Author Topic: Am I insane for thinking The Last of Us is an abomination?  (Read 26550 times)

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Momo

  • Nebuchadnezzar
  • Senior Member
Re: Am I insane for thinking The Last of Us is an abomination?
« Reply #180 on: July 20, 2012, 02:12:51 AM »
Eh idk, Peace Walker is what you make of it. If you enjoy stealth you can, if you want to gun everything you can, if you want a good co op game you have one. The bosses are hilarious in co-op btw.

I do agree with your sentiment Oscar, however I didn't purchase MGS4 (I did play and finish it, but there is no monetary guilt here) the only lemon I got was MGS2 with MGS3 making up for that shortly after, Kojima hasnt disappointed me that much yet. (He does massively disappoint me in that he needs to give SnatcherNauts more love, but thats not entirely up to him)

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: Am I insane for thinking The Last of Us is an abomination?
« Reply #181 on: July 31, 2012, 09:32:05 AM »
I don't like watching my character not move, so I pretty much disliked MGS from the get-go.

When I piss on Hollywood games, I don't aim to say that its impossible to like these games. The main issue is the mentality behind them, the way they are advertised, and the way fans & press talk about them. A trailer that shows nothing of gameplay doesn't interest me. It feels like it's saying "look how well we made this game look like a film you may have seen." Well, okay. That doesn't get my money though. They prey on a sense of shame in regards to videogames, and because of that don't engage games in the right way. This doesn't mean that they can't come up with some fun gameplay here and there, but that they're always looking towards some Hollywood future of gaming. If they wanted to really impress, they'd be looking towards the past where the building blocks are to be found. So, Kojima fashioning himself an auteur of sorts is silly when he doesn't even engage games for what they are and where their benefit to art/media/entertainment are to be found. Plus, his writing doesn't help either.

I also worry about the industry relying on huge AAA blockbuster titles for existence. When they fail, there's so much fallout, and when they succeed, most of them don't add anything to gaming that I enjoy.

Basically, there's a difference between admiring a game because the cutscenes are actually non-painful and holding the game up on a pedestal for those cutscenes.

I'm torn between wanting to agree with your general point and wanting to flame the hell out of you for coming off like a nostalgia addled buttfucker, etoilet.  Esp. re: the bolded part.  "Only games that acknowledge our Nofriendo overlord past are worthy of being called games, ugguuuuuuu."

 :lol
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