The issue imo is that you kinda like Zelda but went and bought Dark Souls.
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http://www.twitch.tv/giantbomb/b/373876663
Disc version comes with 2gb install, you need to download the other 10gb
Watching it now. "I'd like this if it just worked" seems to be a common theme.
So did anyone on the bore get this?
there really no way to make bigger cities? thats a real bummer
We need to keep in mind that Sim City is a mainstream game, it’s not a game that is only going to run on high-end gaming PCs, it has to run in your Dad’s PC as well. That is just a performance decision. Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities.We’ll eventually get around to expanding the city size, but I can’t make any promises as to when.
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That screen shot is incredible
This has been an exciting and challenging week for the team here at Maxis, the culmination years of planning and development. We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues.What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We’ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible.While the ongoing issues are troubling, we can also see that players are really enjoying the game. In a single 24 hour period, there were more than 38 million buildings plopped down, nearly 7 and a half million kilometers of roads laid down, 18+ million fires started and (my favorite fact) over 40 million pipes filled up with poop.This team has put everything into this game and won’t stop until things are smooth. We ask our fans to be patient as our team works diligently to fix the issues. We share your passion for SimCity and thank you for your support and understanding.
What we are doing is deploying more servers over the coming two days
QuoteWhat we are doing is deploying more servers over the coming two daysSomeone in management didn't expect this thing to sell very well.
Quote from: Zero Hero on March 07, 2013, 09:14:38 AMQuoteWhat we are doing is deploying more servers over the coming two daysSomeone in management didn't expect this thing to sell very well.EA already has money from the initial purchase. No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.
Never, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?
Quote from: Great Rumbler on March 07, 2013, 09:34:30 AMNever, ever buy an always-on online DRM game on the first week of release. Didn't you guys learn anything from Diablo 3?I bought Diablo 3 a few days after release and had no issues, amazingly. But it looked like just pure Diablo awesomeness instead of SimTown.
The debate of course is shoud Sim City be online centric.