Author Topic: Nintendo Wii U conference of Wii U conference (tl;dr READ OP FOR BREAKDOWN)  (Read 125692 times)

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Phoenix Dark

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Nintendo's policy is not to offer a service that is already available on multiple devices.

So why are they jacking the 360's power and controller :derp
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Brehvolution

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WEEOOOOOOOOOOOOOOOOOOO

Came to post this.
©ZH

Brehvolution

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So nobody has to go looking for it:
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It seems to be quite obvious to me.

The minimum bit is the lower end of its range of capabilities. ie to begin with, it is capable of running CryEngine 3 as good as or better than 360, and its upper limits are somewhere above what PS3/360 can achieve.

ie just looking at xbox/360 and ps2/3 and wii/u

-----|...Xbox Range...| ---- |......360 Range....|----
--|...PS2 Range...| ---|......PS3 Range.....| ----
----| .......Wii Range....| ------------------------| ..... Wii U Range ....|

Fixed graph
©ZH

Joe Molotov

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More like

-----|...Xbox Range...| ---- |......360 Range....|-------|
--|...PS2 Range...| -------- |......PS3 Range.....| ------|
----|.......Wii Range....| -----------------------------------|
---------------| ..... Wii U Range ....|---------------------|
                                                                              ^(Acceptable Next Gen Hardware Level)
« Last Edit: June 21, 2012, 02:03:43 PM by Joe Molotov® EDGE™ »
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EmCeeGrammar

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As someone who plays call of duty multi, there are several things i can see them doing with the second screen that would facilitate a more elegant experience.  As of right now, you get  a small minimap on the hud and to access the larger map you have to pause the game.  A wii u version could put the larger map on the tablet screen at all times for better situational awareness.  Using the heartbeart sensor on a weapon has the nasty side effect of blocking a large portion of your screen to the left of your barrel, it would be nice to have that somewhere I can quickly check it without giving up that screen real estate.  Put some killsteak icon buttons on there and allow the ability to mark points where campers/etc are or draw routes and whatnot and I could see it being a nice addition.  Then again I hate dual analog so it would be a tough choice for me.

YET

The dude's point is entirely moot as you can't become the preferred platform for Call of Duty if you don't even have a game announced for the WiiU in the first place.  There's also that reality where everyone's social circle is already invested enough in other online networks and will be hard pressed to venture elsewhere on their own.
sad

D3RANG3D

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http://www.neogaf.com/forum/showthread.php?t=479362
Nintendo Direct 2012.6.22 - Jun. 21, 11PM EDT

Sho Nuff

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Oh boy I cant wait

Joe Molotov

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http://www.neogaf.com/forum/showthread.php?t=479362
Nintendo Direct 2012.6.22 - Jun. 21, 11PM EDT

Lulz alert level has been raised to "whimsy".
©@©™

Takao

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http://www.neogaf.com/forum/showthread.php?t=479439

People legit think 5th Cell's games are good...

I can't imagine many 8 year olds post on NeoGAF, right?

Human Snorenado

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As someone who plays call of duty multi, there are several things i can see them doing with the second screen that would facilitate a more elegant experience.  As of right now, you get  a small minimap on the hud and to access the larger map you have to pause the game.  A wii u version could put the larger map on the tablet screen at all times for better situational awareness.  Using the heartbeart sensor on a weapon has the nasty side effect of blocking a large portion of your screen to the left of your barrel, it would be nice to have that somewhere I can quickly check it without giving up that screen real estate.  Put some killsteak icon buttons on there and allow the ability to mark points where campers/etc are or draw routes and whatnot and I could see it being a nice addition.  Then again I hate dual analog so it would be a tough choice for me.

YET

The dude's point is entirely moot as you can't become the preferred platform for Call of Duty if you don't even have a game announced for the WiiU in the first place.  There's also that reality where everyone's social circle is already invested enough in other online networks and will be hard pressed to venture elsewhere on their own.

DOES NOT COMPUTE
yar

EmCeeGrammar

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Uh, there's more than one (two?) way to play a Call of Duty game, duder.
sad

Cerveza mas fina

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You play on the PC?

Joe Molotov

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Mouse & Keyboard is the other way.
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Human Snorenado

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I highly doubt EMCEEGRAMMAR plays on the pc, guys.  He probably thinks a m&kb will give him cooties or some shit.
yar

DCharlieJP

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Ninthing view of anything not N'created : It's just the same old shit with better graphics, who cares about HD?! it's about new ways of playing

Ninthing view on Wii U : I hope for Wii U HD remakes of : Gamecube games, Wii Games, DS games, 3DS Games because - ***GLORIOUS HD RESOLUTIONS OF 720P*** - so glad we get REAL HD and not this 688P shit that irked me so much in that gen i didn't bother taking part in. What? the next gen will support 1080P? Who wants that? That's just overkill.

Ninthing view of Wii TWO in 2018 :

O

M

G

1080P

HATERS OWNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!


I have a horrid feeling about today that they might -finally- announce the HD version of that game that i would -kind of- like to play. I'm still F*CKED if i'm touching a Wii U. As per all the faux Vita shit : I'll wait until this overpriced turd is AMBASSADORED. Because hey, that precedence was set by Nintendo and if you are going to apply it to other companies apply it to the shitmongershitsters who actually did it in the first place to advance their "2007 tech for you !" agenda.
« Last Edit: June 21, 2012, 07:22:54 PM by DCharlieJP »
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Cerveza mas fina

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Id be excited for F Zero HD, but we already have the superior Wipeout on PS3.

EmCeeGrammar

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I play tf2 with keyboard and mouse... and I fucking despise it. 
sad

Human Snorenado

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I play tf2 with keyboard and mouse... and I fucking despise it.

SEE?  I'm guessing not enough whimsy.
yar

D3RANG3D

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I play tf2 with keyboard and mouse... and I fucking despise it.

SEE?  I'm guessing not enough whimsy.

It's too precise, I don't like it!

/emceegrammar
« Last Edit: June 21, 2012, 09:04:47 PM by D3RANG3D »

pilonv1

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I play tf2 with keyboard and mouse... and I fucking despise it. 

How else would you play it ???

Precision needed for sniper on anything but a mouse would be ridiculous.
itm

Purple Filth

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I play tf2 with keyboard and mouse... and I fucking despise it.

 ???

EmCeeGrammar

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Tf2 has plenty of whimsy, its like one of the main reasons I play it!  Mouse is fine for aiming, my problem is having to access my walking and secondary and teritary functions and whathaveyou with a fucking keyboard.  This is a goddamn invention for word processing, it was never a good idea to play games with it.  Its a personal preference as I have never had the best manual dexterity anyway.  I'm a thumb gamer or a waggle gamer or a poking gamer.
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Human Snorenado

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So, a "non-gamer" then
yar

EmCeeGrammar

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I don't know dude, you're using something invented as a workstation playing games with something invented as a text input systemf.  Sounds like a non gaming platform to meeeee.  Not to mention nothing can ever just RUN so one has to scour the internet to find some config that will get the kinks worked out.

I'll take my dedicated platforms, thanks.
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Eel O'Brian

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Emcee, if you're uncomfortable with traditional WASD controls (and I sort of get where you're coming from, sometimes I miss a key and rage over it), you can try one of the many different keypads especially made for gaming. I have one of those FANG pads I sometimes use, it's made to kind of "grip" as you're playing.



There's also the Nostromo:



Alternatively, you could use a joystick or gamepad for walking/keypad functions, and use the mouse for aiming/firing.  That's a bit more awkward, though.
sup

Eel O'Brian

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Or, you could just plug in a 360 pad, most modern games automatically recognize it (like the latest COD games, for instance).
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Human Snorenado

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I don't know dude, you're using something invented as a workstation playing games with something invented as a text input systemf.  Sounds like a non gaming platform to meeeee.  Not to mention nothing can ever just RUN so one has to scour the internet to find some config that will get the kinks worked out.

I'll take my dedicated platforms, thanks.

Yeah, but you've already stated you don't like dual analog soooooo....  NON-GAMER.  :teehee
yar

DCharlieJP

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Yeah, but you've already stated you don't like dual analog soooooo....  NON-GAMER.

<nthingmode> I only like dual analog when there's a screen on the controller </nthingmode>
O=X

cool breeze

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Gyro+dual analog could work well on wii u.  It works great on the Vita and I don't know why resistance and that zipper game don't use it.  It works on PS3 too but no one supports it.

EmCeeGrammar

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If the wii had gained traction with the dudebro crowd in some parallel universe where I'm also not apathetically depressed and politics mattered and bacon is all you need,  I think people would've realised what a nice compromise the nunchuck setup was.  As it is it could probably use a button or two but they made it work for CoD and I generally performed pretty well with it.  By comparison when I tried out dual analog on my copy of Modern Warfare 3 everything felt so ... stiff and it was obvious that the auto aim was performing forbidden hit detection miracles and whatnot.

I'm not even sure why we got off on this tangent as my original point is if one can tolerate dual analog fps, there are some obvious things a secondary screen on a dual analog controller can do in the CoD mold pertaining to what information is available you without compromising the HUD.  Heck, even something like an extended kill feed down there could be USEFUL, as I often pay attention to it to see when and how teamates are dying. 
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Human Snorenado

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...except the waggle wand is horribly inaccurate and you need accuracy in fps games for fucks sakes.  I honestly don't know why I'm trying to debate you on this, wii music etc etc.
yar

EmCeeGrammar

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I could start posting MW3 Wii videos that you won't click on because you're committed to being an obstinate boob.

edit: Like, do you realise that Wii fps don't use the accelerometers right?  It uses the ir sensor and pointer mechanism.
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Madrun Badrun

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...except the waggle wand is horribly inaccurate and you need accuracy in fps games for fucks sakes.  I honestly don't know why I'm trying to debate you on this, wii music etc etc.

this.  nintendo couldnt even get zelda to play nice with the thing.

Damian79

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… What? Believe it or not, Namco Bandai and Namco Bandai Games/Studios is developing the next Smash Bros. games. Well, they’re one of the project’s contributors. Kid Icarus: Uprising developer Project Sora is also involved, lead by Masahiro Sakurai.

From Namco Bandai, Kobayashi will be producing. Higuchi from the Tales games will be directing.

WTF.

Human Snorenado

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edit: Like, do you realise that Wii fps don't use the accelerometers right?  It uses the ir sensor and pointer mechanism.

...which are horribly inaccurate even when compared to dual analog.
yar

Joe Molotov

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Nintendo fans:
http://www.neogaf.com/forum/showthread.php?t=479519

Edit: Actually I should have just said "Console Gamers". Dirtpeople  :-\
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pilonv1

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fun shading is back
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Momo

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… What? Believe it or not, Namco Bandai and Namco Bandai Games/Studios is developing the next Smash Bros. games. Well, they’re one of the project’s contributors. Kid Icarus: Uprising developer Project Sora is also involved, lead by Masahiro Sakurai.

From Namco Bandai, Kobayashi will be producing. Higuchi from the Tales games will be directing.

WTF.

http://www.siliconera.com/2012/06/21/smash-brothers-for-wii-u-and-3ds-will-be-developed-by-namco-bandai/
huh

Well at least they have a more legit claim to be part of the FGC since a legit fightan maker is on board.

/spin

Momo

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EDIT: nm wrong thread
« Last Edit: June 22, 2012, 03:35:48 AM by Momo »

Human Snorenado

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Coming in 2013, the Nintendo Wii-U Testicle Blender!  Just toss your testicles in and hit puree for some good old fashioned whimsical fun!

"This is a game changer for videogames, I wasn't using these things anyway." -average Gaftard
yar

Oblivion

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Can't believe the Ninthings at gaf are excited over Namco taking over development duties for SSB.

I get that Sakurai seems like he REALLY wants to do anything BUT SSB nowadays, but...why not just hand it to one of the senior designers at Hal who worked on both (maybe all 3?) games? I'm not sure why they would want to make things needlessly difficult.

etiolate

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m+kb does suck for many types of games, and keyboard movement is stuck in the 90s.

I think I may have to revoke my Nincard for not knowing what Nintendo direct is.

Damian79

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FZero GX wa good.  I think you are thinking about that piece of garbage called MGS for gamecube.

Momo

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I'm thinking Oscar is saying FZero GX was good.

Oblivion

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Can't believe the Ninthings at gaf are excited over Namco taking over development duties for SSB.

I get that Sakurai seems like he REALLY wants to do anything BUT SSB nowadays, but...why not just hand it to one of the senior designers at Hal who worked on both (maybe all 3?) games? I'm not sure why they would want to make things needlessly difficult.

They're probably thinking the series needs a punch in the arm or something, so if they can't get Sakurai to do it, they're going to get someone that will generate some buzz to do it. 

Not that some Nintendo collabs haven't gone well (F-Zero GX unf), but more often than not, these team-ups with Nintendo and another dev usually turn out crappy.  Luckily, Smash is already crappy.

Yeah, Nintendo pairing up with Sega for F-Zero GX was one of the better team ups, but Namco hasn't done anything worthwhile with Nintendo, aside from MAYBE Mario Baseball. Donkey Konga and Starfox Assault were both utterly mediocre.

Also I just came to find out that Paon worked on Brawl.  :yuck

AdmiralViscen

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Haha, what a face plant. Announce a game without asking its creator, get told to fuck off. Oops

I don't want a wii u, brawl already kinda sucked, and no one has a 3ds, so I am no longer on the market for this franchise.

magus

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my first reaction at namco developing the new smash was feeling somewhat annoyed because it's a nintendo game and nintendo should develop it,but now i'm not really sure i care much about who's doing it... i mean wasn't brawl developed by game arts anyway?

if anything i tought this makes a pac-man cameo super probable :P
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Great Rumbler

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Unless I'm missing something here, Sakurai is directing/overseeing the new Smash Bros. game as usual...
dog

EmCeeGrammar

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Yeah, bandai namco just sounds like brute force code monkies that Nintendo has contracted to get this game out as fast as possible.  They very much need it.

As for the ir aiming thingy, I would argue that movement is fine with the nunchuck controls, this isn't red steel where you had to drag your cursor to the edge of the screen to change your orientation.  In wii fps (which ironically, I think the Conduit succeeded in making the few fps that come out on wii have super customizable controls as a trend) I set my turn speed to max and have the screen start turning as soon as I go past a few inches from the screen center.  The actual biggest problem with wii fps is the lack of buttons, which makes for some awkward button assignments.
sad

Takao

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It's cute how Nintendo fans think that the addition of Scamco makes Smash a legitimate tournament fighter. Smash wasn't ever considered to be one not because it wasn't tournament ready, but because it's Smash Bros. You could get Okamoto, Harada, Itagaki, and the entirety of SNK Playmore on it and it still wouldn't change.

Himu

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you hate dual analog but also hate kbm ???
IYKYK

The whole excitement over Bandai Namco helping with Smash reminds me of people losing their shit over the early Gundam TIS PS3 screenshots. It's like people forget who they're dealing with.
野球

bork

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http://www.siliconera.com/2012/06/21/smash-brothers-for-wii-u-and-3ds-will-be-developed-by-namco-bandai/
huh

Princess Peach and Princess Zelda to have humongous, bouncing breasts and jiggling buttocks.  Wario to have jiggly stomach.
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Joe Molotov

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The whole excitement over Bandai Namco helping with Smash reminds me of people losing their shit over the early Gundam TIS PS3 screenshots. It's like people forget who they're dealing with.

People just see "major third party" and "Wii U" and their wimsyboners are at full staff.
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Whimsyboners, niice.
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EmCeeGrammar

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I just see it as a way to try and get the game out in a timely manner.  Sakurai will still be handling all the main design choices for sure, he just has a very large resource at his disposal.

you hate dual analog but also hate kbm ???

Just talking about when I need to get a shoot that asshole in the face fix.  Dual analog is pretty good for uh, adventure and action games, much better than using a keyboard for sure.  But it can't aim a small reticule on a moving target without copious aim assists and I don't like playing games with a keyboard period.
sad

Madrun Badrun

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if sb turns out crappy I bet it will have less to do with Namco but rather Nintendo rushing the game.  They really need it and fast and they know it.  Has any other nintendo game been announced before work has began? or talked about this much while they have nothing to show?

EmCeeGrammar

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the thing is I think they can just hd their brawl engine, tweak some physics, add a gimmick or two, put in a bunch of new characters and stages, rework the netcode and a lot of the necessary work will be out of the way.   The question is how much are they going to elaborate on the single player aspect this time around.
sad

maxy

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http://kotaku.com/5920572/the-trouble-with-the-never+satisfied-gamer

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Fils-Aime: One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more.' I mean, it is insatiable.

"And so for years this community has been asking, 'Where's Pikmin?' 'Where's Pikmin?' 'Where's Pikmin?' We give them Pikmin. And then they say, 'What else?'

"For years, this community have said, 'Damnit Reggie, when you launch, you better launch with a Mario game.' So we launch with a Mario game, and they say, 'So what's more?'

"I have heard people say, 'You know, you've got these fantastic franchises, beyond what you're doing in Smash Bros., isn't there a way to leverage all these franchises?' So we create Nintendo Land and they say, 'Ho-hum, give me more.' So it's an interesting challenge."
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