Author Topic: Randy Pitchford, a poor man's Denis Dyack  (Read 44446 times)

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Great Rumbler

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Randy Pitchford, a poor man's Denis Dyack
« on: February 06, 2013, 02:14:19 PM »
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« Last Edit: July 14, 2015, 06:26:14 PM by Great Rumbler »
dog

Diunx

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #1 on: February 06, 2013, 02:24:57 PM »
This still isn't out?
Drunk

Great Rumbler

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #2 on: February 06, 2013, 02:31:18 PM »
Is it February 12th yet?
dog

Joe Molotov

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #3 on: February 06, 2013, 03:47:27 PM »
I thought this thread was going to be about it being cancelled.
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Sho Nuff

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #4 on: February 06, 2013, 04:22:56 PM »
Might I make the bold prediction this game will be really bad

Joe Molotov

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #5 on: February 06, 2013, 04:35:14 PM »
Might I make the bold prediction this game will be really bad

Wait for the superior Wii U version before you pass judgement.
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Vertigo

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #6 on: February 06, 2013, 04:56:18 PM »
Will maybe get it when it drops to £17.99 two weeks after launch.


Great Rumbler

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #7 on: February 06, 2013, 05:29:01 PM »
Already picked up my copy on PC for $37.50. :smug
dog

rodi

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #8 on: February 06, 2013, 07:23:44 PM »
Already pre-ordered.  :P

chronovore

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Re: Aliens: Colonial Marines [GAME OVER MAN GAME OVER]
« Reply #9 on: February 06, 2013, 08:53:04 PM »
I thought this thread was going to be about it being cancelled.
Yeah, I was afraid of the same thing!

Great Rumbler

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #10 on: February 06, 2013, 09:07:52 PM »
OP updated to reflect that Aliens: Colonial Marines is NOT, in fact, cancelled.
dog

DCharlieJP

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #11 on: February 06, 2013, 11:14:45 PM »
Will my MBP2010 piece of shit run this better than xburts or Pls3 ?
O=X

Sho Nuff

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #12 on: February 06, 2013, 11:17:34 PM »
It's unreal engine so I imagine it'd be super speedy

Momo

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #13 on: February 06, 2013, 11:51:09 PM »
There is ZERO chance I will be able to convince 3 bros to buy this with me :'(
I mean, we're all sure this is going to be a poo game but fuck .. it's aliens :gloomy

DCharlieJP

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #14 on: February 07, 2013, 01:02:24 AM »
yeah - PC version it is - the PC version is pretty much half the price of the X360/PS3 versions here in the SpewK plus ... Aliens!
O=X

Robo

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #15 on: February 07, 2013, 01:26:40 AM »
Now I'm confused by this Ron Paul shit.  Oh, Great Rumbler, you're just too bad [at making thread titles].
obo

Great Rumbler

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #16 on: February 07, 2013, 04:17:10 PM »
Got my key from GMG and now I'm preloading!
dog

Stoney Mason

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #17 on: February 11, 2013, 03:05:55 AM »
Watched some video of this on YouTube. It does not look like a good game.

cool breeze

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #18 on: February 11, 2013, 03:21:03 AM »
Lots of negativity from people who have advanced copies.  People who've reviewed the game are tiptoeing around the nda and warn others away.

benjipwns

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #19 on: February 11, 2013, 03:32:21 AM »
Has there been any story about why this took so long to come out? IIRC Gearbox announced this before Borderlands even.

Rahxephon91

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #20 on: February 11, 2013, 03:35:29 AM »
Has there been any story about why this took so long to come out? IIRC Gearbox announced this before Borderlands even.
This is what I want to know about most. Seems like it took forever to come out and not exactly how it was supposed to.

drew

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #21 on: February 11, 2013, 09:47:36 AM »
even though i'm a big Alien fan I think i'm gonna try to pick this up as a rental.  you know there's problems when they can't make their game not look janky in their official commercials and screens.


BobFromPikeCreek

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #23 on: February 11, 2013, 10:03:31 AM »
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.
zzzzz

hampster

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #24 on: February 11, 2013, 10:29:44 AM »


:rofl
Zzz

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #25 on: February 11, 2013, 10:43:30 AM »
so, capcom's AvP beat-em-up is still the best game out of the aliens (or predator) franchise?



Joe Molotov

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #26 on: February 11, 2013, 10:51:17 AM »
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

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BobFromPikeCreek

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #27 on: February 11, 2013, 11:10:06 AM »
 :lol :lol :lol
zzzzz

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #28 on: February 11, 2013, 11:19:05 AM »
:rofl

hold your breath, zack!

drew

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #29 on: February 11, 2013, 11:55:36 AM »

ManaByte

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #30 on: February 11, 2013, 12:27:11 PM »
Took the money I would've spent on this turd and renewed PS Plus with that +3 month offer. Now I'm paid until the end of 2014.
CBG

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #31 on: February 11, 2013, 12:27:57 PM »
someone needs to add Deadly Premonition elements to that gif.  The hold your breath meter, maybe a cut to York and the kid holding their breath.

Sho Nuff

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #32 on: February 11, 2013, 12:39:53 PM »
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(Image removed from quote.)

oh

my

god

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #33 on: February 11, 2013, 12:57:11 PM »
damn thats a fine ass alien
USA

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #34 on: February 11, 2013, 12:57:30 PM »
remember, the nearly complete Obsidian Aliens RPG was killed off 4 YEARS AGO so that SEGA could funnel all resources to the sure-thing Gearbox FPS!
乱学者

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #35 on: February 11, 2013, 12:58:25 PM »
i played a bit of the aliens rpg it was alright wouldve bombed anyways
USA

Barry Egan

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #36 on: February 11, 2013, 12:58:33 PM »
 ahahahahahahahaha that gif

ManaByte

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #37 on: February 11, 2013, 01:04:17 PM »
Gearbox seems to have two teams: the competent Borderlands team and then the interns who finished DNF and did this.
CBG

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #38 on: February 11, 2013, 01:09:00 PM »
aren't there rumors that Gearbox used some of the money from this game to fund Borderlands 1 development?

Eel O'Brian

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #39 on: February 11, 2013, 01:17:42 PM »
:lol they obviously don't give much of a fuck about anything other than borderlands

...and maybe brothers in arms
« Last Edit: February 11, 2013, 01:19:45 PM by Eel O'Brian »
sup

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #40 on: February 11, 2013, 01:20:20 PM »
the story goes iirc ist hat you had gearbox that was led by jace hall, who work on borderlands now. this is the good gearbox that was around pre halo port. once they did the halo pc port htey got loads of money, jace hall left and made a new team which is what worked on sambo de amiga wii after coutner shit zero. then that team went onto this aliens project while hte A team was working on the first brothes in arms then borderlands iirc
USA

ManaByte

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #41 on: February 11, 2013, 01:48:05 PM »
the story goes iirc ist hat you had gearbox that was led by jace hall, who work on borderlands now. this is the good gearbox that was around pre halo port. once they did the halo pc port htey got loads of money, jace hall left and made a new team which is what worked on sambo de amiga wii after coutner shit zero. then that team went onto this aliens project while hte A team was working on the first brothes in arms then borderlands iirc

:lol I remember when Jace Hall was running Warner Brothers Interactive/Monolith and he came up with this rule that if someone made a shitty licensed WB game; they would owe Monolith/WB money to make up for the shit game based on its Metacritic score. Monolith made Matrix Online, it was REALLY SHIT, and then he shut up about that "rule".

CBG

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #42 on: February 11, 2013, 02:04:20 PM »
maybe im confusing monolith for gearbox i forgot one of the stories is true for a developer
USA

Purple Filth

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #43 on: February 11, 2013, 05:03:43 PM »
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(Image removed from quote.)

 :lol :lol :lol :lol :lol :lol :lol :lol :lol

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #44 on: February 11, 2013, 05:14:11 PM »
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "
USA

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #45 on: February 11, 2013, 05:19:26 PM »
maybe im confusing monolith for gearbox i forgot one of the stories is true for a developer


do you mean Randy Pitchford?

Joe Molotov

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #46 on: February 11, 2013, 05:34:30 PM »
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "

There's also no explanation given for why they look like they need to poop and they're rushing towards the bathroom.
©@©™

drew

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #47 on: February 11, 2013, 05:38:22 PM »
(the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...)

yeah, they do.  their eyes are located underneath the translucent part on the top of the head.  xeno skulls actually have eye sockets almost identical to humans.
« Last Edit: February 11, 2013, 05:40:10 PM by drew »

Great Rumbler

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #48 on: February 11, 2013, 05:40:35 PM »
Quote
However, they describe the Aliens as having no sense of danger about them, that your skin doesn’t crawl when the tracker starts to go off as it should: “At no point are you given a real reason to fear the Aliens: after all, they are pests and you are part of the intergalactic extermination crew.”

That's exactly the feeling I got from the most recent trailer. Game's tone seems to be "yeehaw, let's kill heaps of aliens!" which is soooooo the opposite of what makes Aliens great.

(Image removed from quote.)

...

...

...

dog

Don Flamenco

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #49 on: February 11, 2013, 05:41:03 PM »
It's not even a bug. Game spoilers:

"It's not a bug. There's a ~sewer level~ where there's all these weird shambling zombie xenomorphs that track you by sound because they can't see you (the developers obviously didn't notice that the xenomorphs in the movies didn't have eyes...) so you walk around slowly while these zombies get up and wander around randomly.

The objective is to flick these switches that turn machines on and make noise to distract them, right? So then they hear the noise, run towards it in a neat line and explode one after the other. There's no explanation given as to why they randomly commit suicide by exploding.

I wish I was making this shit up "

There's also no explanation given for why they look like they need to poop and they're rushing towards the bathroom.


oh shit, that's why that gif is funny...that's exactly what I walk like when i gotta shiz

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #50 on: February 11, 2013, 05:44:17 PM »
laughing hard
USA

Great Rumbler

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #51 on: February 11, 2013, 05:48:39 PM »
Whatever. I don't care. I'm gonna get right up in some alien grills and blast them in their stupid faces with my awesome gun because I'm a cool army man and that's what I do all day.
dog

Sho Nuff

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #52 on: February 11, 2013, 05:59:11 PM »
That sounds like the best level, I've always wanted to know what it's like to explore a sewer with xenomorphs

Sho Nuff

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #53 on: February 11, 2013, 06:01:46 PM »
Alien face punching sounds like it's the adventures of HERK MONDO, star of what must have been the dumbest aliens comic ever



My dad wrote this one! It was pretty boss



Raban

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #55 on: February 11, 2013, 07:11:49 PM »
I didn't really care about this thread when you first made it, GR. But now, it is a constant source of entertainment :lol Can't wait for GiantBomb to do a video.
SRY

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #56 on: February 11, 2013, 07:12:09 PM »
its like a little baby alien tip toeing into the ktichen to steal a cookie and trying not to wake up momma alien
USA

ManaByte

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #57 on: February 11, 2013, 07:31:51 PM »
http://www.neogaf.com/forum/showthread.php?t=512813

Quote
Hate to say it, but I wouldn't get your hopes up too high for Colonial Marines. I used to work at Gearbox, and the development of that game has been a total train wreck, going on what, 6 years now? Gearbox isn't even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past.
CBG

Eel O'Brian

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #58 on: February 11, 2013, 07:34:31 PM »
alien drank way too much and stayed at the bar way too late without calling, is stumbling through the darkened house hoping she doesn't wake up and start a whole big thing about it
sup

MyNameIsMethodis

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Re: Aliens: Colonial Marines [ronpaulitshappening.gif]
« Reply #59 on: February 11, 2013, 08:01:47 PM »
all the while murmuring "fukkin bitch lol"
USA