Author Topic: DayZ - Arma II Zombie mod.  (Read 16149 times)

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Great Rumbler

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Re: DayZ - Arma II Zombie mod.
« Reply #60 on: May 13, 2012, 01:59:41 AM »
It's Arnie! :lol
dog

Sho Nuff

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Re: DayZ - Arma II Zombie mod.
« Reply #61 on: May 13, 2012, 02:19:05 AM »
omfg  :lol

Sho Nuff

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Re: DayZ - Arma II Zombie mod.
« Reply #62 on: May 13, 2012, 02:21:29 AM »
11:17

"Are you okay?"
"I broke my bones"

Phoenix Dark

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Re: DayZ - Arma II Zombie mod.
« Reply #63 on: May 13, 2012, 12:53:17 PM »
 :lol

Ok this game looks amazing, but I'll wait until it's a standalone game.
010

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #64 on: May 13, 2012, 02:58:08 PM »
yeah, just go grab ARMA II FREE and you can play it.

if anyone wants to get a session going i'll be on a bit later. eating dinner then need to shower.
nat

Great Rumbler

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Re: DayZ - Arma II Zombie mod.
« Reply #65 on: May 13, 2012, 06:55:00 PM »
And where does one get a version of Arma II that plays Day Z for free?
dog

cool breeze

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Re: DayZ - Arma II Zombie mod.
« Reply #66 on: May 13, 2012, 07:18:40 PM »
finally got into a day match.  walked to cherno, paused for a second, turned around to see a bandit waiting for me to see him. he shot me dead  :'(

at night I hadn't noticed the performance.  daytime I can see that it runs poorly.

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #67 on: May 13, 2012, 09:08:02 PM »
And where does one get a version of Arma II that plays Day Z for free?

google it?


GM and I had a lot of fun with a group of gaf dudes today. we went to raid an airfield to find it completely barren :(
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #68 on: May 13, 2012, 10:55:15 PM »
updated.

i'll play tomorrow. but by all means load in and let us know how many zombies they get into a game.
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #69 on: May 13, 2012, 10:57:08 PM »


Hostage situation goes bad in ARMA 2


i could watch this stuff all day.
nat

Sho Nuff

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Re: DayZ - Arma II Zombie mod.
« Reply #70 on: May 14, 2012, 03:14:34 AM »
Do I need to patch client side?

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #71 on: May 14, 2012, 05:34:23 AM »
awesome to hear. i wanted there to be zombz everywhere.

shonuff, yes. here's you need to update the files:
http://cdn.armafiles.info/
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #72 on: May 14, 2012, 08:33:32 AM »
http://www.dayzmod.com/forum/showthread.php?tid=2225


Quote
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Okay, so still people don't realize this is an Alpha. If you do not know what this means - go look it up on wikipedia RIGHT NOW.

When I fix one bug, many can crop up.

I fixed some zombie spawning bugs, time syncing bugs, and now there are alot of zombies. This became apparent in testing, but rather than delay the patch release by a few days (too many people are helicopter dying) the update was released.

So yes, the zombie numbers weren't my intention - but now that it is here, let us see how they play out. Maybe we might actually learn something from it or maybe everyone just wants to jump to conclusions in the first ten minutes...


apparently the zombie numbers are not intentional and just a bug but they're just letting it go to see what happens  :lol
nat

Eel O'Brian

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Re: DayZ - Arma II Zombie mod.
« Reply #73 on: May 14, 2012, 08:39:26 AM »
performance sucks in daylight, i have to turn almost everything low to stay in the 30s

also, my great experiment with playing nice is officially over, every lone person i see and call out "friendly" to wants to shoot me, so i'm killing everyone i get the drop on from now on unless it's a group
sup

cool breeze

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Re: DayZ - Arma II Zombie mod.
« Reply #74 on: May 14, 2012, 09:25:04 AM »
Someone made an updater program if you don't want to keep downloading individual files:  http://www.worrom.com/

http://www.dayzmod.com/forum/showthread.php?tid=2225


Quote
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Okay, so still people don't realize this is an Alpha. If you do not know what this means - go look it up on wikipedia RIGHT NOW.

When I fix one bug, many can crop up.

I fixed some zombie spawning bugs, time syncing bugs, and now there are alot of zombies. This became apparent in testing, but rather than delay the patch release by a few days (too many people are helicopter dying) the update was released.

So yes, the zombie numbers weren't my intention - but now that it is here, let us see how they play out. Maybe we might actually learn something from it or maybe everyone just wants to jump to conclusions in the first ten minutes...


apparently the zombie numbers are not intentional and just a bug but they're just letting it go to see what happens  :lol

haha that's the best part of watching this as it develops.  It's like when counter strike had vehicles in beta.

and is there a list of servers running extended daytime? even on the weekend I could only play about an hour daytime before the sun went down.
« Last Edit: May 14, 2012, 09:27:21 AM by Linkzg »

Brehvolution

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Re: DayZ - Arma II Zombie mod.
« Reply #75 on: May 14, 2012, 10:13:08 AM »
It's Arnie! :lol

:rofl

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fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #76 on: May 17, 2012, 10:14:10 PM »
hardcore servers can F off.
playing at night can F off.
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #77 on: May 18, 2012, 12:31:32 PM »
Quote
Bandit/Survivor Morphing to be removed
As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.

Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.


hohohohoho
nat

cool breeze

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Re: DayZ - Arma II Zombie mod.
« Reply #78 on: May 18, 2012, 02:28:32 PM »
:bow2

Maybe every time you kill someone you get blood on your clothes; to get rid of the mark you have to find new clothes or wash them in some water.  Or you can find bandit masks like in Red Dead Redemption.  And if there's ever an economy with currency in place, bounties can be placed on players with low humanity.  There could be a cool dynamic where you have bounty hunters going after the bandits who are going after everyone else.

Sho Nuff

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Re: DayZ - Arma II Zombie mod.
« Reply #79 on: May 18, 2012, 03:03:56 PM »
Hhahahah omigod that's awesome. Motherfuckers gonna be all paranoid and shit. Can't wait to see what happens to the game

MyNameIsMethodis

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Re: DayZ - Arma II Zombie mod.
« Reply #80 on: May 18, 2012, 07:44:28 PM »
how do you use bandages
USA

MyNameIsMethodis

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Re: DayZ - Arma II Zombie mod.
« Reply #81 on: May 18, 2012, 09:44:04 PM »
thanks. game is fun but it sucks not having a map and not knowing where you are and darkness but that makes it kinda fun.
USA

chronovore

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Re: DayZ - Arma II Zombie mod.
« Reply #82 on: May 19, 2012, 02:19:40 AM »
every time i tried to get on today i stared at "waiting for server response" until i gave up and disconnected :(



It takes awhile. Far too long at times To my knowledge, there's only one master server that's transmitting all the stats and character data so it can get caught up. Almost all the US-based servers I've played on have had lag issues. The UK and EU servers I used were nearly flawless. This game is so fucking weird in a technical sense at times.




Holy Shit at this one dudes voice.  :lol

Man, if I hadda play a zombie game, I'd like to do it with Arnie. That's awesome.

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #83 on: May 19, 2012, 03:38:59 AM »
There is a WORKING chopper on Virginia 5 as of this post! Tell everyone!

well that didnt go as i planned...
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #84 on: May 19, 2012, 10:50:41 AM »
I've been practicing flying the helicopter thats in DayZ by going into the Guerrilla scenario. i can take off and land pretty easy. it's really maneuverable as well. i've even landed on several rooftops and also hovered near small ones for emergency pick up. if we can get another heli i know i'll be able to fly it no problem.
nat

Sho Nuff

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Re: DayZ - Arma II Zombie mod.
« Reply #85 on: May 19, 2012, 11:27:25 AM »
Flying helicopters in ARMA is like......you need to practice for weeks  :lol

cool breeze

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Re: DayZ - Arma II Zombie mod.
« Reply #86 on: May 19, 2012, 11:45:25 AM »
It's not too bad if you ignore the mouse controls.  If you're going from BF3 to this, yeah, big difference.  In BF3 co-op level I would just play the airwolf theme and shit on gravity.

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #87 on: May 19, 2012, 01:13:51 PM »
i dont find it too difficult. my flight experience comes from BF2 which isn't that far off from ARMA.

and remember, i do have a flight stick.
nat

Great Rumbler

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fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #89 on: May 23, 2012, 09:43:30 PM »
havent really played much since the weekend. i may wait and see how these patches pan out.
nat

fistfulofmetal

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Re: DayZ - Arma II Zombie mod.
« Reply #90 on: May 26, 2012, 08:53:03 PM »
i think i'm done with DayZ for the foreseeable future. The recent patches have made the game too PvP focused which I'm not a fan of.

i also think the increased zombie count makes it less fun since they havent fixed the glitchiness of the zombies themselves. fighting a handful of glitchy zombies is ok, fighting off a dozen or more is not really fun.

and also they've added a temperature system, having to collect wood to make fires, and now you can't bandage yourself on the fly (which is really dumb).

all of that plus i've seen a lot of what can be seen in the game makes it less interesting to jump in and play.
nat