What is your aversion to fixed angles, Bork? For most games, it doesn't work, but for Metal Gear, which is essentially Pacman, it does. It depends on the locale though. For something like MGS1/2 where you're inside interiors the whole game, it's the best way to display all guards and allow you to scope the environment. For a game like MGS3 where you're in an open environment, as we saw from the original MGS3, it's certainly not perfect but in combination with a third person perspective - as seen in MGS3 Substance - it's money.