Journey to the West is a Buddhist allegory. It takes the historical westward journey of Xuanzang (of the Tang dynasty) to obtain sutras, to expand the knowledge of Chinese Buddhism. JttW subplants this into a folktale, full of bodhisattvas, buddhas, all of the realms of Buddhist mythology, and marrying it with Chinese folk tales. It contains wit, humor, wisdom, sprituality, and cute anecdotes. Which is the opposite of what Enslaved tried to accomplish. In Enslaved, you still have Tripitaka, and Son Wukong, but the rest is discarded to tell a story of a post apocalyptic story without a hint of the things I liked about it.
It's like Dante's Inferno being turned into a mindless hack and slash. Wait, they did that.

I'm all for different interpretations, but Enslaved goes a bit far to the point where I didn't see the point in it. Dynasty Warriors, Romance of the Three Kingdoms (Romance of the Three Kingdoms) and Suikoden (The Water Margin) are far more respectful towards their original sources. Sucks because out of the four classical Chinese novels, Journey is easily my favorite and it would have been cool to play a game version.
I'm just a Chinese history/folklore nerd who wants Chinese history/folklore games.
