Author Topic: Sim City 5: "players were having such a good time they didn't want to leave"  (Read 51847 times)

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pilonv1

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Re: Sim City 5
« Reply #120 on: March 04, 2013, 07:50:08 PM »
I could handle the small size if there was better integration between regions. The dead stop and gap between just looks so wrong
itm

Stoney Mason

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Re: Sim City 5
« Reply #121 on: March 04, 2013, 07:51:15 PM »
Yeah the city size does look kinda stupid. I might pass on this. And the no save thing also seems very problematic.

Great Rumbler

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Re: Sim City 5
« Reply #122 on: March 04, 2013, 07:58:02 PM »
I'll get around to playing it eventually, because I play every major city-builder than comes along. But I'm not paying $60 [or $80] for this one.
dog

pilonv1

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Re: Sim City 5
« Reply #123 on: March 04, 2013, 08:00:49 PM »
Will be interesting to see what happens in a month or so with multiplayer regions if they're being neglected.
itm

Stoney Mason

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Re: Sim City 5
« Reply #124 on: March 04, 2013, 08:13:28 PM »

Steve Contra

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Re: Sim City 5
« Reply #125 on: March 04, 2013, 08:24:24 PM »
What the fuck is this shit :'(
vin

Himu

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Re: Sim City 5
« Reply #126 on: March 04, 2013, 08:30:38 PM »
Hahahahaha the comedy train from this fuck up never gets old.
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pilonv1

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Re: Sim City 5
« Reply #127 on: March 04, 2013, 08:37:20 PM »
http://www.twitch.tv/giantbomb/b/373876663

I don't usually watch these because they go forever but this is one I will keep an eye on
itm

Stoney Mason

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Re: Sim City 5
« Reply #128 on: March 04, 2013, 08:37:45 PM »
The Giant Bomb thing is articulating a lot of things that I don't like which is why I will skip it. It's more Sim Region rather than Sim City. And I just want to play sim city.

I'm not saying this idea isn't valid for a game of this type. I'm just not going to pay full price for it when what I really want is the old sim city. I'll wait for a sale.

I don't mind things being stream-lined as a general concept. But they seemed to have completely changed the focus of what this series is about and what it was originally about is the real draw to me. 

pilonv1

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Re: Sim City 5
« Reply #129 on: March 04, 2013, 08:50:17 PM »
Disc version comes with 2gb install, you need to download the other 10gb

 :what
itm

Great Rumbler

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Re: Sim City 5
« Reply #130 on: March 04, 2013, 08:54:16 PM »
Disc version comes with 2gb install, you need to download the other 10gb

 :what

:rofl
dog

pilonv1

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Re: Sim City 5
« Reply #131 on: March 04, 2013, 09:04:04 PM »
itm

Purple Filth

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Re: Sim City 5
« Reply #132 on: March 04, 2013, 09:08:44 PM »
Disc version comes with 2gb install, you need to download the other 10gb

 :what

 :heh

Joe Molotov

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Re: Sim City 5
« Reply #133 on: March 04, 2013, 09:12:33 PM »
SimShitty
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archie4208

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Re: Sim City 5
« Reply #134 on: March 04, 2013, 09:18:52 PM »
SimHovel

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Re: Sim City 5
« Reply #135 on: March 04, 2013, 09:22:22 PM »
And they didn't even bring back Jerry Martin to do the soundtrack. SMH
dog

pilonv1

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Re: Sim City 5
« Reply #136 on: March 04, 2013, 09:33:21 PM »
Every loading screens says it's reticulating splines :-\
itm

Himu

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Re: Sim City 5
« Reply #137 on: March 04, 2013, 09:35:56 PM »
Disc version comes with 2gb install, you need to download the other 10gb

 :what

:dead
IYKYK

Stoney Mason

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Re: Sim City 5
« Reply #138 on: March 04, 2013, 09:36:32 PM »

pilonv1

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Re: Sim City 5
« Reply #139 on: March 04, 2013, 09:41:02 PM »
Watching it now. "I'd like this if it just worked" seems to be a common theme.
itm

Stoney Mason

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Re: Sim City 5
« Reply #140 on: March 04, 2013, 09:42:56 PM »
Watching it now. "I'd like this if it just worked" seems to be a common theme.

Overall Jeff actually likes the game in the sense that he enjoyed his play time overall. He just doesn't like what its become and he doesn't agree with the focus. Which is kinda how I feel. Which is why I'll wait for a sale.

pilonv1

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Re: Sim City 5
« Reply #141 on: March 05, 2013, 03:46:00 AM »


 :comeon
itm

CajoleJuice

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Re: Sim City 5
« Reply #142 on: March 05, 2013, 03:50:48 AM »
yeah, fuck this
AMC

Cerveza mas fina

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Re: Sim City 5
« Reply #143 on: March 05, 2013, 07:51:19 AM »
Thats the entire city you can build? That little village?

 :lol

There is alway Sim City 2000.

Himu

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Re: Sim City 5
« Reply #144 on: March 05, 2013, 10:12:59 AM »
Dude, there's Sim City 2k, 3k, AND 4. ANY Sim City is an alternative to this. Which is why I bought SC4 in the steam sale last year.
IYKYK

Stoney Mason

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Re: Sim City 5
« Reply #145 on: March 05, 2013, 12:10:11 PM »
I ALMOST bought it this morning before I left but then came to my senses and will instead wait for a sale. Will just go install and play Sim City 4 in the meantime.
« Last Edit: March 05, 2013, 12:16:59 PM by Stoney Mason »

Great Rumbler

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Re: Sim City 5
« Reply #146 on: March 05, 2013, 12:31:37 PM »
Save yourself some dough and just buy Cities XL.
dog

Stoney Mason

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Re: Sim City 5
« Reply #147 on: March 05, 2013, 01:01:10 PM »
I will legit buy it down the road. I want to play it despite the city size limitation. I'm just going to wait for a better price to do so.

Stoney Mason

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Re: Sim City 5
« Reply #148 on: March 06, 2013, 12:08:50 AM »
So did anyone on the bore get this?

I would be interested to hear some impressions.

benjipwns

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Re: Sim City 5
« Reply #149 on: March 06, 2013, 06:06:35 AM »
Polygon seemed real positive about it. Arthur Gies didn't see much of anything to complain about.

Great Rumbler

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Re: Sim City 5
« Reply #150 on: March 06, 2013, 09:42:23 AM »
So did anyone on the bore get this?

Nah, I can wait.
dog

Himu

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Re: Sim City 5
« Reply #151 on: March 06, 2013, 03:29:07 PM »
http://www.neogaf.com/forum/showthread.php?t=519993

:rofl

whoever bought this is a stupid sucker
IYKYK

Great Rumbler

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Re: Sim City 5
« Reply #152 on: March 06, 2013, 03:40:02 PM »
Parameter String Time is the new Valve Time.
dog

Flannel Boy

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Re: Sim City 5
« Reply #153 on: March 06, 2013, 03:56:42 PM »
Please understand.

fistfulofmetal

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Re: Sim City 5
« Reply #154 on: March 06, 2013, 04:02:15 PM »
there really no way to make bigger cities? thats a real bummer
nat

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Re: Sim City 5
« Reply #155 on: March 06, 2013, 04:12:32 PM »
there really no way to make bigger cities? thats a real bummer

Oh, but wait:

Quote from: Sim City designer Ocean Quigley
We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well. That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities.

We’ll eventually get around to expanding the city size, but I can’t make any promises as to when.

Increased city size, just $10!
dog

pilonv1

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Re: Sim City 5
« Reply #156 on: March 06, 2013, 06:00:04 PM »


 :ooh

One of the few times I'm glad for a Euro/Aus difference in release date. It's out here today and there's no way I'm picking it up.

spoiler (click to show/hide)
I hope :-\
[close]

itm

benjipwns

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AdmiralViscen

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Re: Sim City 5
« Reply #158 on: March 06, 2013, 09:05:57 PM »
That screen shot is incredible

pilonv1

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Re: Sim City 5
« Reply #159 on: March 06, 2013, 09:09:02 PM »
That screen shot is incredible

Check this one

itm

benjipwns

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Re: Sim City 5
« Reply #160 on: March 07, 2013, 05:11:01 AM »








lol wat

brob

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Re: Sim City 5
« Reply #161 on: March 07, 2013, 05:24:43 AM »
play cities XL ya mooks

G The Resurrected

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Re: Sim City 5
« Reply #162 on: March 07, 2013, 05:30:58 AM »


I preordered on origin and noticed that the order wasn't completed so I don't have it in my account. Even though I was charged for it already.
 :-\

« Last Edit: March 07, 2013, 06:25:28 AM by G The Resurrected »

pilonv1

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Re: Sim City 5
« Reply #163 on: March 07, 2013, 05:58:13 AM »
Not sure why anyone thinks Polygon is useful
itm

brob

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Re: Sim City 5
« Reply #164 on: March 07, 2013, 05:59:52 AM »
prolly because they have a horrid web 2.0 layout.

Cerveza mas fina

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Re: Sim City 5
« Reply #165 on: March 07, 2013, 06:08:31 AM »
Thos Steam and Gog ads are awesome.

Snap  :lol

pilonv1

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Re: Sim City 5
« Reply #166 on: March 07, 2013, 06:38:04 AM »
http://forum.ea.com/eaforum/posts/list/9340500.page

Quote
This has been an exciting and challenging week for the team here at Maxis, the culmination years of planning and development. We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.

What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We’ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.

While the ongoing issues are troubling, we can also see that players are really enjoying the game. In a single 24 hour period, there were more than 38 million buildings plopped down, nearly 7 and a half million kilometers of roads laid down, 18+ million fires started and (my favorite fact) over 40 million pipes filled up with poop.

This team has put everything into this game and won’t stop until things are smooth. We ask our fans to be patient as our team works diligently to fix the issues. We share your passion for SimCity and thank you for your support and understanding.

Only another two days of queues :teehee
itm

Brehvolution

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Re: Sim City 5
« Reply #167 on: March 07, 2013, 09:14:38 AM »
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.
©ZH

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Re: Sim City 5
« Reply #168 on: March 07, 2013, 09:34:30 AM »
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?
dog

archie4208

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Re: Sim City 5
« Reply #169 on: March 07, 2013, 09:39:01 AM »
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.

EA already has money from the initial purchase.  No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.

mjemirzian

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Re: Sim City 5
« Reply #170 on: March 07, 2013, 09:58:22 AM »
I've deftly avoided any "always online" single player disasters by not buying them.

Steve Contra

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Re: Sim City 5
« Reply #171 on: March 07, 2013, 01:07:32 PM »
http://www.p4rgaming.com/?p=1473

This is the biggest clusterfuck since...god I don't even know when.
vin

Brehvolution

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Re: Sim City 5
« Reply #172 on: March 07, 2013, 01:13:48 PM »
Quote
What we are doing is deploying more servers over the coming two days

Someone in management didn't expect this thing to sell very well.

EA already has money from the initial purchase.  No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.

Then scale down as the user base dwindles. Having to admit the need to add capacity is fucking embarrassing and shows how short sighted management is. That is going to kill the user base faster than time going by.
©ZH

demi

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Re: Sim City 5
« Reply #173 on: March 07, 2013, 01:17:26 PM »
That site linked is a parody site, Gaming's Onion.


Assuming you know this already
fat

mjemirzian

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Re: Sim City 5
« Reply #174 on: March 07, 2013, 02:01:31 PM »
Seems typical for online game launches. Providing enough servers for launch capacity is a waste of money when the online pop. will plummet in the coming weeks or months.

Brehvolution

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Re: Sim City 5
« Reply #175 on: March 07, 2013, 02:36:40 PM »
Especially if the players can't play.
©ZH

CajoleJuice

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Re: Sim City 5
« Reply #176 on: March 07, 2013, 02:44:45 PM »
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?

I bought Diablo 3 a few days after release and had no issues, amazingly. But it looked like just pure Diablo awesomeness instead of SimTown.
AMC

Himu

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Re: Sim City 5
« Reply #177 on: March 07, 2013, 02:49:34 PM »
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?

I bought Diablo 3 a few days after release and had no issues, amazingly. But it looked like just pure Diablo awesomeness instead of SimTown.

Diablo 3 mainly only had issues at midnight on the first day to be fair.
IYKYK

Stoney Mason

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Re: Sim City 5
« Reply #178 on: March 07, 2013, 03:02:53 PM »
Diablo 3 had on going off and on issues for like the first few days and lag issues even after that for me.

The issues Sim City 5 are having would definitely be frustrating to me if I bought the game but honestly I'd just wait for the weekend. Lots of online centric games have issues upon release. The debate of course is shoud Sim City be online centric.

Great Rumbler

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Re: Sim City 5
« Reply #179 on: March 07, 2013, 03:20:31 PM »
The debate of course is shoud Sim City be online centric.

Making it online only strips away a lot of your ability to be creative and to experiment, since you can easily mess up and have hours wasted on a city that's become broken. And it means that Sim City will have absolutely no mod support. If this was an offline game, we'd already have a mod that cranked up the size of the city four-fold.
dog