Author Topic: Sim City 5: "players were having such a good time they didn't want to leave"  (Read 51889 times)

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benjipwns

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Some spanish site: http://rinconsimmer.jimdo.com/2012/02/27/simcity-2013-reportaje-de-gamestar-7-im%C3%A1genes/
Google translated:
Quote
Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.
Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.
 
PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera ...

CONS
... can cost  to make  panoramas.
The Sims  are sometimes shown  without a head.

Concept art:






« Last Edit: March 13, 2013, 01:53:33 AM by benjipwns »

Joe Molotov

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Re: Sim City 5
« Reply #1 on: February 29, 2012, 09:30:54 AM »
Fake.
©@©™

Great Rumbler

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Re: Sim City 5
« Reply #2 on: February 29, 2012, 10:07:02 AM »
I want to believe.
dog

Himu

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Re: Sim City 5
« Reply #3 on: February 29, 2012, 03:15:27 PM »
Just last fucking night. THANK YOU BASED RUMBLER.

Looks like a trailer for some awesome, next-gen Sim City.

Don't do this to me, Rumbler. Just stop.

Don't do this to me, Rumbler. Just stop.

Your pain is my pain, brother.  :'(
IYKYK

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Re: Sim City 5
« Reply #4 on: February 29, 2012, 04:01:01 PM »
dog

pilonv1

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Re: Sim City 5
« Reply #5 on: February 29, 2012, 05:32:19 PM »
itm

Mupepe

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Re: Sim City 5
« Reply #6 on: March 01, 2012, 10:55:52 AM »
This better be real :drool

CajoleJuice

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Re: Sim City 5
« Reply #7 on: March 01, 2012, 12:51:00 PM »
*cums*
AMC

Momo

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Re: Sim City 5
« Reply #8 on: March 01, 2012, 01:29:06 PM »
I would love this, I hate the god awful sims games

tiesto

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Re: Sim City 5
« Reply #9 on: March 01, 2012, 11:06:58 PM »
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?
^_^

Himu

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Re: Sim City 5
« Reply #10 on: March 01, 2012, 11:08:10 PM »
Add Sims support!!!!!!!
IYKYK

originalz

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Re: Sim City 5
« Reply #11 on: March 04, 2012, 07:19:12 PM »
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?

You can sort of do this with Streets of Sim City, although the game is garbage otherwise.

cool breeze

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Re: Sim City 5
« Reply #12 on: March 04, 2012, 07:26:33 PM »


for some reason I get a tilt-shift feeling from it.  if that's how the game's presentation is, it would be pretty smart.

Himu

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Re: Sim City 5
« Reply #13 on: March 04, 2012, 07:27:29 PM »
Love how it looks like a painting now.
IYKYK

G The Resurrected

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Re: Sim City 5
« Reply #14 on: March 04, 2012, 08:06:12 PM »


for some reason I get a tilt-shift feeling from it.  if that's how the game's presentation is, it would be pretty smart.

It also looks like the frosbite 2.0 engine which has tilt shift capabilities. Looks awesome.

pilonv1

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Re: Sim City 5
« Reply #15 on: March 04, 2012, 08:09:59 PM »
I would bet the game looks very little like that. Doesn't seem sustainable for large cities.
itm

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Re: Sim City 5
« Reply #16 on: March 04, 2012, 08:12:34 PM »
I've been waiting years for a fully polygonal Sim City, one where you can actually walk around and get a streetside view. I think the 64DD Sim City was something like this IIRC?

You can sort of do this with Streets of Sim City, although the game is garbage otherwise.

Yeah, the best thing about Street of Sim City was being able to drive around your cities.
dog

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Re: Sim City 5
« Reply #17 on: March 04, 2012, 08:23:06 PM »
sim city + antisocial gta mod = bliss
pcp

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Re: Sim City 5
« Reply #18 on: March 04, 2012, 08:30:33 PM »
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.
pcp

Himu

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Re: Sim City 5
« Reply #19 on: March 04, 2012, 08:39:14 PM »
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION
IYKYK

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Re: Sim City 5
« Reply #20 on: March 04, 2012, 10:06:56 PM »
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.
dog

pilonv1

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Re: Sim City 5
« Reply #21 on: March 06, 2012, 09:59:43 PM »
SimCity will be available for the PC.
http://www.simcity.com/en_US/faq

:rock
itm

Himu

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Re: Sim City 5
« Reply #22 on: March 06, 2012, 10:01:35 PM »
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.

WHAT?!
IYKYK

wrowa

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Re: Sim City 5
« Reply #23 on: March 06, 2012, 10:07:54 PM »
The keywords in this trailer have been: "Images not representative of actual gameplay".

pilonv1

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Re: Sim City 5
« Reply #24 on: March 06, 2012, 10:11:53 PM »
http://www.edge-online.com/news/maxis-announces-simcity

Quote
http://It will feature a new simulation engine that aims to model the world we live in today. Player decisions will affect cities outside their own as well as individual sims. Their cities will sit in regions shared by those of friends, and be subject to the series’ signature threats - Bradshaw alluded to giant lizards.

itm

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Re: Sim City 5
« Reply #25 on: March 06, 2012, 11:29:16 PM »
actually it'd be cool if there were other micromanaging aspects, like running a campaign or business or drug trade.  or if you could build park trails and the hike on them.  or fish.  or skydive.  or all kinds of other cool shit beyond just zoning a city and handling taxes.

ALLOW SIMS INTEGRATION

Already shot down.

WHAT?!

From the original Spanish interview:

Quote
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.
 
Lucy Bradshaw:  At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
dog

Himu

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Re: Sim City 5
« Reply #26 on: March 06, 2012, 11:31:56 PM »
link to interview
IYKYK

benjipwns

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Re: Sim City 5
« Reply #27 on: March 06, 2012, 11:36:01 PM »



Great Rumbler

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Re: Sim City 5
« Reply #28 on: March 06, 2012, 11:59:32 PM »
Sounds like pretty much everything I wanted from Sim City 5.

By the way, some of that multiplayer stuff was already done by City Life/ Cities XL, I don't know how well it worked though. And that series already did curvy roads, too.
dog

pilonv1

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Re: Sim City 5
« Reply #29 on: March 07, 2012, 12:27:19 AM »
Cities XL was fucking atrocious, I was in the beta. To think they thought they could charge $20 a month for it :lol Although the online bit was optional, you just missed trading.
itm

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Re: Sim City 5
« Reply #30 on: March 07, 2012, 12:42:34 AM »
I got in well after the online and monthly charges were wiped clean. It was decent game, certainly the best city-builder since Sim City 4.
dog

Mupepe

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Re: Sim City 5
« Reply #31 on: March 07, 2012, 01:00:10 PM »
YES YES YES CUM IN MY MOUTH SIM CITY 5!  DO IT YOU FUCKING SLUT OH GOD

Himu

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Re: Sim City 5
« Reply #32 on: March 07, 2012, 01:51:58 PM »
Even though it has no Sims 3 support, the added emphasis on interacting with Sim citizens and making sure the citizens are getting their fill really sounds neat. I like that every Sim has a home and a story now.

Really interesting stuff. Sounds like the best blend of The Sims and Sim City into one.
IYKYK

archie4208

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Re: Sim City 5
« Reply #33 on: March 07, 2012, 02:55:34 PM »
Oh wow this sounds aweso...



...fuck

Himu

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Re: Sim City 5
« Reply #34 on: March 07, 2012, 03:12:02 PM »
IYKYK

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Re: Sim City 5
« Reply #35 on: March 07, 2012, 03:27:41 PM »








:bow
dog

Himu

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Re: Sim City 5
« Reply #36 on: March 07, 2012, 03:30:10 PM »
Am I the only one who finds Sim City 4 too complex? I prefer 3. 4 is also buggy as all fuck.
IYKYK

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Re: Sim City 5
« Reply #37 on: March 07, 2012, 03:32:52 PM »
The thing about Simcity 4 is that you have to manage things from an even broader scale, making nearby cities feed off of each other in order to make them grow larger and make more money.

And what kind of bugs are you talking about? I've never really noticed any.
dog

Himu

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Re: Sim City 5
« Reply #38 on: March 07, 2012, 03:44:50 PM »
The loading;etc. it just feels slower than 2 and 3.
IYKYK

pilonv1

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Re: Sim City 5
« Reply #39 on: March 07, 2012, 05:36:34 PM »
4 doesn't work with multi core CPUs. It's really sad, I would play it more if it was stable.
itm

Bildi

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Re: Sim City 5
« Reply #40 on: March 07, 2012, 07:12:37 PM »
I still boot up 2000 now and then.  Never tried 3 or 4.  I hope there's a Mac version of 5, it looks great.

Himu

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Re: Sim City 5
« Reply #41 on: March 07, 2012, 08:11:53 PM »
4 doesn't work with multi core CPUs. It's really sad, I would play it more if it was stable.

makes sense, i have a core duo
IYKYK

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Re: Sim City 5
« Reply #42 on: March 07, 2012, 09:03:57 PM »
I played Simcity 4 on a Core2Duo, didn't notice any problems.
dog

Himu

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IYKYK


Mupepe

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Re: Sim City 5
« Reply #45 on: March 08, 2012, 08:48:15 AM »
I'M  CUMMING!

This shit looks amazing.  It's great to see them get some good ideas back after Sim City Societies.  Ugh.  What a POS that game was.

Great Rumbler

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Re: Sim City 5
« Reply #46 on: March 08, 2012, 11:36:34 AM »
I'M  CUMMING!

This shit looks amazing.  It's great to see them get some good ideas back after Sim City Societies.  Ugh.  What a POS that game was.

Societies was farmed out to Tilted Mill. After a ton of patches it was...decent, but nowhere near as good as the mainline Simcities.
dog

Himu

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Re: Sim City 5
« Reply #47 on: March 08, 2012, 05:13:03 PM »
They're doing the AMA

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/

Quote
-Ocean- We’re making SimCity, not some dopey casual game.
The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.
If you don’t deal with your sewage, with traffic congestion, with walkability & transit, with ground and air pollution – your city will reflect that! And there are lots of people who will want to explore the simulation and see what happens when they do. Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.
« Last Edit: March 08, 2012, 05:40:59 PM by Stringer Bell »
IYKYK

Himu

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Re: Sim City 5
« Reply #48 on: March 08, 2012, 05:44:20 PM »
if you just want maxis comments click this

http://www.reddit.com/user/maxis/comments/
IYKYK

pilonv1

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Re: Sim City 5
« Reply #49 on: March 08, 2012, 05:56:49 PM »
Quote
Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.

This makes me so happy.
itm

Great Rumbler

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Re: Sim City 5
« Reply #50 on: March 08, 2012, 06:13:59 PM »
Shut up and take my money!
dog

benjipwns

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Re: Sim City 5
« Reply #51 on: March 09, 2012, 10:23:28 AM »
I wouldn't mind a setting thing where you could say play "2000" or "3000" concepts but within the new engine.

Also, it needs a viable windowed mode bad. I hate that I can play 2000 on my second monitor but not 3000 or 4. (That I'm aware of.)

Himu

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Re: Sim City 5
« Reply #52 on: June 01, 2012, 02:20:54 PM »


IYKYK

Himu

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Re: Sim City 5
« Reply #53 on: June 06, 2012, 03:44:36 AM »
GAME OF THE SHOW



DAT TRAFFIC



IYKYK

pilonv1

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Re: Sim City 5
« Reply #54 on: June 06, 2012, 03:48:31 AM »
I wish this was out earlier :(
itm

benjipwns

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Re: Sim City 5
« Reply #55 on: June 06, 2012, 03:50:57 AM »
I wish this was out earlier :(
SimCity Social comes out next month!

tiesto

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Re: Sim City 5
« Reply #56 on: June 06, 2012, 08:55:32 AM »
Reports said that you need a persistent connection to play this even single player? Is that true? Do you need to install that Origin crap? Fuckin' EA.
^_^

CajoleJuice

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Re: Sim City 5
« Reply #57 on: June 06, 2012, 08:59:03 AM »
Reports said that you need a persistent connection to play this even single player? Is that true? Do you need to install that Origin crap? Fuckin' EA.

Yes. Yes. :(

Can't wait for the game to come out and not be able to connect to overloaded servers.
AMC

BobFromPikeCreek

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Re: Sim City 5
« Reply #58 on: June 06, 2012, 10:22:27 AM »
Holy shit this looks dope.
zzzzz

Robo

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Re: Sim City 5
« Reply #59 on: June 06, 2012, 12:25:26 PM »
I hope that tilt-shift effect is only for the promotional photos.  It looks terrible and is absolutely pointless.
obo