Author Topic: Sony "removed" PSN barriers for free-to-play MMO Dust 514  (Read 4738 times)

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Momo

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Sony "removed" PSN barriers for free-to-play MMO Dust 514
« on: March 08, 2012, 12:38:05 PM »
Quote
Sony didn't relax PSN policies so free-to-play MMO Dust 514 would work on PS3 - Sony "removed" them, developer CCP has told Eurogamer.
 
 "Relaxed is not even the word - they have 'removed'," Dust 514 executive producer Brandon Laurino revealed.
 
 "Together we've worked to identify all the barriers that need to be removed to properly operate a service such as this on a console."
 
 This generation ought to have been a hotbed for consoles MMOs. The online capabilities are firmly there. But platform holder red-tape has kept MMOs largely at bay.
 
 The crux of the issue: how an MMO can be patched, updated and charged for - as they are without restriction on PC.
 
 But Dust 514 won't fall at that hurdle.
 
 "We have complete ability to service and update the game as much as needed," Brandon Laurino declared.
 
 So patching won't cost $40,000, as it did Tim Schafer and Double Fine?
 
 "We've worked out a framework where it's certainly not at that level, and essentially it's not even a thought, it's a completely trivial part of the equation," answered Laurino.

 
 CCP needed to remove those barriers to realise the concept of Dust 514: a free-to-play shooter to exist within the universe of PC MMO Eve Online. The two games operate on a unified cluster of servers, which means events that happen in Dust 514 affect the game world of Eve Online and vice versa.
 
 Eve Online spaceships can order real-time orbital strikes on Dust 514 planets, but structures can be built in Dust 514 to retaliate and shoot back. This bond extends to the Eve Online economy, and means CCP can pull-in things like skill systems and more from its long-running and successful space MMO.
 
 But Sony's willingness to adhere to CCP's requirements wasn't special, one-off treatment for a PS3 exclusive. The ground MMO specialist CCP and Sony have broken was done so to benefit the entire PSN platform.

 
 "I can't speak for Sony," Laurino said, "but part of the reason they've engaged with us on this is to be able to bring this business model full force to their platforms moving forward."
 
 "Certainly the intention here is to evolve the whole console business model, and we're doing it in a way where it's not just specific to us necessarily. This was very much an evolution and learning exercise for them as much as us."
 

 PlayStation Network boss Jack Buser echoed this sentiment yesterday, when he talked about Sony's willingness to engage in new business models, as in Dust 514.
 
 Such is CCP's confidence that Laurino readily promised an Eve-like lifespan for Dust 514. "Our whole plan for the game, our whole roadmap, extends out over five years now," he said.
 
 That suggests Dust 514 will be able to transition from PlayStation 3 to PlayStation 4. Will it?
 
 "A very astute question," shuffled Laurino, "but one that I can not comment on today. But, obviously, given the statement I just made, you know, that's a very interesting topic."

 
 How Dust 514 will develop post release is a discussion that will begin with fans at the annual Eve Online Fanfest event, which takes place this year from 22nd to 24th March at CCP HQ in Reykjavik, Iceland.
 
 But deepening the link between Eve Online and Dust 514, "That is absolutely our intention," Laurino remarked.
 
 "Our whole plan for [Dust 514], our whole roadmap, extends out over five years now."
 
 Brandon Laurino
 
 "Every single battle, every single market transaction, everything that's happening [in Dust 514] has a butterfly effect through the whole [Eve] universe. So yes, we're starting out with these basic building blocks, and then we fully intend to iterate on [them] with the community, with the players."
 
 "We don't want to go so far down the road and realise, 'Ah, what [players] really like is playing like this,' and have to back out and focus on something else."
 
 Eurogamer broke the news that Dust 514 will be a free download from PSN as well as be free to play. The game will make money through sympathetic micro-transactions, which won't manifest as "pay to win" items.
 
 Laurino said Dust 514 will stream-in content, allowing the client to be "pretty lean" - around the 5GB mark right now. "That said, we haven't zeroed in on precisely how big it will be, but it's not going to be anything crazy outside of the norm," he reassured.
 
 "We're also looking into other means of getting it on your PS3 for people who are bandwidth constrained in that way," added Laurino, "but can't comment on any of those specifics yet."
 
 Closed beta sessions for Dust 514 began in December. Laurino couldn't tell us when more will be, nor when the beta open for the public. Perhaps Sony will offer this as a PlayStation Plus exclusive, at least for a time.
 
 Laurino did, however, confirm Dust 514 as a 2012 release.

 
 Incidentally, he wouldn't give any ground on the Dust 514 PS3 exclusivity deal, and rebutted our PC and Xbox 360 enquiries with "no comment".
http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514

Thank you based CCP, thank you based Sony :bow

Verdigris Murder

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #1 on: March 08, 2012, 01:34:29 PM »
Which is just another reason why Sony are currently beating MS in the battle for eyes, hands and wallets.
:{]

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #2 on: July 05, 2012, 07:28:11 PM »
Too bad they didn't remove the barriers for making a good game.

I got into the beta for this today and lets just say its a freaking mess. It's ugly. It controls weird. And it's especially confusing to newcomers. That's a pretty bad trifecta. They got a lot of work to do from now until whenever this releases.

edit: and its laggy right now too with players skipping all around.
« Last Edit: July 05, 2012, 07:30:01 PM by Stoney Mason »

MrAngryFace

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #3 on: July 05, 2012, 08:55:09 PM »
Sony has a lot of experience with MMOs and the more modern approaches to billing + support- but then again ive seen Sony make the wrong move so many times for no good reason
o_0

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #4 on: July 06, 2012, 12:38:01 AM »
I've been in the beta for a few months now, pretty sure I am still under NDA. Anyway Stoney Mason is pretty right on but there is potential here if the Eve tie in isnt absolute poop

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #5 on: July 06, 2012, 12:41:58 AM »
I'm gonna keep playing. I mean it is unfair to judge something in beta state. But then its not like this thing is launching next year or something. I think its supposed to launch this summer or something. And it needs a lot of work.

I was just sort of shocked at how unfinished, unpolished, and how it does a real poor job of teaching you what the hell is going on at this stage.

Right now it feels and plays like a very subpar section 8. And it really annoys me at how it controls. I mean the #1 thing you gotta get right in a shooter is the controls. I don't understand how you either do that last or never quite get it right.
« Last Edit: July 06, 2012, 12:47:20 AM by Stoney Mason »

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #6 on: July 06, 2012, 01:11:34 PM »
whoosh
At this point you have to be an eve player to see the bigger picture. As a stand alone game this is never going to succeed.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #7 on: July 06, 2012, 01:18:40 PM »
Also feel free to whoosh me now too as I misread your whoosh

chronovore

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #8 on: July 10, 2012, 01:03:50 AM »
Quote
"A very astute question," shuffled Laurino, "but one that I can not comment on today. But, obviously, given the statement I just made, you know, that's a very interesting topic."

Someone diagram this fucking sentence for me.

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #9 on: July 27, 2012, 12:07:45 PM »
I have two beta codes for this if anybody wants one. They only run to the 30th though.

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #10 on: August 23, 2012, 12:08:51 PM »
I'm gonna keep playing. I mean it is unfair to judge something in beta state. But then its not like this thing is launching next year or something. I think its supposed to launch this summer or something. And it needs a lot of work.

I was just sort of shocked at how unfinished, unpolished, and how it does a real poor job of teaching you what the hell is going on at this stage.

Right now it feels and plays like a very subpar section 8. And it really annoys me at how it controls. I mean the #1 thing you gotta get right in a shooter is the controls. I don't understand how you either do that last or never quite get it right.


Quote from: Eurogamer
Ignoring frame rate issues and some hit-recognition problems (this is a proper beta, to reiterate), Dust 514 is still a bit lifeless. Admittedly, this comes from comparing it to the likes of Battlefield and COD. It also comes off less than favourably against second-tier fare like Section 8, and that's the level of competition CCP is facing in its battle not only for players' cash, but that most important commodity of all, their time.

Eurogamer is stealing my material.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #11 on: August 23, 2012, 12:36:13 PM »
I just played an hour ago, holy shit the keyboard and mouse implementation is horrible. But the game is coming along well gameplay and content wise from where it was.

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #12 on: August 23, 2012, 12:37:55 PM »
I haven't played it since back then so I'll give it another go when I get some time.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #13 on: August 23, 2012, 01:40:06 PM »
The latest two patches has elevated it a ton

thisismyusername

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #14 on: August 23, 2012, 09:00:01 PM »
I just played an hour ago, holy shit the keyboard and mouse implementation is horrible. But the game is coming along well gameplay and content wise from where it was.

Yes, but is the KB/M controls better than the dogshit default controls on controller? And is the gunplay satisfying now? Because both of those completely turned me off along with the EVE player base to where I haven't given it the time of day in weeks.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #15 on: December 26, 2012, 03:14:01 AM »
Giganto content update, textures, modes and stuff. Gonna try it out now.

archnemesis

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #16 on: December 26, 2012, 03:24:27 AM »
Let me know if the framerate is acceptable.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #17 on: December 26, 2012, 03:59:58 AM »
It's a bit all over the place. Serviceable but I hope they improve it. I tried one new area/mode looked cool but had to stop for a bit (phone call mid game)

archnemesis

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #18 on: December 26, 2012, 04:02:52 AM »
I like the overall concept of the game, but it was very rough the last time I tried the beta.

Cerveza mas fina

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #19 on: December 26, 2012, 06:25:24 AM »
They should can this imho, they are super small and this could bring them down (the studio).

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #20 on: December 26, 2012, 09:40:55 AM »
Their failing here is basing this game on unreal tech. Unless they plan on putting this on PC (where it will be outclassed by most FPS) they have already put themselves at a massive disadvantage.

Don Flamenco

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #21 on: December 26, 2012, 01:10:24 PM »
i thought it was kinda weird that they made their money on a super technical weird ass elaborate game, then went FPS.   I guess they didn't have faith they could recreate EVE's success (and they're probably right about that.)

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #22 on: December 26, 2012, 03:50:03 PM »
And they cancelled some fantasy game they (teamwolf) were working on for dust as well.

Cerveza mas fina

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #23 on: December 26, 2012, 07:16:35 PM »
i thought it was kinda weird that they made their money on a super technical weird ass elaborate game, then went FPS.   I guess they didn't have faith they could recreate EVE's success (and they're probably right about that.)

This was supposed to complement EVE brah, like that was their vibe and all but bad vibes for this project now mayne.

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #24 on: May 07, 2013, 02:21:16 PM »
So I tried the new uprising patch which is essentially what the real game will be when it launches on the 14th. This is the first time I've tried to play the game since that earlier time when I posted my initial impressions.

I still don't think the game is very fun. I still don't think it controls very well for a console shooter. And those two factors really end it right there for me. You can have all the good ideas and good intentions in the world and the game certainly has its share of them but if its not fun and it doesn't control well, none of it really matters.

They've implemented some tutorial stuff in the game when you first begin but its still not enough. Anyone who starts will still be baffled for a good while because the game has some systems that just aren't really in other shooters. The way the game handles fittings is just different than most games with the notion of replenishable arms and equipment.

But like I said even after you eventually wrap your head around the way the game handles itself mechanically, it doesn't imo capture the essence of what is fun about the really popular shooters. Whether that's Halo, or Planetside, or Battlefield, or COD, or name your game. The moment to moment activity of playing the game is never fun enough.

They improved the graphics a bit from when I played it originally. They are not what I would call "good" but they are better than "fucking wretched" which is what they originally were. I feel like the designing of this game was mostly a mental excercise rather than what real deal fps developers think about and deal with. It all probably sounds wonderful on paper but not in practice. 

Is this an improvement from when I played it originally? Yes.
Is the improvement enough to ever tempt me to play it again? No.
« Last Edit: May 07, 2013, 02:27:58 PM by Stoney Mason »

fistfulofmetal

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #25 on: May 07, 2013, 02:47:10 PM »
I tested playing this game with a mouse and keyboard last week and it definitely worked but it felt too sluggish. i wonder if the update will improve that.
nat

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #26 on: May 07, 2013, 06:29:32 PM »
THIS FUCKING IN CLIENT PATCH. FOR FUCK'S SAKE CCP

Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #27 on: May 16, 2013, 11:21:25 AM »


Not a very useful quicklook as Patrick is probably the last person you want to put in front of an mp shooter but there it is anyway.

Momo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #28 on: May 16, 2013, 11:45:09 AM »
This game is making me sad

cool breeze

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #29 on: May 16, 2013, 04:41:21 PM »
sometimes you forget that betas aren't glorified demos because it looks a whole lot less shitty in that giantbomb video than when I played it months ago.

naff

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Re: Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #30 on: May 28, 2013, 04:34:40 PM »
This game is making me sad

I find this game pretty depressing. I found no redeeming aspects to it in the 6 hrs I played. Straight turd
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Stoney Mason

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #31 on: May 28, 2013, 04:37:58 PM »
The reviews for it have been very poor. There is a small collection of crazy people on GAF who think its worthwhile but that's crazy talk imo.

Vertigo

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Re: Sony "removed" PSN barriers for free-to-play MMO Dust 514
« Reply #32 on: May 28, 2013, 04:55:55 PM »
They should be sectioned.

This is another Sony misfire. The game is terrible. I had a beta invite and it was a mess then.

I'm very picky about how my FPS games control and this one controlled abysmally.
« Last Edit: May 28, 2013, 04:57:35 PM by Vertigo »