http://www.rockpapershotgun.com/2012/08/27/impressions-levels-1-15-in-guild-wars-2/He mixes up Hearts and DEs, but does a pretty good write-up. I hope they fix the Trading Post and the Join In/Grouping problem by real launch. As in, by tomorrow.
PD: I love the PVE. There's a lot to do and you can sort of go whatever route or way you want with how you progress. I do feel doing everything is the best way to go about the game though.
When I tire of Hearts and Dynamic Events, then I do the exploring stuff like Points of Interest and Vistas. When I run out of things to do in an immediate area, I just walk around until I see something interesting in the distance. I run to there, and something normally happens or pops up. When I want a break from the open world, I go to a city and do some crafting or exploring. After that, I can do story quests for my character or join my friend's story quest. The stories vary base on race, and character creation choices, and they branch in different paths due to choices made in them. CG and I have different story quests even though we're the same, so we can do each others without repeating stuff. My Charr Engineer is Ash Legion, so my story quests have involved spying and stealth. My Asuran Story Quests have to do with my progress as a Krewe member (basically your science team), and growing more renown as a genius. In my story, I had to deal with this character named Teyo who stole my team's teleportation device. When we went to ambush her peeps, we got ourselves ambushed. Apparently, the old man krewe cheif sold us out. I then had to break out of their prison, and then free Mr Sparkles (A Golem), and then the next two parts involved jailbreaks for a main character, and then a choice of freeing my partner Pol, or going after the old man who sold us out. I decided to free my comrade, and so he was in the next part of Story Quest. It was the final showdown with Teyo, and it involved fighting her and her teleportation gun turret. The turret would zap me and my allies, teleporting us to somewhere else in the room. So you had to rush to the top to beat down the turret and it's batteries before it teleported you back to the bottom. Meanwhile, Teyo the boss is fighting us, along with some of her Inquest foot soldiers. It was pretty hard, but I managed to finish it. I let Zoijja the story NPC mess with Teyo, I stealthed away from random mobs, and AOE bursted the turret and batteries when I got to the top. After we took those out, I focused on Teyo and ignored her Golem bodyguard. This made short work of her and the mission ended. I then got a sort-of promotion and a reward.
You do fight a lot of waves of enemies with the Dynamic Event system, but the combat keeps it fun. Every hour or two, I switch up my weapon sets and that changes playstyle and feel. You can then toss in utility skills as you get them to provide more options. Even though you can unlock about all your weapon skills by level 8-10, it takes awhile to master them all and get the most out of them.