Author Topic: Indie games thread Or: how I stopped buying bloated AAA 60 dollar games  (Read 9304 times)

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Himu

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WE NEED AN INDIE THREAD.

From the random game thread:

Recent indie news stuff

A Myst-like first person adventure



A beautiful visual novel:



REZZED is in 10 days. Tiny and Big just came out. Penny Arcade part 3 just came out. Quantum Conundrum looks BADASS.

DISCUSS.
IYKYK

Momo

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Well, I for one am anxiously looking forward to EA's next indie bundle, till then


Himu

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IYKYK

Great Rumbler

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Xing has definitely got me interested.
dog

Himu

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Xing looks absolutely fantastic
IYKYK

demi

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I guess these are ok timewasters. If you like eating salads ???

I'll be enjoying Borderlands 2
fat

Himu

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Who said you can't enjoy indie games and hollywood gaming? but you'd have to be a fool or someone with shit taste to stay 100% with hollywood gaming in gaming 2012. and for someone who claims to be a pc gamer and didn't have an hdtv until 2011, you have no right to call anyone a dirtpoor borys-san
IYKYK

Eel O'Brian

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yes, but i want to pay buck for everything because i am a cheap motherfucker
sup

Timber

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Spelunky XBLA hits July 4th. God bless Merca. Hopefully we'll see a PC release by the end of the year but I'm not sure what their deal with Microsoft is. What's the deal, Microsoft?
w/e

Beezy

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indie games are awesome cuz you can practically feel the years of blood, sweat, and tears that go into 'em, and you still only want to pay a buck for em.
:lol

Raban

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Jonathan Blow's The Witness

Trent Dole

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Jonathan Blows
Yes, yes he does. And paying full price for all your so called AAA games is for suckers. Will be the same shit in a few months for $20-40 instead. Unless it's something like a Musou game, buy all of those immediately. :rock
Hi

Fifstar

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Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.
Gulp

cool breeze

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indie games are awesome cuz you can practically feel the years of blood, sweat, and tears that go into 'em, and you still only want to pay a buck for em.

There are only so many modern takes on the puzzle platformer genre with a nostalgic twist and underlying existential themes you're willing to pay for! Typically those indie bundles tack on lesser games with the big games.  So unless the person decides to give Soandsuch developer 0.00 cents, that's 0.19 cents more than they'd see otherwise.

Steam too, bless/fuck them, runs its achievement events that require a number of indie games to take part in.  People are crazy enough to buy these games for a .0000000000001% chance of winning 10 games from their wishlist. 

And I've frequently purchased indie games with the intention of supporting the developer.  Teams like Wolfire, Almost Human, or Terry Cavanagh and Blendo have earned enough goodwill from me.

Plus some cool indie games are free.  I'm always surprised Locomalito doesn't sell his games (http://www.locomalito.com/) because most are quality.  I've no idea what the thought process of this post is anymore.  non euclidean.

Robo

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Minecraft was cool.  I don't bother with anything less than the best.
obo

CajoleJuice

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Jamestown fucking owns
AMC

Howard Alan Treesong

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Jamestown is definitely god-tier AAA indie

After Avernum I am drinking the Spiderweb Software Kool-Aid
乱学者

tiesto

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Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.

Blocks That Matter?
SpaceChem - isn't really "retro" but is one of the most challenging puzzle games ever made
LaserCat is a pretty decent game that plays like a cross between a Metroidvania and an old Spectrum game (with its C64-influenced artstyle and one-screen stages with a descriptive name). A bit easy though.
^_^

Howard Alan Treesong

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man, I did AP Calculus when I was 14 and I could only stomach about 7 levels of spacechem
« Last Edit: June 26, 2012, 03:47:06 PM by Howard Alan Treesong »
乱学者

Bebpo

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SpaceChem is coo, but the tutorial was fricken terrible. I had to watch so many youtube videos and reverse engineer how to actually play the game.

Fifstar

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I like Spacechem, but it gets so fricken complex quickly. I've stopped playing it a couple months ago and I think I would have to redo all the intro levels to have a chance at it.

Will check out Blocks that matter, thanks Tiesto. Btw. I didn't mean to exclude other retro games just because they're in another genre.

Jamestown didn't seem like my thing even though the graphics are great, but it was also running shitty on my laptop (I can only run stuff in power save mode because it crashes otherwise  :'(), might have too give it another try.
Gulp

tiesto

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Jamestown is pretty cool, but rRootage will forever be my favorite indie shmup.
^_^

Eric P

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Jamestown is definitely god-tier AAA indie

After Avernum I am drinking the Spiderweb Software Kool-Aid

fuck yessssssss

thank you based gabe for correcting the market and making those less than $20 a pop
Tonya

Raban

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Anybody has some recommendations on good indie games with retro artstyle? Need moar after Escape Goat. Have already played VVVVVV and Cave Story. All genres are welcome, but I'm especially still in the mood for a good puzzler.

Offspring Fling

Also if you're willing to boot up a NES emulator, Super Bat Puncher is worth a look.

CajoleJuice

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man, I did AP Calculus when I was 14 and I could only stomach about 7 levels of spacechem

I couldn't take much of it, either.
AMC

cool breeze

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Space chem is pretty incredible until it introduces multiple buildings and moving stuff between them.  That's the turn when it starts feeling like work.

pilonv1

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why do we need more catch all threads?
itm

Human Snorenado

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why do we need more catch all threads?

Agreed, catch all threads are the worst thing about this forum.  I don't feel like wading through a thread with a thousand replies just to talk about one game/album/tv show/movie.  Shit is dumb.
yar

Howard Alan Treesong

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I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.
乱学者

Raban

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I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.

GameFAQs has something like this. Confirmed better than the Bore.

Human Snorenado

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I hate catch-all threads both big (let's talk about games!) and small (let's talk about PSVita/3DS/WiiU) etc. But my biggest irritant is that once a catch-all thread has been started, it goes on and on for months. I wish we could auto lock threads after 3-weeks or something.

So what you're saying is... you want a ladder season for threads.  Too bad we're using a RMAH. :smug
yar

pilonv1

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There's lots of stuff I'd post about but I can never see the discussion on it because it's on page 249 of some thread I've never looked at.

Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?

:lol @ ladder season
itm

demi

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Nobody's stopping you from making your own thread. I keep saying this. This is like the 50th shitty indie thread Himuro has made so far.
fat

CajoleJuice

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There's lots of stuff I'd post about but I can never see the discussion on it because it's on page 249 of some thread I've never looked at.

Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?

:lol @ ladder season

a good point. i've been too lazy to make threads for a long time
AMC

fistfulofmetal

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Like why can't you just start a thread like "Hey Dudes I'm playing JAMESTOWN". Are people scared of getting no replies?



you should never be afraid of doing that.

here, i'll do that. even if nobody replies. fuck the world!
nat

Joe Molotov

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Just make sure all the Nintendo posts are kept in one or two threads. Maybe in a separate sub-forum.

We could have a "Hey this is Nintendo thing is actually kinda cool" thread for Xenoblade posts and a "LOL NINTENDO" thread. That should cover everything.
« Last Edit: June 27, 2012, 12:36:40 AM by Joe Molotov® EDGE™ »
©@©™

Fifstar

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Anybody played La Mulana? Looks cool but apparently very difficult. Is the game still enjoyable if you're not some uber gamer? I'm bad at twitch stuff but if it's more a thing of persistence it would be less of a problem.
Gulp

magus

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la mulana is not hard in the way ghost & goblins is hard,la mulana is hard in the way castlevania 2 is hard,it is intentionaly as obtuse as possible,just to make you understand,you can't read any hint for the game if at first you don't grind the money for a translator

one of the hint tells you to kill all the monster in the room,BUT IT'S TO FREAKING BAD IT REFERS TO THE MONSTER OF A COMPLETLY DIFFERENT ROOM,oh and the monster in question fly around the screen so you would never go and kill them as a natural thing because it's a pain in the ass,when you kill them a block appear IN ANOTHER COMPLETLY UNRELEATED ROOM,the hint in the room with the block tell you to push a block,BUT THERE IS ALREADY A BLOCK IN THE ROOM BUT YOU CAN'T DO ANYTHING WITH IT IF YOU DON'T MAKE THE OTHER BLOCK APPEAR SO YOU JUST GET EXTREMELY ANNOYED AND CONFUSED

so yeah... the whole game is basicaly a love letter to the MSX and apparently was inspired by this konami game



there is a nice easter egg that parodies other konami games too


<----

BobFromPikeCreek

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I just started Legend of Grimrock and it's preeetttty sweet.
zzzzz

Fifstar

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la mulana is not hard in the way ghost & goblins is hard,la mulana is hard in the way castlevania 2 is hard,it is intentionaly as obtuse as possible,just to make you understand,you can't read any hint for the game if at first you don't grind the money for a translator

one of the hint tells you to kill all the monster in the room,BUT IT'S TO FREAKING BAD IT REFERS TO THE MONSTER OF A COMPLETLY DIFFERENT ROOM,oh and the monster in question fly around the screen so you would never go and kill them as a natural thing because it's a pain in the ass,when you kill them a block appear IN ANOTHER COMPLETLY UNRELEATED ROOM,the hint in the room with the block tell you to push a block,BUT THERE IS ALREADY A BLOCK IN THE ROOM BUT YOU CAN'T DO ANYTHING WITH IT IF YOU DON'T MAKE THE OTHER BLOCK APPEAR SO YOU JUST GET EXTREMELY ANNOYED AND CONFUSED

so yeah... the whole game is basicaly a love letter to the MSX and apparently was inspired by this konami game


there is a nice easter egg that parodies other konami games too

Hm, that doesn't sound to good, maybe I give it a try with a guide,
Gulp

iconoclast

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Just beat the doujin game, Gigantic Army:


Pretty fun action/platformer. It only takes 20-25 minutes to beat, but the stages are fun to play through since there's some decent variety and a bunch of bosses & mid-bosses. Normal mode is really easy as well, but there are two more unlockable difficulties I haven't tried out yet (Hard & Insane).

edit: Beat Hard on my first try :lol . Insane is definitely where it's at with this game, way more fun.
« Last Edit: June 29, 2012, 06:20:51 AM by iconoclast »
BiSH

Human Snorenado

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I just started Legend of Grimrock and it's preeetttty sweet.

I bought it but haven't gotten around to fucking with it yet.  Stupid Diablo 3.   :-\
yar

tiesto

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Any of you play To The Moon yet? Some game made with RPG Maker, but it's more of a poignant graphical adventure game than a 16-bit RPG (belying its aesthetics). Heard good things about it, it's short so I might put it through its paces over the 4th vacation.
^_^

magus

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if you feel like playing an rpgmaker game,this is the one i was mentioning with the triple triad clone inside it

http://indierpgs.com/2010/03/game-review-last-scenario/
<----

iconoclast

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1cc'd Insane mode on Gigantic Army. :D



Insane is way more fun than Normal & Hard, that's for sure. Great game, one of the best doujins I've played.
BiSH

Great Rumbler

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From the new Indie Royale bundle:

dog

demi

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"deep and varied gameplay"

Don't you get tired of swallowing this load from every indie? At least be honest.
fat

Great Rumbler

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"Shallow, one-note gamplay!"
dog

iconoclast

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Bought another indie game earlier today: Oniken



It's a faux-retro action/platformer from some Brazilian dude I think. It's not bad, but I've only played it for a few hours and I've already managed to no miss everything (including Boss Rush mode). So it's pretty easy, but for $5, it's good enough.

It also has some really basic design faults. For some reason, stages seem to be separated from one another - you can play all of the successively, but your lives and score don't carry between each stage. For the online leaderboards (I'm currently #1 btw :D), it just adds all of your best scores together, so there's no incentive to do a full run from start to finish. That's pretty dumb.
BiSH

MrAngryFace

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Krater is fun
o_0

TEEEPO

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From the new Indie Royale bundle:



i have good memories playing the flash version during my work hours. it's nice to see an enhanced flash version so it might be worth picking up the new indie royale bundle just to have it since more than half of the titles are japcrap + serious sam.

Himu

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omg

IYKYK

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Another boring indie platformer. *yawn*

spoiler (click to show/hide)
/magus
[close]
dog

Great Rumbler

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Quote
Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...

To The Moon follows Dr. Rosalene and Dr. Watts' attempt to fulfill the wishes of a dying elderly man, Johnny. In their attempt to do so, they travel deep through the man's memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the fragmented events that spanned a lifetime, they seek to find out just why the frail old man chose his dying wish.

Johnny's last wish is, of course, to go to the moon.

http://www.gog.com/en/gamecard/to_the_moon
dog

Howard Alan Treesong

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to the moon was VARY BOREIN
乱学者

Timber

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I'm all for barely-interactive storybooks provided they're done right, but To the Moon was just non-stop sappy JRPGish emotionalism. I think it's about a girl who has aspergers but I never got far enough to be sure.
w/e

Howard Alan Treesong

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yeah it's basically a JRPG by way of Lifetime Special
乱学者

Great Rumbler

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WELL OKAY THEN
dog

tiesto

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Does it have battles/a system or is it just a visual novel type game laid out like an RPG?
^_^

Timber

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It has exactly one comic relief turn-based battle. Other than that the gameplay consists of some slight puzzlin'. The rest is talkin' and cutscenin'.
w/e