christ i hope some scientist manages to resurrect a stegosaur so it fucks you to death
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Lets be fair here , d3 had some issues, but it also sold 10 million copies.Sim City prob did 10% or less of d3 at launch and its still borked, really shameful.
Quote from: Premium Lager on March 07, 2013, 03:22:36 PMLets be fair here , d3 had some issues, but it also sold 10 million copies.Sim City prob did 10% or less of d3 at launch and its still borked, really shameful.But it's not a question of raw sales numbers. Both Blizzard and EA know that the initial Day 1 surge will quickly die down to a more manageable number. Adding more servers to meet Day 1 demand costs money that they're not willing to spend, not when those servers probably won't be necessary later in the week. And if they are necessary, well, you go set up some more servers.
Patch 1.2* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.* Crash fix for finding closest points.* Crash fixes in transport and pedestrian code.* A fix cities having processing problems associated with helicopters.
http://www.jonathancresswell.co.uk/2013/03/review-simcity/Alsohttp://forum.ea.com/eaforum/posts/list/9341807.pageQuotePatch 1.2* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.* Crash fix for finding closest points.* Crash fixes in transport and pedestrian code.* A fix cities having processing problems associated with helicopters.
Quote from: pilonv1 on March 07, 2013, 05:38:45 PMhttp://www.jonathancresswell.co.uk/2013/03/review-simcity/Alsohttp://forum.ea.com/eaforum/posts/list/9341807.pageQuotePatch 1.2* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.* Disabled Cheetah speed. Cheetah speed is now the same as llama speed.* Crash fix for finding closest points.* Crash fixes in transport and pedestrian code.* A fix cities having processing problems associated with helicopters. Sounds like it was pinging their server too much.
I'm a noob to this series and haven't followed 5 at all, really all I liked was 3000. But they did the region thing from 4 again and made the individual areas smaller? Why?
I played so much Sim City 2000 when I was a kid. Hundreds if not thousands of hours.
Here's an even better comparison:(Image removed from quote.)See that little red square? That's roughly the size of a Sim City 5 city.
Polygon just lowered their score to 4
But they did the region thing from 4 again and made the individual areas smaller?
They did, and here's the thing: in Simcity 4, the individual player controlled every aspect of the region. So, you could build a factory town that was connected to your peaceful suburb and have those two cities feed off of each other. Now? You have to hope that other people in your region are cooperative.
Quote from: Great Rumbler on March 07, 2013, 10:15:54 PMThey did, and here's the thing: in Simcity 4, the individual player controlled every aspect of the region. So, you could build a factory town that was connected to your peaceful suburb and have those two cities feed off of each other. Now? You have to hope that other people in your region are cooperative.To be fair I think you can create a private region and just run all the cities yourself although at that point it begs the question of why the game is online (We all know its piracy of course). Same as with Diablo 3.
Don't know why everyone is shocked. Everything mentioned in this page are things we have known about for almost near a year. The game has smelled fuck up since post-E3. But I guess most of the people in this thread now didn't follow this games marketing.
ALl this talk about how crappy the new SimCity makes me crave some other good city builder. What would be the best to play? Is SimCity 4 the best or something else, I've read some mixed opininions on it and it appears to have stability issues for some people..
EA, you are worse than Herpes. At least my infrastructure worked.
Remember SimCity Societies? Neither do I.
Publisher Electronic Arts has suspended some of its online marketing campaigns for SimCity in the wake of ongoing server issues, asking its affiliates to "please stop actively promoting the game" until further notice.In an email sent this morning to affiliate partners, EA Origin says it has "deactivated all SimCity text links and creative and we ask you to please remove any copy promoting SimCity from your website for the time-being." The email, obtained by Polygon, is directed at affiliates of EA Origin's LinkShare program."To be clear we are continuing to payout commissions on all SimCity sales that are referred, however we are requesting that you please stop actively promoting the game," the email reads. "We will notify you as soon as the SimCity marketing campaigns have been resumed and our promotional links are once again live in the Linkshare interface. We apologize for any inconveniences that this may cause, and we thank you for your cooperation."SimCity launched earlier this week and has struggled to meet player demand. Developer Maxis has deactivated certain gameplay features and says it will continue to roll out fixes to address "server instability" and player frustration."Polygon has contacted Electronic Arts seeking comment and will update with any information the company provides.
"What we saw was that players were having such a good time they didn't want to leave the game, which kept our servers packed and made it difficult for new players to join," explained senior producer Kip Katsarelis on EA's forums.
All they had to do was put out a prettier Sim City with a few more features! How do you fuck this up so badly?
Quote from: Joe Molotov on March 08, 2013, 09:08:05 AMRemember SimCity Societies? Neither do I.Remember Sim Ant? Everyone remembers Sim Ant
Quote from: Zero Hero on March 07, 2013, 09:14:38 AMQuoteWhat we are doing is deploying more servers over the coming two daysSomeone in management didn't expect this thing to sell very well.EA already has money from the initial purchase. No need to add more expensive servers, especially considering only a fraction of the user base will still be active several months from now.
QuoteWhat we are doing is deploying more servers over the coming two daysSomeone in management didn't expect this thing to sell very well.
What we are doing is deploying more servers over the coming two days
Seems typical for online game launches. Providing enough servers for launch capacity is a waste of money when the online pop. will plummet in the coming weeks or months.
Good Lord, this is one of the biggest gaming disasters I've ever seen.
MaxisToast 27 points 2 hours agoSo, we originally had some grand designs for this map. It used to be the 'budget map' and was supposed to show not only expense, but income.Long (and slightly confidential) story short: doing the income part was crazy hard and we cut it.The map was still super useful when balancing the budget, but since it didn't give the full picture we weren't comfortable featuring it in the main data layer palette. So now it lives only within the context of a bankrupted city.
QuoteMaxisToast 27 points 2 hours agoSo, we originally had some grand designs for this map. It used to be the 'budget map' and was supposed to show not only expense, but income.Long (and slightly confidential) story short: doing the income part was crazy hard and we cut it.The map was still super useful when balancing the budget, but since it didn't give the full picture we weren't comfortable featuring it in the main data layer palette. So now it lives only within the context of a bankrupted city.oh god