Author Topic: Game  (Read 11112 times)

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Borys

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Game
« on: May 21, 2012, 11:48:36 AM »
`
« Last Edit: February 25, 2020, 07:44:00 AM by Borys »

Takao

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Re: New Castlevania for 3DS
« Reply #1 on: May 21, 2012, 11:50:21 AM »
lol iga

Re: New Castlevania for 3DS
« Reply #2 on: May 21, 2012, 12:00:40 PM »
Poor Iga.  Makes unarguably the the best games in the series and gets nothing but shit.
ǚ

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #3 on: May 21, 2012, 12:05:50 PM »
aw yeah new 2D Castlevania for 3DS!

>Mercury Steam

well shit.  maybe konami will throw Iga another bone to make Castlevania XBLA 2.

Momo

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Re: New Castlevania for 3DS
« Reply #4 on: May 21, 2012, 12:06:30 PM »
Quote
It's in 2D, it's for 3DS and it's made by Mercury Steam.
no.

Huff

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Re: New Castlevania for 3DS
« Reply #5 on: May 21, 2012, 12:10:22 PM »
Whats the last big konami game that konami didn't send out to be developed by someone else?
dur

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #6 on: May 21, 2012, 12:19:53 PM »
Whats the last big konami game that konami didn't send out to be developed by someone else?

Peace Walker, I guess? Even though it's a PSP game it's certainly bigger than the majority of Konami's other games.

Bebpo

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Re: New Castlevania for 3DS
« Reply #7 on: May 21, 2012, 12:39:03 PM »
So the game everyone thought was Lord of Shadows 2 was this?

Trent Dole

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Re: New Castlevania for 3DS
« Reply #8 on: May 21, 2012, 12:56:04 PM »
So the game everyone thought was Lord of Shadows 2 was this?
I guess it's good that they're making this because FUCK THAT GAME it doesn't deserve a sequel or to even exist with the CV name attached but having people who don't really know the franchise at all make games for it in general is a bit disheartening. Maybe Iga is busy making the next Otomedius or some shit (seriously he's in the credits for Excellent :().
Hi

Momo

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Re: New Castlevania for 3DS
« Reply #9 on: May 21, 2012, 01:35:21 PM »

Momo

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Re: New Castlevania for 3DS
« Reply #10 on: May 21, 2012, 01:35:50 PM »
For the love of god Konami, have some self respect FFS.

tiesto

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Re: New Castlevania for 3DS
« Reply #11 on: May 21, 2012, 01:47:00 PM »
I'm not a huge Igavania fan but I'm pretty hard up for some side scrolling ARPG/Metroidvania games. Though there is always Monster World IV to play through.
^_^

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #12 on: May 21, 2012, 01:51:51 PM »
can't wait for dudebro tps contra army of two clone

EmCeeGrammar

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Re: New Castlevania for 3DS
« Reply #13 on: May 21, 2012, 02:05:23 PM »
I seem to remember the ds castlevanias did pretty well for themselves, so it makes sense.
sad

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #14 on: May 21, 2012, 02:09:49 PM »
I'm not a huge Igavania fan but I'm pretty hard up for some side scrolling ARPG/Metroidvania games. Though there is always Monster World IV to play through.

If you haven't played them yet, Spider-man Web of Shadows and Shattered Dimensions on the DS are both great.  Not much 'rpg' but they're metroid style games with Devil May Cry combat in 2D.

If Konami wants to save money they should just let Griptonite make Castlevania games on the cheap.

SantaC

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Re: New Castlevania for 3DS
« Reply #15 on: May 21, 2012, 02:20:56 PM »
meh, mercury steam is shit

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #16 on: May 21, 2012, 02:25:47 PM »
I'm not a huge Igavania fan but I'm pretty hard up for some side scrolling ARPG/Metroidvania games. Though there is always Monster World IV to play through.

If you haven't played them yet, Spider-man Web of Shadows and Shattered Dimensions on the DS are both great.  Not much 'rpg' but they're metroid style games with Devil May Cry combat in 2D.

If Konami wants to save money they should just let Griptonite make Castlevania games on the cheap.

I'm pretty sure Griptonite was bought by some cellphone game company.

Smooth Groove

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Re: New Castlevania for 3DS
« Reply #17 on: May 21, 2012, 03:06:37 PM »
RIP VITA?

MyNameIsMethodis

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Re: New Castlevania for 3DS
« Reply #18 on: May 21, 2012, 03:22:43 PM »
How can a series that sells maybe 10k at most "kill the Vita"?
USA

FoneBone

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Re: New Castlevania for 3DS
« Reply #19 on: May 21, 2012, 03:25:37 PM »
How can a series that sells maybe 10k at most "kill the Vita"?

Someone can't take sarcasm.

magus

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Re: New Castlevania for 3DS
« Reply #20 on: May 21, 2012, 03:58:30 PM »
Quote
new 2D castlevania



Quote
outsourced to third rate western developer

<----

Third

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Re: New Castlevania for 3DS
« Reply #21 on: May 21, 2012, 04:35:54 PM »
Might buy* a 3DS for this.

*after a revision* hits the shops

*revision must include a second analog stick and a better screen

Positive Touch

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Re: New Castlevania for 3DS
« Reply #22 on: May 21, 2012, 07:24:47 PM »
I love *ALL* GBA and DS Metroidvanias.


even harmony of dissonance? sideeye.gif
pcp

Takao

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Re: New Castlevania for 3DS
« Reply #23 on: May 21, 2012, 10:45:43 PM »
That's more soul crushing than fun.

MyNameIsMethodis

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Re: New Castlevania for 3DS
« Reply #24 on: May 21, 2012, 10:47:26 PM »

We have gotten word from our trusty source Geno, that we can be expecting more Castlevania reveals at E3. As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3.The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game. We will give you more details as unveilings follow.


where is the castlevania for vita thread?
USA

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #25 on: May 21, 2012, 10:54:23 PM »
Castlevania LoS2 isn't a game I can see many people wanting on Vita. Konami would be better off porting the 3DS game to be honest.

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #26 on: May 21, 2012, 11:12:15 PM »
LoS2's frame rate on Vita evokes the Lumieres.

Trent Dole

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Re: New Castlevania for 3DS
« Reply #27 on: May 21, 2012, 11:28:34 PM »
reaction duders
...I think Magus of all people just won the thread.  ???
Hi

Purple Filth

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Re: New Castlevania for 3DS
« Reply #28 on: May 22, 2012, 12:02:37 AM »
I see Iga is in the corner  :'(

The Sceneman

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Re: New Castlevania for 3DS
« Reply #29 on: May 22, 2012, 12:12:37 AM »
I just want Castlevania XBLA farmfest part 2, developed by honorable Nihonjin
#1

EmCeeGrammar

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Re: New Castlevania for 3DS
« Reply #30 on: May 22, 2012, 12:35:29 AM »
I'm kind of worried if mercurysteam were developing two titles simultaneously.  I mean sure, thats just a piece of the quagmire.
sad

T-Short

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Re: New Castlevania for 3DS
« Reply #31 on: May 22, 2012, 03:28:04 AM »

We have gotten word from our trusty source Geno, that we can be expecting more Castlevania reveals at E3. As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3.The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game. We will give you more details as unveilings follow.


where is the castlevania for vita thread?

Go ahead and make the thread.

地平線

Trent Dole

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Re: New Castlevania for 3DS
« Reply #32 on: May 22, 2012, 03:33:56 AM »
I just want Castlevania XBLA farmfest part 2, developed by honorable Nihonjin
I'd say I dunno if I could start from nothing again but the truth is that I'd consider taking the release day off and stay up waiting for the game to go live on the servers. In the meantime PSO2 will scratch the japagrindfest itch whenever it releases.
Hi

maxy

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Re: New Castlevania for 3DS
« Reply #33 on: May 22, 2012, 05:33:40 AM »
Paul Gale rumor

Quote
Castlevania: Mirror of Fate

- Nearly a 1.5 year development cycle.
- Stars two different playable characters.
- Features co-operative play with the prospect of 3DS and Wii U being able to interact with each other.
- The game is indeed a 2D Castlevania experience.
- Like mentioned in the rumor PGN received back in 2010, the goal was to find creative ways to utilize the 3DS’ cameras and this has been achieved in part due to the very name of the game, “Mirror of Fate”.
- The forward facing camera will act as a mirror and the outward facing cameras will come into play for a new puzzle solving mechanic.
- A Wii U version of the same game was in contention when I reported the “shocker” announcement in 2011, but has since become Konami’s decision to give the system one Castlevania: Lords of Shadows 2 (not exclusively, however, as other platforms will too see a release, including Xbox 360, PlayStation 3, and PS Vita).
- More interestingly perhaps, was the idea that Mirror of Fate on Wii U would be the same game as its 3DS brother, treat the U-Control as the 3DS’ bottom screen and your TV as the 3DS’ top screen, be able to play the game across both platforms, use the Wii U’s forward facing camera as a mirror to “capture your reflection and reveal your fate”, and so on.
- Instead, Castlevania: Lords of Shadows 2 on Wii U will be a different game which was safer for Konami, since it could 1) be an upgraded port of the Xbox 360/PS3 build and 2) still be able to retain some of its originally intended plans when it was Mirror of Fate, including some 3DS connectivity.
- The development of Wii U’s own ground-up Castlevania sku could still happen, I’m being told.
cat


Huff

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Re: New Castlevania for 3DS
« Reply #35 on: May 22, 2012, 10:11:25 AM »
Hes also the dude with the Star Fox/Metroid crossover fan fic rumor
dur

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #36 on: May 22, 2012, 10:26:25 AM »
Like I said in another thread, I'd tell Paul Gale nothing if I valued my job at a game developer. Dude leaked info about Sony Smash too.

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #37 on: May 22, 2012, 10:38:40 AM »
He's had legitimate leaks before in the past, but I wouldn't hold onto everything he says as gospel.

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #38 on: May 22, 2012, 10:48:08 AM »
Star Fox x Metroid would be hilarious.  Neither of those series have any dignity left.

Is Star Fox even popular enough for Metroid to use as a crutch? the last good one came out in 97.

Trent Dole

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Re: New Castlevania for 3DS
« Reply #39 on: May 22, 2012, 11:52:18 AM »
Aw man we nearly had a full on 2D CV game on a current gen console. Might've nudged me towards Ninty's piece of shit machine.
Hi

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #40 on: May 29, 2012, 01:04:33 PM »


No thanks

Aw man we nearly had a full on 2D CV game on a current gen console. Might've nudged me towards Ninty's piece of shit machine.

You forget about Harmony of Despair?

demi

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Re: New Castlevania for 3DS
« Reply #41 on: May 29, 2012, 01:05:36 PM »
That wasn't a CV game.
fat

Takao

  • Senior Member
Re: New Castlevania for 3DS
« Reply #42 on: May 29, 2012, 01:06:58 PM »
Oh, that Metroidvania vs. Classicvania stuff?

demi

  • cooler than willco
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Re: New Castlevania for 3DS
« Reply #43 on: May 29, 2012, 01:09:28 PM »
No, that game was neither. It was more like... cash-invania. It had no point. lol

And it re-used assets from all games. I dont think anything was original.
fat

Trent Dole

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Re: New Castlevania for 3DS
« Reply #44 on: May 29, 2012, 01:30:04 PM »
Harmony was a weird in-between type thing, yeah. Played the shit out of it and loved it but what everyone really wants is a full on mvania/'iga'-y type deal. This is 2.5D and not even full on? That won't get me buying a 3DS anytime soon, if I already had one maybe I'd give this thing a chance when it hit the shitbin.
Hi

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #45 on: May 29, 2012, 01:33:42 PM »
cautiously pessimistic for this

It's Lords of Shadow on a 2D plane, so at least it's not some pastiche of Castlevania old or older. 

Quote
Nintendo Power’s big teaser for its June issue was for Castlevania: Lords of Shadow – Mirror of Fate. The magazine has an extensive look at Konami’s new 3DS title in its June 2012 issue.

Based on some of the scans floating around (see above), it appears to be a 2.5D adventure made by MercurySteam.

A few pieces of information have made it out from the magazine, though it mainly focuses on Mirror of Fate’s controls.

Players fight with Trevor Belmont’s version of the Combat Cross. Pressing the “X” button will result in strong attacks while the “Y” button yields attacks with a rider range.

Secondary weapons including an electric bomb and boomerang-like glaive are included. These can be accessed with “A”.

Other actions include blocking/dodging with “L” and grabbing enemies with “R”. Koanmi is promising deep combat mechanics.

Mirrors of Fate will feature the return of light and shadow magic, experience points for combo unlocks (such as throwing foes into the air and to the ground), and more.

The Sceneman

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Re: New Castlevania for 3DS
« Reply #46 on: May 29, 2012, 10:01:47 PM »
looks like shit
#1

originalz

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Re: New Castlevania for 3DS
« Reply #47 on: May 30, 2012, 03:00:24 AM »
Looks like shit but so did Shinobi and that game was great so who knows.

bork

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Re: New Castlevania for 3DS
« Reply #48 on: May 30, 2012, 10:59:50 AM »
Quote
Castlevania: Lords of Shadow hit the Xbox 360 and PlayStation 3 in 2010, and its direct sequel, Castlevania: Lords of Shadow—Mirror of Fate is coming to the Nintendo 3DS. Like its predecessor, Mirror of Fate occupies a completely different Castlevania universe than the long-running timeline that was first established on the NES—but unlike Lords of Shadow, the gameplay in Mirror of Fate is far more reminiscent of Castlevania’s Nintendo DS entries, like Dawn of Sorrow and Order of Ecclesia.

Back to 2D—Sort Of

Mirror of Fate features polygon-based graphics, but it plays primarily in 2D and 2.5D, with the occasional shift into a fully 3D environment. Whereas Lords of Shadow had an emphasis on combat and action, Mirror of Fate encourages nonlinear exploration and discovery.

Mercury Steam, the team behind Lords of Shadow, is developing Mirror of Fate as well. “We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent,” producer Dave Cox told Nintendo Power. “The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.”

Say “Hi” to the Belmonts (Again)

The story for Mirror of Fate picks up 25 years after the end of the events that played out in Lords of Shadow. Dracula is gearing up to give humanity hell, and a young vampire hunter named Trevor Belmont steps up to stop him before things get too hairy.

The name “Trevor Belmont” should ring a very familiar bell for Castlevania fans, but again, Mirror of Fate takes place within Lords of Shadows’ continuity reboot, so this is not the same Trevor you know and (presumably) love. You should still recognize some of the threads connecting the characters, though: the gameplay in Mirror of Fate stretches across time, and players will eventually be able to control Trevor’s descendent, Simon Belmont. Two other unnamed characters are in the game as well. As Mirror of Fate progresses, you’re able to switch between the four characters at predetermined points and work through Dracula’s castle during different time periods. Each warrior boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences. Some paths may be closed off to characters that can’t double-jump, for example.

Hey You, Let’s Fight

Even though Mercury Steam primarily wants Mirror of Fate to be about exploration, combat still plays a big role in the game. Simon wields the fabled Vampire Killer whip, while Trevor utilizes the Combat Cross that made its debut in Lords of Shadow. Trevor can attack enemies directly with the X button, or execute a weaker, wide-reaching assault with the Y button, which is ideal when he’s surrounded by enemies. Trevor also has access to defensive blocks and dodges, can use light and shadow magic, and can wield secondary weapons like a glaive and an electric bomb.

Simon Belmont doesn’t have his ancestor’s talent for magic, but he has some familiar secondary weapons at his beck and call, such as throwing axes and burning oil that works well against crowds of baddies. He can also summon mystical guardians to fight for him, or protect him from harm.

Mirror of Fate’s home base—the Nintendo 3DS—lends the vampire hunters some help, too. You can use the touch screen to leave notes for yourself and mark places that you might like to re-visit later, and SpotPass and StreetPass will come into play, too—though the game’s publisher, Konami, is keeping those functions a secret for now.

Old Guard, Meet the New Guard

Some fans have had a hard time getting used to the darker, grittier take on Castlevania that was introduced to them in Lords of Shadow, and it’s too early to tell if Castlevania: Lords of Shadow—Mirror of Fate will make them feel at ease. However, it’s a good sign that Mercury Steam wants to re-embrace what has made Castlevania so much fun on the Nintendo DS: exploration. At the very least, it’s intriguing that Trevor and Simon make a return of sorts. There’s no vampire hunter like an old vampire hunter, even if that vampire hunter is still kind of new.

Castlevania: Lords of Shadow--Mirror of Fate is scheduled to hit the Nintendo 3DS in Fall 2012.
ど助平

cool breeze

  • Senior Member
Re: New Castlevania for 3DS
« Reply #49 on: May 30, 2012, 11:09:57 AM »
The info is all great, except the bit where it sounds like they're recycling the castle for the different characters.  Who knows.  Maybe these guys can make a good 2D game. 

The "partly 2D/2.5D" thing is confusing too.
« Last Edit: May 30, 2012, 11:11:45 AM by Linkzg »

The Sceneman

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Re: New Castlevania for 3DS
« Reply #50 on: May 30, 2012, 11:20:42 AM »
the write up is nice.

2.5d did not work for the Rondo of Blood remake. Basically if they manage to instill the classic "metriodvania" formula from SotN I'm on board. Just balance the gameplay and design a cool ass world with interesting transitions between areas. Thats all I ask. Having multiple characters and abilities is great, just design a good game around it first.

Skepticism aside, I have my eyes on this game. I love Castlevania. Uh, I want to believe.
#1

bork

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Re: New Castlevania for 3DS
« Reply #51 on: May 30, 2012, 01:55:52 PM »
Shit-quality "scanned" pictures here:

http://the-magicbox.com/1205/game120529a.shtml

Certainly looks better than the Rondo remake...
ど助平

SantaC

  • Senior Member
Re: New Castlevania for 3DS
« Reply #52 on: May 30, 2012, 03:57:05 PM »
ugh looks like shit.

I guess i'll wait 5 years or so for Konami to make the games again.

Third

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Re: New Castlevania for 3DS
« Reply #53 on: May 30, 2012, 04:31:36 PM »
Looks like shit.

Nintendo hardware keeping games back again.

Phoenix Dark

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Re: New Castlevania for 3DS
« Reply #54 on: May 30, 2012, 04:40:00 PM »
Quote from: Oscar
Metroid Prime - 1.4 million
Metroid Prime 2 - 750k
Metroid Prime 3 - 750k
Metroid Other M - 350k

Look at dat slide. Nothing else needs to be added.

MP1 got a shit ton of great reviews but a lot of regular folks didn't like it at all; so while it sold well thanks to hype, I don't think people actually liked it. It wasn't the game a lot of people assumed it would be due to the lack of traditional FPS controls, and the difficulty/lack of "big battles" or whatever. Of course Retro tried to appeal to those people with the sequel's multiplayer and it pretty much backfired.

(I haven't played MP3)
010

Re: New Castlevania for 3DS
« Reply #55 on: May 30, 2012, 04:45:00 PM »
So if this is a direct sequel to LoS, does that mean there is no home console LoS2? Did Mercurysteam get relegated to portable gaming?

But the biggest question of all is... where's IGA  :'(

Re: New Castlevania for 3DS
« Reply #56 on: May 30, 2012, 04:50:20 PM »
So if this is a direct sequel to LoS, does that mean there is no home console LoS2? Did Mercurysteam get relegated to portable gaming?

But the biggest question of all is... where's IGA  :'(

Sounds like MoF bridges the gap (but isn't essential) between LoS and LoS2.
野球

Bebpo

  • Senior Member
Re: New Castlevania for 3DS
« Reply #57 on: May 30, 2012, 04:55:23 PM »
But the biggest question of all is... where's IGA  :'(

Same place Sakaguchi was for a decade and Kutaragi for bit, a desk in the far far corner :(


Hey, welcome back.  Haven't you seen you post in a while.

Re: New Castlevania for 3DS
« Reply #58 on: May 30, 2012, 05:07:21 PM »
Sounds like MoF bridges the gap (but isn't essential) between LoS and LoS2.

So Chain of Memories style, then?


Same place Sakaguchi was for a decade and Kutaragi for bit, a desk in the far far corner :(
:-\ and Mr. Yu Suzuki-senpai too...

Even if Konami doesn't let Iga work on Castlevania anymore, they could have at least let him write a few LovePlus scenarios or something so that we know he's still alive...

Quote
Hey, welcome back.  Haven't you seen you post in a while.

Aww, thanks  :heart

Work, life, and the usual stuff that steals away one's time... still have been lurking around here and there, just lacked the energy (read: lazy) to try to post coherent/meaningful stuffs.

SantaC

  • Senior Member
Re: New Castlevania for 3DS
« Reply #59 on: June 05, 2012, 07:31:48 PM »
 :yuck