Author Topic: Elder Scrolls Online  (Read 16738 times)

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archie4208

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Elder Scrolls Online
« on: May 03, 2012, 12:22:33 PM »

maxy

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Re: Elder Scrolls Online
« Reply #1 on: May 03, 2012, 12:24:23 PM »
Interesting.
cat

thisismyusername

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Re: Elder Scrolls Online
« Reply #2 on: May 03, 2012, 12:25:55 PM »
So, they're finally doing it?  :lol Only way they'll get me on board is if they fully realize their world in this and it's optimized as hell. I would love to see the whole of Tamerial as Arena wanted. But given that they changed the regions (IIRC Morrowind's Island wasn't supposed to be an Island in Arena), they'd have to update that to match TES2-5.

Edit:
Quote
In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Okay, so if GI is to be believed they're doing what I want (well, minus optimization). Hype++.  :hyper
« Last Edit: May 03, 2012, 12:28:06 PM by thisismyusername »

Stoney Mason

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Re: Elder Scrolls Online
« Reply #3 on: May 03, 2012, 12:26:39 PM »
mmo

 :zzz

cool breeze

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Re: Elder Scrolls Online
« Reply #4 on: May 03, 2012, 12:27:01 PM »
:fbm

I wanted this a decade ago when I thought MMOs had potential.

But the funny thing is this:

Quote
game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot.

I became interested in DAoC because it looked like an MMO Morrowind to me.

Eel O'Brian

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Re: Elder Scrolls Online
« Reply #5 on: May 03, 2012, 12:28:01 PM »
"I need you to clear a dozen Cliff Racers from the canyon base."

*fifteen minutes later*

"Okay, that sucked a dozen kinds of ass, but I did it."

"We are eternally grateful. Please accept this basket and spoon as a token of our gratitude."

"...whatever. Anything else?"

"I need you to clear a dozen Cliff Racers from the canyon base."

pass
sup

thisismyusername

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Re: Elder Scrolls Online
« Reply #6 on: May 03, 2012, 12:33:40 PM »
"I need you to clear a dozen Cliff Racers from the canyon base."

*fifteen minutes later*

"Okay, that sucked a dozen kinds of ass, but I did it."

"We are eternally grateful. Please accept this basket and spoon as a token of our gratitude."

"...whatever. Anything else?"

"I need you to clear a dozen Cliff Racers from the canyon base."

pass

 :lol Yeah, seriously. But wasn't the flavor "data" about that supposed to be that the dust storms around Dagoth Ur was basically a breeding ground for them or something? I know some fans tried to rationalize that annoying bastards spawn rate.  :lol

On the bright side: Brosidon can play a furry with me trolling him as another furry in the land. On the downside: Furries. Thousands of them.  :'(

demi

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Re: Elder Scrolls Online
« Reply #7 on: May 03, 2012, 12:34:36 PM »
I was doing recruiting for this game back when I was doing that job, around 2008 or so. It's finally coming out, that's awesome
fat

Eel O'Brian

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Re: Elder Scrolls Online
« Reply #8 on: May 03, 2012, 12:40:55 PM »
‎1 Septim = 2 American dollars
1 Lockpick = 2 Septims
All Locks = Master
sup

Human Snorenado

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Re: Elder Scrolls Online
« Reply #9 on: May 03, 2012, 12:54:44 PM »
yar

Himu

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Re: Elder Scrolls Online
« Reply #10 on: May 03, 2012, 12:57:36 PM »
omg boner
IYKYK

BlueTsunami

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Re: Elder Scrolls Online
« Reply #11 on: May 03, 2012, 01:23:24 PM »
If its not first person I'll pass
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Phoenix Dark

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Re: Elder Scrolls Online
« Reply #12 on: May 03, 2012, 01:29:42 PM »
Finally a reason to play an ES game
010

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Re: Elder Scrolls Online
« Reply #13 on: May 03, 2012, 01:39:24 PM »
The setting and gameplay type of Elder Scrolls really would fit an MMO well. Hoping it's first person.

Also hoping they won't fuck up like Bioware, but make something manageable. Break the mold, give the player freedom.

Howard Alan Treesong

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Re: Elder Scrolls Online
« Reply #14 on: May 03, 2012, 01:56:05 PM »
sounds boring as shit and fuck
乱学者

cool breeze

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Re: Elder Scrolls Online
« Reply #15 on: May 03, 2012, 01:57:48 PM »
It depends on if it's just WoW with an ES skin or an ES game with other people.  Learn from neocron and ww2 online!

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Re: Elder Scrolls Online
« Reply #16 on: May 03, 2012, 02:06:24 PM »
This will be hot. I can feel it.

Adding people to ES is exactly what ES needed to feel alive.

Great Rumbler

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Re: Elder Scrolls Online
« Reply #17 on: May 03, 2012, 02:07:30 PM »
Unless I can play it single-player in exactly the same way as Bethesda's other RPGs, then my interest is zero.
dog

etiolate

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Re: Elder Scrolls Online
« Reply #18 on: May 03, 2012, 03:47:05 PM »
Curious to see what sort of systems they use. Needs to be open world sandboxy or at least like GW2.

Van Cruncheon

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Re: Elder Scrolls Online
« Reply #19 on: May 03, 2012, 04:09:26 PM »
the joy of skyrim is that it is an open world WITHOUT other people

now we can enjoy massive game-breaking bugs and fucked scripting in the company of slopebrowed incoherent teenagers

hooray

hooray

hoo-ray

*blam*
duc

Great Rumbler

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Re: Elder Scrolls Online
« Reply #20 on: May 03, 2012, 04:09:59 PM »
This actually isn't the first Elder Scrolls game with multiplayer:

http://en.wikipedia.org/wiki/An_Elder_Scrolls_Legend:_Battlespire
dog

BlueTsunami

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Re: Elder Scrolls Online
« Reply #21 on: May 03, 2012, 04:29:27 PM »
the joy of skyrim is that it is an open world WITHOUT other people

now we can enjoy massive game-breaking bugs and fucked scripting in the company of slopebrowed incoherent teenagers

hooray

hooray

hoo-ray

*blam*

You know you want to experience true blue Khajiit RP
:9

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Re: Elder Scrolls Online
« Reply #22 on: May 03, 2012, 04:40:51 PM »
Curious to see what sort of systems they use. Needs to be open world sandboxy or at least like GW2.

Sandboxy open world would be the shit.

Human Snorenado

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Re: Elder Scrolls Online
« Reply #23 on: May 03, 2012, 05:23:25 PM »
sounds boring as shit and fuck

Are you saying that because it's an mmo...

...or because it's ES?  :smug
yar

etiolate

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Re: Elder Scrolls Online
« Reply #24 on: May 03, 2012, 05:44:23 PM »
Curious to see what sort of systems they use. Needs to be open world sandboxy or at least like GW2.

Sandboxy open world would be the shit.

The only issue is how you keep those sort of sandbox options working with other people around. Like if you want to steal a ring for some girl and decide to disguise yourself as a maid and then go to snatch the ring out of the mistresses coat... but then bam another player comes along, kills the mistress and takes the ring.

You could either decide that is how you're game is going to go and let people get pissed off or try to protect people from each other.

Human Snorenado

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Re: Elder Scrolls Online
« Reply #25 on: May 03, 2012, 05:50:36 PM »
This is just my opinion, but what makes the ES games awesome is that they're completely opposed to mmos.  I doubt you're going to get the sense of solitary exploration if you're part of some shitty guild and doing a raid or whatever the fuck. 

That's not to say this game won't do well or ostensibly be a good representative of the genre.  There are obviously tons of people with no taste and $15 a month to burn.
yar

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Re: Elder Scrolls Online
« Reply #26 on: May 03, 2012, 06:18:07 PM »
As long as this doesn't bleed over into the mainline Elder Scrolls series or Fallout, or effect the development of either, then they can do whatever they want with this online thing. Only don't come crying to me when this becomes yet another MMO bomb.
dog

Eel O'Brian

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Re: Elder Scrolls Online
« Reply #27 on: May 03, 2012, 06:25:10 PM »
 on the other hand, a fallout mmo... :hyper

leading a raider gang, cookin' up a pot of strange meat  :drool
sup

etiolate

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Re: Elder Scrolls Online
« Reply #28 on: May 03, 2012, 06:25:39 PM »
Well you can't have solitary exploration in a MMO and if you do then you run into the same problem as Bioware with he question of why SWTOR was even an MMO if its so single player based. You can still have exploration though.

BlueTsunami

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Re: Elder Scrolls Online
« Reply #29 on: May 03, 2012, 06:31:36 PM »
on the other hand, a fallout mmo... :hyper

leading a raider gang, cookin' up a pot of strange meat  :drool

If they go through with this I hope they make it fucking BRUTAL. From the sounds of it this ES MMO is gonna be some WoW carebear shit. Worse yet it looks to be a 3rd person and not doing anything interesting in that regard.
:9

Human Snorenado

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Re: Elder Scrolls Online
« Reply #30 on: May 03, 2012, 06:47:32 PM »
on the other hand, a fallout mmo... :hyper

leading a raider gang, cookin' up a pot of strange meat  :drool

Don't eeeeeeven get my hopes up for something that awesome.  I'd hate to have to become a hypocrite that plays mmos.   :-\
yar

Eel O'Brian

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Re: Elder Scrolls Online
« Reply #31 on: May 03, 2012, 06:48:34 PM »
yeah i'd totally backpedal on a fallout mmo
sup

BlueTsunami

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Re: Elder Scrolls Online
« Reply #32 on: May 03, 2012, 06:50:34 PM »
Fallout has the type of environment where player killing could be encouraged

Have one of the guilds be about commerce and merchants which will welcome a soldier/merc sort of class that fights against raiders in protecting precious cargo.  Why doesn't this exist? Wryyyy.
:9

Great Rumbler

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Re: Elder Scrolls Online
« Reply #33 on: May 03, 2012, 06:52:45 PM »
on the other hand, a fallout mmo... :hyper

leading a raider gang, cookin' up a pot of strange meat  :drool

Don't eeeeeeven get my hopes up for something that awesome.  I'd hate to have to become a hypocrite that plays mmos.   :-\

dog

Howard Alan Treesong

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Re: Elder Scrolls Online
« Reply #34 on: May 03, 2012, 08:22:10 PM »
man I would play a fallout MMO
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Human Snorenado

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Re: Elder Scrolls Online
« Reply #35 on: May 03, 2012, 08:23:38 PM »
man I would play a fallout MMO

Me too, it would be the closest I'm ever likely to get to LIVING IN A MAD MAX MOVIE
yar

Howard Alan Treesong

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Re: Elder Scrolls Online
« Reply #36 on: May 03, 2012, 08:55:49 PM »
Huh, it has art direction. Kinda surprising.
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Eel O'Brian

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Re: Elder Scrolls Online
« Reply #37 on: May 03, 2012, 08:56:19 PM »
doesn't sound as good as getting hate spam for killing and eating another player
sup

TakingBackSunday

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Re: Elder Scrolls Online
« Reply #38 on: May 03, 2012, 08:58:30 PM »
A Fallout MMO sounds amazing
püp

Sho Nuff

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Re: Elder Scrolls Online
« Reply #39 on: May 03, 2012, 08:58:52 PM »
Wait, is Zenimax Online in the same building?

Great Rumbler

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Re: Elder Scrolls Online
« Reply #40 on: May 03, 2012, 10:16:04 PM »
Wait, is Zenimax Online in the same building?

Bethesda is in Rockville, just north of DC. Zenimax Online is in Hunt Valley, just north of Baltimore.
dog

Freyj

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Re: Elder Scrolls Online
« Reply #41 on: May 04, 2012, 12:03:22 AM »
Full VA is such a content drain.

cool breeze

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Re: Elder Scrolls Online
« Reply #42 on: May 04, 2012, 12:09:16 AM »
this is what I'd want a Fallout MMO to be like




(It's a zombie mod for ARMA2) 

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Re: Elder Scrolls Online
« Reply #43 on: May 04, 2012, 04:06:56 AM »
Bulletpoints:

-Non instanced dungeons (instanced dungeons are there as well)
-No traditional aggro mechanics, any 5 skilled players can clear content
-Limited number of skills to be used in game "no skill rotations"
-NPC mobs don't stand around waiting to be pulled
-Open world free form faction vs faction PvP :drool


etiolate

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Re: Elder Scrolls Online
« Reply #44 on: May 04, 2012, 07:04:45 AM »
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.

-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".

-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, ALL of the above will seem familiar

-The combat model will not be real time due to latency

=( What does this mean?

-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects

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Re: Elder Scrolls Online
« Reply #45 on: May 04, 2012, 07:06:39 AM »
Sounds like an extra mana bar to me  :gloomy

Very dissapointing they went the WoW route, this will bomb hard.

etiolate

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Re: Elder Scrolls Online
« Reply #46 on: May 04, 2012, 07:08:47 AM »
No stamina bar sounds like ES stamina and GW2 stamina. I meant what do they mean by not real time?

etiolate

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Re: Elder Scrolls Online
« Reply #47 on: May 04, 2012, 07:13:25 AM »
Okay, found the scans of the article. It looks like a more medieval Rift.

Tasty

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Re: Elder Scrolls Online
« Reply #48 on: May 04, 2012, 03:00:43 PM »
Why call it Elder Scrolls if it's not first person and combat isn't real time? Might as well call it DAoC2 or something. At least TOR had the whole Sci-fi thing going for it, this is what, the billionth fantasy/medieval MMO?

cool breeze

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Re: Elder Scrolls Online
« Reply #49 on: May 04, 2012, 03:08:28 PM »
yeah, it's not like "Elder Scrolls" is a popular brand.

Tasty

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Re: Elder Scrolls Online
« Reply #50 on: May 04, 2012, 03:12:54 PM »
Quote
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-The combat model will not be real time due to latency
- No player housing
- No riding on dragons

:fbm

Tasty

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Re: Elder Scrolls Online
« Reply #51 on: May 04, 2012, 03:29:52 PM »
I hear Star Wars is kind of popular. Shouldn't be too hard to make a great, well-selling, populous MMO with that. Easy as pie.

Tasty

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Re: Elder Scrolls Online
« Reply #52 on: May 04, 2012, 03:34:33 PM »
"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."

"Recreating the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

:lol Wow, at least they're up front about it.

Freyj

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Re: Elder Scrolls Online
« Reply #53 on: May 04, 2012, 03:38:59 PM »
HeroEngine? Oh god, fuck that.

Great Rumbler

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Re: Elder Scrolls Online
« Reply #54 on: May 04, 2012, 03:47:03 PM »
Quote
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-The combat model will not be real time due to latency
- No player housing
- No riding on dragons

:fbm

Any minute interest I had in this, which was incredibly minute indeed, is now gone. My interest might actually be negative, in that I would pay for this to not exist.
dog

Tasty

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Re: Elder Scrolls Online
« Reply #55 on: May 04, 2012, 03:58:27 PM »
Quote
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-The combat model will not be real time due to latency
- No player housing
- No riding on dragons

:fbm

Any minute interest I had in this, which was incredibly minute indeed, is now gone. My interest might actually be negative, in that I would pay for this to not exist.

Crayman from GAF said it best: "Can we kickstop this? I'd pay like £10 to get this game cancelled"

etiolate

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Re: Elder Scrolls Online
« Reply #56 on: May 04, 2012, 04:23:39 PM »
Honestly, the combat will probably improve over the hand-to-hand combat in Skyrim. Skyrim may have been real time, but everything outside of archery felt lame.

The early screens just don't look very Elder Scrolls-ish.

magus

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Re: Elder Scrolls Online
« Reply #57 on: May 04, 2012, 04:29:53 PM »
Why call it Elder Scrolls if it's not first person and combat isn't real time? Might as well call it DAoC2 or something. At least TOR had the whole Sci-fi thing going for it, this is what, the billionth fantasy/medieval MMO?

THE ELDER SCROLLS 5: Skyrim sold 8 million copies.

You tell me how many millions Dark Age of Camelot did.

this discussion always annoy me so much

"why are they doing X? this has nothing to do with X other than the name!"
"don't you know? X sold 24345 bajilliards of copies,it makes perfect sense to me"

no i'm sorry,i don't care,do it right or don't do it at all,movie have learned that after doing highlander 2
http://spoonyexperiment.com/2010/05/20/highlander-2-the-quickening-review-part-1/
how many games it's going to take before they learn too?
<----

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Re: Elder Scrolls Online
« Reply #58 on: May 04, 2012, 04:50:48 PM »
Quote
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-The combat model will not be real time due to latency
- No player housing
- No riding on dragons

:fbm

Any minute interest I had in this, which was incredibly minute indeed, is now gone. My interest might actually be negative, in that I would pay for this to not exist.

Crayman from GAF said it best: "Can we kickstop this? I'd pay like £10 to get this game cancelled"

That comment is 10/10.

D3RANG3D

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Re: Elder Scrolls Online
« Reply #59 on: May 04, 2012, 05:45:16 PM »