Those of us from rural south know how to handle toilet paper shortage. Eat more corn on the cob! The corn isn't important, but the cobs are free and work great! (Just don't flush them!) You're welcome!
0 Members and 1 Guest are viewing this topic.
Game SystemEditUnlimited Saga was highly experimental and featured a lot of concepts and idea which seemed new even to fans of the SaGa series, moreso to people who never had connection with other titles. - LP - The Life Point system returns once again, however in this case it's even more important than in other SaGa games. - Growth Panel - A character developement system where the character would gain 1 new panel after each quest. Panels allow characters to use weapons, perform actions in dungeons or buy, sell & craft items. - Reel System - During battle the level and strength of a command you'd use would be determined by a roulette style machine. Performing certain actions in dungeons also requires the Reel. - Board game - Navigation in fields and dungeons, the character is represented by a silver figure able to move on the map, field by field, turn by turn. - Blacksmith - The ability to create, repair and modify a character's equipment in certain towns. - Arts & Spells - The attacks you can use in battle. Stronger Arts are unlocked by using others repeatedly in battle. - Carrier System - A unique gameplay element for Ventus only, offering an infinite number of quests delivering objects from one city to another.
THIS IS THE FIRST GAME I WORKED ON when I got hired at Square.I was so very, very confused. I still am.