Author Topic: METAL GEAR SOLID V: THE PHANTOM PAIN!!!  (Read 19791 times)

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mjemirzian

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #120 on: March 29, 2013, 08:05:03 PM »
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?
Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)
« Last Edit: March 29, 2013, 08:10:20 PM by mjemirzian »

D3RANG3D

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #121 on: March 29, 2013, 08:07:53 PM »
So who is going to be the voice for Snake?

Spike from Cowboy Bebop, or Nathan Drake?

spoiler (click to show/hide)
I haven't looked at any of the news for this lol.
[close]

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #122 on: March 29, 2013, 08:45:25 PM »
You can hear a little bit of it in the videos posted in this thread. I think he sounds a lot better than Hayter ever did, but then I never really cared for his work on the series.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #123 on: March 29, 2013, 08:49:17 PM »
i don't understand the issue with crawling demo thing. it's not like this is the entire game. it's a specific thing in the game and they wanted to show it because it's something that really hasn't been done in games. what's wrong with something a little different?
Hey lay off Himuro here. When was the last time you wrote a lengthy rant on stealth game mechanics? ::)

???
IYKYK

MCD

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #124 on: March 29, 2013, 09:27:40 PM »
Quote
In a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.”

More at: http://www.p4rgaming.com/?p=1734

 :wow

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #125 on: March 29, 2013, 09:30:31 PM »
Quote
In a question and answer session with GDC attendees, Kojima says that the nine year coma is a way to speed up ending the Metal Gear series forever. “Once I fill in every single gap between Peace Walker and the original Metal Gear, there will be no more Metal Gears for me to direct,” Kojima explains, “The nine year coma makes it easier for me to fill in that gap. I’ll probably only have to make two more sequels before it’s finally over.

:dead

Rahxephon91

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #126 on: March 29, 2013, 09:55:14 PM »
Probably.  I've heard from at least one person who worked with him before that Kojima is far more of a humorless prick than he lets on, especially when it comes to criticism.
Is that one person the dude who translated MGS1 and Snatcher? I think his interviews and some of the talk with how MGS2 was translated make out Kojima to be a bit of a diva.

And lol at way of ending MGS forever. If you wanted to end the series with any cred it's long past. You don't need to fill in every little detail, especially with a series that had no real planning until at least the 3rd game.
« Last Edit: March 29, 2013, 09:58:21 PM by Rahxephon91 »

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #127 on: March 29, 2013, 10:05:38 PM »
Goddamit. If he's trying to fill in gaps that means it will be another MGS4 let's answer everything with an hour cut scene.

Why does he feel the need to fill in the gap anyways? It is so obvious. Big Boss is pissed at America for what they did to The Boss, goes rogue, MG1 starts. I hate kojima and his fans and I hope he gets a heart attack from smoking cigarettes.
IYKYK

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #128 on: March 29, 2013, 10:27:24 PM »
I think Hayter was an excellent choice for Snake when the game was kind of meant to be taken as GI Joe.  Batman voices aren't particularly well-suited to proper drama unless you're a wizard like Kevin Conroy.  I think part of the problem is that most people take MGS as GI Joe, but a certain group of fans, and Kojima himself, think it is/want it to be more than that.  If the goal is for MGS to be taken as serious drama, then I suppose jettisoning Hayter is a necessary part of that.

spoiler (click to show/hide)
but so is jettisoning Kojima himself
[close]

I would love to see a non-Kojima MGS game, even as a retardo fan of the series as it is. Hell, I enjoyed Ghost Babel, AC!D, and Portable Ops even though their scope was limited by the hardware (especially the latter). However, it's pretty clear that Kojima has some severe attachment to the series and won't hand the reigns over to anyone. That recent quote is only more proof he'd rather ride it into the grave before he thinks of giving someone else creative control.

Rahxephon91

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #129 on: March 29, 2013, 10:37:41 PM »


Why does he feel the need to fill in the gap anyways? It is so obvious. Big Boss is pissed at America for what they did to The Boss, goes rogue, MG1 starts. I hate kojima and his fans and I hope he gets a heart attack from smoking cigarettes.
But see nope thats not it anymore. Big Boss is a gun and he got ever the boss's death or something. IDK play Peace Walker.

Portable Ops and Peace Walker are two games that have attempted to tell what one cutscene in MGS3 did. I'm talking about the scene where Big Boss dosen't want to shake the FBI guys hand and leaves. That one scene told us everything about how he felt about the boss and what happen. From that it's pretty easy to see that the dude was sour about the whole thing and went off and did some shit dedicated to her. Que the groundwork for MG1 to MGS1.

But games after this have made this simple thing pretty convoluted. Hell actually the government wanted to kill the boss this whole time, so instead of her taking on this mission knowing she was going to die and thus being really noble, no she was assinated and well now seems like an idiot.

I take the series storyline way too seriously, but whatever I'm a nerd. Oscar is right. The series is sci fi GI joe and it's just whatever. It is dumb, but thats why I was able to buy things like Vamp is just immortal and yeah a hand can do that. Whatever, powers and crazy stuff exists alongside "realistic" depictions of military things. Just because it's goofy dosen't mean it's bad, but it's like Kojima dosen't want that. He's trying to explain everything and it's going off the deep end. I don't like it.

magus

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #130 on: March 29, 2013, 10:39:51 PM »
Quote
But games after this have made this simple thing pretty convoluted.

so you are saying metal gear is getting kingdom hearted? :spin
<----

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #131 on: March 29, 2013, 10:42:43 PM »
Someone get kojima off metal gear and reboot it. Better yet get kojima away from konami franchises. We've.already seen what he's done to castlevania by giving Dongs of Shadow his thumbs up. Now look what he has done to metal gear. It may be a blessing Suikoden is dead.
IYKYK

Rahxephon91

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #132 on: March 29, 2013, 10:45:44 PM »
Quote
But games after this have made this simple thing pretty convoluted.

so you are saying metal gear is getting kingdom hearted? :spin

Probably, but I can attempt to make sense of MG. I don't even know wtf KH is. Nor do I want to.

I really would like a MG reboot. Something thats still a loose sequel, that plays with the series mythos, but still tells a simple story. Something like Metal Gear Solid 1. I never played MG1 before then and well that game is tied to them, but not to the point that it dosen't make sense.

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #133 on: March 29, 2013, 10:52:15 PM »
Aren't the newer KH games actually wrapping the story up, though?

I think himuro nailed it, there isn't much more to Big Boss' story. However, that doesn't mean there's no reason to use the interim between MGS3 and MG1 as a setting for the stories Kojima wants to tell.

I really would like a MG reboot. Something thats still a loose sequel, that plays with the series mythos, but still tells a simple story. Something like Metal Gear Solid 1. I never played MG1 before then and well that game is tied to them, but not to the point that it dosen't make sense.

Personally, I would like for a Metal Gear game to just get away from "Snake" and his lineage of characters, and just tell a different story with a new cast that happens in the same fucked up, military-conflict-driven world that the series takes place in. I don't think a reboot is the right way to go, especially because MGS is still an ongoing series. A franchise ought to have taken a good, long break before it deserves a reboot.

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #134 on: March 29, 2013, 11:00:44 PM »
You're probably right :-\

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #135 on: March 29, 2013, 11:19:02 PM »
It's pretty sad to see the once-great Konami practically hedge their games division with a single franchise.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #136 on: March 29, 2013, 11:27:46 PM »
Nothing matters unless it is metal gear. Castlevania? Enjoy your crap games suckers. Silent Hill? Lets make all our talent quit. Suikoden? An rpg series that takes place in one world and each new entry builds on the previous established story? That's not unique to games at all, let's kill this shit. Goemon? Lol.

Can do this song and dance forever. Sucks that Kojima is the VP of that shit stain company.
IYKYK

Diunx

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #137 on: March 30, 2013, 01:32:03 AM »
Hey man it's not Kojima's fault that the company is run by monkeys, Suikoden V needed at least three more months in the oven, from a technical point of view the game was an embarrassment, Silent Hill wasn't gonna sell no matter what they did I would have preferred the original team to give us a quality entry but the franchise was DOA this gen survival horror is deader than megaman.

Castlevania? Kojima was just a name to sell the game just like JJ Abrams and his 48 tv shows, they wanted some of that GOW money but they failed because of the inexperienced team they got and the fact that some dude with a whip is never going to be as cool as some dude with fucking chain blades.

Konami didn't know how to adapt their amazing franchises to the current market let's just hope they took some notes so they don't make the same mistake next gen.
Drunk

Positive Touch

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #138 on: March 30, 2013, 02:01:07 AM »
maybe if he didnt spend all day up his own ass he could have trained some other people to direct the series.
pcp

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #139 on: March 30, 2013, 02:10:08 AM »
wtf are you guys talking about?

--Konami has been a zombie for the past two gens aside from metal gear

--The MGSV demo was not meant to be the mountain dew and doritos hand job you guys were hoping for because it was at the Game Developer's Conference and the game will probably have a proper reveal at E3.

--Every single MG retcons the one before it in one way or another, so what would a reboot even do. 

A lot of these franchises that people take dead-fucking-serious and analyze the canon and blah blah blah are not meant to have their stories analyzed that deeply.  The devs don't care.  That's why everybody makes fun of people who take game stories seriously and prop up movies and books over video game stories...since there are actual movies and books that are meant to stand up to that kind of analysis (and mostly do.) 

Ft. Fuck's Sake.   This board is nanners these days.   
« Last Edit: March 30, 2013, 02:14:03 AM by Don Flamenco »

Rahxephon91

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #140 on: March 30, 2013, 02:20:24 AM »
Hey man Kojima cares. He's an auteur.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #141 on: March 30, 2013, 02:35:48 AM »
Previous two gens? This is a current Gen problem for konami. Konami was almond the best and most consistent ps2 devs.
IYKYK

magus

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #142 on: March 30, 2013, 07:32:07 AM »
Aren't the newer KH games actually wrapping the story up, though?

it was more of a joke about how they are going to turn the plot into stupid by forcing as many spinoff as possible,see kingdom hearts 358/2
<----

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #143 on: March 31, 2013, 02:17:36 AM »
wtf are you guys talking about?

--Konami has been a zombie for the past two gens aside from metal gear

--The MGSV demo was not meant to be the mountain dew and doritos hand job you guys were hoping for because it was at the Game Developer's Conference and the game will probably have a proper reveal at E3.

--Every single MG retcons the one before it in one way or another, so what would a reboot even do. 

A lot of these franchises that people take dead-fucking-serious and analyze the canon and blah blah blah are not meant to have their stories analyzed that deeply.  The devs don't care.  That's why everybody makes fun of people who take game stories seriously and prop up movies and books over video game stories...since there are actual movies and books that are meant to stand up to that kind of analysis (and mostly do.) 

Ft. Fuck's Sake.   This board is nanners these days.   

Reboots are done more for marketing purposes than anything else, Don.  That way they can advertise it as a fresh start.  Dense serial stories (even poorly written and retconned to fuck ones) are extremely off-putting to newcomers, and apart from maybe Kingdom Hearts, Metal Gear has one of the worst reputations for being dense and confusing.  That's the commercial benefit of a reboot.  Star Trek could have gone anywhere and been retconned again and again, but they opted to do a reboot and they made bank doing so.  Ditto with Casino Royale.  Ditto with Ultimate Spider-Man.  Now, it's certainly a risk, because you're basically risking losing the dedicated fans to attempt to woo new ones, but in the face of a dwindling core base, it can be a very successful move. 

Metal Gear is not anywhere near needing to do that yet.  However, Kojima is saying he's going to do at least two more, and he's doing them with a mind to tie up every possible loose end he can find.  Should he succeed, then yes, it's going to be a fucking Gordian knot of epic proportions and a reboot will probably be beneficial/necessary to continue after him.  I agree with you that generally developers don't take the stories seriously at all.  Kojima, however, does.  He sees himself as more of a filmmaker than a game developer, he owns up to that completely.  He takes this shit deadly seriously.



I want to look into this more, but I'm pretty sure he just changes things up when he wants to keep a character, introduce a new situation, a reason to have a certain scenario of gameplay.   Like Big Boss' story, dude dies and comes back a lot, usually to justify another entire scenario.   

but i'm sure someone else has good examples of shit he changed just for the story's sake.


Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #144 on: March 31, 2013, 12:08:42 PM »



people in the gaf thread are acting like Kojima murdered David Hayter

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #145 on: March 31, 2013, 01:41:48 PM »
Ahaha

You guys see this? Even his own translators shit on him.

Quote
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.

Quote
{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."

http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm

Fucking lol.
IYKYK

Sho Nuff

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #146 on: March 31, 2013, 03:03:23 PM »
Oh my gawd I loved that interview. So much fanboy salt.

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #147 on: March 31, 2013, 03:58:13 PM »
i don't need to read anything about his writing.  i fucking played mgs4 without skipping cut scenes.

twice.

MCD

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #148 on: March 31, 2013, 05:17:37 PM »
Agness is right but does the gaming industry need high level writing found in books or TV shows? I'm honestly fine with Kojima's work as long as we pretend MGS4 never existed.

All I need in games is something to keep occupied and engaged. No need for Oscar worthy level of writing.   

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #149 on: March 31, 2013, 05:25:39 PM »
It is a problem when the game industry WANTS to have Oscar quality. More and more games are putting their stories to the forefront. Of course it is a problem.
IYKYK

Hock

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #150 on: March 31, 2013, 09:34:58 PM »
After a certain point, I just skipped most of the cutscenes in MGS2 and read a synopsis (due to time constraints) . Maybe that's the reason I have a fonder memory of the story than most. Being 14 at the time probably helped as well.

He desperately needs to cut down on the cutscenes, that's my biggest problem with his stuff. I'm on board with the ridiculous story and codec conversations about Godzilla, but the 10-minute info dumps take all the fun out of it.

Positive Touch

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #151 on: March 31, 2013, 09:36:22 PM »
with all the money some companies spend on games it fucking lol that they dont hire some real writers/editors
pcp

chronovore

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #152 on: March 31, 2013, 11:26:21 PM »
Hiring "real" writers is interesting; you get some instances where you get up-and-coming writers to add some good flavor, and maybe pull things together a little better. But real writers, named writers, have schedules to keep, and usually the back-and-forth development process of a game will end up really requiring more time than a contracted writer can manage. It's definitely a medium which requires a lot of compromises.

Positive Touch

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #153 on: April 01, 2013, 12:21:09 AM »
yeah, didnt think of that. editing/redoing scenes in a vidjagame would be more expensive and time-consuming than redoing an average scene in a show, id think.
pcp

chronovore

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #154 on: April 01, 2013, 01:24:21 AM »
yeah, didnt think of that. editing/redoing scenes in a vidjagame would be more expensive and time-consuming than redoing an average scene in a show, id think.
It depends; the higher-budget the game, the larger the production value, the harder this stuff is to get right. If you're dealing with some text, no problem, zip, zap, it's in the game. If you're dealing with voiceover work, you've got to get the text in front of the actor in front of the microphone in a studio. If you're dealing with performance capture, you're another order of magnitude further up Shit Creek.

Real writers are awesome, though! I keep wanting to get that spy game written by comic scribe Warren Ellis, Cold Winter. In contrast, I don't need to play OSC's Advent Rising. Sorry, demi!

Ahaha

You guys see this? Even his own translators shit on him.

Quote
Something Agness has been critical of is Kojima's writing ability, or rather his lack of it. Offering her free opportunity to speak, I asked what she felt, "I think he's very bad at character, and I think he's extremely conventional, as in non-creative, when it comes to plotting. I know that I'll probably get an incredible amount of hate karma - can you say hate karma? - about this.

Quote
{I think Portal is really well written, very beautifully written, but Kojima's stuff is...Fine, be a game creator, and know what you're not very good at, and learn to work with people who are. Stanley Kubrick, famously, the one thing he could not do was write. He could do everything else, but he didn't know how to write, so he worked with good writers, and worked with them in a very sort of relentless partnership. He knew his limits. I don't think Kojima's a writer. The fact that he would even be considered one shows how low the standards are in the game industry. Nothing in MGS2 is above a fanfic level. He wouldn't last a morning in a network TV writers' room, and those aren't exactly turning out the Dark Tower series or The Wire."

http://www.hardcoregaming101.net/metalgear/agnesskaku3.htm

Fucking lol.
Wow, that Agness is pretty awesome. I can only imagine she plans to never work with Konami again. I suspect Kojima just started buying into his own press releases at some point.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #155 on: April 01, 2013, 03:35:56 AM »
Oh my god. Her story on translating and localizing mgs2 :rofl

Quote
It was further complicated by the fact that duplications could not be removed. While trying to balance a limited word count, Agness at the same time was not allowed to remove anything, and the English on a micro scale had to match the Japanese original, "I remember thinking this is kind of an impossible situation, where there is something I can cut, without losing anything, but I'm not supposed to cut that, because then it would deviate. After a while you got in the rhythm and it seemed to go well, but you had to be able to look at the Japanese original, look at the English, and see a 1-to-1 correspondence." As Agness explained this was a strange enforcement by Konami, and the kind of thing you'd be more likely to see in translations of legal documents, or scientific translations. It's not the kind of thing that should happen in entertainment products like videogames.

Quote
ask her, does she feel Kojima should work on something closer to home? "Yeah, something he can actually understand. I know that sounds really, really harsh, but I was really disturbed that a lot of the... Some of the earlier scene stuff I got, literally had references to Hollywood blockbusters, in the margins saying: 'Like in this movie!' But none of them were rare films, I mean it wasn't talking about Dr Strangelove, it was all just kind of bone-headed, you know, Bruckheimer kind-of... And I like some bone-headed stuff just fine. If Predator is on, I will always watch it. Same thing with Universal Soldier, believe it or not. But you can't then base your supposedly new fiction on that stuff. It's just a patchwork of Tom Clancy, Frederick Forsythe, Bruckheimer... It's a Frankenbaby, and not a very pretty one, not a very effective one I think."

Quote
Raising the subject of Japanese nationals who could have been a source of information for Kojima lead us on to an even more interesting discussion, the slight obsession Kojima has with American militarism. As Agness succinctly put it, "Why is Mr Kojima writing about a country he's not a part of, and frankly doesn't know that much about? Watching a bunch of Michael Bay movies does not... I mean, it teaches you about America, in that we let a guy like this direct a lot of movies, but why doesn't he write a Japanese game? You know, same kind of action, same kind of stealth. There is darkness in Japan as well, and there's of course the potential for a lot more in the future, in any country which happens to be peaceful. There are a lot Japanese mercenaries. If you remember there was one killed in Iraq a few years ago."
IYKYK

Sho Nuff

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #156 on: April 01, 2013, 03:37:24 AM »
In the past I have been the liaison guy between external writers and game teams.

This was me -->

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #157 on: April 01, 2013, 03:44:30 AM »
Mr nuff.

Confirm.

Quote
I point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."
IYKYK

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #158 on: April 01, 2013, 03:47:20 AM »
She worked on D2.

Pour a 40 for Mr Eno.
IYKYK

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #159 on: April 01, 2013, 03:58:26 AM »
I don't think anyone argued that mgs1 had a good story. Also, I was 12. :smug
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Sho Nuff

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #160 on: April 01, 2013, 04:06:57 AM »
Mr nuff.

Confirm.

Quote
I point out that it seems as if Konami, as a publisher in the West, didn't seem to care about the game - which is especially shocking given that at the time MGS2 was the game which single-handedly sold Sony's new PlayStation 2 to the masses. Agness agrees they didn't seem to care, "That's actually exactly right, and unfortunately that's sort of prevalent throughout the entertainment industry. I've found that as I've gone on to do other entertainment products which are under real NDAs, so I really can't talk about it, there's really almost no quality checks. So it's up to ethics of the individual translator and possibly if there's a checker. That's why you see some real stinkers go out into the open market. I'm stunned that I managed to guess the context well enough. I know people have nitpicked on supposed mistranslations. It is kind of amazing that I just sort of toddled along and did the best I could, because I think now I'd look at it and go: No! I'm not doing it, I'm not working under these conditions, because I wouldn't be able to deliver a good enough product. But you know, youth is a wonderful and terrible thing."

This sounds right on the money. A lot of the time, fucks given about the translation = 0. Nowadays you'll have projects with proper cross-checks, but a lot of stuff is done by one translator and it's pretty much a crap shoot.

On the other hand, you can have Japanese creators (who don't speak English) making insane calls on the English versions, demanding that names and pronunciations are done a certain way, and I've even seen some instances where laughs and sfx COULD NOT DEVIATE from the original Japanese (so you'd have people saying "This is where you meet your end, fufufufufu~.")

That Agness interview says stuff nobody else would ever say, because we want to be employed in the future.

mjemirzian

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #161 on: April 01, 2013, 05:04:19 AM »
I've never played a MGS game, partly because the story looks like a loopy mess with little reward, and partly because the MGS community is unbearable. The plot to Metal Gear Rising was incredibly dumb to the point of laughter, but at least it didn't take itself too seriously.

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #162 on: April 01, 2013, 01:36:18 PM »
ok, i take that back...starting to read the article, must see how deep the shit hole goes.   

I've never played a MGS game, partly because the story looks like a loopy mess with little reward, and partly because the MGS community is unbearable. The plot to Metal Gear Rising was incredibly dumb to the point of laughter, but at least it didn't take itself too seriously.

well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.

Rahxephon91

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #163 on: April 01, 2013, 03:52:55 PM »
I'm kind of happy Hayter is leaving. His VA has kind of sucked for the last two games and well the fact that its reinforcing that this is trying to be new is pretty cool to me.

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #164 on: April 01, 2013, 04:08:04 PM »
what if it was because Snake just isn't in the game and they felt they set precedent for a new voice for Big Boss and they didn't want to tell Hayter that Snake just isn't in the game because of spoilers, but they planned to bring him back when Snake is back in the story. 

Powerslave

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #165 on: April 01, 2013, 05:07:56 PM »
Why wouldn't they tell it to Hayter that Snake wasn't in the game, it's not like he's gonna spoil it for the public.

Big Boss shouldn't have been voiced by Hayter in the first place. Maybe not with the exact same voice at least.

Kojima made a mistake
Now it's time to erase that mistake

mjemirzian

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #166 on: April 01, 2013, 09:30:08 PM »
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #167 on: April 02, 2013, 03:02:34 AM »
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.

You can gun your way through them just fine.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #168 on: April 02, 2013, 03:18:18 AM »
Gunning though mgs is boring as fuck and is no longer a great game.
IYKYK

Don Flamenco

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #169 on: April 02, 2013, 04:46:34 PM »
well you should play them because those are mind bogglingly dumb reasons not to play them.  They're still great games.  except half of 4 and MG1 NES.
Great games in terms of gameplay? I'm not a big fan of heavy stealth games.


yes, in terms of gameplay, unless you're not a fan of stealth....that would be a reason that actually makes sense.  :p 

MCD

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #170 on: August 13, 2013, 06:38:13 PM »

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #171 on: August 13, 2013, 06:38:46 PM »
You bumped this thread.

For that.
IYKYK

MCD

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #172 on: August 13, 2013, 06:41:27 PM »
It's a free forum.

Diunx

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #173 on: August 14, 2013, 01:16:21 AM »
Suck cock MCD!!!!
Drunk

Raban

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #174 on: November 04, 2013, 10:19:10 AM »
Here's a bump with actual content. Metal Gear Solid: Ground Zeroes is the paid demo for MGS V. $20 on PS360, $30 on next-gen.

Text from the press release
Quote
Metal Gear Solid V: Ground Zeroes Breaks Cover in Spring 2014

Konami Digital Entertainment has revealed the unique link between its eagerly-awaited Metal Gear Solid V: Ground Zeroes title and Metal Gear Solid V: The Phantom Pain.

Both new additions to the Metal Gear Solid canon, Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.

Explaining the relationship between the two titles, Hideo Kojima – Creator of the Metal Gear Solid series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid V: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid V: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of MMetal Gear Solid V: The Phantom Pain.

Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

Metal Gear Solid V: Ground Zeroes will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at $29.99 / £29.99, while the digital versions will retail for $19.99 / £19.99. The PlayStation 4 and Xbox One digital versions will retail for $29.99 / £29.99.

Game Overview

Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker. Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

Key Features

• The power of Fox Engine – Ground Zeroes showcases Kojima Productions’ stunning FOX Engine, a true next-generation game engine which revolutionizes the Metal Gear Solid experience.

• Introduction to Open World design – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user.

• Unrestricted Stealth – Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement.

• Multiple missions and tasks – Ground Zeroes boasts a central story mode and additional side-missions ranging from tactical action, aerial assaults and “covert” stages that will be sure to surprise.

• Redesigned interface – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.

• Various in-game weather settings – Ground Zeroes will test the player in a variety of time and weather environments that will be central to Metal Gear Solid V: The Phantom Pain. Use night conditions to your advantage, or poor weather as strategic cover.

• True next generation gaming – Available simultaneously with the current generation of gaming consoles, Ground Zeroes will give PS4 and Xbox One consumers the chance to showcase the power of their new machines.

Screenshots



Diunx

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #175 on: November 04, 2013, 10:26:14 AM »
Will wait for Metal Gear Solid V: Sustenance
Drunk

Bebpo

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #176 on: November 04, 2013, 11:26:32 AM »
Step 1.

Now give me an actual RELEASE DATE so I have something to look forward to play on my PS4 after Infamous SS.



Guessing MGSV is either November 2014 or Spring 2015 in that case.

Himu

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #177 on: November 04, 2013, 01:18:02 PM »
Paid demo? :heh no crappy game to put the demo in this time, eh?

So it is basically GT5 Prologue.
IYKYK

Raban

  • Senior Member
Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #178 on: November 04, 2013, 01:57:27 PM »
I'm okay with this. Case Zero was a "paid demo" and is arguably as good as the full game. Based on Kojima's history with demos I'm assuming this one will deliver, though $20 is a bit steep :-\ dat AAA gaming.

cool breeze

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Re: METAL GEAR SOLID V: THE PHANTOM PAIN!!!
« Reply #179 on: November 04, 2013, 02:25:18 PM »
Depends on what Ground Zeroes is, and whether it's substantial enough to be worth it.  In the year we've known about it, they've showed the same demo of Snake sneaking into a military base, once for current gen and once for next gen.  The $10 next gen tax is some bullshit, and it doesn't help that Spring is pretty stacked as is.