Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for. Along with this support has come a host of a new exciting opportunities that will make the game better than we envisioned. As a result, we have chosen to temporarily take down the Shadow of the Eternals crowdfunding campaigns on both Kickstarter and our own website on Thursday, June 6.
Abandoned, to avoid an even more public faceplant?
magus only likes generic, me-too JRPGs that are actually made by Japanese people.
Soul Saga mentioned Suikoden so they have my money.