Author Topic: The Evil Within(Bethesda/Shinji Mikami survival horror game);runs on idTech5  (Read 3505 times)

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maxy

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Quote
So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
« Last Edit: April 19, 2013, 11:22:32 AM by maxy »
cat

Himu

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Re: Zwei
« Reply #1 on: April 18, 2013, 01:17:55 PM »
:hyper :hyper :hyper
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Don Flamenco

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Re: Zwei
« Reply #2 on: April 18, 2013, 01:23:44 PM »
i hope they gave him a blank check and said "do whatever the fuck you want."   

Himu

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Re: Zwei
« Reply #3 on: April 18, 2013, 01:27:29 PM »
Wait. Thought this was for the new Bethesda game. Don't care about Bethesda soft works. Want new Bethesda RPG announcement.
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Don Flamenco

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Re: Zwei
« Reply #4 on: April 18, 2013, 01:29:40 PM »
Wait. Thought this was for the new Bethesda game. Don't care about Bethesda soft works. Want new Bethesda RPG announcement.


Zwei is the new mikami game. 


cool breeze

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Re: Zwei
« Reply #5 on: April 18, 2013, 01:35:22 PM »
very excited to see what this is.  it's supposed to be survival horror, there's multiplayer, and it might be a next gen game....anything is fine.  Mikami :bow2

maxy

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Re: Zwei
« Reply #6 on: April 18, 2013, 01:39:58 PM »
some info about the studio and the game
http://www.neogaf.com/forum/showpost.php?p=54428415&postcount=202

Bethesda(Zenimax) owns the studio,btw
cat

MCD

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Re: Zwei
« Reply #7 on: April 18, 2013, 01:53:41 PM »
Bethesda?

Oh god...incoming shit graphics and poor ass performance

Don Flamenco

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Re: Zwei
« Reply #8 on: April 18, 2013, 02:00:14 PM »
Bethesda?

Oh god...incoming shit graphics and poor ass performance


they're just publishing.  they bought Mikami's studio.  glorious nihonjin will make this game, filthy gaijin are merely being used as a conduit for distribution

Himu

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Re: Zwei
« Reply #9 on: April 18, 2013, 02:09:12 PM »
Wait. Thought this was for the new Bethesda game. Don't care about Bethesda soft works. Want new Bethesda RPG announcement.


Zwei is the new mikami game.

:gladbron
IYKYK

maxy

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Re: Zwei
« Reply #10 on: April 18, 2013, 02:11:36 PM »
Bethesda?

Oh god...incoming shit graphics and poor ass performance

UE3 game made in Japan.

Better?
cat

Rahxephon91

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Re: Zwei
« Reply #11 on: April 18, 2013, 02:18:13 PM »
Yeah some Japanese developers have proven to do UE3 ok.

Either way, I'm greatly excited for the next Mikami game and his studio in general.

Re: Zwei
« Reply #12 on: April 18, 2013, 02:57:25 PM »
very excited to see what this is.  it's supposed to be survival horror, there's multiplayer, and it might be a next gen game....anything is fine.  Mikami :bow2

I thought Zwei was confirmed as PS3/360 ages ago?
野球

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Re: Zwei
« Reply #13 on: April 18, 2013, 03:21:27 PM »
Panzer dragoon saga ZWEI

maxy

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Re: Zwei
« Reply #14 on: April 18, 2013, 03:36:55 PM »


cat

Don Flamenco

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The early info makes it sound like RE5: What If Capcom Didn't Have A Brain Drain edition.  I'm trying to keep expectations in check, but i've put like 6 hours into RE4 in the past 2 days...its hard not to hope this is somehow an evolved follow up of his work on RE4. 

Positive Touch

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zwei means two in german fyi
pcp

Brehvolution

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Is this console only?
©ZH

Positive Touch

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whens the last time bethesda published a console-only game?
pcp

maxy

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Quote
Bethesda has officially announced The Evil Within, the first game from Resident Evil creator Shinji Mikami’s studio Tango Gameworks. The Evil Within is a survival horror title due to arrive on Xbox 360, PlayStation 3, PC and next-generation consoles in 2014.

“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”

IGN will have exclusive first impressions of The Evil Within on Monday, April 22nd at 7:00 a.m. Pacific, so be sure to check back then for our thoughts on an early demo along with a behind-the-scenes look at Tango Gameworks.

Until then, you can watch Bethesda’s live-action teaser trailer for The Evil Within below
http://www.ign.com/articles/2013/04/19/shinji-mikamis-new-game-is-the-evil-within?abthid=517131fafa0570b54b000006



cat

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Hot fmv, looks scaaary

spoiler (click to show/hide)
No WiiU  :'(
[close]

Brehvolution

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No game footage? :piss
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Diunx

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lol I was gonna post about them better changing that name before seeing Maxy's post.
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Joe Molotov

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #23 on: April 19, 2013, 09:56:21 AM »
The Evil Within. The evil is already inside. The evil is a resident, you might say.
©@©™

Great Rumbler

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #24 on: April 19, 2013, 09:58:20 AM »
"No, John, you are the evils."
dog

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #25 on: April 19, 2013, 10:01:49 AM »
So this is coming out for pretty much everything except the Wii U?  Damn.
ど助平

Don Flamenco

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #26 on: April 19, 2013, 10:14:53 AM »
FUCK YEAH RESIDENT EVIL 5 MIKAMI EDITION!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :hyper :hyper

Himu

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #27 on: April 19, 2013, 10:24:48 AM »
That looks nothing like Resident Evil, Don. It is like Evil Dead and Silent Hill made a baby. Sweet mother. :gladbron
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Don Flamenco

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #28 on: April 19, 2013, 10:41:06 AM »
I just said what they were hoping people would say when they saw this pic (and I believe that's what it'll play like):





you know the gameplay will be an evolved re4.  it's OTS and ganados and chainsaw dude and everything

brob

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #29 on: April 19, 2013, 10:43:20 AM »
I hope they take some cues from all the fancy character movement stuff introduced in RE6. I don't mind being a tank, but at least let me be a tank who can bust out sweet rolls n stuff.

MCD

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #30 on: April 19, 2013, 10:44:42 AM »
Gonna be successful and then change direction with the next title.

Vidya game cycle.

cool breeze

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #31 on: April 19, 2013, 10:46:42 AM »
PC / Next Gen (+PS3/360)

Quote
“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.

large image: http://i.imgur.com/doNKHci.jpg

:rejoice



Himu

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #32 on: April 19, 2013, 10:55:32 AM »
Yeah. That image owns. Spiritual sequel to best game ever?
IYKYK

maxy

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #33 on: April 19, 2013, 10:56:41 AM »
Quote
So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.

Wut?
cat

Joe Molotov

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #34 on: April 19, 2013, 10:58:09 AM »
Quote
So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

Wut?


It's published by Bethesda
©@©™

maxy

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #35 on: April 19, 2013, 10:59:53 AM »
Yeah but Japan + ID Tech 5 =   :mindblown



Maybe Carmack moved to Japan.
cat

Huff

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Wasn't it rumored to be UE3 before?
dur

Don Flamenco

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i think i'll go on blackout for this.  not cause i don't want to be spoiled but the mix of people groaning about "action" and people groaning about controls on gaf are already pissing me off  :lol  even a guy who said Mikami is just a brand name to sell this.   ::)


Wasn't it rumored to be UE3 before?

yeah

Himu

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Yeah I will watch the first game play trailer and then pass on new media.
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Rahxephon91

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Sign me up.

Steve Contra

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:crazybron :krs :gladbron :noah :datass :lawd  :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd :crazybron :krs :gladbron :noah :datass :lawd
vin

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Can't wait to peep this at Quakecon in August. :rock
dog

Sho Nuff

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Looks like their concept artist is a fan of THE WAR Z



BTW yes all concept artists do this

Steve Contra

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How did you beat Manabyte to that post?

Btw Manabyte wouldn't have put that disclaimer in.
vin

Don Flamenco

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Looks like their concept artist is a fan of THE WAR Z

[img]http://i.imgur.com/L4IpySx.jpg[/i]

BTW yes all concept artists do this


i wonder if that's some subtle dig

thisismyusername

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #45 on: April 20, 2013, 10:48:03 AM »
Maybe Carmack moved to Japan.

Behold, the true lord of middleware is coming back from behind to stab UE4 from behind his big publisher safety net. See it and despair, Westerners.

spoiler (click to show/hide)
:'( <name of latest techdemo game of iD> engine > Unreal engine
[close]

I hope they take some cues from all the fancy character movement stuff introduced in RE6. I don't mind being a tank, but at least let me be a tank who can bust out sweet rolls n stuff.

Except that dodge mechanic was too clunky and unneeded when you were getting shot at for 90% of the game. Then again this is Mikami and not 600 Capcom employees so who knows. Maybe he could evolve the RE6 gameplay to where it's better than Capcom's attempt at that.

Edit: OH MY GOD THAT TRAILER. HNNNNNNNNNNNNNNNNG. :lawd :noah :dead
« Last Edit: April 20, 2013, 10:55:37 AM by thisismyusername »

Raban

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Re: The Evil Within(Bethesda/Shinji Mikami survival horror game)
« Reply #46 on: April 20, 2013, 11:02:47 AM »
Except that dodge mechanic was too clunky and unneeded when you were getting shot at for 90% of the game. Then again this is Mikami and not 600 Capcom employees so who knows. Maybe he could evolve the RE6 gameplay to where it's better than Capcom's attempt at that.

he's done it before!
SRY

Don Flamenco

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I hope he proceeds directly from 4.  Games have tried to iterate on it and failed like shit for the past 8 years.   I think I tried to convince myself that 5 is fine because the shooting is basically the same, but no, it's not.

Himu

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IYKYK

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Imagine if the WiiU version uses the controller screen as a rear view window, allowing you to see monsters behind you. Could be awesome.
010

Momo

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This game :rejoice

Don Flamenco

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new article:
http://www.ign.com/articles/2013/04/22/the-evil-within-first-look?abthid=5175427de0cbbcba3a000005


I skimmed it cause it pretty much spoils the opening and it doesn't say much that we don't already know.  I think I'm fine on info with this game until it launches.  I was getting the "don't fuckin spoil me!" cringes while I was reading.  :P


--shinji mikami
--horror
--insanity element
--OTS TPS

i'm good

tiesto

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Huge fan of Mikami, even if I'm not huge on horror this still looks pretty cool.
^_^

Himu

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"-Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back."

My savior. :tocry
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dog

Don Flamenco

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omg i gotta keep this hype in check, but how am i supposed to do that when they post what's basically the first part of the ganado village complete with a huge church/castle in the background but much creepier

BobFromPikeCreek

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zzzzz

Himu

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Omg that is so re4.

There's even a fire in the middle of the town.
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RE4-2
dog

MCD

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what a rehash